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Old 03/28/07, 1:01 AM   #876
Saki
Glass Joe
 
Human Rogue
 
Blackrock
Hmm.. whats the chances that dual wielding The Night Blade will stack the procs like Crusader/Mongoose enchants?

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Old 03/28/07, 10:05 AM   #877
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
zero i'd guess, as the debuff is a selfbuff and has a stack limit.
but if you have another 1-2k gold to spare, get a second and let us know

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Old 03/28/07, 10:29 AM   #878
Melnor
Piston Honda
 
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Blood Elf Paladin
 
Blackhand
Has anyone mathcrafted what the damage range or dps of a dagger that would actually surpass TNB would be? To help illustrate what I mean, a reply would be like "It would take a dagger with 40 more damage on the top and bottom end to beat TNB or a 100dps dagger would beat it as well."

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Old 03/28/07, 3:43 PM   #879
Ahiru
Von Kaiser
 
Night Elf Rogue
 
Eonar
Originally Posted by Melnor View Post
Has anyone mathcrafted what the damage range or dps of a dagger that would actually surpass TNB would be? To help illustrate what I mean, a reply would be like "It would take a dagger with 40 more damage on the top and bottom end to beat TNB or a 100dps dagger would beat it as well."
That answer wouldn't be as simple as "It would take +20 DPS," because armor reductions such as TNB proc increase your damage by a percentage. So the better your other gear, the more benefit you'd get from TNB, and the more it'll take to replace it. So I guess the answer is use the spreadsheet to test your own personal case

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Old 03/28/07, 4:29 PM   #880
Safid
Piston Honda
 
Orc Rogue
 
Bloodhoof
Can anyone tell me how to expose the formula for Deadly Poison damage?

I ask because I'm 41/20 spec and the spreadsheet tells me that a Gladiator's Shiv (offhand dagger) will up my DPS by a few points more than a Gladiator's Shanker (mainhand dagger) which seems counterintuitive based on how mutilate works and how it makes up ~1/3 of my damage.

If I take DP7 off my offhand and compare gained DPS (instead of total) the Shanker clearly wins out. Is the added speed of getting to a 5 stack of DP7 really worth the loss in mutilate damage like the sheet claims?

I'm an Excel noob so if the formula is there somewhere and I just can't see it, apologies.

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Old 03/28/07, 4:51 PM   #881
Melnor
Piston Honda
 
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Blood Elf Paladin
 
Blackhand
For me on the spreadsheet, TNB modled at 20 dps higher than the Shanker in the mainhand and 5 dps less than what I have currently (Feltooth Evis) in offhand. It's interesting to note that the benefit of the proc while having it in the offhand doesn't make up for the potential loss of combat potency procs incurred by having a slower offhand. It's especially interesting considering VitaminC's modeling of Combat Potency to average energy per second that the difference between a 1.8 speed offhand and a 1.4 speed offhand is only 1 energy per second on average.

I will have to play with the spreadsheet and try to stack +hit gems and gear to see if i can ever get TNB to be better dps than the Feltooth Evis in offhand.

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Old 03/28/07, 4:53 PM   #882
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Safid View Post
Can anyone tell me how to expose the formula for Deadly Poison damage?

I ask because I'm 41/20 spec and the spreadsheet tells me that a Gladiator's Shiv (offhand dagger) will up my DPS by a few points more than a Gladiator's Shanker (mainhand dagger) which seems counterintuitive based on how mutilate works and how it makes up ~1/3 of my damage.

If I take DP7 off my offhand and compare gained DPS (instead of total) the Shanker clearly wins out. Is the added speed of getting to a 5 stack of DP7 really worth the loss in mutilate damage like the sheet claims?

I'm an Excel noob so if the formula is there somewhere and I just can't see it, apologies.
Format->Sheet->Unhide Wep_Enchants

That will reveal the sheet with the formula on it.

