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07/06/07, 11:53 AM
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#2551
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Glass Joe
Night Elf Rogue
Runetotem (EU)
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for openoffice the problem is that it cannot load macros into the document.
if it will possibile to have a copy ofthe logic of the macros i will try to make an openoffice version of the document.
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07/06/07, 11:58 AM
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#2552
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Well, the macros aren't important for using this sheet.
Also I don't want to update 2 different sheets, one is enough work.
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07/06/07, 12:32 PM
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#2553
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Glass Joe
Troll Rogue
Eldre'Thalas (EU)
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Originally Posted by Ellos
Allright.
http://rogue.raidcal.com/
Version 2.3.1
Mainly it has a fix for Open Office. Had testet it and it worked for me (in Open Office).
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Really nice job, thanks 
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07/06/07, 12:34 PM
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#2554
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by lordbalkoth
If the Shiv deals 127.5 damage every 1.4 seconds and the Left Ripper deals 136.5 damage every 1.5 seconds, then the overall DPS is the same, no? Actually, the dagger ends up 0.05-0.1 DPS ahead.
So the Left Ripper has the same (or 0.05-0.1 lower) DPS and is slightly slower. If the combo point generation doesn't make enough of a difference, then they should be equal if there are no weapon specs selected. The Left Ripper shouldn't be *higher* (unless I'm drastically missing something here).
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Ok here's another idea then. Perhaps the fist does more dps because it is slower and therefore it's speed multiplier affects the white damage calculation more. Since it's slower and white damage is un-normalized then it should scale better with gear than the dagger. Think in terms of the old barman shanker vs gutgore debate. You may be at a gear point where the fist is just simply hitting harder due to your stats and the dagger can't compete although it's faster.
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07/06/07, 12:44 PM
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#2555
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Originally Posted by Sneez
Excuse me for my bad English.
I would like to understand something in the sheet.
Without dagger, sword and fist spec, why do I have a slighty better DPS with Gladiator's Left Ripper than with Gladiator's Shiv ?
It's the same DPS, same stats on them, so I would have thought than Gladiator's Shiv is better because of Combat Potency (Gladiator's Shiv is quicker).
Thank you in advance
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Don't know what talents or equip you have taken. I've just testet it and the Ripper hadn't a better DPS for me.
Around 10 DPS loose when I was shifting from Shiv to Ripper.
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07/06/07, 12:45 PM
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#2556
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Piston Honda
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Originally Posted by Melnor
Ok here's another idea then. Perhaps the fist does more dps because it is slower and therefore it's speed multiplier affects the white damage calculation more. Since it's slower and white damage is un-normalized then it should scale better with gear than the dagger.
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Let's say I have two 50 DPS weapons, one with a 1.5 second speed and one with a 3 second speed. Let's also say I get 50 DPS from my gear/buffs.
With the first weapon, I'll hit for 150 damage every 1.5 seconds for 100 DPS.
With the second weapon, I'll hit for 300 damage every 3 seconds for 100 DPS.
Let's double the buff/gear contribution.
First weappon: 225 damage every 1.5 seconds for 150 DPS.
Second weapon: 450 damage every 3 seconds for 150 DPS.
I'm not sure why you think a slower weapon will scale differently with white damage. That's the whole reason it isn't normalized, so it doesn't.
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Think in terms of the old barman shanker vs gutgore debate. You may be at a gear point where the fist is just simply hitting harder due to your stats and the dagger can't compete although it's faster.
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Pre-normalization, the Gutgore did more white damage and the Shanker did more yellow damage (aka Backstabs). The point of the debate was that with sufficient gear the extra backstab damage would end up out-weighing the white damage of the Gutgore, because the Gutgore's damage only scaled with crit and hit, not AP like the Shanker's Backstab damage.
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07/06/07, 12:45 PM
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#2557
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Piston Honda
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Originally Posted by Ellos
Don't know what talents or equip you have taken. I've just testet it and the Ripper hadn't a better DPS for me.
Around 10 DPS loose when I was was shifting von Shiv do Ripper.
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And you do *not* have *any* weapon spec selected?
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07/06/07, 12:47 PM
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#2558
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Originally Posted by lordbalkoth
And you do *not* have *any* weapon spec selected?
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No. Take your sheet and upload it somewhere. I'll take a look then.
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07/06/07, 12:48 PM
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#2559
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Glass Joe
Troll Rogue
Eldre'Thalas (EU)
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Originally Posted by Ellos
Allright.
http://rogue.raidcal.com/
Version 2.3.1
Mainly it has a fix for Open Office. Had testet it and it worked for me (in Open Office).
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I use Microsoft Office Excel 2003 and i have got the problem with the Gems wich are not displayed under the Gear when this one has socket.
