New post made as Chalon is no longer maintaining the sheet. If there are any bugs/comments about this sheet, please post them into this new topic instead of the old one. I will also try to keep the current version updated in this post with the date released for those lazy people who don't care about discussion pertaining to the sheet.
If you do not have M$ excel and would like to view the spreadsheet, simply use OpenOffice Calc available free for download at:
http://www.openoffice.org
http://rogue.bleedo.net/
Thank you Bleedo for the new hosting. If his site crashes and burns, I will update filefront/savefile.
Version 2.2.3 3/20/2007
Added a new option for the calculation of +skill based on
http://blue.cardplace.com/newcache/en/166546791.htm , If this post is true, +skill is about twice as good as agility for DPS on boss-mobs.
Added an option for sockets on cloaks.
Added AEP values on the talents page with a link to sp00n aka Surprise's (Wrathbringer (EU)) gear comparison website.
Added a Pawn import string on the Talents page as well.
Added 3s/5s/5r to the list of cycles for Combat Daggers.
Fixed amount of +skill given from racials and talents.
Changed stats on Vengeance wrap.
Changed Deadly Poison VII to follow a Poisson distribution. This is not 100% accurate, but is 100 times better than what was used previously. It now correctly accounts for using it on both weapons as well.
Changed The Night Blade to follow a Poisson distribution as well. However, to prevent circular references, amount of special attacks used is estimated based upon the spec you choose.
Known Issues:
Hemo debuff is affected by +crit on next-stat sheet when in actuality, it should only receive a very slight boost. (for nextstat values, unselect the hemo debuff to be more accurate)
Sometimes, the most optimal cycle is not chosen by the cycle sheet because it calculates proc damage after figuring out which cycle to use.
Vitality, Sinister Calling, and Deadliness do not always round off correctly to match in game values.
Seal Fate does not affect non-mutilate builds.
Some non-physical effects are affected by bloodfrenzy, and some physical ones are not, also % increases are not properly represented on the dps breakdown.
Next-stat sheet does not account for cycle changes due to increased crit/hit%. If you use 4/9 bs or seal fate, +crit will be worth slightly more, and with combat potency, +hit will be worth slightly more.
Next-stat sheet does not correctly account for crusader/mongoose/wastewalker 4p/etc and as such, data will be slightly off when using the enchant.
Mongoose with seal fate is slightly undervalued since the gained crit% from mongoose does not count toward combo points.
On-use trinkets use an average of the stats they provide. Combining these trinkets with cooldowns or waiting for full energy etc will give these trinkets better dps.
Combat Potency is not fully modeled with Mutilate. Since this spec cannot exist, there was no reason to correctly model it.
After some testing on Windfury, it appears as if sometimes more than just the extra attack can receive the windfury attack power bonus, only the extra attack recieves the bonus in the modeling.
Windfury modeling is not 100% correct due to a hidden 3 second cooldown.
The sheet assumes that there are non-integer values for skill level obtained from skill rating. The game probably only use integer values.
Sometimes, activating the 2p Netherblade set bonus causes your dps to go down because the cycle sheet assumes you are wasting CP instead of SND.