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Old 07/08/07, 6:45 AM   #2601
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by Karmon View Post
Also for Mutilate cycles IMO it is better to use CB for a mutilate when you start with 1CP than
to use it for the finisher.
That way you can squeeze in a 'crit Mut + env' minicycle every 3 minutes
Make that a 'crit Mut + Evis' cycle. You wont have enough DP charges stacked to make Env worth it.

For starters just add "(dmg for crit mut + (dmg for 4cp evis)*(hit%+2xcrit%))/180" to the cycle dps.

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Old 07/08/07, 7:00 AM   #2602
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Well, in this way I'll have to make changes on all cycles. And I have to think about making this without Mutilate.

I already now how I'll make it for all cycles with changing only 2 Values. One unbuffed and one buffed.

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Old 07/08/07, 8:15 AM   #2603
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
It seems that for Envenom cycles the the damage lost due to refreshing of the DP stack
is also deducted from the Temp Weapon Enchants DPS ( -lostdp/-ulostdps).

Now either deduct this from the envenom damage or from the DPS that a temporary weapon
enchant gives but not both.

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Old 07/08/07, 9:43 AM   #2604
Yyrkoon
Glass Joe
 
Troll Rogue
 
Garona
Is there a reason why the Skyguard Silver Cross has never been added? Is it just universally considered junk or just no good way to model it (or doesn't seem worth the effort)? I haven't seen an intelligent discussion on it (only comments on Thott and WoWHead). It doesn't seem to great but some sites value it highly (mainly Shadowpanther).

http://www.wowhead.com/?item=32770

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Old 07/08/07, 10:09 AM   #2605
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Yyrkoon View Post
Is there a reason why the Skyguard Silver Cross has never been added? Is it just universally considered junk or just no good way to model it (or doesn't seem worth the effort)? I haven't seen an intelligent discussion on it (only comments on Thott and WoWHead). It doesn't seem to great but some sites value it highly (mainly Shadowpanther).

http://www.wowhead.com/?item=32770
What's there to discuss? In pve it's basically 2 crit rating more then http://www.wowhead.com/?item=28034 with no proc. Not worth the gold.

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Old 07/08/07, 11:03 AM   #2606
Yyrkoon
Glass Joe
 
Troll Rogue
 
Garona
Well I didn't realize the existence of a superior item was enough to keep it out of the sheet. Personally I haven't had alot of lot with BM drops so I'd like to compare the trinkets I have.

Shadowpanther.net ranks it as the 5th best trinket(my personal experience leads me to believe that is highly overrated on the proc) but here it is deemed not even worthy of listing(though my guess is that it is more that the proc is not worth modeling as it requires death thus useless on a boss which is the core of the spreadsheet anyway).

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Old 07/08/07, 11:05 AM   #2607
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by Karmon View Post
It seems that for Envenom cycles the the damage lost due to refreshing of the DP stack
is also deducted from the Temp Weapon Enchants DPS ( -lostdp/-ulostdps).

Now either deduct this from the envenom damage or from the DPS that a temporary weapon
enchant gives but not both.
I've already updated this fault for the next version.

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Old 07/08/07, 11:17 AM   #2608
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Yyrkoon View Post
Well I didn't realize the existence of a superior item was enough to keep it out of the sheet. Personally I haven't had alot of lot with BM drops so I'd like to compare the trinkets I have.

Shadowpanther.net ranks it as the 5th best trinket(my personal experience leads me to believe that is highly overrated on the proc) but here it is deemed not even worthy of listing(though my guess is that it is more that the proc is not worth modeling as it requires death thus useless on a boss which is the core of the spreadsheet anyway).
Compare the Crystal Forged Trinket that you use with bladefists/hourglass then realize the Silver Cross would be much worse then either.

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Old 07/08/07, 11:32 AM   #2609
neg^
Von Kaiser
 
Undead Rogue
 
Talnivarr (EU)
Originally Posted by Yyrkoon View Post
Well I didn't realize the existence of a superior item was enough to keep it out of the sheet. Personally I haven't had alot of lot with BM drops so I'd like to compare the trinkets I have.

Shadowpanther.net ranks it as the 5th best trinket(my personal experience leads me to believe that is highly overrated on the proc) but here it is deemed not even worthy of listing(though my guess is that it is more that the proc is not worth modeling as it requires death thus useless on a boss which is the core of the spreadsheet anyway).
The sheet tries to model a sustained bossfight over several minutes. Skyguard cross will never proc in that scenario.

