EDITED: http://www.wowhead.com/?talent-bc=fhebog0sVzZGcZVMjc0hk (you had remorseless attacks! - it's nice, but not THAT great with a dagger build. I've also just remembered how bad it is in PvP - you need the actual killing blow for it to proc. Very rare in battlegrounds).
Is the best version of that 31/8/22 build.
Murder > Imp Poisons, especially with the dagger swing rate. 2% dmg for 2 talent points is good value.
Full Serrated and full Elusiveness are also very good.
I would consider dropping Prep/Dirty Deeds/Serrated, some initiative and Imp Ambush (it's really not all that), for a Find Weakness based equivalent. Yes Prep is very good, but it's still a 10 minute timer. Compare to +19% damage during Kindey Shots. That's going to plain ruin people. Especially with Renatakis - still the best PvP trinket at level 70? Probably. Nothing scales better than 60 more energy :P
Having said all that, 30% on rupture and a full time 3-5% damage boost (Serrated) is very nice in all situations.
You also get fleet footed, which means you can skip the 8% run speed enchant (100% necessary for any rogue in PvP), and get the 5% root resist one, for 15% total root/snare resist. A nice bonus.
At this point, the question really becomes what the exact mechanics of the skill are - is the offhand damage mitigated by the offhand penalty, or is it full damage? If it's the former, backstab will still win (150% + static + 1 CP vs. 150% + 2CP, with backstab improved crit rate being more reliably present). If it's the latter, it becomes possible mutilate wins out: 150% + static + 1 CP vs 200% + 2 CP should be an interesting tradeoff.
And yes, Mutilate ought to be strictly superior to Backstab - it's a 41 point talent, after all.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
And yes, Mutilate ought to be strictly superior to Backstab - it's a 41 point talent, after all.
It's about 2.5x better at generating CP's, does that not count?
No, it doesn't. Because if the bonus CP don't provide enough damage to outweigh backstab's static component, who gives a shit? It becomes a PvP-only skill, which is *boring*.
It's only about 60-65% better, anyway: 2 CP, 3 on a crit for 60 energy, vs. 1 CP, 2 on a crit, for 60 energy. Since both will have 55-65% crit rates, expected generation is:
@25% base, 2.55 vs. 1.55 for backstab, a boost of 65% in CP generation.
@35% base, 2.65 vs. 1.65 for backstab, a boost of 60% in CP generation.
1 CP is worth about 300 damage these days, give or take a bit.
A minor improvement in CP generation does not make a good 41 point talent, especially when that CP generation isn't really *useful*.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
And yes, Mutilate ought to be strictly superior to Backstab - it's a 41 point talent, after all.
It's about 2.5x better at generating CP's, does that not count?
No, it doesn't. Because if the bonus CP don't provide enough damage to outweigh backstab's static component, who gives a shit? It becomes a PvP-only skill, which is *boring*.
It's only about 60-65% better, anyway: 2 CP, 3 on a crit for 60 energy, vs. 1 CP, 2 on a crit, for 60 energy. Since both will have 55-65% crit rates, expected generation is:
@25% base, 2.55 vs. 1.55 for backstab, a boost of 65% in CP generation.
@35% base, 2.65 vs. 1.65 for backstab, a boost of 60% in CP generation.
1 CP is worth about 300 damage these days, give or take a bit.
A minor improvement in CP generation does not make a good 41 point talent, especially when that CP generation isn't really *useful*.
They should probably consider giving Mutilate ranks (Ala say Mortal Strike) with some progressive added damage bonus, although at that point the ability is remarkably similar to backstab. Might be better off just making making mutilate a backstab enhancing talent (+1 cp on backstabs?).
Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
It's about 2.5x better at generating CP's, does that not count?
No, it doesn't. Because if the bonus CP don't provide enough damage to outweigh backstab's static component, who gives a shit? It becomes a PvP-only skill, which is *boring*.
It's only about 60-65% better, anyway: 2 CP, 3 on a crit for 60 energy, vs. 1 CP, 2 on a crit, for 60 energy. Since both will have 55-65% crit rates, expected generation is:
@25% base, 2.55 vs. 1.55 for backstab, a boost of 65% in CP generation.
@35% base, 2.65 vs. 1.65 for backstab, a boost of 60% in CP generation.
