Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 02/15/07, 8:57 PM   #576
 Gearman
Awesomeness comes before necessity.
 
Gearman's Avatar
 
Undead Rogue
 
Uldum
Ya just modified my post because I forgot to mention that SnD and BF stack multiplicatively unlike the way that Haste Rating now stacks, hence why some might now be seeing better gains in their attack speed.

We know what art is, it's paintings of horses!

United States Offline
Old 02/15/07, 9:57 PM   #577
Sokkou
Von Kaiser
 
Sokkou's Avatar
 
Human Rogue
 
Korgath
So what are we looking at then for Undead/Demon DPS? With the trinket selection being Bloodlust Brooch, Mark of the Champion, and Hourglass of the Unraveller.

?

Offline
Old 02/15/07, 10:19 PM   #578
Mimesis
Von Kaiser
 
Mimesis's Avatar
 
Night Elf Rogue
 
Korgath
I'm curious of that as well, and at first glance i would say Mark and bloodlust. I also wonder where Abacus would fall in terms of comparison with these.

Offline
Old 02/15/07, 10:22 PM   #579
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Sokkou
So what are we looking at then for Undead/Demon DPS? With the trinket selection being Bloodlust Brooch, Mark of the Champion, and Hourglass of the Unraveller.

?
Hourglass is going to have ~16-20% uptime with an upper limit of 25% (if you had 100% crit). So the AP proc portion of the trinket does not improve very much as your crit increases due to the cooldown. So, hourglass is going to be on par with bloodlust brooch, but definitely weaker than mark of the champion.

The interesting thing about the invis cooldown is that this basically makes the hourglass an on-use trinket. So, on trash mobs where you have more breaks in between fighting, it becomes more powerful. However, you cannot combine it with cooldowns effectively so one might want to stick with an on-use trinket because of this. But since you do not have to remember to click it, it could work out in your advantage.

I am looking at probably releasing my final version of the sheet tomorrow, so I hope that someone will keep the spreadsheet up to date as far as new gear is concerned (thanks to blizzard finally stopping datamining and stat-hacking instances). As long as there are no major bugs, I will not make anymore updates to the sheet. So, if anyone decides to take up updating the sheet, I will gladly assist them in doing so and I believe Bleedo stated earlier that he would set them up as far as hosting is concerned as well.

Offline
Old 02/16/07, 5:57 AM   #580
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Just found a small bug, Guile of Khoraazi (Consortium exalted dagger) is entered with 24 stamina whereas it has 24 agility (link).


Offline
Old 02/16/07, 11:23 AM   #581
Melnor
Piston Honda
 
Melnor's Avatar
 
Blood Elf Paladin
 
Blackhand
Originally Posted by sp00n
Just found a small bug, Guile of Khoraazi (Consortium exalted dagger) is entered with 24 stamina whereas it has 24 agility (link).
On a similar note, how does one add or remove weapons from the drop down list? I tried to just manually add an item on a blank space in the drop down and it fubar'd the list.

Offline
Old 02/16/07, 11:35 AM   #582
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Melnor
Originally Posted by sp00n
Just found a small bug, Guile of Khoraazi (Consortium exalted dagger) is entered with 24 stamina whereas it has 24 agility (link).
On a similar note, how does one add or remove weapons from the drop down list? I tried to just manually add an item on a blank space in the drop down and it fubar'd the list.
Use insert to insert a new row. This automatically updates the list-range and should not mess up the list, however you must insert after the first entry in the list (usually line 2).

Offline
Old 02/16/07, 11:36 AM   #583
Melnor
Piston Honda
 
Melnor's Avatar
 
Blood Elf Paladin
 
Blackhand
Thanks

Offline
Old 02/16/07, 11:39 AM   #584
Zoro
Piston Honda
 
Murloc Rogue
 
Aggramar (EU)
Think there's a slight snafu on the talent page in that the check box links have gone awry.
No way to check off what's currently set on 'on' and set on what's 'off'.

Trying to figure out why I lost 20 dps going to this version whenthe changelog barely effects me. Going to have to go over that more thoroughly.

Offline
Old 02/16/07, 11:47 AM   #585
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Zoro
Think there's a slight snafu on the talent page in that the check box links have gone awry.
No way to check off what's currently set on 'on' and set on what's 'off'.

Trying to figure out why I lost 20 dps going to this version whenthe changelog barely effects me. Going to have to go over that more thoroughly.
Changed base armor value to 85% since smaller raids will mean less CoR/FF uptime, also corrected an old lvl 60 armor formula left in.

