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Old 01/22/07, 1:59 PM   #1201
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
RE: Arcane Blast

1. The debuff is on you so you can chain mobs with ridiculous damage (although going oom quite quickly)
2. The debuff happens even on immune paladins and mages. Get it down to 1.5 second cast and when they come out put their shell you can drop a bunch of damage quite fast.

Interesting spell, one which I will be messing with to find out how I can best use it. Those two things jumped out at me after learning it @64 last night.

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Old 01/22/07, 2:09 PM   #1202
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
I've said it before, but my biggest problem with a deep Arcane-only build is that the mage misses out on the damage boost from Blood Lust/Heroism. Has anyone worked out the math on how much of a boost the fire builds get out of that?

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Old 01/22/07, 4:03 PM   #1203
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Originally Posted by Copernicus
I've said it before, but my biggest problem with a deep Arcane-only build is that the mage misses out on the damage boost from Blood Lust/Heroism. Has anyone worked out the math on how much of a boost the fire builds get out of that?
Why is this? Other speed buffs are capable of reducing the global cooldown below 1.5 seconds as far as I was aware, and I thought bloodlust would do the same.
If that's true, then I'm a bit screwed at the moment, given that I use arcane blast, scorch and arcane missiles as my main nukes... :)

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Old 01/22/07, 4:04 PM   #1204
Ignayshus
Piston Honda
 
Human Priest
 
Bleeding Hollow
Originally Posted by Nejyn
and the mana shield buff is HUGE against shadow priests and warlocks. The gradual yet startingly fast hurting from dots will be a whole lot less with the ability to simply block their damage for a duration. I'll probably invest points into improved mana shield for pvp when this goes live.
I'd be careful using mana shield against a priest considering it absorbs magic damage now. Mana Burn is going to double dip on you for 1700-2000 mana burned per cast. ~1100-ish from the spell and the rest when your mana shield absorbs the shadow damage. It's a shadow school spell so a shadow priest may just choose to dispel your mana shield instead, but I can't imagine a holy priest would hesitate to use it against you.

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Old 01/22/07, 4:09 PM   #1205
Vernichter
Piston Honda
 
Tauren Shaman
 
Baelgun (EU)
If Bloodlust does not allow the GCD to be circumvented, it might make sense for an arcane mage to use two arcane blasts at the start of a cycle and then fireball/fireblast until the casting time debuff from the arcane blasts is reset. In other words, it would be the following sequence: arcane blast>arcane blast>fireball>fireblast>fire ball>fireball.

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Old 01/22/07, 5:05 PM   #1206
Ignayshus
Piston Honda
 
Human Priest
 
Bleeding Hollow
Yeah, like I said a SP will likely just dispel it. Why risk get CS'd on your damage tree when it's easier to just kill the mage? A holy priest might look at it and smile though, because his shadow tree is secondary. Although he might just choose to dispel it as well.

I'm going to have to duel a bit to see what my normal response will be.

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Old 01/23/07, 3:56 AM   #1207
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Navaash
I hope you weren't planning on going Scryer either..
What's this referring to?

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Please don't PM requests for advice on UI or specific gear choices.

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Old 01/23/07, 6:56 AM   #1208
Alcyon
Sick of Punch Out Titles
 
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Human Mage
 
Dath'Remar
I believe the Aldor staff at revered that has +dmg and a whole bunch of +int (41 from what I remember?).

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Old 01/23/07, 9:28 AM   #1209
Fex
Piston Honda
 
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Draenei Warrior
 
Azgalor
Originally Posted by Vernichter
If Bloodlust does not allow the GCD to be circumvented, it might make sense for an arcane mage to use two arcane blasts at the start of a cycle and then fireball/fireblast until the casting time debuff from the arcane blasts is reset. In other words, it would be the following sequence: arcane blast>arcane blast>fireball>fireblast>fire ball>fireball.
The buff isn't that long. I do agree that 2 Arcane Blasts maintains mana efficiency, and would likely be the optimal number of casts before casting something else until the buff wears off. Because I've got Missiles talented up the ass for leveling right now, I generally blast twice, missiles twice, blast twice ... Fireblast once in a while. You certainly don't need to throw three fireballs and a 1.5s GCD fireblast in order to wear off the buff.

