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Old 11/20/06, 1:35 AM   #1376
Calantus
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Dwarf Paladin
 
Frostmourne
Originally Posted by Zerianne
Originally Posted by Symbul
But Zerienne, who really cares about damage meters on chain pulled trash? If it's easy enough to be chain pulled, it does not matter who's top dps. That part of DMs is just epeen.
Correction, DM is always just ePeen.
The constant linking of DMs is all about epeen, but your ability to pump out DPS is very relevant and DMs are simply a measurement of your ability to perform your DPS role. DMs are a player invention sure, but it's merely displaying relevant information, not creating some kind of true minigame. The ability to output pure damage is all that is relevant to a pure DPS class. If a rogue can't out DPS everyone on pure terms on a single, stationary boss then there is something wrong.

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Old 11/20/06, 6:48 AM   #1377
Nutron
Piston Honda
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by koaschten
ok, you are trying to tell us you can do a cheapshot, hemo hemo and a 6k mob is at like 1.2k?

insert your numbers, autoattack hits and proove me wrong. but i dont see you doing 4.8k till now, you said no kidney, ok i will allow you to gouge (3/3)

0:00 100 energy
cheapshot
0:00 040 energy
hemo
0:01 005 energy
---
0:02 025 energy
0:04 045 energy
gouge (cheapshot would break now)
0:06 020 energy
0:08 040 energy
(gouge will break somewhen now before the next tick)
hemo (you will get hit now)
0:10 015 energy
0:12 035 energy
5pt eviscerate

to make a long story short, i dont see you dropping a mob faster with taking less dmg then with a cs, ss, gouge, ss, kidney, (ss if ruthlessnes doesnt proc) snd ss ss evi -> and this combo drops 8k hp mob for me.
First of all, as was mentioned, cheapshot is 40 energy talented. Second of all, as was also mentioned, you are forgetting about the 10% 6 second damage boost. You are also forgetting about premeditation which givesy ou 2 combo points right off the bat every 2 minutes. Top that off with typical white damage hits on 65.4 dps weapons that crit for anything between 400-1000 on mian hand and 200-500 on offhand on average.

Also, I am running around with a 30% crit chance at the moment, and have more than 4 pieces of bonescythe which's bonus is +5 energy on all critical hits. So 30% of my hemo attacks typicaly cost 30 energy which factors in an extra hemo before a tick if i pull off a crit.

By the time cheapshot wears off, I'm almost always under 20% of a typical beta mob's hp so far (just entered terrokar forest after clearing all of hellfire/most of zanga)

Originally Posted by pf
Hemo's advantage is not really the slightly better DPE of hemo, its more of the fact that it builds combo points faster. The faster you build combo points, the more energy efficient you can be on non-sustained fights. So, on in and out type fights, your finishers are going to use more CP than a combat spec. Also, this is the real reason combat swords keeps up with and passes combat daggers on trash mobs, it has nothing to do with the positioning.
You are correct, that's basicaly what I meant... My wording of "burst damage" was probably misleading. You build up combo points faster, and basicaly can fit in more finishers. So your cp usage is much more optimised. That's why I think hemo shines so much for me in most of these encounters.

In the end, I'm not trying to justify a build better than another one or say there is one ultimate way. I am merely trying to shed some light on some misconceptions alot of people seem to have about this build. No its not the ultimate sustained PVE tank and spank spec. Yes it is more than viable in a raiding environment since there arent that many tank and spank fights and the damage output is quite generous not counting the added utility and pvp fun. In the end it comes to personnal preference and what spec fits you the most depending what your playstyle typicaly is.

PS: as an example, I am typicaly ahead combat/SS combat rogues on fights like twin emps, chromagus, nefarian, noth, gluth, thaddius etc...

