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10/20/06, 5:40 PM
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#51 (permalink)
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Piston Honda
Blood Elf Death Knight
Hyjal
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Thought so, thanks very much.
Also, good god yes, .8 to .9 very definitely changes the results.
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10/20/06, 5:50 PM
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#52 (permalink)
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Don Flamenco
Orc Rogue
The Venture Co (EU)
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Any chance you could add modelling for Blood Fury? Currently it works as 0.25*(str+agi+100) for 15s, with a 2m cooldown. Should be fairly straightforward to model it similarly to the clicky +AP trinkets, just with a calculated AP boost rather than a static one.
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10/21/06, 2:22 AM
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#53 (permalink)
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Von Kaiser
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Don't know if this helps or confuses you, but these lines are from a Patchwerk /combatlog. The tank here uses Thunderfury. Note that many normal melee attacks have a (resist) portion, some of them are crits, and many are glances/blocks as well. I am merely assuming the resisted portion is from the elemental damage, as I've never seen this on any other melee weapon personally. Clearly the resistance check on the elemental portion is done independent of any "outcome table".
To make sure I am being absolutely clear here, I am talking about the "+16-30 Nature damage" portion of the weapon stats, not the proc. The proc shows up as "Olo's Thunderfury was resisted by Patchwerk." or "Olo's Thunderfury hits Patchwerk for 270 Nature damage.". The +16-30 appears to be added to the melee swing damage, but is indepentendly checked for resistance if it lands, regardless of whether it was hit/crit/glance/blocked. Against patchwerk, it appears as if roughly 18% of *landed* attacks suffer a partial resist of some sort. They seem to be mostly 25% partial resists, with the occasional 50%.
(I only included lines that show resisted attacks. There are roughly 125 succesful hits that have non resistance, I left that out for size and clarity)
[1160014031.062] Olo hits Patchwerk for 79. (6 resisted) (46 blocked)
[1160014033.015] Olo crits Patchwerk for 235. (15 resisted)
[1160014048.250] Olo hits Patchwerk for 111. (glancing) (20 resisted)
[1160014064.890] Olo hits Patchwerk for 163. (14 resisted)
[1160014082.406] Olo hits Patchwerk for 140. (glancing) (6 resisted)
[1160014118.531] Olo hits Patchwerk for 109. (glancing) (12 resisted)
[1160014120.328] Olo crits Patchwerk for 323. (6 resisted)
[1160014126.046] Olo hits Patchwerk for 112. (glancing) (7 resisted)
[1160014127.328] Olo hits Patchwerk for 101. (glancing) (5 resisted)
[1160014143.046] Olo crits Patchwerk for 296. (12 resisted)
[1160014148.140] Olo crits Patchwerk for 365. (5 resisted)
[1160014154.843] Olo crits Patchwerk for 338. (10 resisted)
[1160014176.968] Olo hits Patchwerk for 214. (6 resisted)
[1160014185.187] Olo hits Patchwerk for 179. (6 resisted)
[1160014199.031] Olo hits Patchwerk for 106. (glancing) (6 resisted)
[1160014206.500] Olo hits Patchwerk for 99. (glancing) (18 resisted)
[1160014236.187] Olo hits Patchwerk for 95. (glancing) (7 resisted)
[1160014243.468] Olo hits Patchwerk for 174. (6 resisted)
[1160014268.984] Olo crits Patchwerk for 396. (12 resisted)
[1160014275.390] Olo hits Patchwerk for 165. (15 resisted) (46 blocked)
[1160014277.234] Olo hits Patchwerk for 186. (8 resisted)
[1160014295.265] Olo hits Patchwerk for 123. (glancing) (6 resisted)
[1160014305.203] Olo crits Patchwerk for 440. (7 resisted)
[1160014307.109] Olo hits Patchwerk for 126. (6 resisted) (46 blocked)
[1160014310.093] Olo hits Patchwerk for 101. (glancing) (5 resisted)
[1160014326.890] Olo hits Patchwerk for 125. (6 resisted) (46 blocked)
[1160014335.656] Olo hits Patchwerk for 110. (glancing) (7 resisted)
[1160014382.875] Olo hits Patchwerk for 133. (glancing) (14 resisted)
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10/21/06, 4:03 AM
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#54 (permalink)
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Glass Joe
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Q.
99.86149352 310.4465901 Cycle: 3s/5s/5e
102.9166667 319.3963775 Cycle: 5s
If energy effiency is over 100 does it mean it cant be sustained?
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10/21/06, 6:11 AM
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#55 (permalink)
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Glass Joe
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Originally Posted by tlai
Q.