Edit: Just noticed you were talking about Bloodlust. I still don't think you'll need that many casts to let the debuff wear off. I would agree that Fireball is probably the best spell to use with Bloodlust up.

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Old 01/23/07, 9:37 AM   #1210
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Arawethion
Originally Posted by Navaash
I hope you weren't planning on going Scryer either..
What's this referring to?
You didn't notice that "chart" included several pieces of Aldor faction gear, including the exalted neck? :v:

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Old 01/23/07, 9:53 AM   #1211
Maligne
Mash in B
 
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Clarence
Tauren Druid
 
No WoW Account
So now that some mages have had a chance to play with Ice Lance on live, how do you like it? I'm still feeling out the best uses for it in both PVE and PVP. Like in 5 mans and stuff where trash can be frozen, do you try and get a lance off before melee breaks the freeze?

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Old 01/23/07, 12:12 PM   #1212
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
It doesn't matter for Fireball, but for Frostbolt, it makes a difference whether this new change is a % change to the coefficient itself, or an additive change like Empowered Frostbolt is.

Current coefficient: 3.0 / 3.5 * 0.95 + 0.1 = 0.914
New coefficient (additive): 3.0 / 3.5 * 0.95 - 0.1 + 0.1 = 0.814
New coefficient (multiplicative): 3.0 / 3.5 * 0.95 * 0.9 + 0.1 = 0.833

I would have assumed additive, a mirror image of the Empowered talents. But a fellow who tested with 500 frostbolts on the PTR says it looks to be multiplicative.

If anyone knows for sure, I'd love to hear it.

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Old 01/23/07, 2:13 PM   #1213
Kerruul
Piston Honda
 
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Troll Mage
 
Mug'thol
Well it can be even worse. We don't know which "style" of multiplicative it is. For example, if memory serves, when they rewrote the haste code (prior to rating) mind quickening gem accelerated casting by 33% and ice armor slow melee attacks by 25%.

The haste effects were written as (cast time)/1.33 and the slow effects were written as (cast time)*1.25 for these spells. I believe they did something similar for snares, but I can't find it.

This means it's further that they're doing this (using frostbolt as the example):

Coefficient = 3/3.5 *.95 / 1.1 + 0.1 = .840

The error is small, but it should be large enough to measure given enough +dmg. I suppose it's possible the 5% penalty is also written as 1 / 1.05 as well -- I don't know if anyone's considered this.

Blizzard doesn't seem to be consistent about these sorts of things at all. Which is incredibly frustrating since it really ought to be completely straight up multiplicative.

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Old 01/23/07, 10:10 PM   #1214
Teenee
Piston Honda
 
Draenei Shaman
 
Silvermoon (EU)
Originally Posted by Maligne
So now that some mages have had a chance to play with Ice Lance on live, how do you like it? I'm still feeling out the best uses for it in both PVE and PVP. Like in 5 mans and stuff where trash can be frozen, do you try and get a lance off before melee breaks the freeze?
Ice Lance is an amazing spell, great fun. For some reason I got some weird thing where I must be running, while casting Ice Lance :) (maybe because we have no bolt spells that are instant cast).

While solo grinding, if you do a Shattered Frostbolt and a quick followup Ice Lance, you'll easily be doing 4000 to 5000 damage in one go. When your first Frostbolt procs Frostbite, you're just doing some really efficient grinding.