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Old 11/20/06, 7:07 AM   #1378
Bubba
Don Flamenco
 
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Undead Rogue
 
Al'Akir (EU)
After Panthro's comments on the Mutilate build, I tried it out with Perds/Stalker's Fang, and I've gotta say, for smooth grinding this beat combat swords (AQR/Mala) by quite a distance. It's almost as if the build was specifically designed for questing/grinding, because all the extra bonuses are direct benefits as well. With Imp Poisons you virtually always have a DP stack on after a CS, Imp KS and Find Weakness boost your damage, with SF you hit 5pts nearly every time, and Imp Evis means you regularly see Evis crits upwards of 2k. Speedy Recovery then helps your Cannibalize and Bandage Ticks to get you back on the road. And it goes without saying that constantly having Remorseless up is gorgeous with this build. You tend to drop mobs in around 6 seconds or so with a CS - DP - Mutilate - KS - Mutilate - Evis cycle, and with Naxx Daggers I can't see any other builds coming close to the sheer grinding efficiency this one has.

It doesn't compete with combat swords (or daggers) in instances, but in terms of solo questing/grinding, Mutilate is definitely the build I'm going with in retail.

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Old 11/20/06, 7:32 AM   #1379
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Just tried Mutilate at 60 on the PTRs and was very disappointed. Yes I don't have GM weapons, and yes Perds+CHT isn't that great. I have a GG Ripper banked, with +4 dmg enchant, and tried with Perds+that which is slightly better.... but still... compared to my AQR hemoing it felt really weak. Quite apart from the fact that I get Prep + tons of other goodies with Hemo.

The fact it costs 60 energy and often only does 400 dmg is a bit crazy. Quite apart from the fact that all the numbers that have been run assume crazy things like 1000AP and 30% crit. Which is more like a raid buffed assassination rogue. I have mostly T2, some T2.5 and some ZG bits and I have about 1030 AP and 26% crit with a Hemo build. For Mutilate though I have maybe 840AP and 25% crit, and with that setup it's just too weak.

Yes with Imp KS, Find Weakness and Poisons on, it's respectable but that's just too many pre-reqs. In everything from Arena PvP to Raid PvE it's tough to keep all the relevant debuffs up. It's cool to learn a new style, but it also really limits your flexibility. I can't help but think that a flat out 31/8/12 Seal Fate/Backstab build wouldn't be considerably better- at 60 at least.

As a final incidentally, Cold Blood is currently causing Mutilate double-crits, which I don't think it was before...

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Old 11/20/06, 7:55 AM   #1380
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
I pvp'ed with mutilate in arena yesterday and I found it pretty decent, but need more time with it to see its real value and also need to face some more decent players.

With 1100ap (with rentaki / pvp trinkets) and 28% crit I found the damage pretty decent and double crits more often than I expected.

On a mage in t3/t2.5 it did about 1750 and the highest I had in the arena was around 21xx. Twice in a row I was left 1v1 with warriors and it was very very easy to win with mutilate.

I wasn't spec'ed imp expose (but I will respec to that I think) but getting 5cp for expose was so easy and then jumping out to get a little energy, then back in with evasion up, mutilate (at this point you have 3/4cp) and ks for +19% dmg followed by mutilate renataki mutialte cb evic.

Think I saw a MH mutilate on exposed warrior for 11xx, all in all a very fun spec for the arena at least.

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Old 11/20/06, 8:25 AM   #1381
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Originally Posted by Samurai
I pvp'ed with mutilate in arena yesterday and I found it pretty decent, but need more time with it to see its real value and also need to face some more decent players.

With 1100ap (with rentaki / pvp trinkets) and 28% crit I found the damage pretty decent and double crits more often than I expected.

On a mage in t3/t2.5 it did about 1750 and the highest I had in the arena was around 21xx. Twice in a row I was left 1v1 with warriors and it was very very easy to win with mutilate.

I wasn't spec'ed imp expose (but I will respec to that I think) but getting 5cp for expose was so easy and then jumping out to get a little energy, then back in with evasion up, mutilate (at this point you have 3/4cp) and ks for +19% dmg followed by mutilate renataki mutialte cb evic.

Think I saw a MH mutilate on exposed warrior for 11xx, all in all a very fun spec for the arena at least.
I probably need to try it again :)

I used to be die hard daggers but now I've tried Hemo it's hard to go back. In the Arena being able to use Prep EVERY time is insanely powerful...