99.86149352 310.4465901 Cycle: 3s/5s/5e
102.9166667 319.3963775 Cycle: 5s
If energy effiency is over 100 does it mean it cant be sustained?
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I don't think so...the 5s cycle is what I use, and if anything I have to occasionally pop SnD a second early to keep from wasting some energy.
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10/21/06, 7:40 AM
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#56 (permalink)
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Von Kaiser
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I realize I'm being blind, but it's 6 a.m. and I can't find it for the life of me.
How the heck do I activate windfury as the buff instead of GoA?
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10/21/06, 7:51 AM
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#57 (permalink)
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Don Flamenco
Human Rogue
Stormrage (EU)
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Originally Posted by dest
I realize I'm being blind, but it's 6 a.m. and I can't find it for the life of me.
How the heck do I activate windfury as the buff instead of GoA?
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Uncheck GoA and choose windfury as weapon enchant instead of poison.
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10/21/06, 7:52 AM
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#58 (permalink)
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Von Kaiser
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*bonk*
Weapon enchant.
Thanks.
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10/21/06, 8:29 AM
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#59 (permalink)
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Glass Joe
Night Elf Rogue
Alleria (EU)
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Is there a reason, why i get two different DPS numbers between current and dream equipment, with the exact same items, buffs and skills?
I believe the difference lies in the eight piece Bloodfang bonus, because the variation occurs in the "Other" line, while the remaining lines are identical. Also, in current_gear the eight pieces Bloodfang bonus only shows "TRUE" with no number in den next column, while the dream gear tab has one.
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10/21/06, 8:31 AM
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#60 (permalink)
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Glass Joe
Murloc Rogue
Genjuros (EU)
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According to the sheet a 21/0/30 build would do about 30 less dps then a 20/31/0 (mace spec), and if u count in the hemo debuff the hemo build actually wins by a few dps with my gear, servo arm, 6bs. Can that be correct?... since previous hemo builds was always alot lower in dps when i calculated. I guess i have to try it out in naxx to check if its 100% correct. Deadliness scales very well with the blessings and hemo with a servo arm as always been a good one ofc, but seems abit odd that the combat build isnt pushing out more dps.
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10/21/06, 10:30 AM
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#61 (permalink)
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Glass Joe
Murloc Rogue
Magtheridon (EU)
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If you check or uncheck Allow Rupture in current gear, it affects the buffed optimal cycle in dream gear as well. The Allow Rupture option in dream gear only affects the unbuffed optimal cycle.
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10/21/06, 12:28 PM
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#62 (permalink)
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Don Flamenco
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Originally Posted by tlai
Q.
99.86149352 310.4465901 Cycle: 3s/5s/5e
102.9166667 319.3963775 Cycle: 5s
If energy effiency is over 100 does it mean it cant be sustained?
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I'll let Kalman answer that one, as I'm not 100% sure what it is supposed to represent.
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Originally Posted by Shaldome
Is there a reason, why i get two different DPS numbers between current and dream equipment, with the exact same items, buffs and skills?
I believe the difference lies in the eight piece Bloodfang bonus, because the variation occurs in the "Other" line, while the remaining lines are identical. Also, in current_gear the eight pieces Bloodfang bonus only shows "TRUE" with no number in den next column, while the dream gear tab has one.
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The problem is that it is adding procs from windfury even though windfury isnt there. If you want to fix it for yourself right now, just remove the link to windfury on the buffed dps bloodfang proc, but It'll be fixed in the next release. And since bloodfang is calculated on each sheet differently, I removed the formula on the front page, but it did not get removed from the dream sheet. The formula on the dream sheet is chalons old formula which did not account for every melee swing.
The new bloodfang proc formula I used using the old 1ppm formula seems to put the DPS higher than what I remember it ever doing. Any comments on that are welcome.
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Originally Posted by tessek
According to the sheet a 21/0/30 build would do about 30 less dps then a 20/31/0 (mace spec), and if u count in the hemo debuff the hemo build actually wins by a few dps with my gear, servo arm, 6bs. Can that be correct?... since previous hemo builds was always alot lower in dps when i calculated. I guess i have to try it out in naxx to check if its 100% correct. Deadliness scales very well with the blessings and hemo with a servo arm as always been a good one ofc, but seems abit odd that the combat build isnt pushing out more dps.
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Combat maces is weak enough that hemo catches up. If you have a human rogue with anubisath warhammer offhand, 21/0/30 is roughly equal to 20/31 combat maces before the debuff. Hemo got the biggest buff out of all specs in the review, and the higher dps shows. However, servo arm is about your only end game hemo weapon.
