And as for mana/5... how you could possibly put any value on this POS stat is beyond me. Our damage spells are a small part of our dps, and in any case the mana regened from JoW+SR so far outweighs your intrinsic mana pool+intrinsic regen that they both become nearly irrelevant (only reason I want some int is so that I don't waste mana because of being full when I pop SR, since SR can be pretty random in the mana regened). It might as well have spirit on it.
Hmm, 100 MP/5 sec over a 4 minute fight = 4800 mana.
4800 mana = 320 Intellect
Most end-game raiders gear themselves for boss fights. Boss fights are usually 3-5 minutes in raids (about 2-3 minutes in 5-mans). An enhancement shaman can probably afford to spend more time outside of the 5-second rule since they can still do some DPS but an elemental shaman or resto shaman who's not casting is providing nothing to the raid. The goal is to maximize mana over the course of a long fight and MP/5 helps that far more than Intellect.
I was discussing a pure enchancement spec. Not a hybrid ench/resto or anything of the sort. If your guild can't support you being ench then I'm sorry but I don't see what relevance that has to the issue of what gear an ench shaman needs.
Your bitching was about the existence of such items, it was not a post about what the optimal gear for an enhancement shaman was. I pointed out that there are other specs that might desire mana regeneration, which may have factored in to the designer's decision to allocate stats in that manner. Additionally MP/5 is important for Hunters, so any non-classed gear that a Hunter might also want is probably going to have MP/5.
enchancement
ench shaman
This should really be a ban worthy offense.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
Enchantment shaman? Enchancement shaman? For the life of me I cannot figure out what an ench shaman is.
Seriously though, enhance itemization needs some tweaking but saying that giving up all caster stats and mp5 is one of the changes that needs to be made is just ignorant. Yes, melee stats will buff the portion of your damage that compromises the majority of your overall DPS, but simply not casting shocks in rotation is giving up 100+ DPS. In any long boss fight that you are going all out on, sans JoW, YOU WILL HAVE MANA ISSUES. (potioning every timer excluded) Even with SR, even with decent mp5, even with a shadow priest... Ok, not really on that last one, but good luck having a shadow priest in a melee group.
I suppose I could argue all day about gear choices, but the fact of the matter is that playing a hybrid class to its fullest is a choice that's fairly personal and entirely situational at times. So no one can pull out a spreadsheet and say this is the best gear and this is the correct way to play a shaman. Howver, only gearing with melee stats is not playing a hybrid. If you want to do lots of physical damage and win damage meters, as I said before, you rolled the wrong class. Rogues with similiar gear(and fury warriors once the gear catches up again) will beat you every fight, hands down.
edit: fuck: beaten: this is what I get for eating before I finished typing out the post
For those resto folks who have eight points in elemental, where are they? Concussion and... Elemental Warding? Maybe Call of Flame if you solo sometimes? I was thinking of something like this:
I am currently 62 and my biggest complaint is that soloing is pretty slow, but I don't like Enhancement, and the Elemental talents don't seem all that great, for what I'd be giving up from resto.
Levelling resto is just slow, plain and simple. Enhance or Ele will both be faster and you can still have a decent amount of points in Resto. All in all it's what gear you have that matters as far as levelling speed goes though. Ele/resto works out well due to the synergies of the two trees and the fact that more stats overlap than Enhance and either of the other two trees. Best bet to speeding up things is to figure out what you want to do to kill things, chuck bolts or smack them around and build from there. Most of our heavy resto shaman tended to have better elemental gear than enhance and as such went with something to the tune of a 31/0/30 build as it still let them get a large amount of benefit from both trees. They could obvious comment on it better than I could as I'm more prone to yapping about my Windfury crits than how awesome my Healing Waves are.
I've been mucking around with a couple of potential builds but haven't been able to decide, here are a couple ideas...
I ended up with two extra talent points on this one, and it's not as "clean" as I would like, but it's sort of a 40/21 variant:
This one drops some of the elemental talents and picks up Purification... I miss out on things like Storm Reach and Elemental Mastery, but get stronger healing.
At now I have two spec-related queries for this board. One is the viability of a pure PvE "dagger" Enhancement build, which I will outline below, and the other is the best way to maximize solo capabilities for those of us who need to be restoration at 70.
Every PvE totem possible is improved, the basic logic being that you want to buff your group's DPS as high as theoretically possible, and in raids / 5 mans you should not generally spec to be attacked.
