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03/07/07, 10:59 AM
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#1701
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enjoys game, likely in minority
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I don't think anyone knows what Grillkohle's talking about. The spell looks the same.
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03/07/07, 11:21 AM
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#1702
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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Slow never affected melee attacks in live TBC.
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03/07/07, 11:47 AM
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#1703
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Piston Honda
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I had a question about deep arcane specs, imp clearcasting and arcane missiles. I leveled though 60 on my mage who was still speced arcane and it seemed to me that AM got the crit bonus when it proced clearcasted as opposed to when it consumed clearcasting. Is this the case? How does this impact a casting rotation that casts AM on clear cast procs? It seems that you lose almost all benefit from the imp clearcasting if you are casting AM on clearcasting procs.
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03/07/07, 11:52 AM
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#1704
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Don Flamenco
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Originally Posted by Mordinm
It seems that you lose almost all benefit from the imp clearcasting if you are casting AM on clearcasting procs.
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Yes, you are correct. It's also why bouncing back and forth between AM and fireball is so good. Double dip on imp clearcasting every proc.
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03/07/07, 12:11 PM
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#1705
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Von Kaiser
Orc Warrior
Bloodscalp (EU)
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Originally Posted by Snowy
Slow never affected melee attacks in live TBC.
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Are you sure about that? I seem to recall that it used to slow melee attacks pre 2.0.10, but I might be proven wrong.
What I am sure about, however, is that you were able to cast it in multiple targets, because I've done it multiple times (kiting heroic Felguard Annihilators ftw). It's not exactly breaking the spell per se, but it would have been nice to see it in the patch notes, as it does remove quite a bit of usefulness from it.
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03/07/07, 12:18 PM
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#1706
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Don Flamenco
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Originally Posted by Grillkohle
Are you sure about that? I seem to recall that it used to slow melee attacks pre 2.0.10, but I might be proven wrong.
What I am sure about, however, is that you were able to cast it in multiple targets, because I've done it multiple times (kiting heroic Felguard Annihilators ftw). It's not exactly breaking the spell per se, but it would have been nice to see it in the patch notes, as it does remove quite a bit of usefulness from it.
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The spell hasn't changed after beta regarding what it has slowed and I've never been able to cast it on more than one player either. Either way it hasn't changed. I had slow for awhile right after they patched in the new talents. The description remains exactly the same as well.
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03/07/07, 12:23 PM
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#1707
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Don Flamenco
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As soon as you cast it on a 2nd target, it is removed from the first. It's been this way all along.
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03/07/07, 12:30 PM
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#1708
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Mr. Sandman
Gnome Mage
Cenarion Circle
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Originally Posted by Grillkohle
Are you sure about that? I seem to recall that it used to slow melee attacks pre 2.0.10, but I might be proven wrong.
What I am sure about, however, is that you were able to cast it in multiple targets, because I've done it multiple times (kiting heroic Felguard Annihilators ftw). It's not exactly breaking the spell per se, but it would have been nice to see it in the patch notes, as it does remove quite a bit of usefulness from it.
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No. Slow has not been changed since it appeared in the live game.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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03/07/07, 4:35 PM
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#1709
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Mr. Sandman
Gnome Mage
Cenarion Circle
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I just realized my arcane blast/frostbolt cycles are mismatched. Does anyone who plays deep arcane/frost have a blast cycle that they know works?
Also, does anyone know how much fireblast actually hits for at 70? I understand spells without 70 ranks have a scaling-up feature now.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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03/07/07, 4:50 PM
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#1710
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Shave and a hair cut
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Originally Posted by Vontre
I just realized my arcane blast/frostbolt cycles are mismatched. Does anyone who plays deep arcane/frost have a blast cycle that they know works?
Also, does anyone know how much fireblast actually hits for at 70? I understand spells without 70 ranks have a scaling-up feature now.
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Are you asking for exact numbers or general idea?
