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Old 07/13/07, 4:37 AM   #2716
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by evl View Post
I've got somewhat of a newcomers question: Will the spreadsheet take into account balance between hit/crit/ap meaning will the value of hit decline as I close in on 300?

Also the Gear Spreadsheet; another thread gives me completely different results, I reckon these two are separate but which one paints the more correct image? (e.g Crystalweave Cape with crap stats and +26 haste rating is rated as a lot better than say Vengeance Wrap with +8 hit in the socket)
Why should the value of hit decline as you close 300?
16 hit rating will always give you the same amount of damage (1% miss converted to hit), whether you are at 0 or 292 hit rating.

The absolute damage gain doesn't change, it's only the relative value which does (just like a jump from 9000 to 10000 is a smaller relative change than from 4000 to 5000, whereas both have an absolute increase of 1000).

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Old 07/13/07, 4:42 AM   #2717
evl
Piston Honda
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by sp00n View Post
Why should the value of hit decline as you close 300?
16 hit rating will always give you the same amount of damage (1% miss converted to hit), whether you are at 0 or 292 hit rating.

The absolute damage gain doesn't change, it's only the relative value which does (just like a jump from 9000 to 10000 is a smaller relative change than from 4000 to 5000, whereas both have an absolute increase of 1000).
Yesterday at Morogrim i tried running with 299 hit rating and had about 3 misses the entire fight and while I'm not very good at maths this leads me to believe I could get a better gain from replacing some of that hit with crit and/or ap.

While I guess that is ultimately the biggest rogue dilemma, the balance between hit/crit/ap/haste

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Old 07/13/07, 5:13 AM   #2718
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by evl View Post
Yesterday at Morogrim i tried running with 299 hit rating and had about 3 misses the entire fight and while I'm not very good at maths this leads me to believe I could get a better gain from replacing some of that hit with crit and/or ap.

While I guess that is ultimately the biggest rogue dilemma, the balance between hit/crit/ap/haste
But, whether you'd have had 3 extra hits during that fights, or 3 extra crits.. the total damage you'd gain from those "few" extra hits would have been the same. Hence hit and crit are basically the same in theory.

Lets say you had 20 extra attack power. Each of your attacks would have had "a slight" increase in damage.
Lets say you had 1% more crit. Out of every 100 attacks, you'd have 1 extra crit. Double damage to 1 attack.
Lets say you had 1% more hit. Out of every 100 attacks, you'd have 1 extra hit (Full damage instead of a miss), that same hit "could" have triggered a poison proc on your offhand, or triggered an extra mongoose proc on either weapon, or if you're a sword user it could have triggered a swordspec.

In the end, i'd go for +hit until you're nearly capped. (To allow for any near future gear upgrades)

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Old 07/13/07, 6:04 AM   #2719
LiteSabre
Chef
 
Ramsay
Orc Rogue
 
No WoW Account
Sword spec does proc off of itself; and it also procs from windfury as well as proccing windfury itself as of 2.1.2. I'm fairly sure that it will continue to proc from windfury in 2.2. The question is, does 'additional extra attacks' mean just additional sword spec procs (5% chance for proc off a 5% proc) or windfury procs from sword spec (20% chance for proc off 5% proc, and a really incredible explosion of numbers for those who've seen it)?

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Old 07/13/07, 6:31 AM   #2720
evl
Piston Honda
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Zurgat View Post
In the end, i'd go for +hit until you're nearly capped. (To allow for any near future gear upgrades)
I'm wondering how Weapon Skill fares against +hit, I've gotten myself Shoulderpads of the Stranger from Hydross which adds 10 Weapon Skill Rating (2.56 skill) but I'm a bit uncertain of how to evaluate this up against +hit

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Old 07/13/07, 6:47 AM   #2721
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
1 weapon skill (not rating) equals 0.1% hit against level 73 boss mobs.
Thus, 1 weapon skill rating (3.94:1) equals 0.397 hit rating (15.77:1), or 1 hit rating equals 2.518 weapon skill.

I'm currently not sure how exactly skill affects dodge nowadays, which would shift it a bit in favor of skill.

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Old 07/13/07, 6:48 AM   #2722
evl
Piston Honda
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by sp00n View Post
1 weapon skill (not rating) equals 0.1% hit against level 73 boss mobs.
Thus, 1 weapon skill rating (3.94:1) equals 0.397 hit rating (15.77:1), or 1 hit rating equals 2.518 weapon skill.

I'm currently not sure how exactly skill affects dodge nowadays, which would shift it a bit in favor of skill.
So Weapon Skill is something I want to avoid if I can get hit instead? I'm drooling at Fang of Vashj but it seems Merciless Gladiator's Shanker is better?

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Old 07/13/07, 7:22 AM   #2723
Apsalar
Glass Joe
 
Draenei Shaman
 
Dunemaul (EU)
Don't forget weapon skill also adds crit and lowers the chance you attacks will get parried, dodged (and blocked?).

Generally speaking it isn't worth it unless it has alot of +skill on it.

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Old 07/13/07, 7:38 AM   #2724
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by evl View Post
So Weapon Skill is something I want to avoid if I can get hit instead? I'm drooling at Fang of Vashj but it seems Merciless Gladiator's Shanker is better?
Well the topic of the thread you're posting in covers your question pretty much I suppose.

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Old 07/13/07, 7:39 AM   #2725
Tryss
Von Kaiser
 
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Night Elf Rogue
 
Suramar
Well, the way I see it, when you get to the hit cap, the only way you won't land an attack is if it gets dodged.

Weapon skill can help mitigate that. That doesn't mean use Latro's in BT or anything ... but if you can get it, why not?

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Old 07/13/07, 9:28 AM   #2726
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Originally Posted by Zurgat View Post
I was under the impression that they removed all procs proccing from other procs ages ago.
But seems in 2.2 they are making some change to it : WoW Forums -> 2.2 PTR Patch Notes

E.g. :
Instant poison can't proc Swordspec,
Instant poison can't proc Hand of Justice,
Swordspec can't trigger another Swordspec,
Swordspec can't trigger Windfury,
Swordspec can't trigger Romulo's poison vial / Maelstrom,
Lifestealing can't trigger Swordspec,
Windfury can't trigger Swordspec.

(These all used to work iirc)
Then when they 'nerfed' it changing the proc from yellow damage to white damage, they changed it back. I easily 3-4x chain procs a minute.

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Old 07/13/07, 9:39 AM   #2727
thingol
Von Kaiser
 
Worgen Rogue
 
Perenolde
Originally Posted by Urraca View Post
Then when they 'nerfed' it changing the proc from yellow damage to white damage, they changed it back. I easily 3-4x chain procs a minute.
It is being changed again next patch. Check out the PTR patch notes. As much as seeing rogue nerfs sucks this one does bring sword spec much more in line with the 5% crit from other weapon specs.


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Old 07/13/07, 9:41 AM   #2728
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
edit: nm delete me.

Last edited by Sh@ft : 07/13/07 at 9:47 AM.

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Old 07/13/07, 9:56 AM   #2729
Shinja
Glass Joe
 
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Troll Rogue
 
Ysondre (EU)
Insalled a Excel 2007 version and tried the 2.3.6 version:

"This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
No "upgrade", "import" or "export" button seems to work, the sheet is [Read-Only][Repared][Compatibility mode] now.

"Killing is my business."

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Old 07/13/07, 10:01 AM   #2730
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
I'm working a long time with Excel 2007 on the Sheet now. One time I had such an error and it was goen after a restart.

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