The bulk of the formula is within the range V7:AB40. However, I will warn you that knowledge of the Poisson distribution and basic stochastic processes are required to understand the formula. If you dont understand the Poisson distribution, you can google it up and read about it, but I'm not teaching it to you If anyone who understands the basics behind the math but does not follow the math I used in the sheet is more than welcome to ask me about it, but as I just stated, I am not going to teach you probability.

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Old 03/28/07, 4:54 PM   #883
Melnor
Piston Honda
 
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Blood Elf Paladin
 
Blackhand
Originally Posted by Safid View Post
Can anyone tell me how to expose the formula for Deadly Poison damage?

I ask because I'm 41/20 spec and the spreadsheet tells me that a Gladiator's Shiv (offhand dagger) will up my DPS by a few points more than a Gladiator's Shanker (mainhand dagger) which seems counterintuitive based on how mutilate works and how it makes up ~1/3 of my damage.

If I take DP7 off my offhand and compare gained DPS (instead of total) the Shanker clearly wins out. Is the added speed of getting to a 5 stack of DP7 really worth the loss in mutilate damage like the sheet claims?

I'm an Excel noob so if the formula is there somewhere and I just can't see it, apologies.


It's a common misconception that you're losing a lot of mutilate damage by having A shanker in main hand and a fast dagger in the offhand compared against shanker x2. I think the difference in damage is 1%.

VitaminC modled various daggers and mutilate damage against 2x shankers on his website: http://roguecrap.blogspot.com

So, I can see where having a faster offhand proc more DP can offset the 1% damage loss.

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Old 03/28/07, 5:44 PM   #884
Ahiru
Von Kaiser
 
Night Elf Rogue
 
Eonar
Originally Posted by Melnor View Post
For me on the spreadsheet, TNB modled at 20 dps higher than the Shanker in the mainhand and 5 dps less than what I have currently (Feltooth Evis) in offhand. It's interesting to note that the benefit of the proc while having it in the offhand doesn't make up for the potential loss of combat potency procs incurred by having a slower offhand. It's especially interesting considering VitaminC's modeling of Combat Potency to average energy per second that the difference between a 1.8 speed offhand and a 1.4 speed offhand is only 1 energy per second on average.
Although 1 energy per second doesn't seem like much, your base energy regen is only 10 per second. A 10% increase in energy per second is pretty huge.

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Old 03/29/07, 1:45 AM   #885
Cili
Glass Joe
 
Human Rogue
 
Perenolde
Quick question. Anyone know the exact amount of hit is cap with the new formula considering 365 skill?(human rogue using swords) I did fast math and got to 262 not 100% sure though

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Old 03/29/07, 2:54 AM   #886
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
hit cap is still 24.6% against lvl+3

1%hit -> 15.8 hit rating

substract 5% for 5/5 precision
substract 5*0.04 for your racial +5 skill

-> your hitcap 24.6 - 5 - 0.2 = 19.4
-> 19.4 * 15.8 = 307 hit rating

ps. its late, if i miscalculated, correct me please.


on a sidenote -> to make the dps formula more exact check out the screenshot of "The Lurker Below" he can be checked by a hunter for stats -> http://www.wowhead.com/images/screenshots/19461.jpg -> which says 7685 armor for a boss
might be interesting to make the sustained boss dps more accurate.

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Old 03/29/07, 5:19 AM   #887
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by koaschten View Post
zero i'd guess, as the debuff is a selfbuff and has a stack limit.
but if you have another 1-2k gold to spare, get a second and let us know
On a sidenote, does the TNB proc stack with Badge of the Swarmguard?
Also, while looking at the buff type, I just found Icon of Unyielding Courage.


Serrated Blades uses the same buff aura (Apply Aura: Mod Power Cost % (Physical)), and I assume that it stacks with the buffs from those items. So shouldn't the items stack as well?

However, we know that the 35 resilience bonus from pvp/gladiator gear does NOT stack, and they are also using the same aura. Somebody wants to test this?

Last edited by sp00n : 03/29/07 at 5:25 AM.


