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Old 12/05/06, 9:51 AM   #2001
castille
μ
 
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Goblin Mage
 
Mal'Ganis
What would be cool with Anesthetic is if it put a 3second debuff (to give people with lag a chance) that made the moves done in that three seconds to be 0 threat. Now that would be something that would be handy.

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 12/05/06, 9:55 AM   #2002
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
Originally Posted by Samurai
More WoW theorycrafting than you can handle AND free porn, these forums get better by the day!

On the poison subject, I thought that anesthetic poison was going to be a useful / interesting addition to our arsenal because there will always be fights where agro is tight so anything to help would have been much appreciated.

The new version looks pretty pointless to me at least.
Completely agree. this new version is essentially a gimped instant poison. Why would you ever use it? Unless of course theres a gimmick mob that has hugely fickle agro and is massively vunerable to poisons, wouldnt shock me much at this point.

I asked before and i think it got overlooked, but has anyone heard ANYTHING about the BS bonuses being changed to include muti? :(

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Old 12/05/06, 9:58 AM   #2003
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by castille
What would be cool with Anesthetic is if it put a 3second debuff (to give people with lag a chance) that made the moves done in that three seconds to be 0 threat. Now that would be something that would be handy.
I can really see the warriors loving that =), just comming up to a tank switch... Poison procs, Warrior taunts... Taunt fails because of the poison! yay!

Face it, rogues are not going to be needed to boost a raids DPS/utility. We are needed because given everyone ELSES DPS boosting abilities, we can do some decent damage when stacked with em =) and tbh, I am fine with that!

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 12/05/06, 10:14 AM   #2004
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Face it, rogues are not going to be needed to boost a raids DPS/utility. We are needed because given everyone ELSES DPS boosting abilities, we can do some decent damage when stacked with em =) and tbh, I am fine with that!
Well, the new version of Wound Poison gives us a nice bit of utility, even if it's utility that's shared with MS warriors - although with the reduction in raid sizes, having an MS warrior can't be guaranteed (hell, we've had to have people log on an alt for Ebonroc even with something ridiculous like 7 warriors in a raid right now, because all our warriors were prot or fury...), while a rogue having Wound Poison can be.

The testosterone toting teenie has come out to play!

At least make posts some what relevant to the topic, and not post porn? I am at work, glad I check links before I click em!

Though yes, I assume the link is something porn-ish as it has a pretty dodgy address.
Hey, at least they filled out their profile.

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Old 12/05/06, 10:18 AM   #2005
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Originally Posted by Tel
Originally Posted by Samurai
More WoW theorycrafting than you can handle AND free porn, these forums get better by the day!

On the poison subject, I thought that anesthetic poison was going to be a useful / interesting addition to our arsenal because there will always be fights where agro is tight so anything to help would have been much appreciated.

The new version looks pretty pointless to me at least.
Completely agree. this new version is essentially a gimped instant poison. Why would you ever use it? Unless of course theres a gimmick mob that has hugely fickle agro and is massively vunerable to poisons, wouldnt shock me much at this point.

I asked before and i think it got overlooked, but has anyone heard ANYTHING about the BS bonuses being changed to include muti? :(
If you mean Imp. BS affecting Mutilate as well, I'd be seriously shocked if something like that was put through as it always struck me that the only thing balancing Mutilate vs. Backstab was the reduced crit chance. When your Mutilate crits are punching upwards of 1800 total, 30% additional crit would be slightly crazy. Not that I would complain, but can't see it happening.

As for Anaesthetic poison...not exactly rocket science to see that ~150 damage at 0 threat is far less useful than reducing overall threat by 500.

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Old 12/05/06, 10:19 AM   #2006
castille
μ
 
castille's Avatar
 
Goblin Mage
 
Mal'Ganis
Originally Posted by Kink
Originally Posted by castille
What would be cool with Anesthetic is if it put a 3second debuff (to give people with lag a chance) that made the moves done in that three seconds to be 0 threat. Now that would be something that would be handy.
I can really see the warriors loving that =), just comming up to a tank switch... Poison procs, Warrior taunts... Taunt fails because of the poison! yay!

Face it, rogues are not going to be needed to boost a raids DPS/utility. We are needed because given everyone ELSES DPS boosting abilities, we can do some decent damage when stacked with em =) and tbh, I am fine with that!
I meant our moves.. As far as I can tell, the best that they're doing to give rogues utility are a single talent in each tree -- combat can daze, assassination can Find Weakness, subtlety can do hemo ..

I was just thinking of a poison for -us- ;)

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 12/05/06, 10:34 AM   #2007
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
If you mean Imp. BS affecting Mutilate as well, I'd be seriously shocked
He means the 4pc Bonescythe bonus (+5 energy on bs/ss/hemo crits).

