Sorry if this question has been answered before. But anyways I was reading through here and someone said that the Icon of Unyielding Courage is not modeled properly in the spreadsheet? Currently if I swap out my Abacus for it I lose ~6dps. I was wondering whether or not this is actually the case?
That number sounds about right, abacus is slightly better.
i hopped onto the PTR and did some _short_ parsing for Tsunami Talisman and Warp-Spring Coil.
Feel free to grab the logs and disect it as you like, i just had a quick look
Tsunami Talisman http://www.koaschten.de/wow/ptr-chan...20talisman.txt
MH Latro's Mongoose, Offhand a stylish fish, autoattack only.
hits: 267
crits: 110
procs: 12 (~9%)
(mongoose might offset the proc rate, but heck, the sample size is too small anyway)
no miss/parry/dodge occured.
funny thing, sword specc procced the warp-spring coil ...
Warp-Spring Coil http://www.koaschten.de/wow/ptr-chan...ing%20coil.txt
MH Hope Ender Mongoose, Offhand Latro's Mongoose, all out.
hits: 738
crits: 320
ss hit: 149
ss crit: 73
evi hit: 21
evi crit: 12
sword specc hits: 53 (as warp spring can proc from it, see note on tsunami talisman log)
sword specc crits: 17
no miss/parry/dodge occured.
Tsunami Procs: 22 (19% WTF) (internal cooldown 45 seconds after checking the log)
Warp-Spring Procs: 26 (12,5%) (can chain proc i assume, had power gains below 20sec distance)
Not to be a jerk or anything, but unless I'm missing something, your percentages seem way off.
In the first one you say:
hits: 267
crits: 110
procs: 12 (~9%)
but 12/(110+267) = 12/377 = 0.032 or 3.2%
and
hits: 738
crits: 320
ss hit: 149
ss crit: 73
evi hit: 21
evi crit: 12
sword specc hits: 53
sword specc crits: 17
Tsunami Procs: 22 (19% WTF)
Warp-Spring Procs: 26 (12,5%)
Total here is 1383 including sword spec.
So, 22/1382 = 0.0159 = 1.59%
and 26/1383 = 0.0188 = 1.88%
Just wondering what peoples thoughts are on Envenom in a combat mutilate cycle. (Pure PvE 41/20/0)
Currently running with the dynamic 4CP+ snd/rupture/evis cycle. But i just cant help going back and wondering, maybe envenom really is better.
I consider the following.
1) Always a shadow priest in the raid
2) I believe envenom scales better with AP than Evis due to all bonus AP damage is also not mitigated by armor.
3) I have full poison talents in my build.
4) Currently use DP MH/IP OH
Given these thoughts, and seeing envenom numbers being rather large (~1600 hits on gruul last night), however I'm finding it very hard to actually quantify the loss of the DP stack. With max poison talents, it does re stack very fast.
Would switching to another rotation such as either of the below have any impact, i just dont know.
4CP+ snd/rupture/envenom
4CP+ snd/envenom/envenom, (perhaps with DP/DP) (Does Find Weakness even apply to rupture)
Anyone have any thoughts on this?
(Gear im wearing in profile is my joke around town gear :P, i have everything from kara except shoulders >.<, and dragonspine)
Using 2 swords with 5/5 sword spec. Deadly poison on mainhand, wound on offhand.
Positioned next to Servant of Grol so that melee attacks failed but specials were still usable.
Used only shiv so that a wound poison will hit every time, and if sword spec can proc poisons, a deadly should proc on 30% of my sword spec hits but otherwise should never proc.
Numbers:
Shivs: 782 total (576 hits + 206 crits, none missed or were dodged/parried)
Wound poisons: 782 total (763 hits + 14 crits + 5 resists)
Sword spec procs: 42 total (27 hits + 15 crits, none missed or were dodge/parried)
Deadly poison: 0
I was also using a warp spring coil and a dragonspine trophy. According to wws there were 23 warp spring coil procs and 21 haste procs. I remember seeing 2 times where the haste buff refreshed itself though, so it's safe to assume 23 of each.
Assuming they proc on shivs+sword spec procs they would both have a (23/824) = 2.795% chance to proc.
If we assume they only proc on shivs it is (23/782) = 2.941%, which is closer to the 3% chance that has been reported elsewhere (and here http://thottbot.com/test?sp=37173).
