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Old 11/11/06, 3:04 AM   #676
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
http://files.filefront.com/Arcane_bu.../fileinfo.html
http://video.google.com/videoplay?do...44526716898771

Ok besides being most likely a bug and the person playing this mage is horrible. Moving with arcane missles looks wicked fun. :)

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Old 11/11/06, 4:00 AM   #677
Sajon
Glass Joe
 
Murloc Mage
 
Aggramar
Gaining the Invisiblity buff interrupts evocation. If you cast Invs+Evo, you'll lose the last tick.

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Old 11/11/06, 5:19 AM   #678
Emth
Piston Honda
 
Undead Mage
 
The Venture Co (EU)
Bare in mind very little testing of Invisibility has been done as of yet, I haven't lost TOTAL faith in Blizzard yet and hopefully the fade in time will be reduced from a ridiculous 8 seconds to 4 or 5 seconds. Currently though it looks to me replacing the 20% from burning soul/frost channelling with invis seems like a huge nerf for short/medium fights. It's kind of a kick in the balls that the new Warlock armour and threat reducer are both so much better than the Mage one. I'd much rather have the 50% instant threat reducer that say consumed a mana gem if invis stays in it's current state.

As for people in that thread saying stealing Fel armour is a negative, I'm pretty sure given the choice any mage would wear Fel armour over any of our armours, 100 spell damage is nice even if it only lasts for 2 minutes.

http://ctprofiles.net/404078

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Old 11/11/06, 5:33 AM   #679
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
Wonder if they are trying to make PoM work with Arcane Missles and perhaps Blizzard. It would make actually decent sense if you could PoM either of them. So using PoM on the channeled spell would make it cast instantly but last the full duration. That means that you could PoM blizzard and start moving while the zone is affected or PoM arcane missles and move and cast other spells while it finishes.

This actually would be really fun. Hence why it probably won't happen.

I really don't know why they keep breaking AM if they aren't trying to change the functionality.

As for people in that thread saying stealing Fel armour is a negative, I'm pretty sure given the choice any mage would wear Fel armour over any of our armours, 100 spell damage is nice even if it only lasts for 2 minutes.
The negative is that it overwrites our existing armor. It really should stack. The spellsteal slot should not interfere or overwrite any other buffs. (yes this means stealing arcane power and using yours would stack) However, if you are up against another mage he'll just steal it back. Really it is the functionality that would actually make the spell shine and not be just a toy. Since it's a toy that buffs don't stack and it's a random buff grabbed.

----------

I'm assuming that other short duration buffs don't stack right now by using spellsteal. (PI/AP)

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Old 11/12/06, 5:10 AM   #680
 Poly
Tree Hugger
 
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Night Elf Druid
 
Hyjal
Well I just tested out the moving while channeling arcane missiles, and I know it is an unintentional bug since I was able to cast fireblast without breaking the channeling =/

No way Blizz can let you channel AM on the move while also casting other spells.

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Old 11/12/06, 9:31 AM   #681
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
It would be cool if you were able to channel AM while moving and casting instants, but in its current form it would be insanely overpowered. Maybe if it did 1/3 or 1/4 its current damage it would be possible, but I guess that would ruin its purpose as a nuke.

Though, I guess you don't wanna give mages a 5 second "DoT" with ticks that interrupt casting time. God forbid anti-caster mechanics!

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 11/12/06, 11:33 AM   #682
 Viator
Not actually William Falkingham
 
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Viator
Troll Mage
 
No WoW Account
Has anyone done any numbers on Molten Fury? It feels like it's not doing the 20% extra damage to me but that's purely organic since I've not run any. My fire spells just don't seem to be getting that extra oomph at the end.

Also, I just got in the beta... what the hell did they do to Ignite? Everyone says a different thing: nothing's changed, only your Ignites stack, nobody's Ignites stack anymore... the tooltip sure doesn't make it sound like they can stack and renew.

Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork

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Old 11/12/06, 5:52 PM   #683
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Xunwael
It would be cool if you were able to channel AM while moving and casting instants, but in its current form it would be insanely overpowered. Maybe if it did 1/3 or 1/4 its current damage it would be possible, but I guess that would ruin its purpose as a nuke.

Though, I guess you don't wanna give mages a 5 second "DoT" with ticks that interrupt casting time. God forbid anti-caster mechanics!
Due to the GCD it really isn't as insane as it appears on paper. You can certainly sneak in a fireblast or even a fireball during the "channel" but due to the way the talents are laid out, it's tough to make a really worthwhile spec until later levels. Of course it is a very imbalanced raiding bug though, allowing pretty silly dps with a huge dpm hit.

The bug though really illuminates some of the core problems with mages in BC. Although obviously unintended, it is oddly not so overpowering that I am actually even using it. I did run with slow/AM(bugged) for a little while but I've since then flopped back to a more functional pair of builds. Considerably less dps is available using either of the frost or fire variants that I'm playing with but definitely better dpm and control cannot be discounted.