2.3.0g is fine with MSO Excel 2003.
Last edited by Ashran : 07/06/07 at 12:54 PM.
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07/06/07, 12:56 PM
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#2560
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Piston Honda
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Originally Posted by Ellos
No. Take your sheet and upload it somewhere. I'll take a look then.
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I'm not able to look at it where I am now. When I get home I'll get the newest version and check this discrepancy out if the issue isn't resolved before then.
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07/06/07, 1:00 PM
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#2561
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Originally Posted by Ashran
I use Microsoft Office Excel 2003 and i have got the problem with the Gems wich are not displayed under the Gear when this one has socket.
2.3.0g is fine with MSO Excel 2003.
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Oh boy, I just see it on my notebook. I'll look what I can do to fix this problem.
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07/06/07, 1:03 PM
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#2562
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by lordbalkoth
Pre-normalization, the Gutgore did more white damage and the Shanker did more yellow damage (aka Backstabs). The point of the debate was that with sufficient gear the extra backstab damage would end up out-weighing the white damage of the Gutgore, because the Gutgore's damage only scaled with crit and hit, not AP like the Shanker's Backstab damage.
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You're right in saying that the shanker/ggr case was only in respects of their backstab damage because their base dps and damage range were pretty different and that backstab was an un-normalized instant attack (which effectively makes both weapons 0.0 speed)
That's why I can parallel that debate into this.
Inyour case with 2 gladiator weapons where their dps is identical and their damage range and attack speed are pretty damn close you can use the auto attack damage formula ((ap/14)*weapon speed+ (base weapon damage) = total damage ) to see that the fist, being slower, will hit harder with the same amount of ap. As the weapon speed gets slower it begins to compound the damage modifier that attack power adds.
Just for testing, modify your gear to have around 200 less attack power and see if the dagger then comes out ahead.
To sum up what I'm trying to say:
The fist will out perform the dagger at a certain attack power threshold and higher because of how the auto-attack damage calculation is performed.
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07/06/07, 1:11 PM
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#2563
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Glass Joe
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Originally Posted by Melnor
Inyour case with 2 gladiator weapons where their dps is identical and their damage range and attack speed are pretty damn close you can use the auto attack damage formula ((ap/14)*weapon speed+ (base weapon damage) = total damage ) to see that the fist, being slower, will hit harder with the same amount of ap. As the weapon speed gets slower it begins to compound the damage modifier that attack power adds.
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I'm not sure you understand how AP, speed, and normalizations work.
Take your admitted example. The weapon hits for (AP/14)*WS + WD (WS is speed, WD is weapon damage). It does so once every WS seconds. The DPS is thus [(AP/14)*WS + WD]/WS = (AP/14) + WD/WS = (AP/14) + WDPS, where WDPS is weapon's stated DPS. So in terms of white damage, DPS is independent of weapon speed -- the factor of weapon speed falls out of the AP contribution, and weapon damage / weapon speed simplifies to weapon dps, which is the real statistic of merit for a weapon.
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07/06/07, 1:15 PM
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#2564
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Piston Honda
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Originally Posted by Melnor
You're right in saying that the shanker/ggr case was only in respects of their backstab damage because their base dps and damage range were pretty different and that backstab was an un-normalized instant attack (which effectively makes both weapons 0.0 speed)
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Hmm? The whole point of the debate was that since it was unnormalized the Shanker with its slower speed recieved a higher AP bonus on the backstabs.
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Inyour case with 2 gladiator weapons where their dps is identical and their damage range and attack speed are pretty damn close you can use the auto attack damage formula ((ap/14)*weapon speed+ (base weapon damage) = total damage ) to see that the fist, being slower, will hit harder with the same amount of ap. As the weapon speed gets slower it begins to compound the damage modifier that attack power adds.
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Right, but you're missing the fact that it's hitting harder BECAUSE the weapon is slower. It's supposed to average out.
Let's look at someone with 700 AP and someone with 1400 AP.
Dagger: 1. ((700/14) * 1.4) + 127.5 = 197.5 damage per hit. 197.5/1.4 = 141 DPS.
2. ((1400/14) * 1.4) + 127.5 = 267.5. 267.5/1.4 = 191 DPS.
Note that we gained exactly 50 DPS because 700/14 = 50.
Fist: 1. ((700/14) * 1.5) + 136.5 = 211.5. 211.5/1.5 = 141 DPS.
2. ((1400/14) * 1.5) + 136.5 = 286.5. 286.5/1.5 = 191 DPS.
Again, we gain exactly 50 DPS.
The reason that weapon speed does not matter in regards to white damage is because white damage is NOT normalized. If it was, people would want the fastest weapons possible.
