If you mean the end boss at the Battle for Mount Hyjal, I have no clue about his level of FR. If he did have some, I would think that Scorch would be affected by it at the same level of %.
Considering you where testing this on a boss, You may want to consider how you played for that fight or how it happened.
Fireball is sometimes hard to squeeze in if you have to keep moving. It may explain why you did better as a Scorch mage verse a Deep Fire mage.
Other possible issues that I can see are:
Lack of CoE or Misery
Mana issues as a Deep Fire. I know I have to chain pot on certain farm encounters.
Having to restack the Scorch debuff as Deep Fire?
Unluckiness. (IE something breaks in the middle of an evocation)
Did you have to bandage as Deep Fire?
Did you have less DPS Time with the Deep Fire build?
Do you have a WWS parse of those fights so that I can look at?
I meant Anachronos so it was a strict tank and spank. My guild is currently a week or so away form downing VR and Mag's (we've gotten both to 50% on target for a kill with no deaths, we just lose things later on). I also tested on Dr. Boom adjusting my rotation slightly and was about to peak at about 800 with 10-48-3. I "think" we still have WWS for when I was 40-0-21, and we are recording tonights HK and Gruul withi my 10-48-3. I will link them and show you how I was.
Okay, finally aquired a decent blue chest to tide me over until I can craft spellfire. (Respecced frost to fire). I'll be in for Gruul so I should have some parses soon. I have some tweaking I can do since I have 213 spell hit rating, I was going to replace all my hit gems with crit gems. Im doing the math the and it seems like the 12 spell damage gems might be better?
He's talking about the dragon in tanaris, because it's a bossmob (??? lvl and some hp) and allmost allways there, has enough hp for some decent tests with a friendly tank/healer combo.
Originally Posted by necropsis
This was on anachronos in tanaris with only personal buffs
I really wouldn't believe it's common that a 745 spelldamage mage will fight archimonde soon.
Necropsis
Well, maximised hit is just one thing, but running only 900 dps with TWO shadowpriest is another. A deep frost mage with more +dmg and not that huge support should easily run same dps while only spamming frostbolts for maximising dpm (as one of our apps did just a few hours ago on alar).
With your low +dmg, a deep arcane specc could also do fine. You should really aim for 1.000 spelldamage and a nice critrate (3x% raidbuffed). 16% spellhit is nice, but missing 5/100 casts is ok if your spell damage is much higher instead.
For testing deep fire, please don't forget
a) you really have to keep your scorch buff up, without it you can't substain high dps for that specc
b) molten fury let this specc really shine on fights with lots of billion healthpoint bosses, but your testing object despawns right at 20% hp.
And ask yourself, are your cycles better substainable? Will you allways have two shadowpriests? Can you handle 8-1x minutes bossfights? Did you run your tests more than once? Was your crit rate the same as expected from your charsheet (on low cast numbers, the results can differ a lot).
*doh* just refreshed page while typing, well..
I can't check your armory from workdesk, so forgive me telling you about things and items you allready know/have.
[Runed Ornate Ruby] is unique, but worth obtaining it (assuming using an item you won't replace soon). [Wicked Noble Topaz] and [Runed Living Ruby] are on par, but i prefer using crit/dmg (ignite is so brilliant). Watch out for usefull socket bonus, but if you don't die often, you can skip eg. stamina boni from spellstrike with [Glowing Nightseye] and get the crit instead.
The "common" tailoring/pvp combo of the following items:
provides, properly socketed and enchanted and with a 1x/4x/3 specc:
7% spellhit
around 30% spellcrit
little over 1000 spelldamage
I really recommend using that instead of hitgear, because you can swap some +%spellhit (a few examples listed below) if needed, but you won't swap your gems on every trash/boss fight.
In the middle of raid, but your going to make me a much better mage. Wish I had found my way to these forums a long time ago. I've been fairly good on my decisions over the last 2 years but this is going waaay deeper and helping me more than anything else. I'll reply to this later tonight.
