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Old 02/15/07, 1:44 PM   3 links from elsewhere to this Post. Click to view. #1426 (permalink)
Bald Bull
 
Copernicus's Avatar
 
Gnome Mage
 
Tichondrius
Originally Posted by Arawethion
Mine does, although it's in its usual slightly unfinished, not-very user-friendly state. I won't be able to play for the next few days, though, and I might work on it at some point to fulfill my WoW withdrawal.

http://www.sigilguild.net/hamlet/Mage3.xls

So far, the only AB rotation implemented are AB/Frostbolt. What other important ones are there that people use?
Arcane Missiles + Scorch
Arcane Missiles + Fire Blast
Scorch * 4
Scorch * 2 + Fireball
Fireball * 2
Scorch + Fire Blast + Fireball

There's also the question of how high to build up the stack. Also, any Arcane Blast rotation should have a minimum and maximum threshold listed for casting time delay.
 
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Old 02/15/07, 4:17 PM   #1427 (permalink)
And It's Delicious
 
Kalman's Avatar
 
Orc Shaman
 
Mal'Ganis
Spreadsheet rev 2.1 is uploaded.

Also, it's important to distinguish between FBx2 and FBx3 blast rotations, given that FBx3 is a true rotation under low effective latency conditions. You could also probably achieve some slightly different rotations if you single AB rather than double AB, although there you're getting AB(1) rather than AB(2)->AB(1).

edit: And while AB rotations do have maximum cast delay thresholds, any cycle can be achieved with a 0 delay, if the user inserts a no-cast period.

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Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
 
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Old 02/15/07, 5:36 PM   #1428 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
Originally Posted by Kalman
Spreadsheet rev 2.1 is uploaded.
So....maybe i'm confused, but I can't find anywhere that the first AB cast time is being shortened to it's appropriate length. For example:

AB (2.5) >> AB (2.2) >> AB (1.7) >> Something else for about 7.5 sec >> AB (1.5) >> AB (2.2) >> AB (1.7) >> Something else for 7.5 sec

It's the steady state cast times that need to be modeled. Please point out to me where a fast cast time is being used for the first AB if i'm just missing it.

edit: also....the cycles listed don't fit with the "something else for about 7.5 sec" theme that's key to AB maximization. The off cycles listed by Copernicus a few posts up are the key ones.

Arcane blast lover; champion of arcane specs everywhere!
 
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Old 02/15/07, 6:01 PM   #1429 (permalink)
And It's Delicious
 
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Orc Shaman
 
Mal'Ganis
AM->FB is also an option under low latency.

(And Stein, I just host it for Nejyn, I haven't even really had a chance to play with the sheet myself - direct questions to him!)

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Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
 
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Old 02/15/07, 6:03 PM   #1430 (permalink)
Bald Bull
 
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Gnome Mage
 
Tichondrius
If you aren't seeing the right cycles listed, you probably have the wrong spreadsheet.

The current one at http://www.radiationnow.net/wow/mage_dps.xls has overlap cycles for Fireball + Scorch*2, Arcane Missiles + Scorch, and Scorch*4. It also has an FAQ on the last tab explaining how Arcane Blast cycles work and that those three were included. I think it's still missing any Frostbolt cycles and it is definently missing any cycles that incorporate Fire Blast. I trust the math inside of it that it's working correctly, but I haven't confirmed it because it's complicated.
 
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Old 02/15/07, 6:11 PM   #1431 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
Originally Posted by Copernicus
If you aren't seeing the right cycles listed, you probably have the wrong spreadsheet.
*blush* Firefox (or this download addon i have) was caching the old version.

Thanks for hosting it Kalman, didn't mean to aim my comments at you. :D ...and thanks for making the sheet Nejyn.

edit: nice! 718 dps with
http://www.worldofwarcraft.com/info/...00000000000000

edit2: one more question -- for AM+scorch, is the spirit tick (ticks?) being counted?

Arcane blast lover; champion of arcane specs everywhere!
 
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Old 02/15/07, 6:31 PM   #1432 (permalink)
Glass Joe
 
Murloc Mage
 
Proudmoore
Originally Posted by Stein
What cycles?
 
