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12/04/06, 11:34 AM
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#931
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<Druid Trainer>
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How do level-based resists affect Frostbolt? I haven't been Frost since they were discovered. Fire loses 6% to partials. Does Frost just eat 6% unavoidable resists (beyond whatever you would have had)?
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12/04/06, 11:43 AM
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#932
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<Druid Trainer>
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Originally Posted by Lhivera
The Empowered coefficient modifiers are reportedly additive. No idea if the .95 penalty on Frostbolt applies before or after the addition of the +0.1 from Empowered Frostbolt.
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The 0.95 is part of the coefficient itself, so I'd assume it's effectively multiplicative.
How about Emp. AM + Mind Mastery?
Ok, I'll use multiplicative for now. Probably a significant improvement to: Fire Power + CoE + Imp. Scorch + Playing with Fire + Pyromaniac + Arc. Instability.
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12/04/06, 11:54 AM
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#933
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Arawethion
How do level-based resists affect Frostbolt? I haven't been Frost since they were discovered. Fire loses 6% to partials. Does Frost just eat 6% unavoidable resists (beyond whatever you would have had)?
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Some findings shows that binary spells don't suffer from that penalty. Also, 6% is only valid for lvl 60 caster, at lvl 70 it will be 0.15*24/70~5.1%, assuming of course it is still 8*level_difference
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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12/04/06, 11:59 AM
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#934
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<Druid Trainer>
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Originally Posted by Drauk
Some findings shows that binary spells don't suffer from that penalty. Also, 6% is only valid for lvl 60 caster, at lvl 70 it will be 0.15*24/70~5.1%, assuming of course it is still 8*level_difference
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Right, I'm updating for level 60 right now. Don't even feel like thinking about Arcane Blast.
Hmm, so +%damage bonuses stack multiplicatively, but +%crit damage bonuses (Spell power + Ice shards) stack additively?
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12/04/06, 12:02 PM
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#935
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judo chop
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Originally Posted by Arawethion
Hmm, so +%damage bonuses stack multiplicatively, but +%crit damage bonuses (Spell power + Ice shards) stack additively?
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From the testing I did a while back, that's indeed how it works. I assume it's still the same way.
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12/04/06, 12:14 PM
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#936
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Upsidazi
Gnome Monk
No WoW Account (EU)
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Originally Posted by Mandilo
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Originally Posted by Arawethion
How do level-based resists affect Frostbolt? I haven't been Frost since they were discovered. Fire loses 6% to partials. Does Frost just eat 6% unavoidable resists (beyond whatever you would have had)?
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I seem to remember a blue post a long time ago in mage forums saying that because binary spells didn't have partial resists that the resist value of the target was calculated into the check for a full resist(meaning you would suffer a bit of a penalty for it). I don't know if this was effected by level based partial resists though, it may have only been in the case of when the target actually had a value of frost resist.
If someone remembered the math that was given for it or could find the blue post again that had the equation for it you could atleast make a guess at the math.
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There's a European repost of that post available here: http://forums.wow-europe.com/thread....14551529&sid=1
Not particularly detailed though.
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12/04/06, 12:18 PM
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#937
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Bald Bull
Undead Mage
Bloodhoof (EU)
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I seem to remember a blue post a long time ago in mage forums saying that because binary spells didn't have partial resists that the resist value of the target was calculated into the check for a full resist(meaning you would suffer a bit of a penalty for it). I don't know if this was effected by level based partial resists though, it may have only been in the case of when the target actually had a value of frost resist.
If someone remembered the math that was given for it or could find the blue post again that had the equation for it you could atleast make a guess at the math.
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No, you're getting confused by the different resists - which is very easy, given they make no sense.
On top of the standard level based resists and partial resist for resistances, which are as you say incorporated into the single resist roll for binary spells, there is an additional partial resist rate on non-binary spells, that equates to about 6% loss in damage.
There's no equivalent for this for binary spells - it simply doesn't exist, and isn't factored into the one resist roll at all. Our best guess is it's an artefact of some older part of the game, when the player had some control over their casting skills. When they removed that aspect of the game, and had your spell schools always be maximum value, they left in the partial resist rate for higher level mobs and can't / don't know how to remove it now.
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12/04/06, 12:21 PM
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#938
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Von Kaiser
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Yep, thx. This was the part of interest:
"A Mage (level 60) fires a frost bolt at Yeti of Doom (level 63). The Mage is also wearing a total of +6% spell hit gear. Yeti of Doom has frost resistance such that he takes 50% from level 60 frost attacks. So, here’s the hit calculation:
0.83 (83% for +3 levels mob) + 0.06 (+6% spell hit) = 0.89
0.89*0.5 (50% damage from frost) = 0.445.
The game will roll a number between 0 and 1, and if it’s less than 0.445, the frost bolt will hit for full damage. Otherwise, a resist message will appear. "
So I'm assuming if it was using level based resists, at a 6% rate of partial resist, then the math for a frost mage with 16% hit against a level 63 target with no actual amount of frost specific resist would be:
0.99*.94=0.9306 ??
Just for theorycraft sake, if that were correct, could you compensate with more % hit?
22% hit ---> 1.05*.94=0.987
I don't know if the game would even let you do that though?
Edit: Ok, so based on what Mal said no need for this, unless you just wanted to compensate for it in pvp with frostbolt or something similar.