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Old 12/05/06, 10:35 AM   #2008
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Bubba
Originally Posted by Tel
Originally Posted by Samurai
More WoW theorycrafting than you can handle AND free porn, these forums get better by the day!

On the poison subject, I thought that anesthetic poison was going to be a useful / interesting addition to our arsenal because there will always be fights where agro is tight so anything to help would have been much appreciated.

The new version looks pretty pointless to me at least.
Completely agree. this new version is essentially a gimped instant poison. Why would you ever use it? Unless of course theres a gimmick mob that has hugely fickle agro and is massively vunerable to poisons, wouldnt shock me much at this point.

I asked before and i think it got overlooked, but has anyone heard ANYTHING about the BS bonuses being changed to include muti? :(
If you mean Imp. BS affecting Mutilate as well, I'd be seriously shocked if something like that was put through as it always struck me that the only thing balancing Mutilate vs. Backstab was the reduced crit chance. When your Mutilate crits are punching upwards of 1800 total, 30% additional crit would be slightly crazy. Not that I would complain, but can't see it happening.

As for Anaesthetic poison...not exactly rocket science to see that ~150 damage at 0 threat is far less useful than reducing overall threat by 500.
I think he is reffering to the bonescythe gear. Mutilate is not listed in any of the special moves bonuses.

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Old 12/05/06, 10:48 AM   #2009
Darot
Glass Joe
 
Murloc Rogue
 
Kargath
Does anyone have the ability to do a DPS comparison of 41/7/3 and 8/41/2?

Let's say 1100AP, Maexxnas Fang/Pugio, 33% Crit.

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Old 12/05/06, 10:49 AM   #2010
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Originally Posted by castille
Originally Posted by Kink
Originally Posted by castille
What would be cool with Anesthetic is if it put a 3second debuff (to give people with lag a chance) that made the moves done in that three seconds to be 0 threat. Now that would be something that would be handy.
I can really see the warriors loving that =), just comming up to a tank switch... Poison procs, Warrior taunts... Taunt fails because of the poison! yay!

Face it, rogues are not going to be needed to boost a raids DPS/utility. We are needed because given everyone ELSES DPS boosting abilities, we can do some decent damage when stacked with em =) and tbh, I am fine with that!
I meant our moves.. As far as I can tell, the best that they're doing to give rogues utility are a single talent in each tree -- combat can daze, assassination can Find Weakness, subtlety can do hemo ..

I was just thinking of a poison for -us- ;)
Find Weakness is a buff on the rogue increasing his yellow damage (only) by 10%- not a debuff on the mob...

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Old 12/05/06, 11:02 AM   #2011
castille
μ
 
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Goblin Mage
 
Mal'Ganis
I must've been thinking about Imp. Kidney's affect, then. I just remember Assassination getting something semi-useful for helping damage.. I was silly to think it was from something usable in a raid environment ;)

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 12/05/06, 11:10 AM   #2012
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Originally Posted by Wodahs
Originally Posted by Bubba
Originally Posted by Tel
Completely agree. this new version is essentially a gimped instant poison. Why would you ever use it? Unless of course theres a gimmick mob that has hugely fickle agro and is massively vunerable to poisons, wouldnt shock me much at this point.

I asked before and i think it got overlooked, but has anyone heard ANYTHING about the BS bonuses being changed to include muti? :(
If you mean Imp. BS affecting Mutilate as well, I'd be seriously shocked if something like that was put through as it always struck me that the only thing balancing Mutilate vs. Backstab was the reduced crit chance. When your Mutilate crits are punching upwards of 1800 total, 30% additional crit would be slightly crazy. Not that I would complain, but can't see it happening.

As for Anaesthetic poison...not exactly rocket science to see that ~150 damage at 0 threat is far less useful than reducing overall threat by 500.
I think he is reffering to the bonescythe gear. Mutilate is not listed in any of the special moves bonuses.
Doh, makes a lot more sense now.

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Old 12/05/06, 11:19 AM   #2013
Glass
besides... it's all in the reflexes.
 
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Glassjaw
Orc Rogue
 
No WoW Account
So much for making weapon skill valuable before the patch... the patch notes for 2.0.1 still list weapon skill as just .1% crit on mobs of higher level than yourself.

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Old 12/05/06, 11:24 AM   #2014
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Yeah that's really bad. So ACLG gives .4% extra crit against raid bosses at 60(since ACLG are 4 skill after the patch instead of 5). Weapon Expertise gives .5%, no thanks there.

