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Old 03/16/07, 4:55 AM   #1776
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
Hashed a lot of the haste questions out in another thread, didn't address the bloodlust haste bonus but the sword / trinkets don't shorten the GCD, when they appear to shorten it, its just due to client server lag (so it appears I get 1.3 second scorches roughly when I lag)

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Old 03/16/07, 6:24 AM   #1777
Kirion
Don Flamenco
 
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Tauren Shaman
 
Deathwing (EU)
dunno if this usefull for mages, but our paladins report 0.8 cast time on flash of light with scarab trinket proc and bloodlust

42.

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Old 03/16/07, 1:10 PM   #1778
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
I posted this theory in the other thread, not sure if it's valid or not, but...

I think haste effects do shorten the global cooldown. However, they are playing some kind of havoc with /stopcasting macros. I believe people that report redbar spell not ready on cast of short hasted spell are attempting to cancel the spell and cast the next during the client server lag window at the end of the spell.

Perhaps some different logic protects the global cooldown during a haste? (as chain casting 1.5 sec scorches with /stopcasting macro works just fine)

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Old 03/16/07, 1:48 PM   #1779
Eylirria
Piston Honda
 
Draenei Mage
 
Whisperwind
With Bloodlust and MQG I can reach 0.877 Arcane blasts and I have no problem with chain-casting, no GCD problems at all.

Correct me if I'm mistaken, but the myth of GCD being static 1.5second for most classes is just that, nothing but a myth. Instant Cast spells have a 1.5 GCD to prevent spamming, every other spell will be either 1.5 GCD or it's own casting time if it's shorter than 1.5

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Old 03/16/07, 2:31 PM   #1780
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
I don't have stopcasting.

I get a "That spell is not yet ready" when chaincasting Scorches while under Quagmirran's Eye's proc.

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Old 03/16/07, 2:51 PM   #1781
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
I've noticed "this spell is not ready yet" as well when scorching with quag's eye, I believe other people have said this earlier as well, while people have said MQG lowers the GCD... that might be an oversight on blizz's part since it is an older item, but it does the same effect which seems strange how one would affect it while the other wouldn't.

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Old 03/16/07, 2:57 PM   #1782
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Originally Posted by Copernicus View Post
I don't have stopcasting.

I get a "That spell is not yet ready" when chaincasting Scorches while under Quagmirran's Eye's proc.
The situation is the same for me, except with Blade of Wizardry.

These two items definitely do *not* lower the GCD. No stopcasting macro. "This spell is not ready" when scorching.

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Old 03/16/07, 3:11 PM   #1783
Eylirria
Piston Honda
 
Draenei Mage
 
Whisperwind
Interesting, a quick look up on thottbot's database showed that the applied effect on proc is the same as MQG's.

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Old 03/16/07, 3:22 PM   #1784
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
The question I had is, bloodlust is a straight % haste, correct? Or does it add haste rating? Could that possibly be the difference between items that give you haste rating (and don't lower the GCD) and bloodlust/heroism (that does lower it)?

Just tossing the idea out there. With .877 arcane blasts and casting lag, if the GCD is lowered by bloodlust's %, then you can easily not see any "this spell is not ready" messages.

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Old 03/16/07, 5:35 PM   #1785
Burnserker
Von Kaiser
 
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Undead Mage
 
Kil'Jaeden
blood lust is a straight 30% increase.

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Old 03/16/07, 8:29 PM   #1786
Teenee
Piston Honda
 
Draenei Shaman
 
Silvermoon (EU)
The "That spell is not ready" error is so pronounced with Quag's Eye, that I hardly ever use it, unless I'm deep Fire, and Fireball is my primary nuke. My preferred PvE spec (33/28/0) uses Scorch and AB, and there, I definently do not like Quag.

I appreciate that we should not be able to obtain 0.1 cast Fireballs, by means of stacking. But at the same time, it feels like a huge oversight on Blizzard's part, that these wonderful (and very DPS increasing mechanics) do not apply to 1.5 cast spells.

And I did post earlier in this thread on the Quag's vs MQG, and while it was purely anecdotal, I would swear (though I am no longer as sure of it as I used to be) that popping MQG never got me "That spell is not ready", while for instance spamming AB at 1.5 second cast time.

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Old 03/16/07, 10:06 PM   #1787
Joink
Von Kaiser
 
Orc Death Knight
 
Gorefiend
Originally Posted by Teenee View Post
The "That spell is not ready" error is so pronounced with Quag's Eye, that I hardly ever use it, unless I'm deep Fire, and Fireball is my primary nuke. My preferred PvE spec (33/28/0) uses Scorch and AB, and there, I definently do not like Quag.

