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10/26/06, 5:29 AM
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#126
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Piston Honda
Undead Warlock
Dunemaul (EU)
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Think it means 5point s&nd, then 4point rupture, then repeat.
Personally with swordbuilds i go like this:
ss(1cp), snd(0cp), ar, bf, bers, ss,ss,ss,ss,ss(5cp), snd.
After that i have 30 seconds with snd up, and go over into the 5 evisc, 3snd, 5 snd, repeat.
Evisc can be replaced with rupture if u have spare debuff slots.
For me the sheet also shows 5s/4r as the combo that does most dps, tho im not sure how imp evisc and NOT imp rupture affects this, gonna check the spreadsheet again.
Edit:
According to the sheet, rupture outdamages evisc regardless of imp evisc or not. Tho as a longtime 3/5/5 cycler, im not sure how 5s/4r or even 5s/5e will hold up regarding energy cp usage/wastage... Not to mention being able to use 100% of the ar energy.
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10/26/06, 9:25 AM
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#127
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besides... it's all in the reflexes.
Glassjaw
Orc Rogue
No WoW Account
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Side note, but it would be nice if they would change the sword spec alltogether in the expansion. Wouldn't it be a dream to have all 4 of our weapons as one "specialization"? This would help with having to respec every time you get a weapon. It's clearly obvious that sword spec absolutely blows. Get rid of it.
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10/26/06, 10:06 AM
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#128
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Glass Joe
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Is the Might of Cenarius ring modeled correctly. I don't see where it changes the max damage on weapons by 4?
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10/26/06, 11:34 AM
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#129
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Don Flamenco
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Originally Posted by exog
Think it means 5point s&nd, then 4point rupture, then repeat.
Personally with swordbuilds i go like this:
ss(1cp), snd(0cp), ar, bf, bers, ss,ss,ss,ss,ss(5cp), snd.
After that i have 30 seconds with snd up, and go over into the 5 evisc, 3snd, 5 snd, repeat.
Evisc can be replaced with rupture if u have spare debuff slots.
For me the sheet also shows 5s/4r as the combo that does most dps, tho im not sure how imp evisc and NOT imp rupture affects this, gonna check the spreadsheet again.
Edit:
According to the sheet, rupture outdamages evisc regardless of imp evisc or not. Tho as a longtime 3/5/5 cycler, im not sure how 5s/4r or even 5s/5e will hold up regarding energy cp usage/wastage... Not to mention being able to use 100% of the ar energy.
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You have to also realize that the rogue patch changed a lot of the numbers that made 3/5/5 the clear winner. Now both evis and rupture hit harder and scale somewhat with AP. 5s/4r has about 93% snd uptime while only having 5 energy wasted per cycle instead of the 20 energy wasted in 3/5/5. 3/5/5 still comes out ahead in a lot of situations, but 5/5 is probably better for those rogues with mc gear and those rogues with 4piece t3.
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Originally Posted by khaavren
Is the Might of Cenarius ring modeled correctly. I don't see where it changes the max damage on weapons by 4?
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It is modelled as if it gives both the offhand and mainhand +4 more damage. It is not in the min/max columns though (those dont do anything besides look pretty anyway). However, it does follow offhand penalty, and I do not know if this is correct.
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10/26/06, 12:26 PM
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#130
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Namu
Sorry for the newb question but, can someone explain to me what all the letters in the Optimum CP Usage cell mean. Like for me it says Cycle: 5s/4r. Thx for the help.
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Cycles are abbreviated as # of CP, finisher used (R = Rupture, S = SnD, E = Eviscerate). Order is implied, but is not required; 3s/5s/5e, according to the cycle sheet, is equivalent to 3s/5e/5s, even though in reality they are very, very different. As the warning on it used to say - it won't protect you from yourself. It's your responsibility to make sure any cycles you add are realistic; all the ones Pf and I have added are.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/26/06, 2:05 PM
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#131
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Glass Joe
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Thanks everyone for clarifying it for me.
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10/26/06, 10:22 PM
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#132
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Von Kaiser
Orc Death Knight
Dragonmaw
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I'm an idiot and lack reading comprehension when looking at spreadsheet results.
/wave raid contribution of hemo making the damage more than 18/33/0.
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10/27/06, 5:17 AM
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#133
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by pf
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Originally Posted by khaavren
Is the Might of Cenarius ring modeled correctly. I don't see where it changes the max damage on weapons by 4?
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It is modelled as if it gives both the offhand and mainhand +4 more damage. It is not in the min/max columns though (those dont do anything besides look pretty anyway). However, it does follow offhand penalty, and I do not know if this is correct.