The basic reason I even mention specifically Daggers is their high attack speed for SR, and the WF 5 / WF 4 "cooldown" work around. Gear obviously emphasizes STR / Attack power, Stamina, then perhaps Crit / Int.
Is there another way of going with Dual-wield enhance talents? I am sure slower weapons make for bigger stormstrikes, but my aim is sustained DPS here, not big numbers once in a while.
2. Restoration, Trying to Solo
Here is where I want more help with talent selection, since I am trying to find a way to reliably kill mobs at a reasonable pace while resto specced at least as far as Earth Shield. Here is an intro spec.
What are my other options here? Most talents before 21 in Elemental offer minimal DPS increases on their own. I figured the best bang for my buck was a strong searing totem and frequent shocks for grinding DPS on basically any mob. The real issue becomes how best to sink the rest of my considerable spell damage into reliable DPS since my Lightning bolts and Chain lightning now suck :(.
#1 is pretty much bang on, 42/19 is a staple spec since 2.0.
As far as #2, taking 13 points in Enhancement for 2hers and Enhancing Totems is another possible route. It's ungodly slow DPS but you're extremely durable thanks to Earth Shield and your damage and mana aren't from the same source. Something like this allows passable soloing, though you aren't going to be killing things in any sort of a hurry. It also complements #1 a lot better in terms of gear ;)
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
Has anyone calculated the theoretical amount of mana gained back by the Black Grasp of the Destroyer?
I've been trying to figure out in my mind what sort of incredible item would be able to ever replace those gloves. Nothing I've seen so far even comes close to making me want to replace them - which is worrisome, and makes me think I may need to start farming AQ40 for mats to outfit our reroll shaman with these.
Consider that *every* successful melee/ranged hit grants 8mana returned, including SS and every hit from WF. Now add in any haste effects procing from trinkets or other gear, as well as having the Bloodlust haste effect when it's up.
Even considering only standard white dmg, using 2x 2.50 speed wpns they will each hit twice in 5 seconds and net 32 mana/5 if all 4 hits land. So if all I did was autoattack in a fight, I'd need gloves with 32mana/5 in order to even begin to consider replacing the Black Grasp?
Throw in a WF proc, and that's 2 more hits for a total of 48mana/5, add a SS attack in that 5 second period and we're up to 72 mana returned in 5 seconds.
Gotta have 30 yard totems along with all the Ele goodies. Fire totems are lovely for soloing. The three swing points would either go to Warding or Nature's Guidance. (I'm a sucker for a talent that does double duty on hit though so I'd snag Guidance)
Has anyone calculated the theoretical amount of mana gained back by the Black Grasp of the Destroyer?
I've been trying to figure out in my mind what sort of incredible item would be able to ever replace those gloves. Nothing I've seen so far even comes close to making me want to replace them - which is worrisome, and makes me think I may need to start farming AQ40 for mats to outfit our reroll shaman with these.
Consider that *every* successful melee/ranged hit grants 8mana returned, including SS and every hit from WF. Now add in any haste effects procing from trinkets or other gear, as well as having the Bloodlust haste effect when it's up.
Even considering only standard white dmg, using 2x 2.50 speed wpns they will each hit twice in 5 seconds and net 32 mana/5 if all 4 hits land. So if all I did was autoattack in a fight, I'd need gloves with 32mana/5 in order to even begin to consider replacing the Black Grasp?
Throw in a WF proc, and that's 2 more hits for a total of 48mana/5, add a SS attack in that 5 second period and we're up to 72 mana returned in 5 seconds.
Looking at the gloves the wrong way. What you need to do is calculate where the loss of DPS due to lack of mana is made up for by using the inferior gloves statwise. That would really have to be a long ass fight though and you could pop potions to compensate. That's all in a raid setting though and the amount of mana gained from those gloves in a solo setting is indeed impressive.
I think I'll give up my Black Grasp as soon as I give up my 5-piece EF bonus though.
And as for mana/5... how you could possibly put any value on this POS stat is beyond me. Our damage spells are a small part of our dps, and in any case the mana regened from JoW+SR so far outweighs your intrinsic mana pool+intrinsic regen that they both become nearly irrelevant (only reason I want some int is so that I don't waste mana because of being full when I pop SR, since SR can be pretty random in the mana regened). It might as well have spirit on it.
Hmm, 100 MP/5 sec over a 4 minute fight = 4800 mana.
