Random thought, improved weapon totems needs buffing. Anyway, sheet has a little bit of a different look to keep down some of the bloat. Also, if someone with the hourglass trinket wants to do some proc testing on it as the listed 10% procrate from thottbot seems quite overpowered.
http://rogue.bleedo.net/
Version 2.2.1 1/29/2007
Added Wastewalker 4-piece bonus as a 2% chance to proc per thottbot. This as other random procs that give temp stat buffs is not implemented on the next-stat sheet, so crit/hit/agi will be worth slightly more than listed when active.
Added modeling to trinkets with on-use effects. (hourglass seems way to high based on thottbot proc % however).
Added socket info for most maces so mace rogues don’t have a broken sheet.
Added a few weapon procs back into the sheet. This includes TF/MSA and should model some new ones. The Night Blade is modeled as -100 armor as I have no data on procrate.
Added a few new items. Also added white gems since a bit of early lvl 70 gear will include them.
Added a 20% uptime guess for chance on hit +haste weapons.
Added Blinkstrike assuming a 2% chance on hit. (baseless assumption)
Added a Talents page to move the talents away from gear page as it was getting quite bloated.
Added a split on the gear page to keep DPS always in sight as well as what each column represents.
Fixed a bad link to mainhand weapons for offhand stats causing offhand only weapons not to work properly.
Fixed Kiss of the Spider to follow haste rating instead of 20% haste.
Fixed bracer list as the first 2 were not included in drop-down list.
Fixed a div/0 error with 0/3 ruthlessness and mutilate.
Fixed selecting "none" as an item so that it no longer breaks the sheet.
Fixed offhand mutilate attacks to now proc offhand mongoose/crusader enchants.
Fixed variables for offhand deadly poison VII.
Fixed some issues dealing with perma-haste and next-stat sheet
Fixed Windfury formula up a little bit.
Fixed mongoose enchant when using sword spec.
Changed how stamina was rounded off to get closer to actual HP values. Probably slightly off, but should be better than before.
Changed base armor value to 85% since smaller raids will mean less CoR/FF uptime, also corrected an old lvl 60 armor formula left in.
Changed resist rate for non-boss fights to 95%.
Changed a few leftover forced Improved Backstab critrate to the new talent model.
Changed default yellow miss to 8.6% for bosses and 5% otherwise.
Changed windfury formula a little bit to more correctly reflect in game mechanics.
Changed base crit formula to be more accurate (you start with about -.3% crit)