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Old 10/11/06, 7:36 PM   #451
Siddown
Don Flamenco
 
Siddown's Avatar
 
Undead Rogue
 
Lightninghoof
Originally Posted by probiscus
Hello shiv, and it's got a pretty low energy cost as you get faster and faster OH weapons - though I forget what the min is (30 maybe?).
33 energy for a 1.3 to a max of 49 energy. So I imagine 35 Energy for a 1.4 which seems to be a more common OH speed than the rare 1.3. Also, the Arena OH is 1.4.

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Old 10/11/06, 7:38 PM   #452
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
They should remove that 33 minimum base IMO.

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Old 10/11/06, 7:50 PM   #453
Mindfang
Von Kaiser
 
Murloc Rogue
 
Frostmane
Partly, I hope they nerf +skill stuff. Its fairly retarded to have statless level 44 mail gloves be the best fury warrior gloves, and similarly how a blue off-hand (distracting) can beat out other epics in some cases.

That point aside, I was a little put off by no specific mention on surprise attacks. Perhaps it will go under some hefty changes come beta? (or I could hope...)

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Old 10/11/06, 7:58 PM   #454
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Well, unless I misread, Drysc said that he didn't comment on abilities that they were in the process of changing, so maybe Surprise Attacks is getting further revamps.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 10/11/06, 8:02 PM   #455
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Originally Posted by probiscus
A couple things:
Wait till you see a (talented) 5pt KS with FW mutilate double crit followed up be rentaki's and tea. ;)
In raids? Other factors like 156% attack speed on two targets with SnD/BF up aside, I'd be willing to bet that Adrenaline Rush + Backstab every 5 minutes blows away a Mutilate tea combo every 5 minutes.

You also have to consider that you won't be getting the KS damage bonus on a lot of raid mobs, unless they make more and more stuff stunnable. They're getting there, but it's not a guaranteed bet.

Edit: If Thistle Tea and Renataki are allowed, then heck, you have to consider Backstab with Adrenaline Rush properly used in conjunction with Renataki and Thistle Tea, too.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 10/11/06, 8:03 PM   #456
Barolt
Glass Joe
 
Dwarf Priest
 
Uldaman
Originally Posted by Mindfang
Partly, I hope they nerf +skill stuff. Its fairly retarded to have statless level 44 mail gloves be the best fury warrior gloves, and similarly how a blue off-hand (distracting) can beat out other epics in some cases.

That point aside, I was a little put off by no specific mention on surprise attacks. Perhaps it will go under some hefty changes come beta? (or I could hope...)
I think if I was Blizzard, I'd be somewhat annoyed that combat has been the far and above preferred raiding tree for the last 2 years, and now, with the expansion talents out, it seems noone, anywhere, is even considering or talking about putting more than 31 points in combat at all. I've read discussions on a number of forums about rogue talents, and most of them don't even talk about talent builds involving anything past AR.

Hopefully Blizzard is as concerned about this as a lot of rogues are.

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Old 10/11/06, 8:15 PM   #457
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by Mindfang
Partly, I hope they nerf +skill stuff. Its fairly retarded to have statless level 44 mail gloves be the best fury warrior gloves, and similarly how a blue off-hand (distracting) can beat out other epics in some cases.

That point aside, I was a little put off by no specific mention on surprise attacks. Perhaps it will go under some hefty changes come beta? (or I could hope...)
+skill rating.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 10/11/06, 8:58 PM   #458
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
A question about disembowel: can you steal someone elses' DP applications? Alternatively will each rogue be alloted their OWN DP application, or is the theory that enough rogues using the poison will be able to keep a perma 5-stack up?

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Old 10/11/06, 9:39 PM   #459
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by probiscus
A question about disembowel: can you steal someone elses' DP applications? Alternatively will each rogue be alloted their OWN DP application, or is the theory that enough rogues using the poison will be able to keep a perma 5-stack up?
Previous skill read "per stack on target" not "per stack of your..." so I'd say it's a very good bet that it's a single stack affecting all Disembowels used.


Given how easy it is for one rogue to keep a 5stack on almost continually, 2 rogues with it and the addition of Shiv means it's probably going to be perma-up.

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Old 10/11/06, 10:19 PM   #460
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
So basically disembowl becomes the PvE finisher, eviscerate the PvP one?

Or in the new longer fights, maybe 5 DPs will be more feasible?

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Old 10/12/06, 12:27 AM   #461
Siddown
Don Flamenco
 
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Undead Rogue
 
Lightninghoof
Originally Posted by Tiiki
So basically disembowl becomes the PvE finisher, eviscerate the PvP one?

Or in the new longer fights, maybe 5 DPs will be more feasible?
That did seem to be the direction it was going, but now it seems that they might have Disembowel eat a poison charge, which seems a little silly.

In my head I had it that 1 rogue would keep up Deadly, and all the rogues in the raid would benefit from it by using Disembowel, with the new prospective changes mentioned (although not explained) that seems kind of impossible now.

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Old 10/12/06, 2:12 AM   #462
Murr
Piston Honda
 
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Gnome Rogue
 
Dark Iron
Disembowel changed to Envenom.

25 Energy
Finishing move that consumes doses of Deadly Poison on your target, dealing instant poison damage for each dose consumed. One dose is consumed for each combo point.
1 point: 176 damage
2 points: 352 damage
3 points: 528 damage
4 points: 705 damage
5 points: 881 damage

Not sure how it applies the poison damage, will test shortly. This is rank 1, rank 2 which I need 2 more levels for does a bit more.

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Old 10/12/06, 2:23 AM   #463
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Murr
Disembowel changed to Envenom.