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Old 03/29/07, 10:41 PM   #888
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
as stated here: http://elitistjerks.com/f31/t10590-70_rogue_pve_dagger_max_dmg_spec/#post314371 i just did an hour of tv watching and auto-attacking the corruptor of air in shadowmoon valley to see if the dw hit penalty still is 24%.

char-details: http://armory.wow-europe.com/charact...math&n=Daemona

if i should switch gear, i was sitting at 255 hit rating, 5/5 precision and 353 sword skill. as the target was lvl 70 weapon expertise didnt matter.

4006 swings (timeframe 1 hour)
3948 hits
58 misses

which resulst in a 1.4478 % missrate ( 58 : 40.06 = 1.4478 )

lets see how that lines up with my hit.
255 hit rating -> 16.1392 % (255 : 15.8 = 16.1392 )
5/5 precision -> 5 %
weaponskill +3 -> 0.12% ( 3 * 0.04 = 0.12 )
=> 21.2592 % hit

comparing this to 1.4478% miss the dw miss would be somewhere around 22.70 %

*confused*

either the samplesize is too small or my math failed. some please have a look at it.

combat log can be found here: http://www.koaschten.de/wow/shadowmoon_autoattack.txt

edit:
was too late when i hacked up the calculations... of course i have a latros + weapon expertise -> 363 weapon skill which the armory isnt showing properly....

16.1392 from hit rating
5.0 from precision
13*0.2 = 2.6 from weapon skill (assuming Crezax bluepost data)
=> 23.73 %

Last edited by koaschten : 03/30/07 at 8:34 AM. Reason: added formulae

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Old 03/30/07, 1:52 AM   #889
crs
Glass Joe
 
Undead Rogue
 
Wrathbringer (EU)
daemona, why +3 weapon skill ? i see only 350 weapon skill at your armory profile
besides this your maths seems correct to me

here are my result for the same test

armory link: http://armory.wow-europe.com/#charac...nger&n=Anumath (switched the searing sunblade with gladiators shiv -> 8 hit rating more)


212 hit rating -> 13,4177% hit (212 / 15,8)
5/5 precision -> 5% hit
--> 18,4177% hit

so i should have 5,5823% miss (24 - 18,4177)

about 50 minutes of auto attacking haalum result as follows:
3996 hits
203 misses
--> 5,080% miss (203 / 39,96)

=> 23,4977% dual wield missrate (18,4177 + 5,080)
so the 24% seems to be correct

Last edited by crs : 03/30/07 at 2:03 AM.

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Old 03/30/07, 2:49 AM   #890
Xizenta
Von Kaiser
 
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Troll Rogue
 
Dark Iron
Originally Posted by koaschten View Post
hit cap is still 24.6% against lvl+3

1%hit -> 15.8 hit rating

substract 5% for 5/5 precision
substract 5*0.04 for your racial +5 skill

-> your hitcap 24.6 - 5 - 0.2 = 19.4
-> 19.4 * 15.8 = 307 hit rating

ps. its late, if i miscalculated, correct me please.
Each weapon skill is .2% hit not .04, it's also another .2% chance to crit... I could be misreading crezax' retarded post though. From what he said, +5 skill would give 1% to hit and 1% to crit.

I could be wrong. Anyone could, actually, we don't have any information on this.

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Old 03/30/07, 3:10 AM   #891
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
My test of the effects of skill, assuming we know what the hell is going on with DW miss:

232 HR : 14.71% hit
5/5 Precision: 5% hit

Total hit : 19.71%
By default I should have 4.3% miss.

I modified my dagger skill from 350 to 351(+7 rating from using Twin Bladed Ripper).
First test:
24 miss out of 635 total swings, for a 3.77% miss percentage. So here, it looks like 1 weapon skill(7 rating) is reducing total misses by .6%. However, that's a very small sample size(damn alliance) and I'm skeptical, so I'm working on a bigger sample on Haalum.

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Old 03/30/07, 4:08 AM   #892
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
Haalum stats!

