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Old 06/02/07, 3:28 PM   #1981
Xizenta
Von Kaiser
 
Xizenta's Avatar
 
Troll Rogue
 
Dark Iron
Originally Posted by crs View Post
how to change values in openoffice? i think the value for the thundering skyfire diamond is wrong, there are 48 haste rating denoted. with 1PPM the gem should have 24 haste rating.
Unhide the sheet with the data for gems, it'll likely be called Gems.
Also, it's 1 PPM, but with a slice n' dice cycle and instant attacks, dragonspine trophy etc. It will proc more than once a minute. 48 is probably closer than 24.

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Old 06/02/07, 3:38 PM   #1982
Sokkou
Von Kaiser
 
Sokkou's Avatar
 
Human Rogue
 
Korgath
Why on earth would you use Morogrim as a basis for comparing DPS. Unless by some miracle none of your rogues gets graved, its skewed, even if they get graved the same amount of times each.

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Old 06/02/07, 5:35 PM   #1983
Ra
Von Kaiser
 
Murloc Rogue
 
<TG>
Arthas
There are not many better fights for comparing sustained dps as a rogue. Almost every fight in BC has adds or movement mechanics or phases.

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Old 06/02/07, 6:12 PM   #1984
Rinced
Von Kaiser
 
Troll Rogue
 
Alexstrasza (EU)
Maiden is somewhat sustained aswell, although its very ery content and its a short fight.

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Old 06/02/07, 7:08 PM   #1985
rj
Piston Honda
 
rj's Avatar
 
Undead Rogue
 
Bloodscalp
Originally Posted by Xizenta View Post
Unhide the sheet with the data for gems, it'll likely be called Gems.
Also, it's 1 PPM, but with a slice n' dice cycle and instant attacks, dragonspine trophy etc. It will proc more than once a minute. 48 is probably closer than 24.
Since it has a hidden cooldown of at least 35 secs and more likely 40, it is still not a haste add of 48 either though.

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Old 06/02/07, 7:12 PM   #1986
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
My calculations indicate it probably sustains something like 11% uptime in sustained situations - which would make 24 a pretty good estimate on the whole (26 would probably be a bit closer, but as a ballpark figure...)

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Old 06/02/07, 7:49 PM   #1987
crs
Glass Joe
 
Undead Rogue
 
Wrathbringer (EU)
Originally Posted by Xizenta View Post
Unhide the sheet with the data for gems, it'll likely be called Gems.
Also, it's 1 PPM, but with a slice n' dice cycle and instant attacks, dragonspine trophy etc. It will proc more than once a minute. 48 is probably closer than 24.

i don't understand what you mean with "unhide the sheet with the data for gems" - where is this option?

and no, the gem has about 1PPM - it's not a proc with a xx% chance to proc like combat potency. the effect occurs approximately once per minute, regardless of the hits you do in this time.

for example:
100 hits per minute will give you a 0,6% chance to proc, so every hit has 0,6% chance to activate the gem.

50 hits per minute will give you a 1,2% chance to proc, so every hit has 1,2% chance to activate the gem.

correct me if i'm wrong. ^^

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Old 06/02/07, 8:03 PM   #1988
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
1) That's not how PPM works. PPM means there is a base% chance to proc based on the speed of the weapon, but if you launch more attacks than just autoattacking (i.e. instant attacks, SnD, and haste bonuses) you can get more procs.

2) I don't think it's been totally determined whether it's PPM or % chance. What has been determined is that it has a hidden cooldown of ~40 sec and thus, on average, procs about 1/min in real combat situations - and somewhat less on autoattack.

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Old 06/02/07, 8:37 PM   #1989
Neckface
Piston Honda
 
Undead Rogue
 
Bonechewer
I just noticed that Badge of the Swarmguard is not one of the trinket choices. Is this because it has been determined that this trinket is not a contender for sustained boss encounters? Or is it too difficult to model without knowing the target's armor? Or something else...?

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Old 06/02/07, 8:37 PM   #1990
crs
Glass Joe
 
Undead Rogue
 
Wrathbringer (EU)
Originally Posted by Aldriana View Post
1) That's not how PPM works. PPM means there is a base% chance to proc based on the speed of the weapon, but if you launch more attacks than just autoattacking (i.e. instant attacks, SnD, and haste bonuses) you can get more procs.
yeah, my example was wrong but a % chance to proc based on the weapon speed has the same result (with autoattack only).

with a 1.3 weapon the proc chance is ~1,3%. with a 2,6 weapon it's a ~2,6% chance, right?
as soon as i receive the gem i will run some tests but an average haste rating of ~24-28 should be correct.
with 26 average haste rating the results should be very close to be accurate.

well, how to chance the value in the spreadsheet with openoffice? i can't find any option *shrug* -.-

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Old 06/02/07, 8:40 PM   #1991
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Neckface View Post
I just noticed that Badge of the Swarmguard is not one of the trinket choices. Is this because it has been determined that this trinket is not a contender for sustained boss encounters? Or is it too difficult to model without knowing the target's armor? Or something else...?
I don't belive it to be competitive at this stage of the game - it's sort of like Icon of Unyielding Courage without the passive 30 hit - aka, not that interesting.

However, I think it would also be hard for this sheet to model.

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Old 06/03/07, 5:15 AM   #1992
Surfer74
 
 
oops, never mind (edited)

Last edited by Surfer74 : 06/03/07 at 5:25 AM.

Old 06/03/07, 6:44 AM   #1993
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Badge of the Swarmguard was modelled before BC hit but was removed in the process of updating the sheet.

Stopped Playing

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Old 06/03/07, 8:27 AM   #1994
mih
Von Kaiser
 
Orc Rogue
 
Mannoroth (EU)
2.2.5b
http://www.savefile.com/files/776985

added
some new items

changed
Warp-Spring Coil 250 -> 200 armor reduce
Romulo's Poison Vial 2,5% chance
Thundering Skyfire Diamond 2ppm -> 1,5ppm

updated
Choker of Serrated Blades



ToDo:
Sword spec
TNB new procrate
Syphon of the Nathrezim (procchance? added as 2ppm)

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Old 06/03/07, 1:55 PM   #1995
daia
Von Kaiser
 
Goblin Warrior
 
<Og>
Burning Legion
Originally Posted by rj View Post
Since it has a hidden cooldown of at least 35 secs and more likely 40, it is still not a haste add of 48 either though.
I wish I would have taken a screenshot, but I got two procs on two turtles about 10 seconds from eachother. Maybe the "hidden cooldown" resets when you drop combat and engage a new target?

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