And in 5 mans (I'm 69 atm, but done many instances with Ice Lance), I'll definently try and pump out as many Lances as possible. I'll often Nova a group in place, when they've come to a good position, and I'll Lance the MTs target as much as possible. Also, halfway through a pack, after the tank has built up some solid aggro, it's awesome low mana damage, if you run and Nova, and then just pelt everything with Ice Lances. Esp. on targets the group isn't targetting. You're not doing solid assisting then, but considering how cheap the damage is, it's worth it. You can often get off up to 3 Lances.

But to be honest, Instancing is still mostly about Frostbolting. Ice Lance is there if you're quick on a Frostbite proc, but often it'll break anyway with 2-3 people hitting on the mob. Cancelling a Frostbolt in order to throw an Ice Lance is probably bad DPS, tho good DPM (if you make it before Frostbite breaks).

I don't see this spell as being great in raiding. But for small group content, it's a nice addition, to add some flavour to the mage rutine. And for soloplay (and PvP I'd guess, only had a few fights at Halaa where Ice Lance was a God sent) it's just an amazing spell. Especially grinding with frost is now cheaper then ever. I'm using the Power Infused Mushroom, that returns 200 mana on a kill, and I definently feel my mana stretches alot longer, with a deep 51+ frost build.

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Old 01/23/07, 10:32 PM   #1215
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Ice Lance kiting is fun. Even if you can't slow the target, as long as you're around the same speed, you can just kite them up and down spamming ice lance at them the whole time. I soloed one of the forge camp overseers in Nagrand this way.

In 5 mans, I try to get the lance off if I get a frostbite proc, but as often as not I don't get the bonus. I don't really see how it can be used in raiding, given how little is freezeable, but for PvP/5 mans, useful as all hell.

(And yes, if you time it right, you can land a frostbolt/lance at the same time on a frozen target; with 600 +damage and a 40/0/21 build, that's usually 4-5k damage.)

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Old 01/23/07, 10:48 PM   #1216
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Yeah, the key tactic in solo griding is to simultaneous hit with Frostbolt and Ice Lance on a frozen mob. Basically, every Frostbite proc means the mob dies and you can move on. If you never get a proc on a mob, then you Frost Nova when it reaching, and Lance 2-3 times.

Really, I don't see why anyone solos any other way.

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Old 01/24/07, 12:16 AM   #1217
Spazmo
Von Kaiser
 
Tauren Druid
 
Caelestrasz
Originally Posted by Navaash
stuff about arcane mages
That's actually completely insane. Wow.

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Old 01/24/07, 4:02 AM   #1218
Sancus
I'm a wizzard
 
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Undead Mage
 
Executus
Originally Posted by Navaash
With full raid buffs (let's assume that you're an undead mage) this gets you 1083 intellect, which comes out to 18,204 mana and 1002 spell damage.
Sorry... what? Your table shows 383 spell damage from gear... how does 1083 intellect get you an additional 619 +dmg????

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 01/24/07, 4:14 AM   #1219
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
I Reckon he means full raid buffs as in 150 from flask 40 from elixir 24 adepts potion 30 greater arcane one 43 superior wizard oil = 287 + 0.25x1083 => 287 + 270 = 557... Hmm a bit off, but not far and I probably forgot about some potion or something. Definatly not impossible.

What!?

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Old 01/24/07, 4:26 AM   #1220
Sancus
I'm a wizzard
 
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Undead Mage
 
Executus
Originally Posted by Vhad
I Reckon he means full raid buffs as in 150 from flask 40 from elixir 24 adepts potion 30 greater arcane one 43 superior wizard oil = 287 + 0.25x1083 => 287 + 270 = 557... Hmm a bit off, but not far and I probably forgot about some potion or something. Definatly not impossible.
In that case, heh... that's probably the funniest not-viable-but-you-know-some-idiot-will-do-it-anyway gear build I've seen for BC, I applaud.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 01/24/07, 4:57 AM   #1221
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Note: this post may or may not have been dripping with sarcasm.
I do agree anyway Sancus.

What!?