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07/06/07, 1:42 PM
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#2565
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Okay, again a new Version.
http://rogue.raidcal.com/
2.3.2
Fixed Gembug. Now finally I hope. I don't understand why it workes on some Versions and on some Version doesn't work.
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07/06/07, 1:54 PM
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#2566
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Glass Joe
Undead Rogue
Gul'dan (EU)
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i got some pw´s about 4x t5 bonus maybe its helpfull

a solarian kill

+trashs
there ist no internal cd i think
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07/06/07, 1:54 PM
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#2567
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Von Kaiser
Tauren Warrior
Cenarion Circle
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Originally Posted by Brodrik
DPS is independent of weapon speed
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This right here is exactly why the shiv should be slightly better than the ripper. *edit* Because of CP procs
Last edited by Backgoode : 07/06/07 at 2:03 PM.
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07/06/07, 1:59 PM
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#2568
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Piston Honda
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Originally Posted by Backgoode
This right here is exactly why the shiv should be slightly better than the ripper.
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Only because of combat potency and perhaps poison procs (or any other *static* proc rate).
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07/06/07, 2:15 PM
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#2569
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Originally Posted by benybenson
i got some pw´s about 4x t5 bonus maybe its helpfull

a solarian kill

+trashs
there ist no internal cd i think
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mmh. Then the DPS increase is a bit slower I think.
Thanks will change the procrate to 1.2 ppm next Version.
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07/06/07, 2:35 PM
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#2570
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by lordbalkoth
Hmm? The whole point of the debate was that since it was unnormalized the Shanker with its slower speed recieved a higher AP bonus on the backstabs.
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Yea that was the point i was trying to make. Because since it's instant, weapon speed really doesn't matter.
But now after yours and Brodrik's explainations I can see the flaw in my argument. So I guess this makes the error on the sheet really puzzling!
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07/06/07, 3:29 PM
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#2571
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Piston Honda
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Originally Posted by Melnor
Yea that was the point i was trying to make. Because since it's instant, weapon speed really doesn't matter.
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I'm a bit confused. Weapon speed mattered more than anything else back then (in general). Now it's the average damage (though a slower speed lends itself to a higher average, note that I'm talking about the weapon itself and not the damage after the attack power is factored in).
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But now after yours and Brodrik's explainations I can see the flaw in my argument. So I guess this makes the error on the sheet really puzzling!
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Indeed. They should be equal or the dagger should be slightly higher.
*shrug*
Hopefully someone will spot the error, I can't even look at the spreadsheet until I get home.
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07/06/07, 3:38 PM
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#2572
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Glass Joe
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I am a litle surprised by the results of changing from T4 gloves to T5 gloves. (+7 hit, +34ap. -0.23% crit).
If I have rupture allowed then this shows a DPS improvement along what I would expect.
If I do not allow rupture however, then the upgrade from T4->T5 shows a reduction in dps about 125dps.
T4 gloves are the only T4 that I currently wear, so it's not like i'm breaking T4 set. T5 gloves would be the 2nd peice of T5 i would wear, so I would gain T5 set bonus.
Just a little curious what causes the spreadsheet to think T5 gloves suck if I don't rupture
-PS: Thanks for the great tool, much more fun to play with at work then doing actual work.
-PSS: If anyone wanted http://microtrash.org/maces.xls is the link to my current spreadsheet.
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07/06/07, 3:57 PM
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#2573
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Originally Posted by Zugstab
I am a litle surprised by the results of changing from T4 gloves to T5 gloves. (+7 hit, +34ap. -0.23% crit).
If I have rupture allowed then this shows a DPS improvement along what I would expect.
If I do not allow rupture however, then the upgrade from T4->T5 shows a reduction in dps about 125dps.
T4 gloves are the only T4 that I currently wear, so it's not like i'm breaking T4 set. T5 gloves would be the 2nd peice of T5 i would wear, so I would gain T5 set bonus.
Just a little curious what causes the spreadsheet to think T5 gloves suck if I don't rupture
-PS: Thanks for the great tool, much more fun to play with at work then doing actual work.
-PSS: If anyone wanted http://microtrash.org/maces.xls is the link to my current spreadsheet.
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Had forgot to fix a bug in the buffed cycles. Will be fixed in the next Version.
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07/06/07, 4:15 PM
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#2574
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Von Kaiser
Draenei Shaman
Moonrunner
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Is there anyway to get the envenom vs. eviscerate sheet that used to be up on bleedo.net thrown into the next version of the DPS spreadsheet?
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07/06/07, 4:18 PM
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#2575
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Well it's already inbuild for Mutilate. So that sheet you wanted is already inbuild. (It was also only for Mutilate).
For the other cycle I want to build them, but don't now in which version. It is huge work and I must have enough time to do this.
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