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Old 10/19/06, 8:26 AM   #151
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
BTW, using those numbers, I get the following DPM calculations.

Fireball (Rank 9) : 11.03 DPM
Scorch (41 fire) : 9.40 DPM
Fireball : 9.02 DPM
Frostbolt (41 Arcane) : 8.79 DPM
Scorch (41 Arcane) : 8.38 DPM
Frostbolt (41 frost) : 8.29 DPM
Arcane Missiles (41 Arcane, non CC) : 6.27 DPM

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Old 10/19/06, 9:01 AM   #152
Christmas
Piston Honda
 
Murloc Warlock
 
Defias Brotherhood (EU)
I was under the impression that buffs were additive and debuffs multiplicative. I could be wrong.

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Old 10/19/06, 9:56 AM   #153
zepi
Miekkamies
 
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Human Mage
 
Darksorrow (EU)
Is it certain that Fireball rank 9 is getting 100% of spelldamage? I thought they were going to add scaling multiplier to make downranking less usefull? I don't have the BC beta myself, so I can't test it myself. Do your numbers include this?

Stealing the coefficient from the healer-thread, Rank9 FB would get about 0.875 or something like if i check quickly from the graph.

http://forums.elitistjerks.com/viewt...hp?id=8412&p=3

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Old 10/19/06, 10:00 AM   #154
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
To be honest, I added Rank 9 fireball in after the calculations out of curiosity. It's a level 48 spell, so fairly high up, and well above the original level 40 ceiling that was originally mentioned. But no, atm it doesn't include that modifier - hard data on downranking damage spells would be very useful.

Regarding stacking debuffs & % talent modifiers - you'll have to explain in more detail what I've done wrong here Christmas. I *think* my numbers give accurate data for current in game spells, but obviously I'm not very confident in them... :)

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Old 10/19/06, 10:18 AM   #155
Christmas
Piston Honda
 
Murloc Warlock
 
Defias Brotherhood (EU)
Well, it came up in a <class that we won't mention> thread before, here, and wasn't satisfactorily resolved. I can use that <class> to test tonight, hopefully, if my server is actually up. But if I'm right (and that's what the evidence there indicated) then stacking, say, Curse of Elements and Fire Vulnerability is multiplicative, so would yield 1.265 damage multiplier rather than 1.25 (it's 1.1*1.15 vs 1.1+1.15). But buffs seemed to be additive - so in a mage's case, say on Cone of Cold, you'd get 1.06 from Piercing Ice and 1.35 from Improved Cone of Cold. These would then give a combined modifier of 1.41 to Cone of Cold damage rather than 1.431 (if self buffs were multiplicative). There was recently a patch saying all things were multiplicative, but the evidence of this other thread didn't support that.

If it is all multiplicative, then your calculations are right. And, also, deep Arcane will be insanely good if it's supported by other classes.

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Old 10/19/06, 10:37 AM   #156
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
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Originally Posted by Vetinari
That said: does anyone know if multiple wrath of air totems stack? I would assume not, but I haven't bothered to find out much about most totem mechanics.
The talents are still being tweaked, so making any comparison now while interesting, means little. There is a Warlock TBC thread for your rantings.

Anyway, no current Shaman totems stack, nor will the new totems stack either.

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Old 10/19/06, 10:41 AM   #157
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Hmm, thinking about it, I would say that the Improved Scorch Debuff and Curse of Elements would be additive with each other, but apply on of top of the % damage talents.

i.e. All the % damage talents (Firepower, Molten fury, Playing with Fire) are additive, bringing the total % modifiers to +19%.

All the debuffs are also additive (Curse of elements, Improved Scorch), bringing the total to 25%.
This 25% would then act on the already increased fireball damage from talents. In effect, youd get 19% extra damage onto your fireball, and then a further 25% on top of that. If that is how it works, then it further increases the gap betweem fire and the other 2 spell lines, as Fire has a much bigger debuff on the mob than frost or arcane.

