Originally Posted by evl
Yesterday at Morogrim i tried running with 299 hit rating and had about 3 misses the entire fight and while I'm not very good at maths this leads me to believe I could get a better gain from replacing some of that hit with crit and/or ap.
While I guess that is ultimately the biggest rogue dilemma, the balance between hit/crit/ap/haste
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But, whether you'd have had 3 extra hits during that fights, or 3 extra crits.. the total damage you'd gain from those "few" extra hits would have been the same. Hence hit and crit are basically the same in theory.
Lets say you had 20 extra attack power. Each of your attacks would have had "a slight" increase in damage.
Lets say you had 1% more crit. Out of every 100 attacks, you'd have 1 extra crit. Double damage to 1 attack.
Lets say you had 1% more hit. Out of every 100 attacks, you'd have 1 extra hit (Full damage instead of a miss), that same hit "could" have triggered a poison proc on your offhand, or triggered an extra mongoose proc on either weapon, or if you're a sword user it could have triggered a swordspec.
In the end, i'd go for +hit until you're nearly capped. (To allow for any near future gear upgrades)