4800 mana = 320 Intellect
Most end-game raiders gear themselves for boss fights. Boss fights are usually 3-5 minutes in raids (about 2-3 minutes in 5-mans). An enhancement shaman can probably afford to spend more time outside of the 5-second rule since they can still do some DPS but an elemental shaman or resto shaman who's not casting is providing nothing to the raid. The goal is to maximize mana over the course of a long fight and MP/5 helps that far more than Intellect.
The reason for intellect has little to do with the initial mana gained and everything to do with the randomness of SR. Since it is a 35% proc sometimes it regens alot more then it does other times, and you don't want to hit max mana and have no way to unload it (this does happen quite often in my experience even with low AP). Not to mention that fights are not simply tank and spank and you may want to keep your mana in reserve at points intead of blowing it full out all the time (and yet you don't want to wait on poping SR if you can, it's a 2 min c/d which means you can use it 2, possibly 3 times on many fights).
I am aware mana/5 is more useful for hunts then ench shaman. I am aware that almost all this gear is designed with hunter first in mind. I am also complaining about that. There is leather gear with str instead of agi where str is much better for druids then rogues. I'd like the same difference for us, shaman gear rather then hunter gear we could use.
Please don't tell me I'll have mana issues if you haven't actually played the spec at least in kara. Last night we downed Curator for the first time and I ended the fight at well over 60% mana with spamming max rank earthshock on the adds and SS everytime it's up. There is no JoW on the adds. And I'm wearing quest greens/blues, and had no battleshout (just might). You truly need to go completely full out on ES/SS and have no JoW to run OOM. With JoW and swapping to fast weapons for SR you won't run OOM. And why assume no JoW? Most raids will have at least one pally, and he should be putting it up, if not for you, for the hunters.
Also please stop making blanket statements claiming that rogues/wars will beat you everytime. It's ignorant and flies in the face of actual results. Look back a few pages where Praetorian said that ench shamans in EJ are consistently top 3 dps and viable for top DPS on their kara runs. Myself despite my bad gear I find myself doing competetive DPS in kara. Or maybe you want to say all the rogues in EJ are newbs and the shamans are gods of wow? One should look at the data before claiming things.
Oh and as for spelling. English is not my first language and frankly attacking a post for bad spelling of a single word instead of the actual content is beyond childish. We aren't first grade and this isn't english class. I don't deliberatly try to mess up my spelling and if you really cannot decode "ench"... well I don't know what to say.
I just recently got my Fire Elemental and he kicks some serious butt. Oggie posted this earlier in the thread:
Fire Ele totem is more or less just every single fire totem you can drop, together, and he goes nuts. He's affected by +damage at 'some' scaling factor (really need to test further), and his biggest issue is a smallish (3k?) HP pool and next to no mitigation. Immune to fire, and his magma totem style ability costs an inordinate amount of mana. He's uncontrollable and only really pays attention to stuff within 30', but he sure does make burning down elites easy and quick, till he runs oom and is basicly a searing+++ dot.
Has anyone confirmed that he scales with +damage? Will Call of Flame increase his damage as well?
Oh and as for spelling. English is not my first language and frankly attacking a post for bad spelling of a single word instead of the actual content is beyond childish. We aren't first grade and this isn't english class. I don't deliberatly try to mess up my spelling and if you really cannot decode "ench"... well I don't know what to say.
I don't understand how you can spell everything else in that post correctly, and use proper grammar as well, yet you can't spell Enhancement correctly when it's a talent tree in a class you seem to play. In fact, if you had never said that English was your 2nd language, I would never have guessed it based off your writing skill in your post. Frankly, any other spelling mistakes that you could have made would have been largely overlooked, but you make yourself look silly when you misspell things dealing with your own class. It's also the only word you spell incorrectly, and you do so several times in multiple posts. I believe that's what the comments above were striking at.
Oh and as for spelling. English is not my first language and frankly attacking a post for bad spelling of a single word instead of the actual content is beyond childish. We aren't first grade and this isn't english class. I don't deliberatly try to mess up my spelling and if you really cannot decode "ench"... well I don't know what to say.
I don't understand how you can spell everything else in that post correctly, and use proper grammar as well, yet you can't spell Enhancement correctly when it's a talent tree in a class you seem to play. In fact, if you had never said that English was your 2nd language, I would never have guessed it based off your writing skill in your post. Frankly, any other spelling mistakes that you could have made would have been largely overlooked, but you make yourself look silly when you misspell things dealing with your own class. It's also the only word you spell incorrectly, and you do so several times in multiple posts. I believe that's what the comments above were striking at.