4181 swings, 180 misses. Exactly 4.3% miss rate on the dot.

As it should be and was pointed out to me on IRC, the +skill doesn't change anything here because it's a level 70 mob.

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Old 03/30/07, 4:52 AM   #893
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
I was under the impression that +skill does (still) affect mobs at the same level as you, and that it just increases its utility as the level of your target increases as well.

But whatever, unless we get a clear stating from anybody, it's all just guessing.


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Old 03/30/07, 5:47 AM   #894
Xizenta
Von Kaiser
 
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Troll Rogue
 
Dark Iron
A single boss-fight may be a comparabably determinant to your data above Wodin, if you use more + skill. I will try sometime, I have 16.

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Old 03/30/07, 7:24 AM   #895
Fuzie
Glass Joe
 
Blood Elf Rogue
 
Magtheridon (EU)
Hi, I use Open office and I would like add some weapons, but I don't know how... Please help me. Thanks you!

@ Koaschten edited :p

Last edited by Fuzie : 03/30/07 at 9:00 AM.

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Old 03/30/07, 8:27 AM   #896
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
@all i fubar'd.... i got weapon expertise and latros... so 363 sword skill.. was definitly too late. going to edit my last post

@Fuzie you dont know how i guess, if you didnt know why, why would you want to add weapons

check the open-office menu for an option to unhide "hidden sheets"

Last edited by koaschten : 03/30/07 at 8:35 AM.

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Old 03/30/07, 8:31 AM   #897
Triton
Von Kaiser
 
Dwarf Warrior
 
Sargeras
Originally Posted by Fuzie View Post
Hi, I use Open office and I would like add some weapons, but I don't know why... Please help me. Thanks you!
I'd guess that it's because there are items not currently listed in the sheet that you would like to have compared to the existing ones. Hope that helps.

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Old 03/30/07, 9:08 AM   #898
Fuzie
Glass Joe
 
Blood Elf Rogue
 
Magtheridon (EU)
Thanks a lot I find it

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Old 03/30/07, 9:41 AM   #899
Melnor
Piston Honda
 
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Blood Elf Paladin
 
Blackhand
I re-gemmed most of my cheap gems in my gear to offer at least some amount of +hit and now have a base of 262 Hit rating.

So now I have:

262 Hit Rating (16.61%)
5% Precision
2% From WeaponEx (?)
15 Skill from my mainhand (damn you prince and I dont have 3k gold)

It's early and I haven't had coffee but is that 15 skill worth 3% hit?

If so I should be at 16.61 + 5 + 2 + 3 = 26.61% hit. Is that correct?

Do you guys need me to beat on any mobs to test anything?

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Old 03/30/07, 10:21 AM   #900
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Originally Posted by sp00n View Post
I was under the impression that +skill does (still) affect mobs at the same level as you, and that it just increases its utility as the level of your target increases as well.
Yeah, i'm pretty certain that this was how the 1.0 incarnation worked - the marginal amounts of +hit/+crit/-dodge/-parry always applied, no matter the level of your target, while the glancing penalty reduction was only in effect vs mobs that caused you to glance. Whether or not that's relevant to the current implementation or not though, i've no idea.

--
It's early and I haven't had coffee but is that 15 skill worth 3% hit?
Assuming you mean the whispering blade, that's 15 dagger skill rating, which translates to ~3.8 skill (although whether skill actually functions at non-integer values is beyond me - the character screen simpy rounds down, which may or may not be a useful indicator...). So assuming 1.0 values, that's +0.06% hit. Using the values from the EU blue post, that would be +0.6% hit (assuming it rounds down to +3 skill).

So in total, you should have somewhere between 22.13% hit (worst case - +skill rating rounds down to the nearest integer +skill value, 1.0 numbers for +hit from +skill) and ~24.38% (best case - crezax numbers, using the full non-integer translation of rating to +skill).

I'd go do some parsing myself if I wasn't stuck with a broken graphics card and waiting for a replacement to be delivered

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