Try [ item]ITEMNAME[ /item] (don't use a space) and without wanting to be a superuser, but please check the right bottom corner and hit the -Button to prevent beeing punished by the Banhammer soon
Your [Mantle of the Elven Kings] are of course better than the season II mage ones (+18 spell hit rating and +4 spell crit rating versus +6 spelldamage shouldn't be worthy a discussion).
Okay, this is the best story ever, and why I am now a believer of the 10 ## 3 varient.
I respecced to 10-48-3 as you all know. I have been complaining about my ability to dps and tonight we had Gruul's lair on the agenda. After completing that we had some free time and made our way back to TK to try our luck on Void Reaver in hopes of our first kill.
First try 10%...doable, so we buff back up and take it another go.
Enrage hits at 7 or 8% and we just keep dpsing. At 1% we have about 5 people left, then two, myself and a paladin.
The holy paladin is dpsing (llaugh) and I get off a last second fireball before I did, which crits. Void Reaver then heads towards our last man standing, the holy paladin. Next thing you know, ignite procs and void reaver falls to the ground, dead.
That would never have been possible had I stayed frost for tonights raid. Shame on me for thinking otherwise.
I did my first Magtheridon tonight. I've been on vacation for a few weeks which is why it's my first. Made it through as a cube clicker without screwing up and without having a heart attack.
I paid attention to mana intake with a shadowpriest and the sp was replenishing a percent or two every three or four seconds. It was amazingly wonderful. On the trip to visit Gruul earlier in the night I had no shadowpriest, but it was all right. I think I will be using molten armor for gruul, since there really is no time to regen; I think I will do the same for Magtheridon. With Mag, there were times I paused to be ready to click the cube, which let my mana regen for the next round of blasting.
We then did Netherspite to clean out a Kara for free purples and I used molten...the guy was half dead by the first round of breaths.
Just my notes from my experiences tonight. Time to sleep for work tomorrow =/
hmmm, I might have found 2 bugs in one screenshot. I believe this needs to be checked over. (and confirmed since I know clearcast can somewhat proc in the middle of another cast, as well as the order in which the items are shown in the log don't necessarily have a relaitonship with the order they got executed on the server).
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Hmm your lightning cap ate up your clearcast proc? Hard to tell what bug you think happened without time stamps though.
Non-Bugged interpretation:
Your AB procced CC, and it gave you your 3rd TLC charge.
Lightning Bolt released.
You hit AM right after AB, which ate up the CC proc, while at the same time proccing a second CC.
That's about as much as i can theorise about what happened. No bug occured in that case. Though at first glance it did seem like your Lightning Bolt ate up the first CC.
Well, I was having this weird impression from time to time that my clearcasts were getting eaten up one way or another, then I stumbled on that. Or maybe its just that for some reason i hear the clearcast sound proccing after I use it (since 2.1 i think?). That clearcast sound when you *use clearcast is pretty misleading.
But anyway, heres what I wanted to show:
1- TLC lightning bolt possibly eating up clearcast.
2- TLC lightning bolt possibly proccing clearcast.
regardless I have a suspicious feeling this needs more actual tests. I know it can be explained in a logical fashion. But it doesn't really prove whether or not theres a bug, which I am suspecting is possible.
Last edited by manly : 08/03/07 at 5:20 AM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
When I used to have 5/5 Arc. Concentration my [Goblin Rocket Launcher] would proc Clearcasting. Don't know if it's a bug or not, but it happened very often.
I know what you mean about the CC sounds, its weird.
And yes, i know that just because i can justify what happened in your screenshot doesn't mean it necessarily happened that way. I was just providing a possible explanation for what -might- haev happened. Like i said, without timestamps its hard to tell really.. and even then due to how things are executed server-side it may not actually be an accurate representation of what procced CC and/or what ate up CC.
I'd be interested to see what yoru testing will yield though. /cheer.
Check out this parse, scroll down about half way: Wow Web Stats
Flamestrike critted 10 times, already had 2 charges on TLC. TLC procs 4 times. Working as intended as far as I'm concerned
The somewhat buggy part is the fact that MoE Procced 3 times from the Flamestrike. I can't remember if I actually gained back 352mana x3 or not, was kinda hectic. So either a)MoE can return more mana then what a spell cast, or the combat logger is buggy.