For solo grind where I imagine you would have near 100% uptime on the proc I'm sure it's very good.

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Old 07/08/07, 3:12 PM   #2610
Korupt
Glass Joe
 
Night Elf Rogue
 
Chromaggus
Hey I had a question about the thundering skyfire gem vs relentless earthstorm using both this spreadsheet and Aldriana's.

using the latest version of this spreadsheet(v2.3.5) it shows that if i switched from cowl of defiance to the t4 helm using one of those epic blue gems (Pulsing Amethyst-10ap/6stam) and then switching my t4 chest to the 4 agil/6stam (blue gem- to meet reqs for meta) instead of a +16ap gem and the 4agil/4hit gem with a 8hit gem (to stay at hit cap) that it does lower dps for me, but if i used relentless earthstorm it was better?

my armory link is : http://armory.worldofwarcraft.com/ch...aggus&n=Korupt

but then on Aldriana spreadsheet entering the same info shows that I would gain more dps using the thundering over relentless so im kinda getting confused as why the numbers are different and which is right thanks

Last edited by Korupt : 07/08/07 at 3:14 PM. Reason: make it more clear

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Old 07/08/07, 4:13 PM   #2611
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Skyguard Silver Cross
30% chance to increase your attack power by 140 for 30 sec when you kill a target that gives experience or honor. This effect cannot occur more than once every 10 seconds.
From the text and from trinkets with a similar description, it works only if you set the killing blow to that target.
So, for a raid, it basically only gives you the 34 critical strike rating, whereas when farming, it might be of some worth.


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Old 07/08/07, 5:19 PM   #2612
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
New Version

http://rogue.raidcal.com/
2.3.6

fixed
some Bugs in the Enveom Cycle

added
Cold Blood for Instants
Gear Upgrade Search. Thanks goes to Arioche for this


Sorry for the Open Office users. Another Feature you can't use.

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Old 07/08/07, 9:05 PM   #2613
Arioche
Glass Joe
 
Gnome Rogue
 
Archimonde
The ranged Upgrade button is pointing towards the wrong subroutine, needs to point at RogueDPS_2_3_6.xls!UpgradeRange instead.

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Old 07/08/07, 11:48 PM   #2614
Cyn
Piston Honda
 
Cyn's Avatar
 
Night Elf Rogue
 
Frostmourne
I was wondering if anyone knew whether haste was applied as a discrete value at the beginning of a swing, or as a real value as the swing progresses.

i.e.

Say you had a 4.0 speed weapon, and a 100% haste buff that expired 1 second after the last hit. Will the next swing get 100% haste for the full duration (i.e. hit in 2 seconds time), or will it get 100% haste for 1 second, then normal speed for the rest, (i.e. hit in 3 seconds).

The reason i ask this question, is heaven forbid, maybe TSD is almost useless. if haste is applied discretely to each swing, unless your swing timers line up right or your weapon speed is just right, you may not actually get any extra swings out of it, or maybe 1 extra OH hit or some such.

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Old 07/09/07, 12:29 AM   #2615
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Cyn View Post
I was wondering if anyone knew whether haste was applied as a discrete value at the beginning of a swing, or as a real value as the swing progresses.

i.e.

Say you had a 4.0 speed weapon, and a 100% haste buff that expired 1 second after the last hit. Will the next swing get 100% haste for the full duration (i.e. hit in 2 seconds time), or will it get 100% haste for 1 second, then normal speed for the rest, (i.e. hit in 3 seconds).

The reason i ask this question, is heaven forbid, maybe TSD is almost useless. if haste is applied discretely to each swing, unless your swing timers line up right or your weapon speed is just right, you may not actually get any extra swings out of it, or maybe 1 extra OH hit or some such.
Haste is a discrete value at the beginning of a swing. No, TSD is not almost useless, because the buff lasts 6 seconds. It is physically impossible for anyone to have a weapon so slow that they don't manage at least one swing during the proc. Even though the swings that take place right before the proc won't get the buff, the swing that causes the proc will get the buff, and at least one swing will occur during the buff which will be hasted. Even after the buff wears off, at least one swing will have already been hasted, which will still be hasted and land sometime after the buff is already gone, thus evening out the swing that started before the buff was applied and didn't get haste.