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Old 12/05/06, 11:32 AM   #2015
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Nothing interestin in the patch notes for Rogues, just the same weapon skill change (at least dagger Rogues can vendor their ACLG).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/05/06, 11:34 AM   #2016
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
Originally Posted by Kody
Yeah that's really bad. So ACLG gives .4% extra crit against raid bosses at 60(since ACLG are 4 skill after the patch instead of 5). Weapon Expertise gives .5%, no thanks there.
What if it was 0.1% per skill rating, that would be decent right?

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Old 12/05/06, 11:42 AM   #2017
Glass
besides... it's all in the reflexes.
 
Glass's Avatar
 
Glassjaw
Orc Rogue
 
No WoW Account
Originally Posted by Samurai
What if it was 0.1% per skill rating, that would be decent right?
At this point, it might as well be:

"1 weapon skill = 100 Ravenholdt reputation"

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Old 12/05/06, 11:49 AM   #2018
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
Yeah, sorry, i did mean the 4 and 8 piece Bonescythe bonuses in particular. Was really looking forward to getting some decent evis, crit muti(for 55 energy), 4/5 point evis, crit muti strings going. But seems they've forgotten :(

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Old 12/05/06, 11:56 AM   #2019
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Originally Posted by castille
I must've been thinking about Imp. Kidney's affect, then. I just remember Assassination getting something semi-useful for helping damage.. I was silly to think it was from something usable in a raid environment ;)
Or murder? Although in today's raids it works on zip and zilch because it's all undead and bugs.

Edit: Oops, you mean an applied effect to the mob itself? Kidney is the only thing I can think of, yes.

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Old 12/05/06, 1:55 PM   #2020
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Ok, I'm putting together my 51-point build for today, and something struck me:

I think Surprise Attacks outweighs Lethality, going with the 10% damage boost.

Assume an average SS of 500, and a 28% crit rate.

5/5 Lethality averages you 500 damage non-crit, 1150 crit, 682 average damage per SS.
0/5 Lethality/1/1 Surprise Attacks averages you 550 damage non-crit, 1100 damage crit, 704 average damage per SS.

On top of that, no more dodged eviscerates, saving major energy for non-dagger combat rogues.

Anyone see a hole in my math?

One/two-roll systems aren't a factor, as the SS isn't affected by the no-dodge component anymore.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 12/05/06, 2:04 PM   #2021
Darot
Glass Joe
 
Murloc Rogue
 
Kargath
Posting this again as it got lost on the page jump and as the two havent been directly compared with the new tree changes it would be something that I think alot of people could use.

Can someone do DPS comparison of 41/7/3 and 8/41/2?

Let's say 1100AP, Maexxnas Fang/Pugio, 33% Crit, mob is poisoned.

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Old 12/05/06, 2:19 PM   #2022
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Oddly enough with my gear and weapon selections, 21/0/30 hemo build outperforms combat daggers(any talent combination, even if I had Maexxna's mainhand instead). 11/0/40 outperforms it as well, and creeps up closer and closer to 21/0/30 with raid buffs. So I think I'll be going the hemo route until TBC and grind out a GM sword for mainhand instead of AQR.

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Old 12/05/06, 2:35 PM   #2023
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Kody
Oddly enough with my gear and weapon selections, 21/0/30 hemo build outperforms combat daggers(any talent combination, even if I had Maexxna's mainhand instead). 11/0/40 outperforms it as well, and creeps up closer and closer to 21/0/30 with raid buffs. So I think I'll be going the hemo route until TBC and grind out a GM sword for mainhand instead of AQR.
How does 11/40/0 compare in your figures, and mind if I snag a look at a CTProfile? I've been having difficulty parsing anything out to higher DPS than traditional CD, though the gap between my beloved combat sword and CD did indeed narrow. I'd just started reconsidering from 11/40 to X/X/40, but hadn't done the math on Hemo builds yet.

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Old 12/05/06, 3:16 PM   #2024
Zandig
Piston Honda
 
Troll Rogue
 
Bloodscalp
Originally Posted by Kody
Oddly enough with my gear and weapon selections, 21/0/30 hemo build outperforms combat daggers(any talent combination, even if I had Maexxna's mainhand instead). 11/0/40 outperforms it as well, and creeps up closer and closer to 21/0/30 with raid buffs. So I think I'll be going the hemo route until TBC and grind out a GM sword for mainhand instead of AQR.
Also, is this with SnD still in the ass. tree, or with it being moved to combat?

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Old 12/05/06, 3:21 PM   #2025
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Zandig, wish we knew. Blizz has update the talent trees for live, but they show the old tbc tree's, so we do not know what to expect.

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