Here's the specific part for those who don't like clicking through
03:54'53.202 Airie dies
672 Cryic's Flamestrike crits Tidewalker Lurker for 1066 Fire damage
672 Cryic's Flamestrike crits Tidewalker Lurker for 1066 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1067 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1066 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1067 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1067 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1067 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1067 Fire damage
687 Cryic's Flamestrike hits Tidewalker Lurker for 711 Fire damage
687 Cryic's Flamestrike crits Tidewalker Lurker for 1066 Fire damage
687 Cryic's Flamestrike crits Morogrim Tidewalker for 1455 Fire damage
03:54'54.189 Cryic's Fireball dots Morogrim Tidewalker for 32 Fire damage
424 Cryic gains Lesser Spell Blasting
878 Cryic gains 352 Mana from Master of Elements
878 Cryic gains 352 Mana from Master of Elements
878 Cryic gains 352 Mana from Master of Elements
03:54'55.066 Cryic's Lightning Bolt hits Tidewalker Lurker for 805 Nature damage
066 Cryic's Lightning Bolt hits Tidewalker Lurker for 725 Nature damage
066 Cryic's Lightning Bolt hits Tidewalker Lurker for 816 Nature damage
129 Cryic's Lightning Bolt hits Morogrim Tidewalker for 842 Nature damage
Alright. Ive thought about this for quite long now.
What would be a good spec on mage that would work BOTH on PvE and PvP enviroments?
With my ~200 resilience 9k hp and AP Fire build~ im like a morning snack to hardly any dps. Yes of course i understand firebuild is based on dps but as im getting on 1700++ ratings the other team isnt weak enough that I could anyhow burst anyone down. So that concluded that most all pvp mages need ICEBLOCK!
Ive tried 17 / 0 / 44 build which is really nice on pvp, but the problem is that my raid capasity is nearly zero, I dont have that much mana to dps in long boss battles.
Idea of arcane frost (40 /0 / 21) kinda feels like big no no for pvp cause i wouldnt have shatter then. (Perhaps with that i shoud start getting massive crit like ap-fire?).
Also elemental build was in my mind for a while (combustion + iceblock or blast wave + ice barrier specs) but i kinda kicked that out of my mind since it has no boost on your mana (ofc u could take master of elements + frost channeling) but then i wouldnt get enough points on dps (atleast in my opinion). BTW, someone tell me whats the main idea of blast wave + icebarrier build: Shoud u like take imp scorch and winters chill and alot mana so u can start stacking those debuffs on others and do the main dmg on instants? Sounds good on pvp yeah, but how the hell can u dps in raids then?
These are the things i need answer:
1) Please tell me your suggestion of a good mage build that works on pve AND pvp, and please tell me why it works
2) Tell about gear that matches that build (like shoud i get spell hit, spell crit, full spelldmg, spell penetration, total managear)
3) and last, if u have any good suggestions, please tell me what classes would work with them on arena (like 2v2 or 3v3)
Thanks for bothering to read this, and a bigger thanks if u bothered to answer
The [Insightful Earthstorm Diamond] can proc off of all kinds of fun things, bandages, tailoring, herbalism, etc in addition to spellcasts, conjuring water, Arcane Missiles.
Alright. Ive thought about this for quite long now.
What would be a good spec on mage that would work BOTH on PvE and PvP enviroments?
Why would anyone be specced other way if this spec existed? You pick PvE or PvP, and are good with some build in it. If you want both, you have to respec often.
QUOTE:
What would be a good spec on mage that would work BOTH on PvE and PvP enviroments?
I would say that 40arc // 21 frost build is the best possible build that combine both pve and pvp talents, you will be able to be ontop of the dmg meter if you have 1 full frost mage in the raid for winterchill and you will also be able to nuke in arena + iceblock ofcourse
Hmm, this is where I often stop people. 'Topping meters' depends a lot on the gear you have and the gear the people in your guild have. Group stacking, player skills will also greatly influence results. But if I am to say anything, I would say as you move towards the end game, you can see from the parses of top end guilds that rogues are clearly clearly on top of meters.