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Old 02/15/07, 7:09 PM   #1433 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
Originally Posted by Orban
Originally Posted by Stein
What cycles?
the default one (3xAB, AM, Scorch); i settled on that as being the optimal cycle, and i think nejyn has too. :D

for longer encounters, i'd scale the AB side of that before the AM/Scorch side. probably like:

3xAB, AM, Scorch
2xAB, AM, Scorch
1xAB, AM, Scorch
1xAB, 4xScorch

There's a theoretical target encounter time on each one of those, but i'm not sure what they are (nejyn is close to being able to tell us though, i think).

I was also curious if/how POM & AP were factored into the dps cycles.

Arcane blast lover; champion of arcane specs everywhere!
 
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Old 02/15/07, 9:03 PM   #1434 (permalink)
Von Kaiser
 
Gnome Mage
 
Khaz'goroth
Originally Posted by Emth
This is true, but it also ignores the damage molten armour does. Obviously you won't always be hit while grinding, but while raising scryer rep on the demon hunters in shadowmoon (who hit extremely fast) those 100+ crits and ignite every couple of seconds are a nice addition. Taking some damage isn't an issue in these situations I find, as it's still mana that causes me to have to sit first.
The thing you may (not) notice about molten armor during standard grinding, is that in many cases it delays the end of the fight. A heavy fire build can expect a 20-35% crit rate on all hits, which will be true until you begin replacing all your crit rating gear with +damage gear. The new ignite does not do damage until you stop critting, this is easily confirmed in the combat log. Any time you have a ignite in effect, whether it's a single scorch crit, or a massive string of crits that will ignite for 1000+ per tick, another random crit from molten armor will accomplish nothing but delay the ignite damage from hitting, which could have ended the fight instantly if the mob was low on health.

However, the problem is that molten armor is still more efficient at grinding in scenarios where you are getting hit a lot. I'm having to step away from the mob if I want any existing ignite ticks to land.
 
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Old 02/15/07, 10:10 PM   #1435 (permalink)
Soda Popinski
 
Snowy's Avatar
 
Undead Priest
 
Mal'Ganis
Originally Posted by Nejyn
Originally Posted by Copernicus
Originally Posted by Hathaway
For the past few days I've been toying around with Nejyn's spreadsheet

..........

It hasn't been entirely clear, but my overall question has been "What's the point of a spell rotation?" when Fireball spam falls short only in very brief fights where Arcane Blast spam is possible. The only objective I can see is for mana efficiency, which hasn't been a major problem in most of the encounters I've done. If that is the only objective, then I'm not sure why people are touting spell rotation arcane builds over deep fire builds.

My intention is not to flame, but I'm honestly in the dark about the issue. Any explanation is wanted.
Nejyn's spread sheet isn't accounting for a true spell rotation.

Originally Posted by Nejyn
Further edit: I'm working on a new version that includes arcane blast cycles utilizing the overlap casting method. My work so far has already indicated what we all pretty much knew intuitively - an overlap cycle will always be better than a non-overlap cycle. Hope to upload again soon!
The main objective of a deep Arcane build is to weave in 7 seconds of spells in between Arcane Blast debuffs, so that the last spell cast gains the advantage of a faster casting time but doesn't have the expensive cost and resets the debuff stack. Nejyn's spreadsheet currently assumes that the caster is waiting for the debuff stack to fall off completely before restarting the AB stack. I'm not aware of any current spreadsheets out there that cover an AB rotation.
Even with the correct cycles fireball spam is still higher. There's a few things missing here though. First, you have to interweave scorch occassionally to maintain the debuff, and that will hit your dps a bit (see 5:1 fireball:scorch rotation). Second, fireball spam is not maintainable. Most boss fights in Karazhan have been long enough that I guarantee you could not maintain full fireball spam for the entire fight unless you downed mana potions every time the cooldown was up. Granted, I'm not accounting for shadow priest groups... so that could have significant impact.

Speaking of, does anyone have a rough estimate on the amount of mana returned by the average shadow priest? I'd like to have an option for it on my spreadsheet, but seeing as it's directly dependant on the dps of the shadow priest is this even feasible?
150 mp/5 is a decent estimate for an average geared average skilled shadowpriest. That's putting a shadowpriest who can sustain 600 dps.. 5% of that is 30 mana, times 5 = 150 mp/5. Anywhere from 150 to 200 mp/5 is reasonable though.

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Originally Posted by Praetorian View Post
Speaking of mangling English, "wherefore" means why, not where.

So you were saying "why are you beta key" which isn't really very helpful.
 
