I primarily am PVE focused, never really cared to do much PVP in this game so that's where I base most of my decisions off of.
Unrelenting storm sounds pretty hot, raid buffed I imagine most would get ~40 mana/5. Since they clearly don't want to give shamans a spirit based regen in combat this is probably one of my favorite new talents to hear about. Totem of wrath and the new wrath of air totem finally gives us a real reason to be with the casters. But who knows where you'll want your shamans when you'll only have 2-3 in a 25 man raid.
Nature's blessing looks nice adding roughly 100 to healing and damage but you can't get the full talent if you're getting unrelenting storm. Earth shield seems pretty worthless with only a 30% chance to avoid interruption. You can't exactly chain cast it as it costs 600 mana as well. Finally a talent to improve chain heal as well, too bad by the time expansion comes out end game raiders probably won't be wearing much TS to combine with the 3 piece bonus. Water shield, just another example of not wanting to give shamans spirit based mana regen. For 50 mana you get 285 mana back when all the globes expire which is a nice return. I'm guessing this won't stack with lightning shield so no 8/9 earthshatter bonus with it.
I know from a raiding perspective I don't give two squats about duel wield and last I checked there's not a lot of shaman gear with enough strength to make Shamanistic Rage worthwhile. A shaman using 2 fast weapons could keep unleashed rage up quite a bit in a rogue group with windfury it seems this would be a good boost to overall DPS. Bloodlust cost 750 mana(roughly 10% of my mana when I'm raid buffed) which seems a little excessive given the 10 minute cooldown. Bloodlust + shamanistic rage + imp weapon totems and I'm sure the rogues would give me sex though.
It seems like blizzard is really giving us some valuable raid tools that aren't based solely in the resto tree and actually benefit more than just melee. Given what you guys have seen how will you spec? I know I'll be going 25/0/36 personally
I'm probably going to drop mana tide and pick up duel weild because holding two one hand healing weapons will be a huge buff, on top of two +55 healing or whatever is good then and two Brilliant Mana Oils it will be a pretty huge buff.
Also the enhancement talents will help a ton with levelling. I will probably feel it out with this spec then if needed move to a more raid centric one, possibly changing around some of the enhance talents to be more beneficial in raids.
For pve I don't think it's worth giving up nature's blessing for unrelenting storm, so if you give up unrelenting storm which you need 25 points to get then you basically have the points to go crazy in restoration. Like so:
Nature's blessing looks nice adding roughly 100 to healing and damage but you can't get the full talent if you're getting unrelenting storm. Earth shield seems pretty worthless with only a 30% chance to avoid interruption. You can't exactly chain cast it as it costs 600 mana as well.
Similar to concentration aura that paladins have, it likely stacks with other interrupt prevention talents including the 70% many casters get so as to provide 100% interrupt prevention.
Seeing the Shaman talents makes me want to reroll.
Widow's Embrace + Hammer of the Twisting Nether + 2 healing power is just over 500 healing 0_o
Don't forget the x2 Brilliant Mana Oils :D I've jokingly said they should replace Stormstrike with Dual Wield for a long time now, and the fact that it's in makes me REALLY want to play my old Shaman.
A 0/31/21+ healing Shaman that melees in between casts would be interesting. Dual Weilding two healing weapons would be worth Nature's Blessing, I think.
A full (44) Enhancement Shaman can go into the Elemental tree for Clearcasting and 2/3 Elemental Devestation OR Restoration for Totemic Mastery and Nature's Guidance. I wonder how viable spamming rank 1 shocks to for Clearcasting/Elemental Devestation procs would be. Elemental Devestation would give more Unleashed Rage procs too. It's all very synergized.
Elemenetal - 40/0/21, focusing on mana saving, can actually prove to be the first possibility of shaman sustained spell DPS. Right now, gear doesn't support it, so we'll just have to wait and see what happens. Until then, it still remains our most effective PvP tree, and it does a terrific job improving our spell damage.
Resto- as listed is a HUGE buff to our raid healing role, as it should be. 30% of intellect to dmg/healing means (assuming 400 int at 70 with gear) +120. 20% to Chain heal. Earth Shield doesn't have a listed cooldown. I reserve judgement on it until we find out. I would assume it's 10 minutes, in which case its use would have to be determined through experience.
Enhancement - I am impressed. Note that the tooltip on Stormstrike says "with all equipped weapons". If they allow us to cast our weapon buffs on both weapons, DW enhancement may become a force to be reckoned with. The mental quickness reduction of instant spell mana cost by 6% and the 41 point talent of mana regen lets me know that Blizzard has finally come to realize the biggest deficiency with Enhancment and hybridization: mana. Perhaps the die-hard melee shamans will also come to accept our complete dependence on mana.
The expansion could be the growth our class needed as hybrids. We will have to wait and see.
Wrath of Air totem - the +dmg totem is a great boon, BUT IT'S YET ANOTHER AIR TOTEM. Looks like group composition is going to be key. WF for a DPS warrior group, GoA for standard DPS, and Wrath of Air for caster DPS. Welcome to our post expansion niche, boys.
Fire Elemental Totem - The new fire totem looks really neato, and I'm curious to see what it really does. Does it cast an AoE from range? The listed tooltip seems to suggest it. Does it gain damage from our +dmg? Does it gain aggro? Does it have HP, or is the totem its only weakness? Fire totem talent seems a LOT better now. 20 min cooldown suggests a high power level
Bloodlust - yay! More raid niche.
Water Shield - Now THIS is creativity. Well done. If we can have Earthen Shield, Water Shield, and Lightning Shield at the same time....
Earth Elemental Totem - Just like the fire counterpart, what does this really do? 20 min cooldown suggests a high power level
Overall, I think the improvements to our damage capabilities will allow our different possible specs to define us better, instead of Resto or don't raid. I WELCOME paladins to the horde. Let em heal imo, let the shamans be the ultimate DPS enchancer.
3 shields, 2 elemental totems, raid DPS talents, so far so good!
I have yet to play a Shaman past level 38 so please bear with me here a sec, and please flame me for my own good if I'm missing something big.
The new wording of Stormstrike ("Instantly attack with all equipped weapons.") to go along with Dual Wield has me wondering what kind of burst damage a well-geared Enhancement Shaman can pull off. Two white damage hits for main and off-hand, a 20% increased Earth Shock followed by, say, an NS-Chain Lightning with 20% increased damage, plus possible Windfury procs off the Stormstrike white hits and possible crits on all of it... Within like 3-4 seconds, you can do an obscene amount of damage, albeit for a ridiculous amount of mana. Obviously this will have extremely limited utility, but I imagine it would be rather fun to do once in a while.
I think they will add "Main Hand" keyword on the healing/dmg weapons.
The elemental tree is still selfish except for the 41 talent point.
The enhancement tree is lovable ( dual wielding fist weapon with bloodlust, a dream comes true )
The restoration tree is a question mark for me. I really don't understand Earth shield and his usefulness.
The main question from me is if a 40 Enhancement 21 Restoration Shaman build can still handle raid healing by dual-wielding two healing weapons. The 2nd 1-hander makes up for Purification, but the shaman will be missing out on Unrelenting Storm/Nature's Blessing, plus all the little Restoration talents like Healing Way and Mana Tide totem.