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Old 10/24/06, 1:20 AM   #951
Vetinari
Piston Honda
 
Blood Elf Death Knight
 
Jubei'Thos
Originally Posted by Murr
Originally Posted by Sicks
The best thing about Adrenaline Rush in PvP is that it hasn't been given some retardedly huge "stay the hell away from me" animation like Retaliation, Unstable Affliction, and The Beast Within. Not that it matters with The Beast Within because you're not escaping that Hunter or his pet anyway -.-

We haven't talked much about Mutilate, probably because this is more of a PvE place, but I'm rather curious about it's grinding capabilities.
AR makes your hands glow black (very noticeable) on beta.
Who cares how the rogue looks when AR is up? You can't move while stunned anyway! :D

Does the 41 point subtlety talent also have a noticeable animation?

Clearly intellect is not your primary stat.

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Old 10/24/06, 1:31 AM   #952
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Not sure I'd want a group buff unless they stacked with other rogues. Which would actually be kinda a nice touch, since in a raid setting it's always 2-3 rogues + warrior + shaman, we practically roam in packs. If it didn't stack I wouldn't want to be the odd man out with having 1-2 of your rogues spec in it so others could grab other dps talents with that phat 1 point.

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Old 10/24/06, 1:34 AM   #953
Switchblade
Von Kaiser
 
Switchblade's Avatar
 
Night Elf Rogue
 
Arthas
Originally Posted by Vetinari
Originally Posted by Murr
Originally Posted by Sicks
The best thing about Adrenaline Rush in PvP is that it hasn't been given some retardedly huge "stay the hell away from me" animation like Retaliation, Unstable Affliction, and The Beast Within. Not that it matters with The Beast Within because you're not escaping that Hunter or his pet anyway -.-

We haven't talked much about Mutilate, probably because this is more of a PvE place, but I'm rather curious about it's grinding capabilities.
AR makes your hands glow black (very noticeable) on beta.
Who cares how the rogue looks when AR is up? You can't move while stunned anyway! :D

Does the 41 point subtlety talent also have a noticeable animation?
It looks like priest shadow form.

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Old 10/24/06, 2:05 AM   #954
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Flourish, i think it was called.

http://ctprofiles.net/13134

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Old 10/24/06, 5:28 AM   #955
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Replace Surprise Attacks with:

Advantage
40 Energy
3 Minute Cooldown
Duration: 15 Seconds

Gives all party members a 5% chance to gain an additional melee attack. (Attacks gained cannot proc Sword Spec or WF).

Alacrity would be an awesome talent btw Faytte :)

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Old 10/24/06, 5:32 AM   #956
henaki
Don Flamenco
 
Quit the game
Murloc Rogue
 
No WoW Account
Originally Posted by Faytte
Replace Surprise Attacks with
Duelist:
Critical Strikes with your melee attacks increase all damage dealt by 1% for 10 seconds. This ability stacks up to 5 times.
Is Ming permanently specced this?

I still want my Unmitigated Strikes idea used :(

Gur - Level 64 Undead Warlock on Hellfire

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Old 10/24/06, 5:47 AM   #957
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
Looks like we will be able to test out the new talents before TBC comes out, would be a big buff for combat SS specs.

Trying to spec combat potency in a dagger spec at lvl 60 is pretty impossible. ( http://www.wowhead.com/?talent-bc=f0xzZMIEd0Ez0M0oxV ) 6/40/5 looks pretty bad tbh., but on the other hand 11/40 looks decent ish from the numbers someone came up with for potency. ( http://www.wowhead.com/?talent-bc=w0gcoZMhEd0VzxMhox )

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Old 10/24/06, 7:31 AM   #958
Jixani
Von Kaiser
 
Draenei Shaman
 
Kil'Jaeden (EU)
Does anyone know whether daze will work on raid bosses?

And would you value Combat Potency higher than Relentless Strikes for swords?

Provided a fast offhand (as Iblis) with 1.6 speed, SnD up and 12% miss vs lvl63 you'll get about 1.3 Energy/s with 5/5 combat potency. Which is slightly better than Relentless Strike(68 vs 65 Energy regained in 52s), thus being enough to keep up a standard 3/5/5 cycle. On the other hand, 65 Energy (1.63 SS) do more damage than Combat Potency (~.95 SS worth of damage as bonus + 0.1 as SS as you get no penalty for dodged abilities.).

