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Originally Posted by Jacksparrow
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Originally Posted by pf
Of note is the sword spec change. Apparently sometime in the recent past, blizzard has removed the nerf from sword spec that they implemented in 1.10. However, the issue still remains with Hand of Justice.
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Just wanted some clarification on this item. Are you saying that Blizzard went back to proc off a proc? or do you mean with the resetting of the main hand swing?....when dealing with the sword spec nerf.
Also, I appreciate the spreadsheet. Thanks for putting in the time to test stuff others (like me) are too lazy to do ourselves.
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Ok, blizzard NEVER removed sword spec procs from sword spec procs. They went back on this change before it ever went live.
The mainhand timer is still reset on procs from specials and offhand attacks like always.
The server side delay forcing a reset of the mainhand timer often a full second after a proc from a mainhand swing has been removed. However, the delayed proc still exists with hand of justice. Example below for clarification:
2.0 speed main, 1.0 speed off
1.11 sword spec and current implementation of HoJ
00:00 you hit mob with mh
00:50 you hit mob with oh
01:50 you hit mob with oh
02:00 you hit mob with mh
02:50 you gain extra attack from mh
02:50 you hit mob with mh
02:50 you hit mob with oh
03:50 you hit mob with oh
04:50 you hit mob with mh
04:50 you hit mob with oh
05:00 you gain extra attack from oh
05:00 you hit mob with mh
05:00 you gain extra attack from mh
05:00 you hit mob with mh
05:50 you hit mob with oh
06:50 you hit mob with oh
07:00 you hit mob with mh
Offhand behaves with ~50% reduction and mainhand has a ~half second reduction which in this case is about 25%
1.12.1 (not sure when it was fixed as my only testing was HoJ and HoJ is still broken)
00:00 you hit mob with mh
00:50 you hit mob with oh
01:50 you hit mob with oh
02:00 you gain extra attack from mh (from below msg)
02:00 you hit mob with mh
02:00 you hit mob with mh
02:50 you hit mob with oh
03:50 you hit mob with oh
04:00 you hit mob with mh
04:50 you gain extra attack from oh
04:50 you hit mob with oh
04:50 you hit mob with mh
04:50 you gain extra attack
04:50 you hit mob with mh
05:50 you hit mob with oh
06:50 you hit mob with mh
06:50 you hit mob with oh
~50% reduction to offhand/specials and 0% reduction to mainhand procs.
This is honestly very close to 1% crit assuming you are offhanding a 1.6 speed weapon.