1 CP is worth about 300 damage these days, give or take a bit.
A minor improvement in CP generation does not make a good 41 point talent, especially when that CP generation isn't really *useful*.
They should probably consider giving Mutilate ranks (Ala say Mortal Strike) with some progressive added damage bonus, although at that point the ability is remarkably similar to backstab. Might be better off just making making mutilate a backstab enhancing talent (+1 cp on backstabs?) rather than making it such a similar alternative.
Mutilate, as exists right now, if it's full offhand damage:
100% MH + 100% OH + 2x AP contribution
Backstab:
150% MH + 1.5x AP contribution + 225
Assuming identical MH/OH, is 50% OH + .5x AP contribution > 225? Is it enough greater to justify mutilate as a 41 point talent?
Assume raiding, BQP/BQP, 1700 buffed AP.
.5x AP contribution is 103 damage. 50% OH is 109 damage. At that point the attack itself is similar damage to BS, but with a bonus CP. The thing is, most people don't have equal MH/OH - the ideal Naxx combos (Kingsfall/HoD or KF/DS) would particularly exacerbate the problem, since the MH is so much better than the OH.
While the idea is nice, in practice it needs some scaling value to help preserve strict superiority to backstab. 150% of MH plus 50% of OH, possibly? That gives us 50% OH plus .5x AP contribution advantage still, but has the benefit of not losing as much vs. backstab when using non-equal MH/OH setups.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
"Strikes rapidly, delivering two instant strikes" (mh + mh)
Or would that be taking it to far in the opposite direction?
200% MH + 2x AP vs. 150% MH + 1.5x AP + 225
50% AP + 50% MH > 225?
Assume Death's Sting, 1700 AP. Assume Mutilate will be speed-normalized.
1700/14*.5*1.7 = 103
50% MH is ~60 damage.
Inferior (I noticed on my BQP/BQP example, I noted the offhand as 109, I didn't apply the 50%, so it should really be ~55) to backstab by about 60 damage, but gets a bonus CP. Probably okay.
Really, either 2x MH or 150% MH + 50% OH works properly to provide a benefit vs. BS (as long as the target is poisoned). However, if it's 100% MH + 50% OH, which it probably is, it's not worth it.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
To roll FW with 4+ CP finishers, you need to generate ~3.4 CP every 10 seconds, or 2 per 6. BS-SF can roll FW very nearly as efficiently as Mut-SF can.
Extra chance to proc offhand poison isn't that big a deal - ~30 damage. Nice, to be sure, but not that great. Especially since many rogues won't necessarily be using a damage poison on the OH, since they'll be using OH poison on Shivs.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
To roll FW with 4+ CP finishers, you need to generate ~3.4 CP every 10 seconds, or 2 per 6. BS-SF can roll FW very nearly as efficiently as Mut-SF can.
To roll FW with 4+ CP finishers, you need to generate ~3.4 CP every 10 seconds, or 2 per 6. BS-SF can roll FW very nearly as efficiently as Mut-SF can.
Yeah. So? FW lasts 10 seconds, so you only need to toss off a finisher every 10 seconds. If you're generating 1.6/6 with BS-SF, the pattern will be roughly 5 SnD, 2 Evis, 2 Evis (or whatever DD finisher of choice). Since it's SF-based, it isn't going to always be quite so neat, but you're basically shooting for a big SnD, then 2 small DD finishers in between.
With Mutilate, you're getting roughly 2.6/6, so the pattern is 5 SnD, 5 DD, 4 DD.
In both cases you roll FW exactly as efficiently; however, one converts more CP into direct damage. That was accounted for in my comparison - like I said, a CP is approximately 300 damage for current raidbuffed stats (with Evis 9 or Rupture, both work out around that figure depending on armor). You're simply changing finisher patterns appropriately; in both cases, near-100% FW uptime is possible.
Backstab base modifier change is *not* confirmed.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Maybe CP generation from Ruthlessness is beign asumed to bush BS/SF over 2 CP per 6 seconds?
Assuming a 70% crit rate (raid buffed) on bs your looking at
raw cp (seconds) cp with ruth*
1.7/2.3 cp -0 second
3.4/4.0 cp -6 seconds
5.1/5.7 cp -12 seconds
Overall your pretty close to 2 CP/6 seconds with ruth and seal fate with raid buffs, although it tappers off late in the cycle, meaning on the non SnD cycles youll probably want to break out at 6 second mark assuming you want to keep find weakness up continously.
Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
Can't sacrifice Dual-wield specialization for Opportunity, in my mind. Seems like one step forward and one step back. I liked mutilate's 'opportunity' talent being DW Spec, but it made only one real build.
Putting it on Lethality was good and warranted, though.
With the change to Opp, I don't see how mutilate *wouldn't* be strictly superior to Backstab unless the 175% base dmg is legit. Here's a stab (lolpun) at some pseudomath:
Mutilate (5/5 opp): 130% MH + 130% OH (or not, who knows) + 2X AP Contribution
vs.
Backstab (5/5 opp): 180% MH + 1.5x AP Contrib + 262.
The problem is compounded if Mutilate allows a non dagger offhand. Imagine a Kingsfall/Gressil Mutilate spec rogue.
Now, if Backstab is 210% talented, or if Mutilate is 100%main 50% off, it's a little hazier.
edit: As a side note, the reason I'd tend to think Mutilate would use 100% offhand damage is the crit bonus - it's not going to "strike twice", it's more than likely going to use something like:
Dmg = (MH + OH + 2APContrib)*OpportunityMult
Backstab receives 1.8x AP contrib, but then, Mutilate would receive 2.4x.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Just for fun, because I like playing with WoW numbers.
Let's say you have 1100 AP and Death's Sting in both hands (for simplicity's sake), with 5/5 Opportunity of course.
1100 / 14 * 1.7 = 133.6 damage from AP
Your "Weapon Damage" (as Blizzard lovingly calls it) for instants would be:
119.5 average + 133.6 damage from AP = 253.1 damage per swing
Now we're assuming it requires daggers in both hands, so here we go:
(253.1 * 1.80) + 262 = 717.6 = 718 base damage on Backstab (Rank 9)
2(253.1 * 1.20) = 607.4 = 607.4 base damage on Mutilate
Yeah, with daggers in the offhand, it's not going to keep up, this is also assuming 100% weapon damage on offhand. Now, if we assume we could put in a non-dagger in the offhand, here's what would happen:
Let's say we use, I dunno, The Castigator (don't like using KT weapons because hey, they haven't dropped yet :P).
1100 AP / 14 * 2.4 = 188.6 damage from AP
Weapon Damage of The Castigator:
170 average + 188.6 damage from AP = 358.6 damage per swing
So Mutilate becomes:
(253.1 * 1.20) + (358.6 * 1.20) = 303.7 + 430.3 = 734 base damage on Mutilate
If Weapon Damage in offhand is 50%, you'd do: 303.7 + 215.2 = 519 base damage on Mutilate
[EDIT - Mind you, I don't raid with my Rogue so I can't really say say how the increased CP generation would help your DPS, just doing a shot per shot comparison.]
Realize though that your comparison is unbuffed (i.e. PvP) and in PvP, Mutilate has enough advantage over BS simply in terms of CP generation. A raiding rogue is going to be sitting at 1600+ AP (I sit around 850 unbuffed, and hit 1500-1600 buffed, so with 1100 unbuffed...), and Mutilate scales better with AP than Backstab under most of our assumptions.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
True enough, but you know, this is all hinging on our assumptions right? It could be that Offhand penalty applies and you need daggers in both hands, that would be a pretty big blow. Let's use your 1600 AP for this, though.
1600 AP / 14 * 1.7 = 194.3
119.5 average + 194.3 damage from AP = 313.8 base damage
(313.8 * 1.80) + 262 = 826.8 = 827 base damage on Backstab (Rank 9)
1.5(313.8 * 1.20) = 564.8 = 567 base damage on Mutilate.
Yeah. If OH penalty applies, it's a pretty godawful skill.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
I've been collecting feedback and concerns and I'll be bringing them up in a meeting with the designers we have planned for later today. I'll get back to you with what information I can on the ability's use and answer what concerns I am able.
Update
After speaking with the designers, Surprise Attacks and Mutilate are already on their way to being buffed. The talents are both working towards a general flavor of what we want them to give, but the gain they provide isn't quite what we would like to see. Short and sweet I know, but final improvements are still being worked out and I don’t yet have any specifics for what the improvements are going to be. Stay tuned to the website for any future ability and talent updates.
(from Drysc)
Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)