25 Energy
Finishing move that consumes doses of Deadly Poison on your target, dealing instant poison damage for each dose consumed. One dose is consumed for each combo point.
1 point: 176 damage
2 points: 352 damage
3 points: 528 damage
4 points: 705 damage
5 points: 881 damage

Not sure how it applies the poison damage, will test shortly. This is rank 1, rank 2 which I need 2 more levels for does a bit more.
Good: Poison, so unmitigated. Also cheap.

Bad: Uh... I'd like it to maybe hurt a little more than a mediocre SS crit, and maybe be usable in a raid?

Here's hopin'.

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Old 10/12/06, 2:30 AM   #464
Murr
Piston Honda
 
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Gnome Rogue
 
Dark Iron
Okay so I misunderstood the wording. That is the exact damage it does but it's all nature damage and eats all your deadly poison charges.

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Old 10/12/06, 2:40 AM   #465
Valen
Don Flamenco
 
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Human Rogue
 
Stormrage (EU)
Isn't it a bit stupid to base it on deadly poison, when you can have 1 deadly poison per target currently, no matter how many rogues use it?

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Old 10/12/06, 2:45 AM   #466
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Murr
Okay so I misunderstood the wording. That is the exact damage it does but it's all nature damage and eats all your deadly poison charges.
You know, if it didn't eat the charges, I'd be all kinds of happy, since I think that's a cool idea.

I can't think of a good use for it in this form, though, and it actively counteracts Mutilate, the least-worst of our new 41 point talents.

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Old 10/12/06, 2:47 AM   #467
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by Murr
Okay so I misunderstood the wording. That is the exact damage it does but it's all nature damage and eats all your deadly poison charges.
Thanks for the info. Color me unimpressed. DP is currently a rogues best poison for sustained DPS, I'm wrestling with figuring out why we'd want to remove a full 5 stack application for one rogue to get a mediocre 5 point finisher. There has to be something we're missing - especially in light of 3K raid buffed eviscerates.

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Old 10/12/06, 3:07 AM   #468
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Hmm, 35.24 damage per energy for rank 1.

Evisc rank 10(if the numbers Murr posted are still accurate) is 29.6-33.11 BEFORE Attack Power and BEFORE Armor Reduction.

So the obvious questions are: What rogue talents are going to affect Envenom, and also I wonder if they'll end up allowing AP to modify its damage.

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Old 10/12/06, 4:02 AM   #469
Mazz
Von Kaiser
 
Night Elf Rogue
 
Vashj (EU)
The usefulness of this finisher depends on how much they decide to increase the max applications of deadly poison on a target.

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Old 10/12/06, 6:13 AM   #470
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Does each rogue now have their own deadly poison debuff?
Does envenom increase base off your AP?
Does it utilize a physical or spell(poison) crit?
Will Lethality effect it?


Not very fond of it consuming charges(its nifty, dont get me wrong). Since in raids most rogues are gonna have windfury mainhand, you have to hope your offhand is going to be procing nicely for envenom attacks. Given how low you can get mob armor, not sure I'm entirely excited about envenom (there are very few ways for us to lower the nature resist rates on a mob. Hope your tank uses a TF?). Guess I'll have to see some analysis on it though before passing judgement.

Wonder if they might adjust poison talents to effect it as well? (notibly damage).

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 10/12/06, 9:20 AM   #471
Malag
Von Kaiser
 
Orc Shaman
 
Grim Batol (EU)
Hi.

Actually, in the thread about TBC-shamans it was stated that the windfury totem might finally have gotten the "only proccs off of white attacks" adjustment Blizzard cooked up for an earlier patch, but later removed again. So I'm guessing GoA will be a bit more attractive again. Which opens up for more poisons-proccs.

Didn't Drysc also say that they were thinking about increasing the stacking of poison charges? I might have misread, but to me it sounded a bit more like "more deadly-stacks on the mob" and less like "ok we'll give you 160 charges of deadlypoison to apply to your weapon".

Oh well, if I'm wrong don't tell me ok? This dream has pink and fluffy skies.

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Old 10/12/06, 9:25 AM   #472
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Hrm, I must have misread what Drsyc wrote in regards to the poison.

Being an alliance nub, GoA is what, 100 ish agility? Proc rate on Windfurry is 20%? I still think the later is probably gonna be better dps, even as GoA scales with more ranks. The 'procing off yellow' mostly is a warrior nerf, so they cant spam hamstring.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 10/12/06, 9:32 AM   #473
Malag
Von Kaiser
 
Orc Shaman
 
Grim Batol (EU)
Windfury is nice, but won't be that nice if you're only proccing it off of white mainhand-attacks.

GoA right now is, hmm, 88 agi talented? Will definitly be more in exp. But windfury will scale as well.
More crit from GoA, and poisons on top of that...

I guess GoA will be worth a bit more for seal-fate rogues as well.

Oh yeah, and do you think the dual-wielding shaman with windfury-weapon is going to prefer GoA or WF-totem? :)

You know how hard is it to get GoA-groups currently? Every warrior wants WF, and it's hard to say no, cause then they'll just not battleshout, and it's a downward spiral :)

I'm so looking forward to that day...

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Old 10/12/06, 9:52 AM   #474
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
So they're giving us a new (talented, admittedly) CP generator that requires poisons to be effective, and a new finisher that... removes all the poisons on the target.

...

:blink:

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Old 10/12/06, 9:52 AM   #475
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
Umm this poison stack consumation of envenom sounds totally lame...

Say hordes only poisons offhand, say you need 15 secs to build another 5pt stack.

Then envenom damage becomes 800 minus the dmg a rising upto 5pt stack would do for 15 secs... and yea, can also subtract 3k dmg from the 5pt evisc you just lost, it does consume combopoints?

Whoop de doo.... an attack that does -4k dmg!

Btw im assuming that my assumptions are wrong... somewhere... so feel free to correct me, firm but gently!

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