Hopefully that made sense. If not, here's an example with an imaginary 3.0 speed main hand weapon, a 2.0 speed offhand weapon, and a 100% haste buff that lasts 6 seconds:

0.0 MH swing
0.0 OH swing
2.0 OH swing --> procs 100% haste buff; all swings for the next 6 seconds are twice as fast
3.0 MH swing --> this swing was not hasted, so it took 3.0 seconds; next MH swing will be hasted
3.0 OH swing
4.0 OH swing
4.5 MH swing
5.0 OH swing
6.0 MH swing
6.0 OH swing
7.0 OH swing
7.5 MH swing --> the next MH swing will be hasted still
8.0 OH swing --> the buff wears off right before this swing; next OH swing won't be hasted
9.0 MH swing --> even though the buff wore off mid-swing, the previous MH swing was already hasted
10.0 OH swing
12.0 MH swing
12.0 OH swing
...

Over a period of six seconds, normally you'd land 2 MH swings and 3 OH swings. During the six seconds of the buff, you land 4 MH swings (3.0, 4.5, 6.0, 7.5) and 6 OH swings (2.0, 3.0, 4.0, 5.0, 6.0, 7.0). 100% haste = 100% extra attacks per time. Seems right to me.

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Old 07/09/07, 12:30 AM   #2616
enno
Von Kaiser
 
Human Rogue
 
Silvermoon (EU)
What does misery do to increase rogues dps?

"Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional 5% spell damage."

What dps that we do is considered spell damage?
Thanks vandemar.. so poisons.. guessed that but never knew lol.

Last edited by enno : 07/09/07 at 12:42 AM.

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Old 07/09/07, 12:33 AM   #2617
 Vandemar
Piston Honda
 
Vandemar's Avatar
 
Vandemar
Troll Rogue
 
No WoW Account
Misery increases poison & Envenom damage, as well as Fiery or Lifestealing weapon enchant damage, and the proc on Romulo's Poison Vial. The combination of Stormstrike and Misery can produce some pretty amazing Envenom hits, for Mutilate rogues.

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Old 07/09/07, 1:38 AM   #2618
Cyn
Piston Honda
 
Cyn's Avatar
 
Night Elf Rogue
 
Frostmourne
Thanks for that response Vulajin, i can stop worrying about if i had a useless meta gem :P

The fact i was overlooking was that even if you didn't get an extra swing in the 6 seconds, the next swing after the 6 seconds has passed will come considerably sooner that it would have.

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Old 07/09/07, 2:32 AM   #2619
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
I started wondering about the pants that drop from Azgalor. At first glance they seem rather dull. But that lead me to a few other things...
Anyway I ended up questioning that does the spreadsheet model -armor correctly? Especially the passive -armor on t6, rings, necks etc.
Since the armor equation isn't linear it gets a bit better the more -armor you get. Is there anyway to implement it? Or is it already implemented?



Bug:
Boundless Agony is flagged MH only.
Idea:
Maybe add a "second" Ashtongue Talisman for mutilate that has higher crit rating?

Last edited by Grunge : 07/09/07 at 2:55 AM.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 07/09/07, 3:02 AM   #2620
fate
Glass Joe
 
Night Elf Rogue
 
Garona
Hit rating issue

Long time reader, first time poster...

I have been using pf's spread sheet since soon after I started playing on Garona about a year and a half ago. Its continued maintainance and improvement by ellos, mih, and the others of this forum has been GREATLY appreciated. Thank you to you all!

Playing around with my wish list out of kara, I managed to get to 309 hit rating...with this and weapon expertise the excel spread sheet had my miss rate against boss mobs at 0.16%. I have always functioned under the assumption that with WE and at least 307.75 hit rating I would not miss against boss mobs; is this incorrect and 308 is the goal only for humans or is their something wrong with the formulas? Or is it just that I'm messing up?


-Fate

Last edited by fate : 07/09/07 at 3:08 AM.

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Old 07/09/07, 3:38 AM   #2621
nilme
Garona Halforcen
 
Orc Rogue
 
Dun Modr (EU)
Are you sure that those misses didnt happen against Attumen?