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Old 02/16/07, 1:18 AM   #1436 (permalink)
Exile Gnome
 
Human Mage
 
Al'Akir (EU)
Nejyn - I'm currently using this build (http://www.wowhead.com/?talent=of0VbZxgR0fcI0eRt0h)

Initially a scorch ramp up. Then my normal cycle rotates 2x(Fireball-Fireball-Fireblast) and then scorch. This is why i have the 1/3 in fireblast to give a smooth cooling. I would love if you could implement this build & cycle in your spreadsheet.

I just can't really think of any other build that deserves to be called 'Deep Fire' when talking about maxing DPS on one target than this one. Would love to see how it holds up against the arcane builds.


EDIT - Sorry, here's a more apropriate link for the spreadsheet http://www.worldofwarcraft.com/info/...00000000000000
 
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Old 02/16/07, 10:11 AM   #1437 (permalink)
Von Kaiser
 
Gnome Mage
 
Khaz'goroth
Originally Posted by Stein
http://www.worldofwarcraft.com/info/classes/mage/talents.html?2500050300230150333125105500201220000000000000000000000000000000000

edit2: one more question -- for AM+scorch, is the spirit tick (ticks?) being counted?
1. Is the purpose of the scorch in the cycle to allow a full regen tick and also allow the debuff to wear off? I'm just wondering if there's something beyond that I don't know about.

2. Why get Pyro instead of 1 point in range?

3. You listed your optimal dpm cycle: AB, 4xscorch. I'm assuming the balls-to-the-wall dps cycle is just pure AB. Would pure AM ever be a middle ground between dps and dpm, or is there always a better choice? I'm thinking AB, AM, scorch will always beat pure AM, but I can't be sure.
 
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Old 02/16/07, 11:37 AM   #1438 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
Originally Posted by Zeku
1. Is the purpose of the scorch in the cycle to allow a full regen tick and also allow the debuff to wear off? I'm just wondering if there's something beyond that I don't know about.
Pretty much. I tried squeezing a frostbolt in there after the AM (possible in theory), but I'd miss the fast cast AB all the time.

Originally Posted by Zeku
2. Why get Pyro instead of 1 point in range?
Woops. I meant to have 2/2 Flame Throwing and 0/2 Burning Soul (i tweaked someone else's 41/20 build :D ). I like Pyro for POM...both in pvp and pve.

Originally Posted by Zeku
3. You listed your optimal dpm cycle: AB, 4xscorch. I'm assuming the balls-to-the-wall dps cycle is just pure AB. Would pure AM ever be a middle ground between dps and dpm, or is there always a better choice? I'm thinking AB, AM, scorch will always beat pure AM, but I can't be sure.
As far as balls to the wall goes, I still try to break-up my AB spam with AM/Scorch. I just keep scaling the AB side. The better you know an encounter, the better you'll tune your AB chain. I'm pretty sure it's always a good idea to be doing at least one AB and catching the fast/cheap cast. 2.2 sec 200 mana spell is just crazy.

Something interesting to consider on your AM vs. AB-AM/Scorch point though....how much spirit do you need to make the two full spirit ticks from AM-Imp-Fireball (or frostbolt) better DPM? Probably a lot but...also probably worth figuring out.

Arcane blast lover; champion of arcane specs everywhere!
 
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Old 02/16/07, 12:35 PM   #1439 (permalink)
Bald Bull
 
Copernicus's Avatar
 
Gnome Mage
 
Tichondrius
Originally Posted by Nejyn
I can try putting in fireblast for the cycles, the reason I haven't until now is I've basically considered it a pvp/trash mob burst ability. I don't think the mana efficiency is going to ever make it worth cycling, but we'll see.
It's something that would only be seen in a spreadsheet though, which is why I mention it.

Originally Posted by Nejyn
AM/Scorch is, I think, not always the optimal cycle. I think if your crit rating is high enough there are a couple pure fire cycles that work out well too. Hmmm.
AM/Scorch is only an optimal cycle with Empowered Arcane Missiles. The spreadsheet basicly confirmed my gut feeling that a 40/21 build without Empowered Arcane Missiles (the build I'm using) has an optimal cycle of AB * 3/Scorch * 2/Fireball up until the point where mana becomes the big problem. If I have mana issues, Scorch with Fireball on Clearcast and a single AB is the optimal rotation.
 