I'm guessing that line affects you. :)

Offline
Old 02/16/07, 12:47 PM   #586
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Barring any major flaws in this release, it should be my last. My time updating these sheets has been enjoyable, but I feel it is finally at a point where I can leave them alone and they will hold value until major changes in the rogue class. As I stated before, if anyone wants to take this project over, I will assist them. If someone wants to just update the sheet as new gear comes out, that is fine as well. If you are serious about that, contact Bleedo and I'm sure he will provide you with the same web-hosting he provided me.

http://rogue.bleedo.net

Version 2.2.2 2/16/2007
Fixed The Night Blade to subtract 100 armor off buffed dps as well as unbuffed. This value is based upon a guess.
Fixed Checkboxes on talents page.
Fixed stats on the Claw of the Watcher, Needle Strike, Guile of Khoraazi
Fixed Ring Enchant: Striking to work.
Fixed major problems caused by using Netherblade 2-piece. Also fixed some slight problems with Netherblade 4-piece.
Fixed a bug where next-stat +hit showed a dps gain with combat potency and 100% hit.
Fixed energy efficiency up, it should now display % of energy spent on instants/blade flurry. (Ghostly strike is not counted as an instant in this case).
Fixed an issue with limits on the next-stat sheet.
Fixed the HP value to follow lvl 70 instead of 60.
Changed how Hourglass of the Unraveler is modeled based on data from Bleedo, Bonechewer and suggestions from others that there was an invisible cooldown. This makes the trinket more in line with its item-level, but is still a little overpowered.
Changed lifestealing to deal 19 damage at 70. This is based on a guess and at this point, noone should be using crusader or lifesteal anyway.
Changed haste rating effect to be increased by 50% to follow 2.0.7 patch notes. (now it is unquestionably the best stat for a raiding rogue, surpassing agi/skill) Blizzard should really apply this to +skill rating as well.
Changed the base dodge chance of a 70 rogue to -.59%. This is from data on wowwiki and could be wrong.
Added a version of Braided Eternium Chain without the buff as I learned the buff has limited charges and even with infinite charges, you will not have the buff 100% of the time.
Added new items.
To make future changes to the cycle sheet easier (ie no more 2piece netherblade problems), I removed a bit of redundant data.

Offline
Old 02/16/07, 3:44 PM   #587
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Changed the base dodge chance of a 70 rogue to -.59%. This is from data on wowwiki and could be wrong.
Just checked with my rogue, seems to be correct (0.41% dodge after substracting agility and dodge rating, and then -1% for the night elf racial = -0.59%).


Offline
Old 02/16/07, 9:01 PM   #588
Eldia
Glass Joe
 
Eldia's Avatar
 
Human Rogue
 
Kilrogg
Hi pf,
First of all, thanks for working on the spreadsheet!

Question: Is the weapon skill rating correct? I think the racial bonus (+5 sword/mace) is not consistent with weapon expertise and weapon +skill rating. For example, if I have 2/2 weapon expertise selected, under the talent cell for +sword/fist/dagger, it says 29, but for human it's still 5 (for sword and mace). I think the racial one should be changed to the weapon rating equivalent?

Also where does the 2.9 multipler (on the talent cell) comes from? According to wiki (http://www.wowwiki.com/Formulas:Combat_Ratings_System), the multipler at level 70 is 3.9... so 3.9 skill rating would give +1 weapon skill.

Thanks pf.

Canada Offline
Old 02/16/07, 10:23 PM   #589
Mimesis
Von Kaiser
 
Mimesis's Avatar
 
Night Elf Rogue
 
Korgath
I noticed the sheet is still using the old values for Vengeance Wrap in stead of the new one. Also i can't seem to find a way to socket cloaks even after changed the cloaks stats.

http://www.wowhead.com/?item=24259

Offline
Old 02/17/07, 8:43 AM   #590
Qmass
Glass Joe
 
Qmass's Avatar
 
Undead Rogue
 
Maelstrom
I have a query regarding, I spose, an 'overlook' in set bonus synergy with immunity to a finisher and combo point loss.

The assassination set bonus:
(2) Set: Your Cheap Shot and Kidney Shot attacks grant you 160 haste rating for 6 sec
can be triggered on mobs immune to both attacks and becuase they are immune, do not use up any combo points. I havnt though too much about how to perfectly slot it into a cycle, Im really not very imaginitive or knowledgable on theorycrafting ideas out so.. I was wondering how/if it would be worthwhile to use this in your dmg cycle against mobs immune to the effect so you get combo point free SnD'esque effect, which of course stacks with SnD.

My best thought was that @ 5 combo points to make sure you get a relentless proc, you could kidney shot right before using the combo points up.

Any thoughts?

