Well, there's threads for most other classes and I kinda miss the mage talk around here. The existing mage threads are all spread over different subjects and all of them are dead. Probably just because they were all about specific subjects, and you eventually reach a point where there isnt really that much more to be said when you keep strictly to one subject.
Anyhow, with the latest changes to the Arcane tree, I really see the tree becoming alot stronger.
I'm not really a fan of deep arcane as a PvE dps build, but Kalgan has already said that they want arcane missiles to be the best dps nuke, although very mana inefficient. I think they were close to that before, but now even a complete math fool such as me understands that the mana penalty reduction at Empowered Arcane missiles and the addition of SPell Power certainly made Arcane catch up to deep fire as a PvE dps source.
Empowered Arcane Missiles - Mana cost increase is now 2/4/6%, changed from 3/6/10%.
Prismatic Cloak - Moved up a tier to the left of Arcane Instability and reduced to 2 ranks for 2/4%.
(NEW) Spell Power - Where Prismatic Cloak was. "Increases critical strike damage bonus of all spells by 25/50%."
Slow - Changed to "Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time."
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If we assume that the new Spell Power talent stacks with Ice shards and Ignite (and I see no reason why it shouldn't with that wording they used in the tooltip) then there's some important maths to be done. The most obvious frost example would be a pvp spec, I'll toss out a build I put together in 20 seconds here
http://www.worldofwarcraft.com/info/...10005013000000
The build includes presence of mind, Arcane power, spell power, Ice shards, Shatter, Ice block and imp CoC. Just imagine the quick burst you could do with Ice lance and arcane power combined with spell power ice shards and Shatter. It's insane. Not to mention that this is build includes so much pvp utility, most likely
THE best pvp utility build out there.
Moving over to the fire department, the addition of 50% more upfront damage to fire crits is interesting, bumping it to 75% upfront and 40% ignite added to that.
http://www.worldofwarcraft.com/info/...00000000000000
The build even manages to reach 10% damage with instability, 1/3 playing with fire and 3/5 fire power, and it's a very interesting build both in the PvE aspect and PvP since we all know that ignite isnt all too reliable in PvP. I suspect that build can compete with a deeper fire build in pure PvE damage, but as I said earlier, there's maths to be done and that's certainly not my strongest area.
I´d like for this thread to be as broad as possible, discussing not only talent builds but changes and mechanics in general regarding the TBC and such.
Let's start off with this Spell Power talent, am I overrating its value?