I rerolled from priest alliance side so I haven't played shaman for too long. And if you have any friends who have lived in the US for a decent lengths of time but weren't born here you might notice they have issues with not commonly used words even though they may speak perfectly fine otherwise (I've lived here for 9 years). For example I still pronounce elite incorrectly despite all the whining on vent about it.
Has anyone calculated the theoretical amount of mana gained back by the Black Grasp of the Destroyer?
I've been trying to figure out in my mind what sort of incredible item would be able to ever replace those gloves. Nothing I've seen so far even comes close to making me want to replace them - which is worrisome, and makes me think I may need to start farming AQ40 for mats to outfit our reroll shaman with these.
Consider that *every* successful melee/ranged hit grants 8mana returned, including SS and every hit from WF. Now add in any haste effects procing from trinkets or other gear, as well as having the Bloodlust haste effect when it's up.
Even considering only standard white dmg, using 2x 2.50 speed wpns they will each hit twice in 5 seconds and net 32 mana/5 if all 4 hits land. So if all I did was autoattack in a fight, I'd need gloves with 32mana/5 in order to even begin to consider replacing the Black Grasp?
Throw in a WF proc, and that's 2 more hits for a total of 48mana/5, add a SS attack in that 5 second period and we're up to 72 mana returned in 5 seconds.
I haven't been in a group with a paladin yet (we now have 1 level 70 paladin in guild and the rest are < 50), but my understanding is that JoW plus Shamanistic Rage plus two fast weapons means you have plenty of mana. I think Oggie posted something to that effect a few pages back. My plan is to pick up some good mail gloves whenever I see them and replace BGotD with those on any fight where I have Paladin regen. That is assuming I don't end up resto for raids.
Also please stop making blanket statements claiming that rogues/wars will beat you everytime. It's ignorant and flies in the face of actual results.
These classes have higher threat loss modifiers than shamans do. When we see encounters that are very threat limited, it will be physically impossible for a shaman to beat either a rogue or warrior without some sort of aggro-dumping item. Period. Plowing faces on trash mobs is something that is new and fun to a lot of shamans, but real DPS classes have been doing it for ages and quite frankly it's boring to them and they aren't working as hard. DPS counts on boss fights, not on trash, and I would bet dollars to donuts that trash damage is heavily contributing to the results that Gurg is talking about.
Oh and as for spelling. English is not my first language and frankly attacking a post for bad spelling of a single word instead of the actual content is beyond childish. We aren't first grade and this isn't english class. I don't deliberatly try to mess up my spelling and if you really cannot decode "ench"... well I don't know what to say.
Your posts are well composed, but this is a board that is dominated by people who do have English for a first language and there is a high demand for proper spelling and grammar. The inability to spell and form correct sentences is very often an indication that a post simply isn't worth reading, especially when the offender is an often-used word in the context of the poster's own class. Enchancement is simply not a word in English or any other language.
Also, I think Kaubel would disagree that this is not English class.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
<---- One of the two EJ shaman that Gurg was talking about if you bothered to read back that far.
And yes you have to assume no JoW in a ten man setting as having a pally is not always a certainty. 25 man raid I'd give you the benefit of the doubt. As soon as I stop running five mans though you can be damn sure I'll be dropping the 2 points in mental quickness and the point I have in SR because having JoW really does mean that I never, ever have mana issues.
Side note: We really need to get the tags working for the forum again as it does detract from posts. No real offense intended with the ench stuff just, as was pointed out above, it's the glaring mistake in an otherwise well worded post.
quick edit to save another post since I'm clogging the thread today: Look into socketed stuff duder. Most of the non-class loot has it which means you can slap in either a 16 AP gem or an 8 str one. Sockets allow for items to be used effectively for both classes.
IMO if you do want Earth Shield for levelling, as it is a pre-fight heal, scales with your damage gear, and combined with Healing Focus means you have a 100% interuption resistance (the interupts caused by getting hit, not rogue kicks, etc.. which is what Focused Mind is for) then a build along the lines of http://www.wowhead.com/?talent=GZZEc0kVxotez would be ideal.
Now, while there can be some variance within the tree (whether to have 5/5 HF, Tide, etc) there are a few "must have" talents.