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That's correct. It adds +2 to OH normally, and +3 with DW Spec.
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10/29/06, 12:07 AM
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#134
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Glass Joe
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So it looks like some items are being changed in the xpac. Take a look at any of the higher agi rings/necks like Prestor's, Reanimation, Godslayer, Accuria and Signet of Bronze. That's a flat out upgrade to all 5 pieces.
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10/29/06, 5:42 AM
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#135
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banned
Night Elf Rogue
Wrathbringer (EU)
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Finally Agi and AP on the same item. :alba:
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10/29/06, 6:47 AM
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#136
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Von Kaiser
Human Death Knight
Blackrock
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Originally Posted by Kalman
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Originally Posted by Namu
Sorry for the newb question but, can someone explain to me what all the letters in the Optimum CP Usage cell mean. Like for me it says Cycle: 5s/4r. Thx for the help.
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Cycles are abbreviated as # of CP, finisher used (R = Rupture, S = SnD, E = Eviscerate). Order is implied, but is not required; 3s/5s/5e, according to the cycle sheet, is equivalent to 3s/5e/5s, even though in reality they are very, very different. As the warning on it used to say - it won't protect you from yourself. It's your responsibility to make sure any cycles you add are realistic; all the ones Pf and I have added are.
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What does Energy efficiency mean; if its >100 does it mean it cant work?
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10/29/06, 2:10 PM
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#137
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Don Flamenco
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Originally Posted by tlai
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Originally Posted by Kalman
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Originally Posted by Namu
Sorry for the newb question but, can someone explain to me what all the letters in the Optimum CP Usage cell mean. Like for me it says Cycle: 5s/4r. Thx for the help.
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Cycles are abbreviated as # of CP, finisher used (R = Rupture, S = SnD, E = Eviscerate). Order is implied, but is not required; 3s/5s/5e, according to the cycle sheet, is equivalent to 3s/5e/5s, even though in reality they are very, very different. As the warning on it used to say - it won't protect you from yourself. It's your responsibility to make sure any cycles you add are realistic; all the ones Pf and I have added are.
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What does Energy efficiency mean; if its >100 does it mean it cant work?
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Read post #69
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10/29/06, 9:37 PM
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#138
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Piston Honda
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Originally Posted by Notyou
So it looks like some items are being changed in the xpac. Take a look at any of the higher agi rings/necks like Prestor's, Reanimation, Godslayer, Accuria and Signet of Bronze. That's a flat out upgrade to all 5 pieces.
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If only they'd do the same for our stupid armor, it might be worth holding onto our tier 3 for more than a couple days....
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10/30/06, 12:56 AM
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#139
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Glass Joe
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Originally Posted by Xard
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Originally Posted by Notyou
So it looks like some items are being changed in the xpac. Take a look at any of the higher agi rings/necks like Prestor's, Reanimation, Godslayer, Accuria and Signet of Bronze. That's a flat out upgrade to all 5 pieces.
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If only they'd do the same for our stupid armor, it might be worth holding onto our tier 3 for more than a couple days....
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Unfortunately, the only reason they're doing it is for hunters. We just happen to be the lucky unintended recipients of a few buffed pieces. This actually bumps Reanimation into #2 right under Unnatural Forces for raiding DPS though according to the sheets. That's a pretty massive buff to that ring.
But yea, if they can change all the current +Str crap on our T3 to +AP, we'd all be very happy.
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10/31/06, 11:04 AM
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#140
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Don Flamenco
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Bumping for new version release.
Also, of fairly decent importance, the 1.10 sword spec nerf has been removed from the game, but still applies to HOJ. I tried my best to represent this correctly in the sheet.
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10/31/06, 11:13 AM
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#141
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besides... it's all in the reflexes.
Glassjaw
Orc Rogue
No WoW Account
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So the swing reset timer was fixed in retail or just the test server? Also, does this devalue the HoJ?
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10/31/06, 11:31 AM
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#142
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Don Flamenco
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Originally Posted by Glass
So the swing reset timer was fixed in retail or just the test server? Also, does this devalue the HoJ?
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Retail. I do not know when it was fixed, but I assume 1.12 or 1.12.1, because my only way of testing this is with HoJ and that was not fixed. Sword spec is working as it did about 1.9. Offhand swings should still reset the timer, but mainhand ones no longer do since it is instant now.