I appreciate that we should not be able to obtain 0.1 cast Fireballs, by means of stacking. But at the same time, it feels like a huge oversight on Blizzard's part, that these wonderful (and very DPS increasing mechanics) do not apply to 1.5 cast spells.

And I did post earlier in this thread on the Quag's vs MQG, and while it was purely anecdotal, I would swear (though I am no longer as sure of it as I used to be) that popping MQG never got me "That spell is not ready", while for instance spamming AB at 1.5 second cast time.
Would be due to casting lag. I've never witnessed two spells with a cast time under 1.5seconds go off within 1.5seconds.

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Old 03/17/07, 1:16 AM   #1788
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
I would counter Teenee that Quag's eye is good enough that I spec deep Fire and use fireball as my primary nuke. We shall see down the road but for now 10/48/3 is outperforming 32/29 for my present uses (primarily 10/25 mans with some heroics 5s). I'd like to try to seriously play with an AB/scorch-or-fireball rotation but the haste proc screws with the timing a lot and swapping out my favorite trinket would make me too sad.

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Old 03/17/07, 5:58 AM   #1789
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Are we so sure that 11/47/3 is outperformaing 32/29?

I changed from 11/47/3 to 33/28 (never had AP so i'm indulging myself) and I'm seeing my damage go up... (850 dmg, 131 spell hit 200-ish spell crit)

(edit - dmg seems to go up, obviously at the cost of mana efficiency)
(editx2 - 33/28... not 33/29 - sorry typo)

Last edited by Tempestra : 03/17/07 at 6:14 PM. Reason: clarity

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Old 03/17/07, 11:39 AM   #1790
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Although I'm assume that the previous 2 posters meant 33/28, in my testing it was higher damage with my gear by a fairly large margin over anything else (with a 8:1 rotation).

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Old 03/17/07, 6:11 PM   #1791
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Originally Posted by Quixotic View Post
Although I'm assume that the previous 2 posters meant 33/28, in my testing it was higher damage with my gear by a fairly large margin over anything else (with a 8:1 rotation).
I'm sorry, do you mean 11/47/3 > 33/28 or 33/28 > 11/47/3. Not 100% clear =)

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Old 03/17/07, 6:42 PM   #1792
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Tempestra View Post
I'm sorry, do you mean 11/47/3 > 33/28 or 33/28 > 11/47/3. Not 100% clear =)
He is saying that from his tests, 33/28 gives him the most damage.

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Old 03/17/07, 9:30 PM   #1793
Vontre
Do Not Stand In The Wizards
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
33/28 does not yield good results for single target dps, its main purpose is for added utility (blazing speed, blast wave, crit) related to pvp.

Though I could be wrong about exceedingly high levels of gear. Mind mastery is huge around the 700 spell damage level, though.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 03/17/07, 10:36 PM   #1794
Myul
Don Flamenco
 
Myul's Avatar
 
Dwarf Hunter
 
Eredar (EU)
Vontre
i'm just wondering, why should someone take blazing speed or blast wave in a 33/28 specc.
you might think of a pvp specc, but i'm sure they are talking about a scorch specc combined with spell power.
for max damage, they maybe not even pick buring soul for aggro management and use 2 pieces of t4 for not beeing interruptable. could looking like something. For pvp i would pick some complete different talents like that.

I'm sorry i can't tell you what is the "best" dps specc. Some friends claim arc/fire with scorch/fireblast circle to be the best, other swear on their good old deepfire fireball spam.

Mind Mastery is "only" 150 spelldmg at 600 int, and you have to put more points into some arc talents that won't push your damage directly or much (+10% crit on clearcast is e.g. possible) but u will lose 2% more firedmg from fire power or 2% crit from critical mass for every point more in arc tree, just to get the extra damage. every point of spelldmg increase your overall dps at let's say 1000 base by how much?
for 40/21 you have to drop some more talents in fire tree, which are supposed to be kicked? Master of Elements? Imp Fire Blast? Incineration? Imp Scorch?

7% more dmg caused, 6% more crit vs 10% more crit on a clearcast and 100 till 150 spelldmg (wasn't crit the intended idea of the scorch/spell power build to substain ignite and crit allmost all the time on high dpm or high dps with scorch/fireblast cycle, was it?)