With 722 fire damage and a 11/47/3 spec my fireblasts hit for ~1700.
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03/07/07, 5:24 PM
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#1711
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Vontre
I just realized my arcane blast/frostbolt cycles are mismatched. Does anyone who plays deep arcane/frost have a blast cycle that they know works?
Also, does anyone know how much fireblast actually hits for at 70? I understand spells without 70 ranks have a scaling-up feature now.
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Blast xN + FBx2 works (you may have to delay your cast slightly to not overrun the buff depending on lag, something the sheet likely does not model right now.)
Blast xN + FBx3 works in very low lag situations (effective cast lag < ~125 ms). With a stopcasting macro and a decent sense of timing, I can *usually* hit the window such that I neither overrun nor lose the debuff, even with ~200 ms typical lag, but one lagspike screws the rotation.
Blast xN + AM + FB works in low lag situations (effective cast lag < ~200ms). See note on FB3 cycle.
One of the bigger problems for frost rotations is actually that once lag is accounted for, getting a reliable rotation that isn't badly impacted by lag is kinda hard - unlike fire, which has any multiple of 1.5+lag seconds or 3+lag seconds accessible to it, frost really only has multiples of 2.5+lag seconds available to fit into the 6-8s window for an overlapped blast (with the exact window length being dependent on the N in Blast xN.)
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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03/07/07, 5:27 PM
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#1712
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Bald Bull
Undead Mage
Bloodhoof (EU)
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Originally Posted by Stein
Yes, you are correct. It's also why bouncing back and forth between AM and fireball is so good. Double dip on imp clearcasting every proc.
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This is incorrect - see earlier in the thread. After a week of instancing and only casting Arcane Missiles on a clearcast, my average crit rate per missile was 67%.
There is absolutely no way that I could be seeing 5 crits in a row on a clearcasted arcane missile so often if it wasn't working this way. IN effect, arcane missiles gets *twice* the effect of improved clearcasting, as it works if arcane missiles procs clearcasting itself and also on the clearcasted arcane missiles.
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03/07/07, 6:01 PM
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#1713
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Don Flamenco
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Originally Posted by Maledict
This is incorrect - see earlier in the thread. After a week of instancing and only casting Arcane Missiles on a clearcast, my average crit rate per missile was 67%.
There is absolutely no way that I could be seeing 5 crits in a row on a clearcasted arcane missile so often if it wasn't working this way. IN effect, arcane missiles gets *twice* the effect of improved clearcasting, as it works if arcane missiles procs clearcasting itself and also on the clearcasted arcane missiles.
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! even better  i shouldn't have assumed the negative when i knew the positive to be true.
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03/07/07, 6:03 PM
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#1714
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Mr. Sandman
Gnome Mage
Cenarion Circle
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Originally Posted by Groglox
Are you asking for exact numbers or general idea?
With 722 fire damage and a 11/47/3 spec my fireblasts hit for ~1700.
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I'm looking for the exact base damage of the spell, unmodified by anything.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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03/07/07, 6:52 PM
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#1715
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Von Kaiser
Orc Warrior
Bloodscalp (EU)
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Originally Posted by Vontre
No. Slow has not been changed since it appeared in the live game.
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I guess I'm just an idiot then for not noticing this earlier.
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03/07/07, 7:15 PM
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#1716
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Glass Joe
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Originally Posted by Vontre
Also, does anyone know how much fireblast actually hits for at 70? I understand spells without 70 ranks have a scaling-up feature now.
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Fire Blast (Rank 9) is trained at level 70 though, so it isn't scaled.
And just to clarify, the over-level spell-scaling has been there since WoW v1.0. Although, as far as I know, no one has ever bothered to work out the math behind it, so it seems to get mostly ignored.