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Old 07/09/07, 3:55 AM   #2622
Vanduul
Glass Joe
 
Blood Elf Rogue
 
Malfurion
Item missing

This is an item that i have on but is not listed in the spreadsheet. I am not sure how to update it manually so i'll leave that to the "experts". BTW, this is a great spreadsheet.

http://www.wowhead.com/?item=32508#00z

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Old 07/09/07, 4:40 AM   #2623
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by nilme View Post
Are you sure that those misses didnt happen against Attumen?
Considering he said that THE SPREADSHEET was reporting a nonzero miss rate, I think that's unlikely.

To fate: You sure you filled in 5/5 precision properly?

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Old 07/09/07, 4:41 AM   #2624
delany
Glass Joe
 
Human Rogue
 
Gilneas (EU)
If tested a few things with sheet and was a little bit suprised about two things.
When there are some posts in this thread about my topic's please let me know.

First that the glow enchant +10 hast rating is worse then then +15agi. I thought that the hast rating scales much better then the agi(only Bok and maybe UR), but the scales with every ap i gain. Can someone explain this to me or am i wrong?

The other thing is why is the Relentless Earthstorm Diamond better than the Thundering Skyfire Diamond? Same thing with scaling.

sorry for my bad english^^

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Old 07/09/07, 6:32 AM   #2625
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by Arioche View Post
The ranged Upgrade button is pointing towards the wrong subroutine, needs to point at RogueDPS_2_3_6.xls!UpgradeRange instead.
Hups, will be fixed in the next version

Originally Posted by Vandemar View Post
Misery increases poison & Envenom damage, as well as Fiery or Lifestealing weapon enchant damage, and the proc on Romulo's Poison Vial. The combination of Stormstrike and Misery can produce some pretty amazing Envenom hits, for Mutilate rogues.
Yes, bit the problem on Stormstrike is, the chance to get this buff is realy low in a Raid. At the moment I had no Idea how high I should set the increase rate of Stormstrike. When I set it on 20% it's much too high. But how high cut the increase be? 2%? All 10 Envenom you got a good chance to get this buff?

Originally Posted by Grunge View Post
I started wondering about the pants that drop from Azgalor. At first glance they seem rather dull. But that lead me to a few other things...
Anyway I ended up questioning that does the spreadsheet model -armor correctly? Especially the passive -armor on t6, rings, necks etc.
Since the armor equation isn't linear it gets a bit better the more -armor you get. Is there anyway to implement it? Or is it already implemented?
should be implementet. I hadn't control the formular, but at a quick look it seems to be right.

Originally Posted by Grunge View Post
Bug:
Boundless Agony is flagged MH only.
Idea:
Maybe add a "second" Ashtongue Talisman for mutilate that has higher crit rating?
I'll look at Boundless Agony

The Ashtonge Talisman had a formular to calc the critchance. Well it's not accurate cause I used fixed hit/sec. But I had taken for every Instant another value so that they should be nearly the real value. Maybe in the Mutilate cycle there are to less finisher, but I don't know where the bug should be (when there is realy a bug).

Last time a controled the Spreadsheet DPS with the real DPS the proportional distribution seems to be nearly right.


Originally Posted by fate View Post
Playing around with my wish list out of kara, I managed to get to 309 hit rating...with this and weapon expertise the excel spread sheet had my miss rate against boss mobs at 0.16%. I have always functioned under the assumption that with WE and at least 307.75 hit rating I would not miss against boss mobs; is this incorrect and 308 is the goal only for humans or is their something wrong with the formulas? Or is it just that I'm messing up?
The Boss misrate is at 25.5%. This Value you have to reach to get 0 miss. Well don't know at the moment how much hitrating you need.

The 25.5% hab been testet, someone had seen already miss against Bosses with 24.6% so he began this test.

Maybe this is the reason why

Originally Posted by delany View Post
First that the glow enchant +10 hast rating is worse then then +15agi. I thought that the hast rating scales much better then the agi(only Bok and maybe UR), but the scales with every ap i gain. Can someone explain this to me or am i wrong?
It scales better, but the equip is not good enough that 10 hasterating will make more DPS than 15 Agi

Originally Posted by delany View Post
The other thing is why is the Relentless Earthstorm Diamond better than the Thundering Skyfire Diamond? Same thing with scaling.
Well this is I think which one is better is dependent on your Talents and Equip. When you get a high DPS the Thundering would be better. But think about the +critrating. This also scales with the equip

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