The other thing that worries me is how essential Renataki's Charm Of Trickey is for Mutilate, or even Backstab/SF builds in arena type scenarios. I have a Renataki's, and it's awesome, but I also know I'm one of only a handful on my server with them. Which is why I thought Connivery (see OP) was probably real. If it's not then... well... it's a bit unfair on rogues who cant get groups to farm the Edge for a month, just for them.

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Old 11/20/06, 8:29 AM   #1382
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
Originally Posted by Tiiki
Originally Posted by Samurai
I pvp'ed with mutilate in arena yesterday and I found it pretty decent, but need more time with it to see its real value and also need to face some more decent players.

With 1100ap (with rentaki / pvp trinkets) and 28% crit I found the damage pretty decent and double crits more often than I expected.

On a mage in t3/t2.5 it did about 1750 and the highest I had in the arena was around 21xx. Twice in a row I was left 1v1 with warriors and it was very very easy to win with mutilate.

I wasn't spec'ed imp expose (but I will respec to that I think) but getting 5cp for expose was so easy and then jumping out to get a little energy, then back in with evasion up, mutilate (at this point you have 3/4cp) and ks for +19% dmg followed by mutilate renataki mutialte cb evic.

Think I saw a MH mutilate on exposed warrior for 11xx, all in all a very fun spec for the arena at least.
I probably need to try it again :)

I used to be die hard daggers but now I've tried Hemo it's hard to go back. In the Arena being able to use Prep EVERY time is insanely powerful...

The other thing that worries me is how essential Renataki's Charm Of Trickey is for Mutilate, or even Backstab/SF builds in arena type scenarios. I have a Renataki's, and it's awesome, but I also know I'm one of only a handful on my server with them. Which is why I thought Connivery (see OP) was probably real. If it's not then... well... it's a bit unfair on rogues who cant get groups to farm the Edge for a month, just for them.
True renataki is a must for pretty much every dagger spec, but with mutilate you will always (95%+) be at 5cp after mut / renataki / mut unlike with SF daggers where you might get 2 non crits and no ruthlessness proc and only be at 2cp. The combo of mutilate / trinket / mutilate CB evic makes the trinket so much better (and it was awesome already).

Lucky we both have 1 eh :)

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Old 11/20/06, 9:07 AM   #1383
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
Originally Posted by Calantus
The constant linking of DMs is all about epeen, but your ability to pump out DPS is very relevant and DMs are simply a measurement of your ability to perform your DPS role.
I understand this. Yet it's not clear that Kalgan was referring to DM. He didn't say, for example, "Mages are sustaining the highest DPS against single stationary targets in typical TBC raid encounters, they are ROCKING the DamageMeters!"

Big difference. Let's just see what happens.

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Old 11/20/06, 9:16 AM   #1384
Valen
Don Flamenco
 
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Human Rogue
 
Stormrage (EU)
Originally Posted by Zerianne
Originally Posted by Calantus
The constant linking of DMs is all about epeen, but your ability to pump out DPS is very relevant and DMs are simply a measurement of your ability to perform your DPS role.
I understand this. Yet it's not clear that Kalgan was referring to DM. He didn't say, for example, "Mages are sustaining the highest DPS against single stationary targets in typical TBC raid encounters, they are ROCKING the DamageMeters!"

Big difference. Let's just see what happens.
Not a difference.

When kalgan comes and posts "Hey you guys do top dps in tbc, even against single target!" it doesn't mean pvp or burst dps in my eyes.

Basically that mages with CDs had the best burst dps is nothing new.

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Old 11/20/06, 1:13 PM   #1385
GrizleyCQ
Don Flamenco
 
Draenei Shaman
 
Kilrogg
Originally Posted by Kalman
We're working on Sapphiron, and I'll assure you that when our sword rogues tried out hemo, they quickly switched back in disgust. It can keep up better than it used to, but combat still beats it out overall, even if you include the debuff.
Actually I tried speccing combat for Sapphiron and KT and almost immediately specced back to hemo.

For Sappiron I actually did more damage as hemo thanks to being able to spam hemos and evisc while he is in the air. On KT combat did slightly higher personal damage thanks to the offhand damage, if I was one of the dodging rogues this wouldnt be the case.