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Old 01/24/07, 5:48 AM   #1222
Sancus
I'm a wizzard
 
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Undead Mage
 
Executus
Originally Posted by Vhad
Note: this post may or may not have been dripping with sarcasm.
I do agree anyway Sancus.
Hence why I applaud and not flame :P

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 01/24/07, 6:13 AM   #1223
Drauk
Bald Bull
 
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Drauk
Human Mage
 
No WoW Account
So, i was kinda bored, so i went to wowhead and compiled and then analyzed known caster dps items in TBC. Please note the following analysis doesn't take into account sockets, socket bonuses and enchants.

Some random notes first:

a) There is very few items with +dam and mp5, only imbued NW set and couple of greens.
b) If you stack on crit you can get approximately 252 crit rating or 11.41% crit. If you stack on spellhit you can get 253 hit rating or 20.04% hit. Please note that i didn't take into account that you can equip 2 rings and 2 trinkets, since thats requires some manual work and the list is kinda big :) Also doesn't counted pre-BC items.
c) Mage itemization is meh yet again. Spell penetration, no mp5 items (we got spirit instead), wtf bonuses (reduce cast time of flamestrike)

Now, individual slots and items

Head - Clear winners are [Evoker's Helmet of Second Sight], [Spellstrike Hood] and [Uni-Mind Headdress]. T4 is bit weak because of spellhit on it. Note that [Frostfire Circlet] is still holding quite good against those.

Neck - Ironically there is no damage upgrade to [Amulet of Vek'nilash] or even [Choker of the Fire Lord]. There is some stats sidegrades, such as [Natasha's Arcane Filament], [Natasha's Ember Necklace], but no more than that.

Shoulders - Obvious winner is [Spaulders of the Torn-heart]

Chest - No clear upgrade to [Frostfire Robe]. Sidegrades are [Bloodfyre Robes of Annihilation], [Robe of the Great Dark Beyond] and some others. Worthy of mentioning is quest reward from HFP [Shadowcast Tunic] that is upgrade to Enigma, but as all tunics it looks horrible.

Cloaks - No clear upgrade for [Cloak of the Necropolis]. Closest item are [Cloak of the Black Void] and [Cloak of Woven Energy]

Bracers - No crit bracers. Some small upgrade to tried and true arcane accuracy [Crimson Bracers of Gloom] and some mad stat bracers [Bands of Nefarious Deeds]

Gloves - this one is easy, [Gloves of the Aldor] beats anything else, and is exceptional piece in overall average set. Green quest reward [Grips of the Void] is also an excellent item before T4

Belt - [Eyestalk Waist Cord] is hard to beat. Runner ups are [A'dal's Gift], [Mage-Fury Girdle], [Girdle of Ruination]

Legs - Once again, old item proves it is not outtdated [Leggings of Polarity]. Only [Breeches of the Occultist] can match it when socketed. [Spellstrike Pants] can rival Polarity damage wise, but alas it lack stats.

Boots - very good blue BoE [Abyss Walker's Boots] easily wins damage wise. If you want some int and spi, [Silent Slippers of Meditation] and for pure damage and stats choose [Boots of Blasphemy]

Rings - no real upgrades to [Ring of the Fallen God] or [Ring of the Eternal Flame]. Best overall ring is probably [Violet Signet of the Archmage]. Best pure +dam ring is green quest reward [Signet of the Violet Tower].

Trinkets - no real upgrades to [Neltharion's Tear]. There is a lot of clickable trinkets however, most notably a clone of Saphiron trinket [Icon of the Silver Crescent]

Weapons (1h) - clear winner is [Nathrezim Mindblade]. Second best is [Blade of the Archmage]. Unless you don't have a hope of ever running heroics, crafted [Eternium Runed Blade] is probably not worth the cost. No 1h combine spell hit and crit.

Offhands - very small, barely noticable upgrade to twins and saphiron offhands [Lamp of Peaceful Radiance].