Example of current HoJ extra attack (and 1.10/1.11 sword spec) with a 2.0 speed weapon:
00:00 You hit mob
02:00 You hit mob
02:64 You can extra attack from hand of justice
02:64 You hit mob
04:64 You hit mob
As you can see, you lose some damage because of server lag which should not happen.
Current sword spec for comparison:
00:00 You hit mob
02:00 You gain extra attack from sword specialization
02:00 You hit mob
02:00 You hit mob
04:00 You hit mob
Hope this helps explain the difference.
Edit: this does not change the value of HoJ from what it has been the last several patches.
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10/31/06, 11:49 AM
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#143
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Great Tiger
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Is it Chalon's stickied thread above that has the cp cycling in it?
I remember a thread long ago about it and for the life of me can't seem to find the thread again.
And I looked through his and it doesn't seem to be the right one. =/
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10/31/06, 12:04 PM
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#144
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Don Flamenco
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Originally Posted by LadyVex
Is it Chalon's stickied thread above that has the cp cycling in it?
I remember a thread long ago about it and for the life of me can't seem to find the thread again.
And I looked through his and it doesn't seem to be the right one. =/
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Chalons version never included cp cycling. This sheet in this thread is derived from chalon's sheet with some formula corrections and the addition of the cp cycle sheet by Kalman.
Also, updated to 2.0.4 as I left in 1% hit to buffed dps when testing the new TF modelling on next-stat.
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10/31/06, 12:40 PM
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#145
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by LadyVex
Is it Chalon's stickied thread above that has the cp cycling in it?
I remember a thread long ago about it and for the life of me can't seem to find the thread again.
And I looked through his and it doesn't seem to be the right one. =/
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I think I posted initial revisions of my CP/Cycle sheet in Chalon's thread, but the most current version of it is the one integrated into Pf's spreadsheet; there are a number of enhancements and bugfixes contained within, and not much you can do with my old version you can't do in his (except for SF, but SF was never more than a very alpha implementation with a ton of flaws in it, like ignoring waste and luck).
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/31/06, 12:53 PM
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#146
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Piston Honda
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PF
Found another small bug for you. On the gear buff sheet, SoE isn't being added to your total Buff STR. You stop the selection at GoA.
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10/31/06, 12:58 PM
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#147
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Don Flamenco
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Originally Posted by roq
PF
Found another small bug for you. On the gear buff sheet, SoE isn't being added to your total Buff STR. You stop the selection at GoA.
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whoops, Its supposed to extend to 67, not 57. Accidental mistake when adding the new buffs. I'll probably wait till tomorrow to release a version with the fix as apparently I am quite good at messing up little things like this.
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10/31/06, 7:30 PM
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#148
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Glass Joe
Human Death Knight
Ravencrest (EU)
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Hi. I'm long time lurker and finally decided to post something. I just downloaded the newest version of the spreadsheet and noticed very high numbers compared to older versions. I tested my dps with the same equipment, buffs and talent builds with the older version 2.0.1. Now I'm looking at about 100dps increase with the new spreadsheet with same items. I've triple checked everything and all the buffs, enchants etc. are same. Here's the equipment I used http://ctprofiles.net/48906 to run numbers.
And big thanks for the work you've put into this spreadsheet and all the theorycraft here. It's been huge help for me.
[edit] Of course I noticed just after posting that the lag factor was reduced to 0 and armor value was changed in the newer sheet.
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10/31/06, 8:03 PM
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#149
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Don Flamenco
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Originally Posted by Feles
Hi. I'm long time lurker and finally decided to post something. I just downloaded the newest version of the spreadsheet and noticed very high numbers compared to older versions. I tested my dps with the same equipment, buffs and talent builds with the older version 2.0.1. Now I'm looking at about 100dps increase with the new spreadsheet with same items. I've triple checked everything and all the buffs, enchants etc. are same. Here's the equipment I used http://ctprofiles.net/48906 to run numbers.
And big thanks for the work you've put into this spreadsheet and all the theorycraft here. It's been huge help for me.
[edit] Of course I noticed just after posting that the lag factor was reduced to 0 and armor value was changed in the newer sheet.
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The lag factor only accounts for a small amount of dps gain for sword spec. The armor value being changed is the big reason everyone is seeing a lot higher numbers with this new release.
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11/01/06, 8:22 AM
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#150
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Von Kaiser
Human Rogue
Stormreaver (EU)
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I was going to compare the difference between AQR and Misplaced Servo Arm but it seems like i'm getting error when equipping the mace. Has nothing to do with the weapon specialization as i've changed that to Mace Spec already. Same happens when I equip it in the spreadsheet with hemorrhage talents. Using latest version
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