Firstly: Purification.
Why this? you ask. Because it affects both Earth Shield and Nature's Guardian.
Which leads to the question: Nature's Guardian?
If you're getting hit (which you will be while solo grinding) this is a great "oh shii" heal (ie: for every hit you take while below 30% health you have a 50% chance to heal for 10% of your health. At 7k this is 700 (770 with purification). I'm fairly certain that it is affected by purification as it is a "heal" as such, and the procs I had when spec'd with it were above that 10% value (I never wrote those values down unfortunately).
Aside from those two, it's a fairly obvious choice as to which talents you take to get that far, depending on how you want to spec.
This leaves 20 points for other trees (I've got with a 11/0/50 build with Convection/Concussion/Elemental Focus).
Gear wise, if you're going the ES way, then gearing and specing towards elemental would probably be better than Enhancement, as with mostly quest rewards I'm sitting at 550 dmg (including Blessing) and getting ES charges for ~380-400 a pop (for reference my build is http://www.wowhead.com/?talent=GE0zZZEcbtAeotcd )
I had my first Heroics and Karazhan runs in the past week, and I felt useful in almost every encounter. Part of this was due to the fact I was Enh/Resto, and could help heal in fights that required it. I'm quite curious about how other, primarily Enhancement, Shaman have been dealng with it because if I have to do heal enough, it seems as though the DPS advantage I have over a Ele/Resto Shaman won't be worth it.
In five mans, I am often the only other possible healer and due to the many melee unfriendly mobs, I'm often healing.
so we may have been a bit short on healers (and heavy on tanks?), but I was healing on every boss (except the Bat boss) up to Morroes. I did great damage on trash, but it seemed I was far more useful as a healer. Basically, I'm looking for assurances that I didn't choose all my reputations/enchants/professions too hastily.
How do you get 92 AP from that? :O Those very gloves dropped for me on Sunday, and though I was happy, if it wasn't for the gem slots, I still think I would have kept my Gloves of Marshmanship (for grinding). I think I kept them anyway, because I love +hit.
46 AP + Bold/Bright Blood Garnet (12AP) + Sovereign Nightseye (8AP) + Enchant Gloves: Assault (26AP) = 92 AP
But if you max it out with 2x Bold Living Rubies (16AP) and Enchant Gloves: Major Strength (30AP) you're talking about a total of 108 AP from this pair of gloves alone.
46 AP + Bold/Bright Blood Garnet (12AP) + Sovereign Nightseye (8AP) + Enchant Gloves: Assault (26AP) = 92 AP
But if you max it out with 2x Bold Living Rubies (16AP) and Enchant Gloves: Major Strength (30AP) you're talking about a total of 108 AP from this pair of gloves alone.
Well, yes, but you can Enchant Gloves: Major Strength on any gloves.
Actually, speaking of gems, what do people go for? I mostly go for hybrid str/crit/hit/stam in that order. Are straight str better?
My favorite gem's Inscribed Noble Topaz. 4 strength and 4 crit rating. Really though, any of the listed stats work fine. Even pure AP. You can make an argument for gaining any of those stats, but I just favor stacking strength as opposed to AP so I can benefit more from BoK when we reliably have a paladin in raids and this is a relatively easy blue-quality gem to attain.
About the mp5 issue: Maybe this isn't a big deal to you because you have palladins. For horde, every single boss in BWL and AQ (and the naxx that we made it to) benefitted from mp5. It basically doubled my mana pool when I was resto, and as enh it guarantees I won't run out of mana before SR is up. This stat is so useful that I'm not even sure why there's a debate about it.
About the BGotD: I remember my initial estimates being around 40mp5, but I don't what speed of weapons I calculated that for. And it was before the WF5/4 thing, so I'm not sure how that changes things either.
About damage meters: Learn to love threat meters. I basically ride the threat meters for entire battles, and when I get to close to the tank I back off and drop some heals. Enh shaman can beat bad rogues, but any rogues that were running naxx and know how to play their class means you'll have no hope. I was considering taking a threat trinket along to see how much it helps, but i don't think losing my AP trinkets would be worth it.
BGotD is definitely more than 40mp5. As I noted earlier, if you DW with 2x 2.5 speed weapons you will have 4 attacks (2 swings each from MH and OH) in 5 seconds. If all 4 hit that is 32 mp5 just from standard white damage. Throw in a double WF proc for 4 more attacks and a SS, and if every attack hits, you just generated 80 mp5. Use faster weapons and it's even more mana returned. My mana regen during a Black Morass run yesterday with JoW, Mana Spring and BGotD was insane, my mana bar was continuously creeping upward.