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Old 03/17/07, 11:49 PM   #1795
zepi
Miekkamies
 
zepi's Avatar
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Myul View Post
Mind Mastery is "only" 150 spelldmg at 600 int, and you have to put more points into some arc talents that won't push your damage directly or much (+10% crit on clearcast is e.g. possible) but u will lose 2% more firedmg from fire power or 2% crit from critical mass for every point more in arc tree, just to get the extra damage.
The thing with Mind Mastery is, that Arcane Blast scales extremely well with +dmg, as it's a 2.5sec nuke that benefits 2.5/3.5 of all the +dmg and still gets cast times under 2sec. For scorch / FB spam I'd rather take something else.

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Old 03/18/07, 12:38 AM   #1796
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Im saying that you wouldn't ever spec 33/28 unless it was for pvp. 40 arcane is straight-up better for single target direct damage.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 03/18/07, 1:15 AM   #1797
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Originally Posted by Vontre View Post
Im saying that you wouldn't ever spec 33/28 unless it was for pvp. 40 arcane is straight-up better for single target direct damage.
Using your own spreadsheet with my gear, 33/28 outpreforms 40 arcane by about 120 dps.

Also in practice it outpreforms it as well, for I wear a Blade of Wizardry, and Quag's eye in pve for fireball spam.

EDIT: It is 5/5 mind mastery (+140ish dmg) + 1/3 arcane potency (~1% crit) vs 1/3 playing with fire (1% dmg) + 3/3 critical mass (6% crit) + 3/5 firepower (6% dmg)

Fireball outscales a blast rotation on anyfight over ~4 minutes, and scales even moreso with buffs because all of it is % damage versus 40 arcane's relatively static damage.

Last edited by Quixotic : 03/18/07 at 1:21 AM. Reason: wrong talent name :(

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Old 03/18/07, 2:57 AM   #1798
Vontre
Do Not Stand In The Wizards
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
Originally Posted by Quixotic View Post
Using your own spreadsheet with my gear, 33/28 outpreforms 40 arcane by about 120 dps.

Also in practice it outpreforms it as well, for I wear a Blade of Wizardry, and Quag's eye in pve for fireball spam.

EDIT: It is 5/5 mind mastery (+140ish dmg) + 1/3 arcane potency (~1% crit) vs 1/3 playing with fire (1% dmg) + 3/3 critical mass (6% crit) + 3/5 firepower (6% dmg)

Fireball outscales a blast rotation on anyfight over ~4 minutes, and scales even moreso with buffs because all of it is % damage versus 40 arcane's relatively static damage.
What stats/settings are you using? It must be radically different to obtain such a different result. Unless you're just looking at the fireball number, which would be silly because the arcane blast cycle has come out top dps by a good margin...

...unless I increase the time index of the fight. Ok so, the cycle becomes pretty pathetic when you push it up to 5 minutes. The problem here is, the calculated time index for fireball spam is, with my gear, around 2.5 minutes. The cycle is always more mana efficient, so if you CAN maintain fireball for a long fight, due to frequent breaks or what have you, then you can also maintain a steady ramping arcane blast cycle for more dps.

So any scenario I can create in which fireball spam with 33/28 does more dps than a mind mastery arcane blast cycle, it's also telling me fireball will run me oom before the encounter is over. From what I'm seeing you would have to have an extreme variation in spell damage and intellect in order for 33/28 to do more dps in actual use: maybe 1100+ spell damage and less than 400 int.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 03/18/07, 3:06 AM   #1799
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Originally Posted by Vontre View Post
What stats/settings are you using? It must be radically different to obtain such a different result. Unless you're just looking at the fireball number, which would be silly because the arcane blast cycle has come out top dps by a good margin...

...unless I increase the time index of the fight. Ok so, the cycle becomes pretty pathetic when you push it up to 5 minutes. The problem here is, the calculated time index for fireball spam is, with my gear, around 2.5 minutes. The cycle is always more mana efficient, so if you CAN maintain fireball for a long fight, due to frequent breaks or what have you, then you can also maintain a steady ramping arcane blast cycle for more dps.

So any scenario I can create in which fireball spam with 33/28 does more dps than a mind mastery arcane blast cycle, it's also telling me fireball will run me oom before the encounter is over. From what I'm seeing you would have to have an extreme variation in spell damage and intellect in order for 33/28 to do more dps in actual use: maybe 1100+ spell damage and less than 400 int.
I have 1030 spelldamage, with 350ish unbuffed int in my PvE gear (before 4/5 arcane mind)

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Old 03/18/07, 5:55 AM   #1800
Korval
Glass Joe
 
Human Mage
 
Skullcrusher
Has anyone compared Mage single target DPS to that of Warlocks? It seems to me like 41/0/20 destrolocks outperform 40/21 firemages even on single targets. It's kind of depressing so hopefully someone can set me straight.

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