And not to sound rude but you simply can't 'top meters' with a sub optimal pve build - the 'better' build will always be able to beat it.
I am not pretending it will make a big difference, but if you have #1 dps slot in mind, it simply makes no sense as a statement in itself.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
hmmm, I might have found 2 bugs in one screenshot. I believe this needs to be checked over. (and confirmed since I know clearcast can somewhat proc in the middle of another cast, as well as the order in which the items are shown in the log don't necessarily have a relaitonship with the order they got executed on the server).
The biggest problem with telling what bug is where is that:
No timestamps.
Such a small snip of the combatlog.
Without a larger view, and timestamps, it's nearly impossible to tell which bug caused what there.
EDIT: Actually I think I know what happened!
You finished the cast on AB, gained clearcast, at the same time LC proc'd, but also you casted AM at the same time which ate the clearcast, then the AM cast also proc'd clearcast.
Ok, I found the bug. And it's not what I thought it was.
First, if you cast spells extremely slowly, as I was purposefully doing, the bug will not occur.
ex:
- 2 electric charge are up
- cast a spell that crits and also gives a clearcast proc
- lightning bolt is sent
- clearcast not consumed
However, there is a bug. And here it is in its full glory. I was getting that bug a lot when farming, since I happen to do the steps to reproduce it quite often to maximize my dpm.
bug: -- I have reproduced this bug under theses precise conditions
- you cast AB, which crits
- you /stopcast /cast arcane blast, as usual
- lightning bolts begins to be sent
- as the 2nd arcane blast is casting, you see clearcast appear
- lightning bolt hits the target
- you stop your current arcane blast, because you intend to use the clearcast more efficiently.
- unfortunately at this point, clearcast disappears.
- and yes, this is important to note: when I noticed this bug, I happened to NOT cast a spell here since I was shocked to realize clearcast had gone away. So it wasn't me casting like AM but then stopping it that ate the clearcast.
I know this seems very very far fetched, but I was experiencing weird behaviors during my hours of primal fire farming, and I was pretty darn sure something was odd. Thing is, my usual rotation is 2x AB, AM for each fire elemental, but if I get any clearcast, I always stopcast and cast arcane missiles directly. Doing that scenario got me to reproduce the bug quite often without realizing what caused it.
Now the important question is, and which I don't have the answer to yet, is "what exactly eats the clearcast ?".
My personal theories:
- If lightning bolt is cast (server-side) after clearcast procs, then it eats it. This might possibly be misleading because its very possible that there are delays to receive the response from the server saying you lost the clearcast debuff. Assuming the server does send that information. This means, in other words, if lightning bolt does eat the clearcast, then you might still see 'clearcast' on your screen but maybe your not spell will still be paid in full. This needs to be tested.
- The game gets confused somehow by the lightning bolt spell, and thinks that because youre currently casting a real spell, that makes it eligible for clearcast to be removed.
Last edited by manly : 08/05/07 at 6:22 AM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Just went and tried to do my own testing, and the biggest problem I see with this, is getting enough data to back it up 100%.
Basing off of 25% spell crit rate, to crit and get a clearcast it is a 2.5% chance to happen. Now to get 2 LC charges and get a crit+clearcast off of the same cast is around .156% chance to happen.
Now the odds of this really happening during a raid boss encounter, where mana problems would arise, it is nearly non-existent.
Well, if youre fire spec, you can test easily with combustion.... it doesn't have to be arcane blast that you cast, fireball works just as good -- its in fact easier to notice the bug due to longer cast time. However, I will readily admit that typically a fire mage shouldn't be using the lightning capacitor.
As for arcane spec, its almost impossible you have 25% crit rate on arcane blast. Don't forget that you have +6% crit from talents for arcane blast, which won't show up on your character data. And if you try and specifically reproduce the bug, molten armor is always good :P
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff