Originally Posted by Melnor
Ok here's another idea then. Perhaps the fist does more dps because it is slower and therefore it's speed multiplier affects the white damage calculation more. Since it's slower and white damage is un-normalized then it should scale better with gear than the dagger.
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Let's say I have two 50 DPS weapons, one with a 1.5 second speed and one with a 3 second speed. Let's also say I get 50 DPS from my gear/buffs.
With the first weapon, I'll hit for 150 damage every 1.5 seconds for 100 DPS.
With the second weapon, I'll hit for 300 damage every 3 seconds for 100 DPS.
Let's double the buff/gear contribution.
First weappon: 225 damage every 1.5 seconds for 150 DPS.
Second weapon: 450 damage every 3 seconds for 150 DPS.
I'm not sure why you think a slower weapon will scale differently with white damage. That's the whole reason it isn't normalized, so it doesn't.
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Think in terms of the old barman shanker vs gutgore debate. You may be at a gear point where the fist is just simply hitting harder due to your stats and the dagger can't compete although it's faster.
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Pre-normalization, the Gutgore did more white damage and the Shanker did more yellow damage (aka Backstabs). The point of the debate was that with sufficient gear the extra backstab damage would end up out-weighing the white damage of the Gutgore, because the Gutgore's damage only scaled with crit and hit, not AP like the Shanker's Backstab damage.