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Originally Posted by Taarec
If you check or uncheck Allow Rupture in current gear, it affects the buffed optimal cycle in dream gear as well. The Allow Rupture option in dream gear only affects the unbuffed optimal cycle.
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Ty, will be fixed in next version.
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10/21/06, 12:30 PM
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#63 (permalink)
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Von Kaiser
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Thanks again for keeping up on this. It's saved me so much time looking at my gear and upgrades.
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Precision in Paradise
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10/22/06, 3:39 AM
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#64 (permalink)
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Great Tiger
Night Elf Rogue
Lightbringer
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Pretty impressive how this has come along. All playstyles are pretty much integrated in there now, the only other thing I guess is Seal Fate, but that's not too hard to integrate anyhow.
I don't envy the person who gets suckered into adding all the expansion talents, though :P.
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10/22/06, 3:50 AM
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#65 (permalink)
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Glass Joe
Murloc Rogue
Burning Legion
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Weapon skill still isn't adding any crit or hit. I don't know if the actual dps calculations take the +hit/crit from weapon skill into account and it just isn't shown, or if its left out completely, but I have 28.00 crit in game with 305 weapon skill, and 27.80 on the spreadsheet, because skill is .04 hit/crit per point.
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10/22/06, 5:53 AM
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#66 (permalink)
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And It's Delicious
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Originally Posted by pf
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Originally Posted by tlai
Q.
99.86149352 310.4465901 Cycle: 3s/5s/5e
102.9166667 319.3963775 Cycle: 5s
If energy effiency is over 100 does it mean it cant be sustained?
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I'll let Kalman answer that one, as I'm not 100% sure what it is supposed to represent.
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Energy efficiency is the portion of your energy that's devoted to damage/CP attacks (BS/Hemo/SS) of your overall energy.
I think I broke it at some point when we were working out how to do energy generating/consuming abilities within cycles without resorting to circular references; it may not have much meaning any more.
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http://mmorchive.net
The WoW forums, explained:
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Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
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10/22/06, 7:53 AM
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#67 (permalink)
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Von Kaiser
Blood Elf Paladin
Mal'Ganis
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With my current gear (1048 ap 15%crit 14%hit), it tells me that raid buffed with BS/TSA/Shaman totems, I would do more dps with an hemo build than a combat build. And if i factor the hemo debuff, it just blows it outta the water by around 60 dps. It is also showing me to use a 5s/5e cycle for both combat and hemo.
What im wondering is if this is reliable info. I thought 3/5/5 was the predominant cycle for combat. And i must admit hemo dps getting ahead of combat without factoring the debuff kinda surprised me. Did I accidently break my spreadsheet or is this viable?
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10/22/06, 9:14 AM
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#68 (permalink)
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Did you change your talents accordingly?
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10/22/06, 10:25 AM
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#69 (permalink)
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Glass Joe
Human Rogue
Genjuros (EU)
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I'm experiencing a bug with one of the versions 2.02 , since im using MSA/Castigator i thought of switching to Castigator/Iblis with either mace or sword spec due to speed since it procs with a mace mainhand, anyways, when ever i select MSA for my mainhand for comparison the dps field goes ''##VALUE''.
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Howmuch wood would a woodchuck chuck if a woodchuck would chuck wood?
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10/22/06, 1:08 PM
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#70 (permalink)
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Who wants some? You want a little? HUH?
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Thanks a lot for pulling this together, it's a great tool.
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Originally Posted by Nutron
With my current gear (1048 ap 15%crit 14%hit), it tells me that raid buffed with BS/TSA/Shaman totems, I would do more dps with an hemo build than a combat build. And if i factor the hemo debuff, it just blows it outta the water by around 60 dps. It is also showing me to use a 5s/5e cycle for both combat and hemo.
What im wondering is if this is reliable info. I thought 3/5/5 was the predominant cycle for combat. And i must admit hemo dps getting ahead of combat without factoring the debuff kinda surprised me. Did I accidently break my spreadsheet or is this viable?
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I noticed the same thing for me so I did some tooling around in the spreadsheet. It depends on whether or not you include the raid's buffed damage from hemo, the rogue doing the hemmorage actually does less dps individually (look at row 83, it's checked by default, if you turn that off then your dps is much lower). The results on the page are for the rogue's raid dps contribution, not just the rogue's attacks (or what you'd see on a damage meter).
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10/22/06, 2:53 PM
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#71 (permalink)
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Von Kaiser
Blood Elf Paladin
Mal'Ganis
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Originally Posted by sp00n
Did you change your talents accordingly?