Wands - no damage upgrade over [Doomfinger]. Closest item is blue quest reward [Nesingwary Safari Stick]. Also small upgrade over Patchwerk wand [Tirisfal Wand of Ascendancy]

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Old 01/24/07, 8:31 AM   #1224
Maligne
Mash in B
 
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Clarence
Tauren Druid
 
No WoW Account
Originally Posted by Teenee
Originally Posted by Maligne
So now that some mages have had a chance to play with Ice Lance on live, how do you like it? I'm still feeling out the best uses for it in both PVE and PVP. Like in 5 mans and stuff where trash can be frozen, do you try and get a lance off before melee breaks the freeze?
Ice Lance is an amazing spell, great fun. For some reason I got some weird thing where I must be running, while casting Ice Lance :) (maybe because we have no bolt spells that are instant cast).

While solo grinding, if you do a Shattered Frostbolt and a quick followup Ice Lance, you'll easily be doing 4000 to 5000 damage in one go. When your first Frostbolt procs Frostbite, you're just doing some really efficient grinding.

And in 5 mans (I'm 69 atm, but done many instances with Ice Lance), I'll definently try and pump out as many Lances as possible. I'll often Nova a group in place, when they've come to a good position, and I'll Lance the MTs target as much as possible. Also, halfway through a pack, after the tank has built up some solid aggro, it's awesome low mana damage, if you run and Nova, and then just pelt everything with Ice Lances. Esp. on targets the group isn't targetting. You're not doing solid assisting then, but considering how cheap the damage is, it's worth it. You can often get off up to 3 Lances.

But to be honest, Instancing is still mostly about Frostbolting. Ice Lance is there if you're quick on a Frostbite proc, but often it'll break anyway with 2-3 people hitting on the mob. Cancelling a Frostbolt in order to throw an Ice Lance is probably bad DPS, tho good DPM (if you make it before Frostbite breaks).

I don't see this spell as being great in raiding. But for small group content, it's a nice addition, to add some flavour to the mage rutine. And for soloplay (and PvP I'd guess, only had a few fights at Halaa where Ice Lance was a God sent) it's just an amazing spell. Especially grinding with frost is now cheaper then ever. I'm using the Power Infused Mushroom, that returns 200 mana on a kill, and I definently feel my mana stretches alot longer, with a deep 51+ frost build.
I had some time to play with Ice Lance last night and I love it. Everything you guys are saying is spot on. While solo I've got the timing down to hit a lance and bolt at the same time, and it's devastating. I also have this thing about "overdamaging". Kinda like overhealing I don't like finishing off a 250 health mob with a fireblast. I used to wand and let molten armor do the work, but now Ice Lance is perfect for that. And for tagging mobs I don't think I need to say that this is a godsend.

As far as 5 man stuff it's a little less useful but still has a place. I made a macro:

/stopcasting
/cast Ice Lance

for when Frostbite procs in my normal bolt rotation, I can stop and try to get a big instant crit. Not sure if it's worth it overall, but I like taking advantage of shatter crits and there's no way a mob will stay frozen long enough for a frostbolt in a 5 man.

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Old 01/24/07, 9:31 AM   #1225
 Navaash
enjoys game, likely in minority
 
Navaash's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Drauk
a) There is very few items with +dam and mp5, only imbued NW set and couple of greens.

(...)

c) Mage itemization is meh yet again. Spell penetration, no mp5 items (we got spirit instead), wtf bonuses (reduce cast time of flamestrike)
MP5 is no longer considered a "good" mage stat. Our primary source of mana regen is from Arcane Med/Mage Armor and Evocation (and the occasional Innervate), which are all Spirit-based, and since MP5 makes zero contribution to those it is very very poor.

T4 is bit weak because of spellhit on it.
This is a weak argument considering you're talking about a PvE set. Yes I realize you're talking about crit stacking but that doesn't do any good when you have spells fizzling due to not enough +hit.

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