Once you figure in the ~210-300 extra damage from each hemo that the raid does in debuff damage and for raid dps the first hemo rogue outdamages combat. This is a human rogue with nax armor, 2.8+ delay weapons, full atk buffs etc. A non-human doesn't do so good. After the WS nerf hemo probably won't be an option anymore.

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Old 11/20/06, 1:25 PM   #1386
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by GrizleyCQ
After the WS nerf hemo probably won't be an option anymore.
?

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Old 11/20/06, 1:29 PM   #1387
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
WS should mean weapon skill, however I am not sure why that would hurt Hemo builds. Since weapon skill would be less useful, not having the WS talent in the sub tree shouldn't make a difference.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 11/20/06, 1:44 PM   #1388
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
Should be weapon skill, yeah. Though it may not be as bad as it seems, since combat is losing one of its most valuable raid talents with that nerf.

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Old 11/20/06, 1:44 PM   #1389
roq
Piston Honda
 
Troll Rogue
 
Uther
Just looking at some of your builds, are you guys seriously considering keeping WE? I have been going back and forth for the last few days and i really don't see the point in putting those two points there. Since i do have a Fist that i do farm and SS with from time to time, i was thinking of just dumping those 2 points in Fist spec and calling it a day.

I know putting 2 points in fist spec is pretty much waste of points, but isn't WE a waste of points also? Maybe i am missing.

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Old 11/20/06, 1:48 PM   #1390
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Aah, weapon skill. Griz is a human rogue, so that's probably where he's coming from. However seeing as how every combat build is getting hit with that nerf stick, how would it disproportionately effect hemo? It will disproportionately effect humans, sure, so that's probably what he meant with that statement.

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Old 11/20/06, 1:48 PM   #1391
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
The only upside to WS is that it scales as you level, unlike crit rating. If they don't plan on increasing the bonus on the talent, it still seems pretty poor though. I read somewhere that the hungering cold is something like +13 wep skill now, so if the rogue talent gets scaled up to something like +10/20 for the 2 points, it should remain a decent raiding talent.

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Old 11/20/06, 2:04 PM   #1392
Tower
King Hippo
 
Undead Rogue
 
Blackhand
So, even if doubled, it would be around a scaling 1% crit versus picking up Blade Twisting? Or even imp kick? Dunno, I think I can set aside a little bit more damage for a little more utility, assuming you can daze a good deal of Naxx adds.

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Old 11/20/06, 2:05 PM   #1393
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by GrizleyCQ
Originally Posted by Kalman
We're working on Sapphiron, and I'll assure you that when our sword rogues tried out hemo, they quickly switched back in disgust. It can keep up better than it used to, but combat still beats it out overall, even if you include the debuff.
Actually I tried speccing combat for Sapphiron and KT and almost immediately specced back to hemo.

For Sappiron I actually did more damage as hemo thanks to being able to spam hemos and evisc while he is in the air. On KT combat did slightly higher personal damage thanks to the offhand damage, if I was one of the dodging rogues this wouldnt be the case.

Once you figure in the ~210-300 extra damage from each hemo that the raid does in debuff damage and for raid dps the first hemo rogue outdamages combat. This is a human rogue with nax armor, 2.8+ delay weapons, full atk buffs etc. A non-human doesn't do so good. After the WS nerf hemo probably won't be an option anymore.
I didn't mean that hemo had a particular disadvantage or advantage on that fight; I meant that as an index of where we are in progression.

It's the same argument I've heard over and over - if, if, if, if all these conditions are met, hemo might keep up. For 99% of the population, the conditions aren't met, and it doesn't.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/20/06, 2:08 PM   #1394
Symbul
Gryphon!
 
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Kitiera
Blood Elf Paladin
 
No WoW Account (EU)
Originally Posted by Ghostz
The only upside to WS is that it scales as you level, unlike crit rating. If they don't plan on increasing the bonus on the talent, it still seems pretty poor though. I read somewhere that the hungering cold is something like +13 wep skill now, so if the rogue talent gets scaled up to something like +10/20 for the 2 points, it should remain a decent raiding talent.
Err, Weapon Skill Rating, no?