Offline
Old 02/17/07, 10:11 PM   #591
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
I think it's unquestionably worthwhile at 5 CP; the major problem is figuring out how to properly incorporate it into the CP/cycle modeling portion of the sheet.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Old 02/18/07, 2:03 AM   #592
kaytwo
Von Kaiser
 
Draenei Mage
 
Dunemaul
getting the "immune" message on a boss when using KS to proc that haste effect doesn't activate quick recovery or relentless strikes; it's a straight up haste bonus for 25 energy, where it goes in your cycle doesn't really matter (no chance to recover energy, no chance to lose combo points). I've never used it more than as a way to switch things up a little bit, my back of the envelope made it only come out to an extra 2 or 3 swings, so the DPE ain't hot but it's fun to hear the AR sound after being mutilate for so long.

NB: haven't played 2.0.7, this might be changed.

Offline
Old 02/18/07, 11:49 AM   #593
elentari
Glass Joe
 
Night Elf Rogue
 
Draenor
Is it too much if I raise this again: I would really appreciate if we could capitalise our sentences...

Offline
Old 02/19/07, 1:05 PM   #594
Zoro
Piston Honda
 
Murloc Rogue
 
Aggramar (EU)
Originally Posted by Kalman View Post
I think it's unquestionably worthwhile at 5 CP; the major problem is figuring out how to properly incorporate it into the CP/cycle modeling portion of the sheet.
Write new cycle. Only enable it as an option if set piece condition is met.
It seems the only way, as that's in effect what you're doing.
In my case shifting from a 5S/5R to a 5S/1C/5R or similar.

I can think of a hash job solution for instances where you have both relentless and the set bonus - but that relies on assuming you model the new cycle as the old cycle less the relentless talent and average out the set bonus effect as a haste multiplier. But obviously that wont work for non-relentless talent pics.

Offline
Old 02/19/07, 1:36 PM   #595
Coriolis
Piston Honda
 
Draenei Shaman
 
Mug'thol
It seems that the search function isn't working and I'd really like to know if anyone has figured out how the +weapon damage from items works. Specifically, does it add the full +damage to the offhand, or just half of it (before talents). Thanks!

Offline
Old 02/19/07, 1:54 PM   #596
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Zoro View Post
Write new cycle. Only enable it as an option if set piece condition is met.
It seems the only way, as that's in effect what you're doing.
In my case shifting from a 5S/5R to a 5S/1C/5R or similar.

I can think of a hash job solution for instances where you have both relentless and the set bonus - but that relies on assuming you model the new cycle as the old cycle less the relentless talent and average out the set bonus effect as a haste multiplier. But obviously that wont work for non-relentless talent pics.
If a failed Kidney Shot always requires 25 energy (ie no relentless/quick recovery), then using the set bonus is most likely a waste of energy. If this is the case, there is no reason to model it, especially considering gaining the proc after an immune message is most likely an unintended bug that will probably be fixed.
Originally Posted by Coriolis View Post
It seems that the search function isn't working and I'd really like to know if anyone has figured out how the +weapon damage from items works. Specifically, does it add the full +damage to the offhand, or just half of it (before talents). Thanks!
+dmg affects the mainhand fully and the offhand by whatever % it is supposed to. So without talents, +2dmg would be +2/+1.

Originally Posted by Mimesis View Post
I noticed the sheet is still using the old values for Vengeance Wrap in stead of the new one. Also i can't seem to find a way to socket cloaks even after changed the cloaks stats.

http://www.wowhead.com/?item=24259
Unfortunately, changed items are not something I was scanning for, only new items. And since there were no worthwhile cloaks with sockets (just like rings), I did not implement them.

Originally Posted by Eldia View Post
Hi pf,
First of all, thanks for working on the spreadsheet!

Question: Is the weapon skill rating correct? I think the racial bonus (+5 sword/mace) is not consistent with weapon expertise and weapon +skill rating. For example, if I have 2/2 weapon expertise selected, under the talent cell for +sword/fist/dagger, it says 29, but for human it's still 5 (for sword and mace). I think the racial one should be changed to the weapon rating equivalent?

Also where does the 2.9 multipler (on the talent cell) comes from? According to wiki (http://www.wowwiki.com/Formulas:Combat_Ratings_System), the multipler at level 70 is 3.9... so 3.9 skill rating would give +1 weapon skill.

Thanks pf.
You are correct. They all should be multiplied by 3.9. The 2.9 was simply a typo followed by copy/pasting.

Offline
Old 02/19/07, 4:50 PM   #597
Xizenta
Von Kaiser
 
Xizenta's Avatar
 
Troll Rogue
 
Dark Iron
Originally Posted by pf View Post
You are correct. They all should be multiplied by 3.9. The 2.9 was simply a typo followed by copy/pasting.
So this mean anything in the result of weapon skill and it's effect to your bottom line damage? Or is it just a number displayed for the user somewhere on the sheet that's wrong.

Wondering about the accuracy of difference between my Grips of the Deftness and Fel Leather Gloves.