Re. Arcane - which other classes do you mean, and how do they support it? The mana costs people were throwing round imply that only with an innervate, mana tide totem and maybe a shadowpriest could you sustain Arcane Blast for any length of time... :)

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Old 10/19/06, 10:46 AM   #158
 Navaash
professional amateur
 
Undead Mage
 
Mal'Ganis
Originally Posted by Christmas
If it is all multiplicative, then your calculations are right. And, also, deep Arcane will be insanely good if it's supported by other classes.
Buffs from talents are defintiely multiplicative, from my own research, at least in the live game. If you have 3 Instability and 3 Piercing Ice for example, you get 1.03 * 1.06 = 1.0918, which is consistent with the numbers I had flying across the screen.

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Old 10/19/06, 10:53 AM   #159
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
I tested with a warlock, using corruption, once with no demon and once with a succubus out and soul link active. If they were additive I should have received +13% damage, if multiplicative, +13.3%; the results were definitely multiplicative.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/19/06, 10:58 AM   #160
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Hmm. That makes a 3% difference (or roughly 20DPS) to my current fireball in my current gear. So fairly significant - but which talents & debuffs are additive and which multiplicative? At the moment all my calculations are done assuming all % modifiers were additive, but assuming they weren't, Fireballs DPS goes up by 60 DPS to 1168 DPS against a mob 3 levels higher than you, a 5.5% increase.

Does anyone have a definitive answer on what is additive and what is multiplcative, or am I going to have to do a silly amount of tests using scorch on things? :)

EDIT: That would mean fireball is doing just under 1500 DPS on a mob 3 levels higher under 20% health, not using the new rank of spells. Ouch.

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Old 10/19/06, 11:36 AM   #161
spronk
Don Flamenco
 
Orc Death Knight
 
Blackrock
if you do the same calcs with release, do you achieve 6-700 DPS with fireball9? That seems to be about what I've seen most mages hit in naxx, just curious if backtesting validates.

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Old 10/19/06, 11:41 AM   #162
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
i've found buffs you 'see' .. ie. soul link/curse of shadow/touch of shadow are multiplative.
talents which add to spells .. ie. shadow mastery/emp corruption/emberstorm are additative.

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Old 10/19/06, 11:46 AM   #163
Antiphonal
Piston Honda
 
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Human Paladin
 
Malygos
Vetinari, I'm not sure the kind of competition you are suggesting really makes sense.

Assuming equal gear, blah blah. I've seen very few folks OF THE SAME CLASS that have the exact same gear. Also, things like threat changes, spell schools, synergy (Ignite vs Imp Shadowbolt), and utility - not to mention the players themselves - will make a big difference. I doubt anyone would refuse a well-geared and well-played Warlock to fill a ranged DPS position. Same goes for Hunters and Mages. They can all provide ranged, consistent, threat-reduced damage, all with their own unique bags of tricks and flavor. I just don't see a straight numerical comparison as being very valuable at this stage.

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Old 10/19/06, 11:52 AM   #164
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Vodrin, I think that makes sense - but the above posters directly contradict that. Navaash reports that Arcane Instability & piercing Ice, neither of which gives you a buff, are multiplicative.

Spronk - with my current gear (+592 to fire damage, +9% to crit, +4% to hit), Rank 9 fireball is 573 DPS and 6.02 DPM. That compares to Scorch at 582 DPS and 6.29 DPM. Naxx mages will be wearing a lot more than me though, and at a better ration of +700 to damage, +12% to crit, +6% to hit, the numbers become :

Scorch is 667 DPS, at a cost of 7.28 DPM
Fireball Rank 9 is 691 DPS, at a cost of 7.42 DPM. <<--- has overtaken Scorch on all aspects basically.

Those calculations were done using multiplicative buffs, not additive, but the same overall trend in results would occur.

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Old 10/19/06, 1:49 PM   #165
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Originally Posted by flyinfungi
Originally Posted by arch
Originally Posted by flyinfungi
I'm curious as to if anyone is considering an Elemental build.

Right now it seems pretty week. An extremely powerful fire talent that greatly buffs frost or vis versa would be pretty cool.
I'm starting over as a Draenei mage, and I will go for shatter first and then head into the fire tree all the way down to Dragon's breath. Shatter is too powerful to pass on, both for grinding and pvp.
Why start over?
Tired of the race and I´ve been wanting to start over as a mage for quite some time for some weird reason. I dont expect the next expansion to be as overwhelming as this one, so I think now is the best time to roll another race.

Guardian of Fire PvP since 2005!

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