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Old 10/24/06, 8:22 AM   #959
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Originally Posted by henaki
Originally Posted by Faytte
Replace Surprise Attacks with
Duelist:
Critical Strikes with your melee attacks increase all damage dealt by 1% for 10 seconds. This ability stacks up to 5 times.
Is Ming permanently specced this?

I still want my Unmitigated Strikes idea used :(
Phantom Blades
41 pt combat
Your attacks and offensive abilities have a 10% chance to bypass your enemies armor and damage shields.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 10/24/06, 8:24 AM   #960
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
I've had Blade Twisting since they updated the talents, and I very, VERY rarely see it on mobs, let alone on bosses. Without any addons to track it its rather difficult to measure overall effect, but I find it very hard to believe it's working anywhere near the 20% it claims in the tooltip.

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Old 10/24/06, 8:36 AM   #961
Vhal
Piston Honda
 
Vhal's Avatar
 
Tauren Paladin
 
Tichondrius
Random thought: Change fist spec to "Reduces the energy cost of Sinister Strike based on weapon speed."

Anyway, does anyone know if TBC monsters have Resilience?

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Old 10/24/06, 10:10 AM   #962
Zyrxil
Piston Honda
 
Zyrxil's Avatar
 
Night Elf Rogue
 
Emerald Dream
Originally Posted by Faytte
Originally Posted by henaki
Originally Posted by Faytte
Replace Surprise Attacks with
Duelist:
Critical Strikes with your melee attacks increase all damage dealt by 1% for 10 seconds. This ability stacks up to 5 times.
Is Ming permanently specced this?

I still want my Unmitigated Strikes idea used :(
Phantom Blades
41 pt combat
Your attacks and offensive abilities have a 10% chance to bypass your enemies armor and damage shields.
I don't know about everyone else, but 10% 20% roll the dice talents are annoying to me. Phantom Blades sounds like a very good fit for Combat, but I'd rather have a 5 minute cooldown I could be sure of.

Phantom Blades
41 pt combat
5 minute cooldown.
All your attacks for the next 20 seconds are not affected by armor/damage shields/other damage reducers

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Old 10/24/06, 10:24 AM   #963
Tweaknutz
Von Kaiser
 
Murloc Mage
 
Dalvengyr
Be nice if Suprise Attacks stunned targets at the time they would normally have dodged your attacks.

Be even better if it did this:
"Instantly kill a Gnome; gain 100 energy" No cooldown

Does cloak of shadows break fear?

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Old 10/24/06, 10:35 AM   #964
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Originally Posted by Zyrxil
Originally Posted by Faytte
Originally Posted by henaki
Is Ming permanently specced this?

I still want my Unmitigated Strikes idea used :(
Phantom Blades
41 pt combat
Your attacks and offensive abilities have a 10% chance to bypass your enemies armor and damage shields.
I don't know about everyone else, but 10% 20% roll the dice talents are annoying to me. Phantom Blades sounds like a very good fit for Combat, but I'd rather have a 5 minute cooldown I could be sure of.

Phantom Blades
41 pt combat
5 minute cooldown.
All your attacks for the next 20 seconds are not affected by armor/damage shields/other damage reducers
Wraith
41 pt combat
5 minute cooldown
All your attacks for the next 20 seconds are unaffected by armor, damage mitigation or immunity effects. In addition your attacks heal you for 5% of damage dealt.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 10/24/06, 10:37 AM   #965
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by Tweaknutz
Be nice if Suprise Attacks stunned targets at the time they would normally have dodged your attacks.

Be even better if it did this:
"Instantly kill a Gnome; gain 100 energy" No cooldown

Does cloak of shadows break fear?
From what I understand, it doesn't BREAK any CC. It does prevent it with a 90% effectiveness though.

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Old 10/24/06, 10:40 AM   #966
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Last i heard, CoS on the current beta push doesn't even remove DoTs (ie, it's completely utterly broken compared to what the tooltip states).

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Old 10/24/06, 11:55 AM   #967
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Quick offtopic roguely raiding question, does the 4 piece Bonescythe restore energy when Mutilate crits?

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Old 10/24/06, 11:58 AM   #968
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
No

and full DD does not effect envenom either.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 10/24/06, 11:59 AM   #969
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Samurai
Looks like we will be able to test out the new talents before TBC comes out, would be a big buff for combat SS specs.