PvP is another matter of course but I've been consistantly getting my ass handed to me by any number of other classes as it stands. Bugged AM with Slow is of course an absolute rog/war humiliation spec but those are exactly the classes that don't yet scare me. I'll revisit that opinion when I start seeing 15k HP warriors and 10k Rogues though of course =)

/shrug

EDIT: Ignite isn't rolling like it once did. It's a little hard to notice when just soloing (ignite frankly is horrible for killing like-level non-elites anyhow) but the behavior is indeed changed. The second crit will reset the timer but half the old per-tick damage, allowing you to roll as normal but stretching the damage out over a longer time period. The real nerf was the discontinuation of ImpScorch/Firepower multiplying the ignite damage. While completely understandable, it does hurt sustained damage for a fire team on real targets a fair bit. I find it a little bit ironic as the new raid cap was probably going to nerf that anyhow but it is a solid balance move. I wouldn't cry if they threw us some compensation though!

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Old 11/12/06, 8:16 PM   #684
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Has anyone tried spellsteal?
If so, is it possible to steal/dispel say nature swiftness in the sense of dispelling it at least? (since Kalgan said that we can't steal stuff that we cannot utilize.)

Guardian of Fire PvP since 2005!

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Old 11/12/06, 9:47 PM   #685
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Does Arcane Missiles -> Ice Block continue to cast the missiles?

Elemental, Arcane Missiles, Ice Block
Cold Snap
Elemental, Arcane Missiles, Ice Block.

(can you have two Water Elementals out at the same time?)

http://ctprofiles.net/13134

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Old 11/13/06, 11:55 AM   #686
Nork
Bald Bull
 
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Troll Mage
 
Aggramar
You can't have two water elementals out at the same time. The first one fades when the second one spawns.


Also, has anyone checked to Exp/Kill on the crocs in ZG? I was fooling around yesterday and getting 2400 exp/kill unrested killing the first two mobs in the Underbog. If all instance Exp is working similarly, ZG farming might be a decent alternative to questing. Somehow, getting 50k exp (rested) in one pull appeals to me.

edit: The ZG farming idea especially appeals to me now that they changed the levelling rate. Two guildies who got their beta invites a while ago said they were 63 after finishing the Hellfire Peninsula quests. I just got the invite last week, and after finishing the quests in HP and Zangarmarsh, I still wasn't level 63.

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Old 11/13/06, 2:10 PM   #687
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
You can fire AM and iceblock but you won't shoot your target while actually IBed. To be more precise, you'll shoot but the missles don't go anywhere. If you use it to clear debuffs though you'll continue firing again once you cancel it (which you now need to do manually or through a macro if you don't like waiting a GCD while the button refreshes). I really just don't use AM though unless I've specced deep arcane... it's just not compelling even with the bug.

I haven't checked out ZG crocs myself but if you are just looking to grind exp there are lots of outdoor targets that cough up pretty nice exp/kill for frost mages at least. I'm still on the fence about soloing elites versus ripping through trash but the elites are more fun of course. With spawn competition I'm not sure AEing is the way to go outdoors however so perhaps there is indeed some merit to abusing old instances. Running the new instances in a good group is certainly very, very viable still and likely how I'll do most of my levelling on live.

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Old 11/13/06, 2:28 PM   #688
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
http://forums.worldofwarcraft.com/th...46946667&sid=1

So according to posters there it has been confirmed that PoM and Combustion sharing a cooldown is intended. I can't seem to find a blue saying this. Anyone actually have confirmation?

http://beta.worldofwarcraft.com/thre...d=800089&sid=1

Ok so apparently they used to trigger each other's 3 min. Now it's like the trinket stacking. While one is active the other is greyed out.

So it looks like it's intended. So dumb.


Also, links to some pve spellsteal pictures
--------------------------------------------------
Shape of the beast.
http://i15.tinypic.com/4igfpea.jpg

+250 damage buff
http://i15.tinypic.com/2rpb2hf.jpg

Looks decently fun. We'll see if it has enough uses to keep it entertaining.


Invis Video
--------------------------------------------------
http://www.youtube.com/watch?v=Xlun54A29_s

Wow, cool graphical effects. now if they spent time actually thinking of ways to use it instead of making it look pretty we might have a cool spell.

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Old 11/13/06, 2:47 PM   #689
Acustar
Soda Popinski
 
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Tauren Shaman
 
Mal'Ganis
While it seems like a 'nerf' I can certainly see why they wouldn't want POM and Combustion to be used together (if you know how to abuse combustion for 4 crits). At least they don't share a 3 min cooldown.

But I agree it's dumb :(

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.

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Old 11/13/06, 2:54 PM   #690
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Acustar
While it seems like a 'nerf' I can certainly see why they wouldn't want POM and Combustion to be used together (if you know how to abuse combustion for 4 crits). At least they don't share a 3 min cooldown.

But I agree it's dumb :(
It's not even a guaranteed 4 crits. It's a likely chance that you can get 4 crits. This shit is depressing.

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