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Old 12/13/06, 7:53 PM   #2426
Lodfish
Von Kaiser
 
Troll Rogue
 
Kilrogg
Originally Posted by pf
Originally Posted by rvnlrd
Originally Posted by Lodfish
I've followed this thread for most of the 99 pages, and I don't remember us discussing the 8 piece Bonescythe very much. Maybe there was something I missed, but i didn't find it.

Has anyone ever figured out what the Chance per Combo Point actually is on Reveal Flaw? It'd be nice if it was 100%, but i imagine it would take a lot of testing on Blasted Lands mobs to figure out.

One concern i have is what appears on the thottbot listing for the set bonus.

The spell if you click on it from a set piece is this:
http://www.thottbot.com/?sp=28814

It lists the following as the "related spell" that it procs... and has a 3 min cooldown. Has anyone experienced a cooldown?
http://www.thottbot.com/?sp=28815
Tested it on one of those Blasted Land mobs once. Nothing fancy, just wrote down the information I got on a piece of paper.

66 5point Eviscerate
20 Revealed Flaw proccs

Don't know if it's big enough of a sample to be accurate and I didn't test using less combo point eviscs.
hmm, 5-6% per cp. I'll have to try to reprogram that into the sheet assuming 6% per cp. Too bad the BS set bonus's were not retroactively applied to mutilate a la black book.
Thanks for the info Rvnlrd. Did you happen to notice if you ever got two procs in a row, or if there were long (as in 3min) stretchs where it didn't proc? Do you remember how long you were out there testing?

yeah, Mutilate definitely needs to be added. Envenom should be added as well, although by the time we get that, we might have replaced a piece or two.

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Old 12/13/06, 8:00 PM   #2427
rvnlrd
Glass Joe
 
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Anatomy
Undead Warlock
 
No WoW Account (EU)
Thanks for the info Rvnlrd. Did you happen to notice if you ever got two procs in a row, or if there were long (as in 3min) stretchs where it didn't proc? Do you remember how long you were out there testing?
I am pretty sure that I've gotten two in a row a few times and I am 100% sure that it isn't a 3 minute cooldown. Was standing there spamming the mob for a good 30 minutes, at least.

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Old 12/13/06, 8:07 PM   #2428
Lodfish
Von Kaiser
 
Troll Rogue
 
Kilrogg
Originally Posted by rvnlrd
Thanks for the info Rvnlrd. Did you happen to notice if you ever got two procs in a row, or if there were long (as in 3min) stretchs where it didn't proc? Do you remember how long you were out there testing?
I am pretty sure that I've gotten two in a row a few times and I am 100% sure that it isn't a 3 minute cooldown. Was standing there spamming the mob for a good 30 minutes, at least.
good to hear. I'm not sure what the Thott data is referring to, but I'm very glad it's not our set bonus.

I am a bit disappointed that the proc rate appears to be so low. Ah well, better than nothing i suppose.

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Old 12/13/06, 8:53 PM   #2429
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Originally Posted by Lodfish
...although by the time we get that, we might have replaced a piece or two.
No. This is definitely not the case.

I'm in a mix of ZG/T2/T2.5 on Beta (just got 8/8 T2 yesterday :D) and by level 63 I certainly didn't find anything better than my good epic armour pieces. The only thing that rivals them is the Mantle of The Dusk Dweller, and that's only better when similarly ZG enchanted and you don't mind losing various set bonuses.

You really wont be replacing T3 anytime soon.

Re: trinkets- I switched back to BHB from HoJ, but thinking about it now, Mutilate has twice the chance to proc HoJ than other attacks, so it may work out better after all...

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Old 12/13/06, 9:05 PM   #2430
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Silentness
@PF

I know I'm starting to sound like a broken record, but how would HoJ or Blackhand's breadth fit in your mutilate calculator.

Question #2: How do I turn off the automatic 4 PC bonescythe bonus without destroying all the saved data? Since mutilate doesn't benefit the 4 piece I'm trying to turn it off the options.
HoJ is currently undervalued as it does not proc from offhand mutilate. However, BB is still better than HoJ for mutilate.

Why would you turn off the auto-matic 4/9 BS bonus? It does not affect mutilate in the sheet, but if you wanted to turn it off, you can simply find the set bonus box and put in false where 4/9 BS is.

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Old 12/13/06, 9:19 PM   #2431
Silentness
Von Kaiser
 
Night Elf Rogue
 
Gul'dan
Originally Posted by pf
Why would you turn off the auto-matic 4/9 BS bonus? It does not affect mutilate in the sheet, but if you wanted to turn it off, you can simply find the set bonus box and put in false where 4/9 BS is.
Oh didn't notice that thanks.

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Old 12/14/06, 3:58 AM   #2432
Kalman
Super Macho Man
 
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Orc Shaman
 
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Interesting thing I noticed tonight. For the record, I run Deadly MH, Instant OH in PvE.