On jewelcrafting and gem choices for enhancement shaman... Given the lack of +hit on itemization, it is unfortunate that there isn't more options for +hit gems. At the basic green gem level, you basically just have:
* Rigid Golden Draenite (Yellow) - +6 Hit Rating
* Glinting Flame Spessarite (Red, Yellow) - +3 Agi, +3 Hit
There is no +3 Str, +3 Hit gem, so if you have a lot of red sockets, and you want your socket bonuses you can't stack too much hit. There is an epic Red/Yellow Gem (Etched Fire Opal +5 Strength +4 Hit Rating) which will quite nice if you can get the drop. Here's what I'm looking at for interesting gems for Enhancement Shamans. I'm only cover the crafted uncommon recipes, since rare recipes are the same except for +2 more stats.
Useful Enhancement Gem List
* Bold Blood Garnet (Red): +6 Str (No reason to use Bright/+12 AP)
* Rigid Golden Draenite (Yellow): +6 Hit
* Smooth Golden Draenite (Yellow): +6 Crit
* Inscribed Flame Spessarite (Red, Yellow): +3 Str, +3 Crit
* Sovereign Shadow Draenite (Red, Blue): +3 Str, +4 Sta
* Jagged Deep Peridot (Yellow, Blue): +3 Crit, +4 Sta
Blue sockets seem to be the weak one, as you pretty much end up having to put stamina in there somehow.
New Gems Enh Shamans should want
These don't exist, but based on other formulas and combinations, one would hope they might be added at some point.
* Etched Flame Spesserite/Noble Topaz (Red, Yellow): +3/4 Str, +3/4 Hit
* Shifting Shadow Draenite/Nightseye (Red, Blue): +3/4 Agi, +3/4 Str (This one is based off Shifting Tanzanite [+4 Agi, +5 Str] a purple dropped gem.)
About the mp5 issue: Maybe this isn't a big deal to you because you have palladins. For horde, every single boss in BWL and AQ (and the naxx that we made it to) benefitted from mp5. It basically doubled my mana pool when I was resto, and as enh it guarantees I won't run out of mana before SR is up. This stat is so useful that I'm not even sure why there's a debate about it.
not sure why you're talking about not having paladins, BWL/AQ, and being resto. both factions have palys now so thats irrelevant, no body is going back to BWL/AQ, and the comment about mp/5 was in regards to enhance so bennefits to resto aren't neccesarily important.
Originally Posted by drats
About the BGotD: I remember my initial estimates being around 40mp5, but I don't what speed of weapons I calculated that for. And it was before the WF5/4 thing, so I'm not sure how that changes things either.
Originally Posted by Malan
BGotD is definitely more than 40mp5. As I noted earlier, if you DW with 2x 2.5 speed weapons you will have 4 attacks (2 swings each from MH and OH) in 5 seconds. If all 4 hit that is 32 mp5 just from standard white damage. Throw in a double WF proc for 4 more attacks and a SS, and if every attack hits, you just generated 80 mp5. Use faster weapons and it's even more mana returned. My mana regen during a Black Morass run yesterday with JoW, Mana Spring and BGotD was insane, my mana bar was continuously creeping upward.
as for BGotD, it's pretty damn high. i threw it into my DW shaman spreadsheet awhile back, and with a 2.6/1.4 combo, it came out to around 13mp/sec or 68mp/5, and that includes flurry, windfury, stormstrike, hit rate, etc. With dual 1.4 speed weapons, it's goes up to around 85mp/5, and with dual 2.6, it's around 50mp/5. Basicly it's pure hotness and synergizes extremely well with a DW shaman's abilities, which all cater to fast attacks and +haste modifications.
on the other hand, SR spam with the 2.6/1.4 combo comes out to 170mp/5 (with 1000ap base and only SoE/UR as buffs), and with that setup JoW gives another 170mp/5 so compared to the other buffs available to the shaman, BGotD is kinda weak :P
with JoW, BoW, and SR spam you're looking at close to 400mp/5 in a raid situation, so i'm not so convinced that stacking mp/5 gear is really worthwhile, especialy when you could push stats like +hit or +haste to boost both dps and mana regen.