Trying to spec combat potency in a dagger spec at lvl 60 is pretty impossible. ( http://www.wowhead.com/?talent-bc=f0xzZMIEd0Ez0M0oxV ) 6/40/5 looks pretty bad tbh., but on the other hand 11/40 looks decent ish from the numbers someone came up with for potency. ( http://www.wowhead.com/?talent-bc=w0gcoZMhEd0VzxMhox )
Based on some quick number plugging, I see myself doing better by sticking with 15/31/5 than grabbing 11/40.

Weapons I have to choose from are: CTS/Harbinger/DoVS. If I was human, it might be a different story. Also, upgrading to Maexxna's fang or Iblis do not change the numbers.

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Old 10/24/06, 12:04 PM   #970
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by Faytte
No

and full DD does not effect envenom either.
Hmm, has anyone pointed this out on the beta boards? Seems like an oversight to me, in regards mostly to the Bonescythe as the DD bonus is kind of a more 1 flavor bonus but the t3 bonus looks to encompass all instant strikes meant for damage.

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Old 10/24/06, 12:19 PM   #971
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
there is a thread about it in the beta boards already.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 10/24/06, 2:51 PM   #972
discofiend
Piston Honda
 
Murloc Rogue
 
Sargeras
I dont know what i'd want, but i know what I dont want in combat 41 pt. I dont want another timer-based ability that a polymorph or fear will completely negate, or a hammer of justice partially negate (evasion, blade flurry, adrenaline rush, etc.). Furthermore, lasting through damage is not my main concern. I want to deal more damage. If i wanted to live longer, I'd be in the subtelty tree. So, combat as the wanna-be-dps-warrior tree should have an offensive 41pt in-your-face talent as its defining ability, much like AR has been up through the current patch.

Now, since we mostly all agree that surprise attacks, while more damage, is boring, this leaves us with a couple options...

1) another passive proc ability that isn't surprise-attacks style boring. The new energy regen talent is somewhat like this.
2) a passive proc that needs to be activated once proc'd ( conflag, warlock's nightfall )
3) an active DD ability that is instant - a la cold blood, shiv, stormstrike
4) an active non-DD ability that is either instant or has a casting time - totem, pets, premed are examples
5) an aoe ability

just thinking about versatility, yet maintaining the offensive nature of the combat tree, i think the following ability would be cool for both pvp and pve, and would not overpowered.

Push Pull
41 pt combat
3 minute cooldown
Self-dispellable. Grants the rogue an ethereal buffer which will redirect one harmful spell cast on the rogue to itself, destroying the buffer in the process. If dispelled or not absorbed within 10 seconds, the rogue's current target within 10 yards will suffer damage equal to the rogue's attack power. If no such target exists, the spell fades harmlessly.


basically, it's a one-use self-cast grounding totem that can be used for defense while in pvp, or offense at any time. Gives some versatility to the combat tree, helps with our anti-kiting issues, or could be a flat 1% dps increase skill (or thereabouts). It also doesnt tread too much on the cloak of shadows territory, as that talent affects a lot more at once than this does.

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Old 10/24/06, 4:30 PM   #973
Glass
besides... it's all in the reflexes.
 
Glass's Avatar
 
Glassjaw
Orc Rogue
 
No WoW Account
I'd still like an ability like this:

Multiplicity
70 energy
3 or 5 minute cooldown

In a flash of smoke you clone yourself for 12 seconds. Upon use of the ability the enemy loses target. Clone has 500hp and auto-attacks the targeted enemy for 12 seconds or until dead. Use breaks snares (ala imp sprint). Clone Has a pve component of a complete threat wipe.


Since we don't get a pet... we make one 12 seconds at a time.

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Old 10/24/06, 4:49 PM   #974
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Originally Posted by Nezralix
What about some kind of talent that restores energy when your opponent dodges an attack? Isn't that reasonably good for PvE damage?
No, it's pretty horrible. PvE dodge rates are generally very low (appx 5%). Avoid anything that requires the target to dodge if you want rogues to like it in PvE. Talents centered around making contact (like Combat Potency or Find Weakness) or critting (Seal Fate or BS 4 piece bonus) are more in line with what a rogue will consider *good* from a PvE perspective.

I'll say it again - Assassination has a strike talent. So does subtlety. Combat doesn't.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 10/24/06, 4:49 PM   #975
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by Nezralix
What about some kind of talent that restores energy when your opponent dodges an attack? Isn't that reasonably good for PvE damage?
That's like a shitty reversal of what Suprise Attacks already is, and unless it was some huge energy amount would be realtively worthless in PvE.

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