You can see that the previous white hit was at 8:22:04, while the Mutilate (and also the poison procs) were at 8:22:05. I'm not sure what exactly is going on there; it's possible that the ~80~ is an offhand hit and one of the poisons is a proc off that offhand hit, but I'd also believe Blizzard having coded Mutilate in a fashion such that the entire attack is treated as if it were subject to both MH and OH poisons.

(Yes, I know trusting the ingame combatlog to be in correct order is a bad idea.)

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 12/14/06, 4:14 AM   #2433
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Kalman
Interesting thing I noticed tonight. For the record, I run Deadly MH, Instant OH in PvE.



You can see that the previous white hit was at 8:22:04, while the Mutilate (and also the poison procs) were at 8:22:05. I'm not sure what exactly is going on there; it's possible that the ~80~ is an offhand hit and one of the poisons is a proc off that offhand hit, but I'd also believe Blizzard having coded Mutilate in a fashion such that the entire attack is treated as if it were subject to both MH and OH poisons.

(Yes, I know trusting the ingame combatlog to be in correct order is a bad idea.)
Poisons were done server side last I looked at the combat log. This means those instant poison procs could be from an attack up to 1 second prior.

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Old 12/14/06, 7:59 AM   #2434
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
Originally Posted by Kalman
Interesting thing I noticed tonight. For the record, I run Deadly MH, Instant OH in PvE.

http://radiationnow.net/wow/doubleproc1.jpg http://radiationnow.net/wow/doubleproc2.jpg

You can see that the previous white hit was at 8:22:04, while the Mutilate (and also the poison procs) were at 8:22:05. I'm not sure what exactly is going on there; it's possible that the ~80~ is an offhand hit and one of the poisons is a proc off that offhand hit, but I'd also believe Blizzard having coded Mutilate in a fashion such that the entire attack is treated as if it were subject to both MH and OH poisons.

(Yes, I know trusting the ingame combatlog to be in correct order is a bad idea.)
I have got a pretty similar SS that I forgot to post when I mentioned this some pages earlier. Of cause if poisons are calculated on server side, this would be an explanation for a combat log lag.

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Old 12/14/06, 8:07 AM   #2435
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
...more pressingly, I think you'll all agree- which of you LUA hacking types wants to get Eavesdrop working with the Mutilate icon. I've been meaning to look at it myself but haven't got around to it.

Can't be that hard though, right?

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Old 12/15/06, 2:24 PM   #2436
Kalman
Super Macho Man
 
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Updated with a second Patchwerk Mutilate parse. I was 2nd rogue, 3rd overall, on Patchwerk, behind only a combat potency GM/Iblis rogue with 8 pieces of Bonescythe, BoUF, etc, and our best geared fury warrior (Castigator/Iblis, although he grabbed a Sapph claw this week, so he'll be stepping up a bit more next week as well).

I think there's a little more room to improve; I definitely blew a couple cycles during PW where I wound up with a 3 CP finisher or with SnD down, so I can probably eke out a little more from the same gear (but, BS legs for next week!)

Anyway: statistics.

Mut PW2: 46/0/5 mutilate build (5/5 Vile Poisons, 5/5 Imp Poisons, 5/5 FW, 2/2 QR, 2/2 Master Poisoner)
Mut PW1: 46/0/5 mutilate build (4/5 Vile Poisons, 5/5 Imp Poisons, 5/5 FW, 2/2 QR)
Old PW: 15/31/5 combat build (dead standard)

Mut PW 12/13/06: Remembered my trinket and buffs!

281 seconds of DPS time, 772 DPS

Melee: 98.165
Average hit: 244
Average glance: 178 (72.9% of average hit)
42 hits, 126 crits, 149 glances, 16.6% miss/dodged, total of 380 melee swings
39.2% of swings glanced
33.1% of swings crit (~tooltip)

Mutilate: 72,809
Average and max numbers are pretty meaningless here, since it appears twice in the combat log and each one is treated as a seperate Mutilate. 71 hits, 23 crits, 1 miss.

Eviscerate: 22,095
9 hits (average 1193), 5 crits (2271 average, 2538 max)

DPV: 15301 damage, 7.2% resist rate
IPV: 8739 damage 5.7% resist rate, 18.3% miss rate (58 hits, so 71 procs?)

Poison combo was DP main, IP off.

Mut PW 12/06/06:

288 seconds of DPS time, 711 DPS

Melee: 86,946
Average hit: 220
Average glance: 160 (72.7% of average hit)
55 hits, 110 crits, 171 glances, 15.6% miss/dodged, total of 398 melee swings
43% of swings glanced
27.6% of swings crit (below tooltip)

Mutilate: 69,460
Average and max numbers are pretty meaningless here, since it appears twice in the combat log and each one is treated as a seperate Mutilate. 65 hits, 27 crits, 1 miss.

Eviscerate: 24,569
11 hits (average 1046), 6 crits (2176 average, 2357 max)

DPV: 15409 damage, 8.7% resist rate
IPV: 8546 damage 4.5% resist rate

Poison combo was IP main, DP off.


Old PW (15/31/5):

331 seconds of DPS time, 784 DPS

Melee: 156,585
Average hit: 266
Average glance: 251 (94.3% of average hit)
36 hits, 176 crits, 211 glances, 11.1% miss/dodged, total of 476 melee swings
44% of swings glanced
36.9% of swings crit (slightly below tooltip critrate)

Backstab: 92178
25 hits, 43 crits, 1 dodge

Instant Poison: 10881 damage, 5% resist rate

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 12/15/06, 2:29 PM   #2437
Kalman
Super Macho Man
 
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Orc Shaman
 
No WoW Account
Couple other, seperate notes:

DPIV doesn't work if you're using DPV. One stack of DP per rogue, one stack of a given rank of DP per mob, is how it's working right now.

Master Poisoner was *noticeably* useful to have on Faerlina.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Old 12/15/06, 2:34 PM   #2438
Zandig
Piston Honda
 
Troll Rogue
 
Bloodscalp
Thanks for the great data, Kalman. Out of curiosity, what enchants are you using on your daggers?

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Old 12/15/06, 2:35 PM   #2439
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Crus on the Fang, +15 on the Pugio.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Old 12/15/06, 3:16 PM   #2440
Glass
besides... it's all in the reflexes.
 
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Glassjaw
Orc Rogue
 
No WoW Account
Looks like the extra time on the CD fight (333 seconds opposed to the 281 on the mut) probably helped to skew the number (if only just a little) in favor of cd since you could potentially get in 2 AR's and 3 BF's in there. This is good news Kalman! Looks like mutilate is very very competitive with CD for raid level damage, provided the mob is not immune. We may actually have a fun build that is viable in more than one part of the game yet! Also, it helps with our secondary role (stun) if it ever actually comes into play in pve again ;)

Thanks for the info!

btw, what are you mh'ing?

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Old 12/15/06, 3:33 PM   #2441
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
Crus on the Fang, +15 on the Pugio.
btw, what are you mh'ing?
Maexxna's Fang, according to that quote.


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Old 12/15/06, 3:36 PM   #2442
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
If you want to, I could run these combatlogs through my parser, though it currently works only if the combatlogs are yours.


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Old 12/15/06, 4:30 PM   #2443
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
How is your poison resist rate so low (even on the old CD parse with no poison talents)? Mine is usually in the neighborhood of 17 or 18%

Oh wait, I see on one you have a miss rate listed too (18.3%). Where you list resist rate, is that the average resisted damage from the ones that landed?

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Old 12/15/06, 5:28 PM   #2444
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
My resist rate was around 10%, partially resisted at 13% and damage lost due to partial resists at 28%.
This is with master poisener.


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Old 12/15/06, 6:04 PM   #2445
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
You'd have to ask the guy who wrote WoWWebStats exactly what the meaning of those values is. sp00n, I'd offer you the logs, but I didn't log this week; we have a guild site with logs posted that one of our officers maintains, so I pull numbers from there.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Old 12/15/06, 6:11 PM   #2446
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Ok, I could just edit the script to only count entries containing your name.
Might be interesting at least to see stats from another rogue.


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Old 12/15/06, 6:35 PM   #2447
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
I'll try and get a raw log for you to work from, then.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Old 12/15/06, 9:17 PM   #2448
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Originally Posted by Glass
Looks like mutilate is very very competitive with CD for raid level damage, provided the mob is not immune. We may actually have a fun build that is viable in more than one part of the game yet!
i tested it, liked it and sighed, as i dont have daggers on the live realm, but rocking the dps meter on beta with 2x 80dps daggers
again a build that only works for a certain weapon type.

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 12/16/06, 7:31 PM   #2449
Zandig
Piston Honda
 
Troll Rogue
 
Bloodscalp
Originally Posted by Glass
Looks like mutilate is very very competitive with CD for raid level damage, provided the mob is not immune.
I've been futzing around with the spreadsheet a bit looking at level 70 builds, and for mutilate it looks like 41/20 is the most dps, but 43/0/18 is actually somewhat competetive. It comes down to opportunity + serated blades vs. precision + dual wield spec. With my current gear, it came out to be approximately a 20 dps difference with raid buffs, according to the spreadsheet.

Edit: I just realized my reason for posting was unclear...a mutilate subtlety build is much more fun for PvP than a mutilate combat build, while maintaining competitive dps.

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Old 12/16/06, 10:41 PM   #2450
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
However, the combat tree gets you Imp S&D. I'm curious as to how important that will be situationally in BC.

From what I understand, tank'n'spank fights ala Patchwerk are a thing of the past, mostly. Imp S&D shines when you can get the full benefit of the extended duration, although it's just plain more energy/CP efficient when improved. Is it possible that there simply won't be fights in BC where the extended length will be of great importance?

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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