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03/07/07, 8:31 PM
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#1717
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Bald Bull
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Has anyone done any testing with Mark of Defiance ( http://www.wowhead.com/?item=27922)? It has a listed 15% proc to restore 150 mana per hit on average. Based on my testing it can proc on each wave of Arcane Missiles, which should give you up to 112.5 mp5 or 75 mp5 for Scorch. I haven't seen it proc on consecutive waves though so I'm guessing there must be a hidden cooldown. From some AM farming sessions I've calculated the proc to be about 7-8% per hit, which is still ~60 mp5. It's definitely one of the best regen trinkets for a Mage I've seen.
If anyone has some more data available I'd be very interested to hear your results.
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03/07/07, 11:39 PM
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#1718
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Shave and a hair cut
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Not bad. I generally don't have mana problems anymore even with fire spec, but it get points for being interesting!

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03/08/07, 12:39 AM
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#1719
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Mark of Defiance is indeed around a 15% proc in my experience. That mage trinket from Serpentshrine actually seems inferior to it. An extra 200-300 mana per gem isn't much and +32 damage constantly is likely very close to the +175 over 15 seconds.
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03/08/07, 1:12 AM
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#1720
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Nurru
Mark of Defiance is indeed around a 15% proc in my experience. That mage trinket from Serpentshrine actually seems inferior to it. An extra 200-300 mana per gem isn't much and +32 damage constantly is likely very close to the +175 over 15 seconds.
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175 is 21.875 if used on the cooldown, ignoring the advantage of controllable burst and combined cooldowns - i.e. combustion combined with +175 is better than combustion combined with +32 (plus, I wonder if it would allow you to stack your +damage with the +damage effect trinkets... ZHC/ToEP the hard way).
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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03/08/07, 8:49 AM
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#1721
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Mash in B
Clarence
Tauren Druid
No WoW Account
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Originally Posted by Groglox
Not bad. I generally don't have mana problems anymore even with fire spec, but it get points for being interesting!
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That is really cool.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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03/08/07, 10:26 AM
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#1722
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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An item that might be interesting to use dropped in a T5 instance? FAKE ^^
Considering the mechanics tho, I'd say you could stack it with another trinket when you use your mana gem(would probably need to wait 2mins to start using it tho, since using a mana gem right away would waste the mana). Might be a very good trinket, now it makes me wonder if every class has one of these, and which will be the new envenom totem(or whatever the name was, the one that gave 30% poison proc for 15secs ^^).
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03/08/07, 11:10 AM
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#1723
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Mash in B
Clarence
Tauren Druid
No WoW Account
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Originally Posted by Pyros
An item that might be interesting to use dropped in a T5 instance? FAKE ^^
Considering the mechanics tho, I'd say you could stack it with another trinket when you use your mana gem(would probably need to wait 2mins to start using it tho, since using a mana gem right away would waste the mana). Might be a very good trinket, now it makes me wonder if every class has one of these, and which will be the new envenom totem(or whatever the name was, the one that gave 30% poison proc for 15secs ^^).
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I usually use a gem quite early (~90% mana) so the cooldown might be up again during the fight. With the increased mana gained you may have to wait a little longer, but I could easily see getting 2, maybe 3 off in a long fight.
"Early and often!"
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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03/08/07, 3:58 PM
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#1724
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Piston Honda
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I use my gems early on in fights, and if I had that trinket I would use it, eat my ruby/emerald, pew pew for a bit, and then switch trinkets during my invis aggro dump.
Have to see if that works though, as I have never done a gear change during invis. Since I am not in combat after a successful fade, I assume it would work.
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03/08/07, 4:07 PM
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#1725
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Piston Honda
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Originally Posted by Cwealm
I use my gems early on in fights, and if I had that trinket I would use it, eat my ruby/emerald, pew pew for a bit, and then switch trinkets during my invis aggro dump.
Have to see if that works though, as I have never done a gear change during invis. Since I am not in combat after a successful fade, I assume it would work.
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I've never dropped combat on a boss fight using invis, presumably due to the combat pulse.
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