Offline
Old 02/20/07, 4:19 AM   #598
feanor831
Von Kaiser
 
Human Rogue
 
Stormrage
First of great sheet! Following you and kalman's work for a long time and sad t osee you go. Kalman you playing a mage now? Always like you engineering names for chars.

I have been playing around with the sheet and there are a few pointers i would like if you can clear up for me.

1) If i for instance remove all buffs, the "additional DPS" differs from the unbuffed? Why is that, cause with swords the difference is 90 dps and and with daggers 60. (vindicator,latros rift/whisp and rift/shiv used)

2) The other thing i was wondering is about sword spec modeling and weapon speeds. Is latros truly the best DPS offhand sword in the game? Not sure how come there is like 40dps difference between revenger and latros buffed with 0.1 speed and added stats.

Im unsure, if latro's is better than Gladiator swiftblade for offhand. Seeing that 15-30 DPS difference between them. PF, is this correct? Modeling of the offhand swords? Can the stats, with the extra swords procs really value to such a high DPS value? Even compared to revenger its like 40 dps difference buffed.

With lathros and say vindicator, it looks like sword spec DPS is way better than mutilate with riftmaker and whispering blade. Combat daggers beat it marginally but with position requirement make it lacking.

Does this mean that combat swords are highest DPS for raid rogue if he has lathros? Lathros that good? Not sure that modeling is correct ....

Offline
Old 02/20/07, 6:39 AM   #599
Zoro
Piston Honda
 
Murloc Rogue
 
Aggramar (EU)
Originally Posted by pf View Post
If a failed Kidney Shot always requires 25 energy (ie no relentless/quick recovery), then using the set bonus is most likely a waste of energy. If this is the case, there is no reason to model it, especially considering gaining the proc after an immune message is most likely an unintended bug that will probably be fixed.
Sorry, I was musing on how you'd implement it for the specific case as mentioned that you're hitting an immune mob hence no loss of CP. My mind naturally started down the path 'and how would you implement this for all cases?'
In the first case, you just write the new cycle with a '25 energy for 160 haste for 9s' portion around the CD of KS.

On to the more general case.
Dropping relentless on my cycle drops me from a 5s/5r to a 5s/4r.
The question would then be - does using KS on a relentless proc make up for the loss of that 1 cb more in the rupture?

That works out at around 321 damage unbuffed for me at the moment.

Simply adding an extra 160 haste to my sheet produces a dps gain of 37.4.
Over 9s that's 337 damage.
On average over the cycle you'll have 1.2 relentless procs on your 5 point finishers, for an average damage gain of 404. So 13 dps more.

That's neglecting the relentless proc chance on your KS reducing the cost of getting your 5 points.

Tried it for group buffed, less of an improvement but still one there. Tried it for raid buffed and it dissappeared. Though I suspect anything you're raiding is HS immune and hence your into the first scenario of no lost CBs.

That's the hash job 'if you Relentless, model it as if you don't then add Haste effect' implementation. Seems way more complex to work it out if you don't have relentless already.

Edit: gah. Usual bonehead manouver getting Relentless and Ruthlessness the wrong way round. Least I didn't sake Remorselessness. Was it entirely neccessary to have so many low tier assassination talents that sound the same?

Last edited by Zoro : 02/20/07 at 7:40 AM.

Offline
Old 02/20/07, 11:31 AM   #600
Triton
Von Kaiser
 
Dwarf Warrior
 
Sargeras
Originally Posted by feanor831 View Post
With lathros and say vindicator, it looks like sword spec DPS is way better than mutilate with riftmaker and whispering blade. Combat daggers beat it marginally but with position requirement make it lacking.

Does this mean that combat swords are highest DPS for raid rogue if he has lathros? Lathros that good? Not sure that modeling is correct ....
I just switched from Combat Swords with Vindicator/Latro's to Combat Daggers with Emerald Ripper/Latro's and my DPS is noticeably improved, especially on trash with Backstab critting for 1800 - 2250. I'm working on getting a Warp Splinter's Thorn for my OH and expect another significant damage bump from that.

Given the quality of my former swords, the fact that I don't have an offhand dagger yet, and a glance ahead at itemization for potential upgrade daggers/swords I don't think I'll be going back to swords for PVE anytime soon. I'll still keep them around for solo questing/grinding though.

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rogue Gear Spreadsheet Aldriana Class Mechanics 2892 08/03/08 6:10 AM
Newbie qestion reg. rogue dps spreadsheet thesmellyone The Dung Heap 2 06/21/07 9:18 AM
[Rogue] Haste rating and the spreadsheet Cloak-SH Class Mechanics 11 05/30/07 4:37 PM
Rogue Combat Daggers DPS Spreadsheet chalon Public Discussion 656 02/17/07 9:44 PM
Rogue Spreadsheet tynan Public Discussion 2 12/06/06 6:30 AM