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http://ctprofiles.net/1391975
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12/04/06, 12:40 PM
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#939
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Bald Bull
Night Elf Druid
Tichondrius
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Last I checked, more hit percentage will overcome resistances on binary spells. I checked by dueling a friend using level 1 Frostbolt. Non-binary spells can not use hit percentage to overcome resists. It looks like there's a one-roll system on binary spells ( (Base hit chance + hit percent) * resist rate) and a two-roll system for non-binary spells ( (Base hit chance + hit percent) || Damage * (resist rate + level based resist rate) )
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12/04/06, 12:51 PM
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#940
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Bald Bull
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Originally Posted by Arawethion
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Originally Posted by Lhivera
The Empowered coefficient modifiers are reportedly additive. No idea if the .95 penalty on Frostbolt applies before or after the addition of the +0.1 from Empowered Frostbolt.
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The 0.95 is part of the coefficient itself, so I'd assume it's effectively multiplicative.
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OK, without Emp. Frostbolt, it's like this: 3 / 3.5 * 0.95 = 0.814
With Emp. Frostbolt, it could be this: (3 / 3.5 + 0.1) * 0.95 = 0.909
...or this: 3 / 3.5 * 0.95 + 0.1 = 0.914
If anybody knows which, please enlighten me!
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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12/04/06, 12:56 PM
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#941
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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For those debating the binary resist rate: http://nullcode.org/~chris/ul/patchwerk_resists.jpg
From a couple months back, I was wearing max +hit gear. No Winter's Chill on him that day :(
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12/04/06, 12:57 PM
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#942
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<Druid Trainer>
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Originally Posted by Lhivera
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Originally Posted by Arawethion
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Originally Posted by Lhivera
The Empowered coefficient modifiers are reportedly additive. No idea if the .95 penalty on Frostbolt applies before or after the addition of the +0.1 from Empowered Frostbolt.
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The 0.95 is part of the coefficient itself, so I'd assume it's effectively multiplicative.
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OK, without Emp. Frostbolt, it's like this: 3 / 3.5 * 0.95 = 0.814
With Emp. Frostbolt, it could be this: (3 / 3.5 + 0.1) * 0.95 = 0.909
...or this: 3 / 3.5 * 0.95 + 0.1 = 0.914
If anybody knows which, please enlighten me!
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Doesn't it just add 10% to your effective +dmg bonus? Making it effectively equal to (3/3.5)*0.95*1.1 = 0.896?
That's really a guess, though. Most of the things using the same mechanic are new to TBC as well:
http://www.thottbot.com/beta?e=Apply...8Penalty%3F%29
Out of the two you posted, I find it highly unlikely that it would be the first one. If +dmg coefficients are just stored in a lookup table (as there's no reason to compute them on the fly), that would require some weird implementation. Also, it doesn't really make sense. The coefficient of Frostbolt is 0.814. The 3/3.5 and the 0.95 are actually pretty meaningless in their own right.
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12/04/06, 1:08 PM
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#943
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Bald Bull
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Originally Posted by Arawethion
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Originally Posted by Lhivera
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Originally Posted by Arawethion
The 0.95 is part of the coefficient itself, so I'd assume it's effectively multiplicative.
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OK, without Emp. Frostbolt, it's like this: 3 / 3.5 * 0.95 = 0.814
With Emp. Frostbolt, it could be this: (3 / 3.5 + 0.1) * 0.95 = 0.909
...or this: 3 / 3.5 * 0.95 + 0.1 = 0.914
If anybody knows which, please enlighten me!
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Doesn't it just add 10% to your effective +dmg bonus? Making it effectively equal to (3/3.5)*0.95*1.1 = 0.896?
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That's what I originally assumed:
Empowered Fireball: 3.5 / 3.5 * 1.15 = 1.150
Empowered Arcane Missiles: 5.0 / 3.5 * 1.45 = 2.071
Empowered Frostbolt: 3.0 / 3.5 * 0.95 * 1.1 = 0.896
However, I've read (I think earlier in this thread, but it's been a few weeks) that in fact it is additive, not multiplicative:
Empowered Fireball: 3.5 / 3.5 + 0.15 = 1.150
Empowered Arcane Missiles: 5.0 / 3.5 + 0.45 = 1.879
Empowered Frostbolt: 3.0 / 3.5 + 0.1 = 0.914 (or the alternate method posted above -- but it does sound like it makes more sense this way)
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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12/04/06, 1:20 PM
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#944
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Piston Honda
Draenei Death Knight
Ysera
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I've been following this thread off and on and but I guess what it comes down to is what is the best PVE raiding spec for this upcoming patch. Deep fire? deep arcane + ice or deep Ice. Theres draw backs and perks to each, personally I find that a deep ice spec is needed for arenas while it looks to me that deep fire is still the raid spec. The other thing I'm curious about is playing with fire, yes it sucks but is it still good enough to grab for raiding :S 3% dmg adds up fast
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Haste is the devil...
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12/04/06, 1:20 PM
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#945
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Von Kaiser
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I'm leaning towards multiplicative. Maybe the confusion is just coming from the fact that multiplicative and additive are the same for fireball. It doesn't make sense to me that they would let the gain from the empowered talent just "skip by" the normal coefficient of gain of plus damage.
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http://ctprofiles.net/1391975
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