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Old 11/20/06, 2:21 PM   #1395
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
Originally Posted by Symbul
Originally Posted by Ghostz
The only upside to WS is that it scales as you level, unlike crit rating. If they don't plan on increasing the bonus on the talent, it still seems pretty poor though. I read somewhere that the hungering cold is something like +13 wep skill now, so if the rogue talent gets scaled up to something like +10/20 for the 2 points, it should remain a decent raiding talent.
Err, Weapon Skill Rating, no?
Hmm, you may be right. I haven't actually installed the beta, but from what I had been told, it always scales to creatures that are above you in level, rather than your level. Ie, it has the same effect % wise on a lvl 68 mob when you're 65 as it would on a 73 mob when you're 70. I'm too sure though, so someone could clear that up if it hasn't been discussed already.

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Old 11/20/06, 2:22 PM   #1396
Voljun
Piston Honda
 
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Troll Priest
 
Mal'Ganis
I will not be picking up WE at any point in TBC as long as weapon skill rating gives the bonus it gives now. The small increase in damage doesn't justify 2 points in a 25 tier talent. I will probably put those two points in any of the more pvp oriented talents.

I am still banking on some changes to deep combat before the expansion hits. Relentless strikes being comparable to our deep combat talents is disturbing to say the least.

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Old 11/20/06, 2:22 PM   #1397
discofiend
Piston Honda
 
Murloc Rogue
 
Sargeras
As long as hemo as a raiding build is being discussed, i'll just throw in here that for giggles I respec'd as 30/21 with maces. I ended up below the combat rogues and over the hemo rogue (all of them have vastly superior gear to me) on boss fights, though for the night as a whole I ended up top dps raid-wide (I didnt cruise-control last night). I'll forgoe SF in favor of combat potency in xpac, but it's a nice little change up for now, getting used to having extra combo points, which is what combat potency will do as well indirectly.

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Old 11/20/06, 2:41 PM   #1398
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Voljun
I will not be picking up WE at any point in TBC as long as weapon skill rating gives the bonus it gives now. The small increase in damage doesn't justify 2 points in a 25 tier talent. I will probably put those two points in any of the more pvp oriented talents.

I am still banking on some changes to deep combat before the expansion hits. Relentless strikes being comparable to our deep combat talents is disturbing to say the least.
1) I would not bank on changes to our talents before the expansion hits. If anything changes, they should boost +skill up a little bit more than it is currently. It is not the best option itemization wise for rogues as Kalgan stated he wanted it to be, right now agi > skill > crit/hit.

2) Relentless strikes is not comparable to our deep combat talents. Our deep combat talents are not near that good.

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Old 11/20/06, 3:09 PM   #1399
Glass
besides... it's all in the reflexes.
 
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Glassjaw
Orc Rogue
 
No WoW Account
Originally Posted by pf
1) I would not bank on changes to our talents before the expansion hits. If anything changes, they should boost +skill up a little bit more than it is currently. It is not the best option itemization wise for rogues as Kalgan stated he wanted it to be, right now agi > skill > crit/hit.
Post expansion it will be more like:

agi > crit/hit > str > int > a rabbit > horseshoe > skill

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Old 11/20/06, 3:16 PM   #1400
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Glass
Originally Posted by pf
1) I would not bank on changes to our talents before the expansion hits. If anything changes, they should boost +skill up a little bit more than it is currently. It is not the best option itemization wise for rogues as Kalgan stated he wanted it to be, right now agi > skill > crit/hit.
Post expansion it will be more like:

agi > crit/hit > str > int > a rabbit > horseshoe > skill
I'm pretty sure all the math i've done shows that +skill will be more valuable than +crit/hit item budget wise. That is to say that +10 skill rating > +10 crit/hit rating. Its just that +10 skill rating costs the same as +10agi, meaning that +agi and +ap will be more valuable than +skill for higher level mobs, which, I believe, is not inline with the dev's desired power. For higher level mobs, I believe they want +skill > +agi/ap > +crit/hit > +str. Since this is not the case, I believe +skill will be looked at further and changed to make it better.

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