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Old 02/16/07, 1:05 PM   #1440 (permalink)
Von Kaiser
 
Undead Mage
 
The Underbog
Originally Posted by Nejyn
Wheee, time for more question answers.
There is a frostbolt cycle in there, it's frostbolt x2. I'm not frost spec so I can't comment on how well this works in practice.
It works great, I prefer it to scorch. I also find, that I do more damage over all because of the threat reduction, I begin dps much sooner without pulling agro, and if I do get agro on trash, it is chilled so its quite easy to kite until the tank grabs it or its dead.
 
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Old 02/16/07, 1:35 PM   #1441 (permalink)
Piston Honda
 
Human Mage
 
Kel'Thuzad
Originally Posted by magnetic
Originally Posted by Nejyn
Wheee, time for more question answers.
There is a frostbolt cycle in there, it's frostbolt x2. I'm not frost spec so I can't comment on how well this works in practice.
It works great, I prefer it to scorch. I also find, that I do more damage over all because of the threat reduction, I begin dps much sooner without pulling agro, and if I do get agro on trash, it is chilled so its quite easy to kite until the tank grabs it or its dead.
Agreed 100%. AB AB FB FB is a great cycle for maintaining damage output while keeping threat low.
 
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Old 02/16/07, 2:00 PM   #1442 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
Originally Posted by Evalara
Agreed 100%. AB AB FB FB is a great cycle for maintaining damage output while keeping threat low.
While good, it's still not quite as good as AB AB AM Scorch...right?

Arcane blast lover; champion of arcane specs everywhere!
 
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Old 02/16/07, 4:24 PM   #1443 (permalink)
Piston Honda
 
Human Mage
 
Kel'Thuzad
Originally Posted by Stein
Originally Posted by Evalara
Agreed 100%. AB AB FB FB is a great cycle for maintaining damage output while keeping threat low.
While good, it's still not quite as good as AB AB AM Scorch...right?
I'm still spending most of my time in 5mans and doing overworld quests, so fire specs are off the table.
 
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Old 02/16/07, 4:56 PM   #1444 (permalink)
Piston Honda
 
Undead Mage
 
Deathwing
Originally Posted by Evalara
I'm still spending most of my time in 5mans and doing overworld quests, so fire specs are off the table.
Ah..that's cool. I thought i'd be gimped in pvp & solo pve (and a little 5man) with arc/fire, but slow & AP/PoM/Pyro make it viable. I handled an accidental 4 pull of same level mobs yesterday. Pulled with pyro/fireball and got 4. First nova'd, sheeped one, slowed 2nd, finished off the one i'd pulled then used AP/PoM/Pyro to burn down 4th one. I was amazed I lived.

I can also kite better with slow than with permafrost. Fewer mobs are immune to it (and pallies don't seem able to clense it? or are too noob to know what it is? hehe)

and there's nothing like dismount->slow fall->PoM/AP/Pyro->fireblast :D 2 shot someone in mid air the other day.

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Old 02/16/07, 5:35 PM   #1445 (permalink)
Glass Joe
 
Human Warlock
 
Magtheridon (EU)
I am desperately in need of an up-to-date mage DPS spreadsheet, but have no idea in which of these gigantic threads that is. So please help me by posting a link, could you?

Nulli Secundus
 
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Old 02/16/07, 7:18 PM   #1446 (permalink)
Glass Joe
 
Troll Mage
 
Darkspear
Originally Posted by Nejyn
http://www.radiationnow.net/wow/mage_dps.xls
Is there an option to exclude certain buffs/debuffs so you can TC for certain raid compositions (heroics or KZ)?

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Thus bad begins, and worse remains behind.
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Old 02/16/07, 10:38 PM   #1447 (permalink)
Von Kaiser
 
Gnome Mage
 
Khaz'goroth
This spreadsheet is very impressive, thanks! I added in all my variations of heavy arcane/light fire and tried it with various stats.

One thing that's puzzling me is removing incinerate and improved scorch is only resulting in about a 5% dps loss for the 'pure scorch' cycle at the top. This is true at +500 damage and +1000 damage, with typical stats, no buffs. It's true (on the spreadsheet, I mean) with low hit rating and high hit rating. Why are these talents having such a small effect?
 
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Old 02/16/07, 10:59 PM   #1448 (permalink)
Bald Bull
 
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Gnome Mage
 
Tichondrius