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Indeed I have. my gear is 4 piece BS / bloodfang belt / gloves / MSA - Anubisath / Toxin Injector / Cloak of concentrated Hatred / Barbed choker / Kiss of the spider / Hand of Justice.
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Originally Posted by Fellwraith
Thanks a lot for pulling this together, it's a great tool.
I noticed the same thing for me so I did some tooling around in the spreadsheet. It depends on whether or not you include the raid's buffed damage from hemo, the rogue doing the hemmorage actually does less dps individually (look at row 83, it's checked by default, if you turn that off then your dps is much lower). The results on the page are for the rogue's raid dps contribution, not just the rogue's attacks (or what you'd see on a damage meter).
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I think you misread what I wrote. I'm saying that without facotring the hemo raid deubff it came out ahead of combat. WITH the debuff, it came out 60 dps+ ahead. This is raid buffed. Unbuffed combat pulls ahead by 15 or so dps.
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10/22/06, 2:57 PM
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#72 (permalink)
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Piston Honda
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Keep in mind a huge part of hemo damage on the spreadsheet comes from serrated blades. Due to uncertainty of mob armor this is somewhat unreliable. Because of this it's more difficult to compare combat vs hemo than it was previously.
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10/22/06, 3:11 PM
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#73 (permalink)
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Von Kaiser
Blood Elf Paladin
Mal'Ganis
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its not a huge part..it adds about 24 dps for me. which is on part with what it should do. Keep in mind it is a static 300 armor removal. 99% of the time, it will be applied fully because other debuffs will not remove the raid boss' armor completely.
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10/22/06, 4:48 PM
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#74 (permalink)
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Don Flamenco
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Originally Posted by Sanosu
Weapon skill still isn't adding any crit or hit. I don't know if the actual dps calculations take the +hit/crit from weapon skill into account and it just isn't shown, or if its left out completely, but I have 28.00 crit in game with 305 weapon skill, and 27.80 on the spreadsheet, because skill is .04 hit/crit per point.
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It does add crit or hit, but it is not displayed on the front page. It uses the value from the front page to determine the crit for each weapon (since crit should be different for different levels of +skill). It is a minor cosmetic issue that I have not taken the time to fix as it doesn't bother me.
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Originally Posted by Nutron
With my current gear (1048 ap 15%crit 14%hit), it tells me that raid buffed with BS/TSA/Shaman totems, I would do more dps with an hemo build than a combat build. And if i factor the hemo debuff, it just blows it outta the water by around 60 dps. It is also showing me to use a 5s/5e cycle for both combat and hemo.
What im wondering is if this is reliable info. I thought 3/5/5 was the predominant cycle for combat. And i must admit hemo dps getting ahead of combat without factoring the debuff kinda surprised me. Did I accidently break my spreadsheet or is this viable?
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Maces with servo arm? Also, 3/5/5 was developed before evis got buffed somewhat. Because of this, it is sometimes better to do 5/5 instead of 3/5/5. However, the more buffs you get, the more it swings to 3/5/5. Also, keep in mind that sometimes it says 5/5 is better than 3/5/5 even though 3/5/5 will be better after procs are calculated in. (although the difference is very minor)
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Originally Posted by Fifty
I'm experiencing a bug with one of the versions 2.02 , since im using MSA/Castigator i thought of switching to Castigator/Iblis with either mace or sword spec due to speed since it procs with a mace mainhand, anyways, when ever i select MSA for my mainhand for comparison the dps field goes ''##VALUE''.
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I cannot replicate the problem, so I dont know what the issue is. If you want it fixed, I suggest pm'ing me with your sheet that has the problem (or if you know what the problem is, tell me how to replicate it or fix it)
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Originally Posted by rochan
Keep in mind a huge part of hemo damage on the spreadsheet comes from serrated blades. Due to uncertainty of mob armor this is somewhat unreliable. Because of this it's more difficult to compare combat vs hemo than it was previously.
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I have not come across a single 0 armor target in naxx besides the gargoyles. (we use cor/ff on almost everything) Also realize that the mobs have a lower amount of armor with cor/ff than the spreadsheet indicates which would make serrated blades even better (unless it hit 0 armor). Hemo is not better than combat currently, but it is a lot better than it used to be. Once you add the inferiority of mace spec, that allows hemo to catch up with combat maces, but not combat sword/fist.
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10/22/06, 5:09 PM
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#75 (permalink)
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Piston Honda
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Why does my dps go down if I check the ghostly strike button? Shouldn't a 125% weapon strike do more than a hemmo? I realize it costs 5 more energy, but that shouldn't throw off your 5s/5e rotation or anything.
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