Conclusion:
I think this is good enough proof that sword procs from shiv cannot proc poisons.
Is Thundering Skyfire Diamond modeled correctly? It shows over a 30 DPS increase compared to any other meta gem, and I'm wondering if the estimated proc rate on the sheet isn't a little overdone.
From the numbers your talking about, I'm going to go ahead and assume that you are looking at your Unbuffed DPS.
Windfury will only affect your Buffed DPS.
lawl, yep my bad, you got me there. Windfury ftw. Holy crap it's almost 100 dps difference too O.o
I think what you're missing is that Tsunami Talisman only procs on crits.
That said, the numbers do look to be a bit off - 12/110 is more like 11%, and 22/(320+73+12+17) is more like 5%.
Don't know what devil rode me when i gathered that numbers, but doing math at 4am again showed i should rather post raw numbers than doing math with em.
And yes Noctral, you better check on what items can proc.
As someone one page back just mentioned this spreadsheet seems off for its intended purpose: single-target sustained DPS fights (mid-cycle).
I've been a faithful user of this spreadsheet since the start of Naxx and on Patchwerk it accurately modeled my sustained DPS within 10-20 DPS.
But now I'm sad to say that it seems there is something glaringly wrong:
Last night when fighting Morogrim I got water-tombed once during the fight and my sustained DPS by the end of the fight was 1014. I had battleshout, healing shammy with enhanced totems and a hunter aura; per the spreadsheet my DPS should have been 1400. I know I lost a bit of DPS due to the water tomb but I was watching my current DPS via SWstats the whole time, even while tombed and it slowly ticked down (because it was near the end of the fight) it didn't drop from 1400 to 1014 in the that time ; ).
Now you can blame it on poor cycles if you want to, but I've been playing a rogue since release and studied cycles and DPS like a science like most of you; I know my cycles and how to maximize DPS.
Now you could also say that it's just Morogrim's armor, but I mean seriously, has any rogue hit 1300 or 1400 DPS on *any* raid boss in TBC? Your best chances for that are Hydross with the adds, bladefury and good trinket usage but the 1350 DPS performance posted earlier on these forums on Hydross was shown to be faulty data with the actual closer to 1050.
I don't want to come here and just complain, I'll gladly jump in and help collect the data to fill the holes, I'm just not sure what needs to be done. I can't help but think that the error lies in the glancing blows and/or armor levels of the raid mobs. I'm thinking somewhere in the neighbourhood of 65%-70% reduction via armor instead of 85%.
I am new to this forum, but i have tested a lot and i love my class.
I have pretty good gear, and have fools bane / malchazeen / gliator mh choices.
I want to find out which PVE pure dps spec os by far superior.
Maces cant be.... ( or? )
Swords or Daggers with potency?
If daggers_Will a dagger will less dps such as searing sunblade or dirge for offhand give way more dps because of Potency? or will emerald ripper offhand be better? ( i really have no way of testing or knowing how to test which is better by far or margin )
Will swords be better because of sword spec by far than daggers? considering same gear and weapons changed to gladiator MH / oh , or hope ender glad offhand?
Please i wanna maximise my pve dps and i bow down to your research, and seek knowledge
Im free to talk over msn with someone who feels they have free time and know a lot. ( if one of the core people here)
I am new to this forum, but i have tested a lot and i love my class.
I have pretty good gear, and have fools bane / malchazeen / gliator mh choices.
I want to find out which PVE pure dps spec os by far superior.
Maces cant be.... ( or? )
Swords or Daggers with potency?
If daggers_Will a dagger will less dps such as searing sunblade or dirge for offhand give way more dps because of Potency? or will emerald ripper offhand be better? ( i really have no way of testing or knowing how to test which is better by far or margin )
Will swords be better because of sword spec by far than daggers? considering same gear and weapons changed to gladiator MH / oh , or hope ender glad offhand?
Please i wanna maximise my pve dps and i bow down to your research, and seek knowledge
Im free to talk over msn with someone who feels they have free time and know a lot. ( if one of the core people here)
I don't want to come here and just complain, I'll gladly jump in and help collect the data to fill the holes, I'm just not sure what needs to be done. I can't help but think that the error lies in the glancing blows and/or armor levels of the raid mobs. I'm thinking somewhere in the neighbourhood of 65%-70% reduction via armor instead of 85%.
Well, it almost certainly is - possibly with weapon skill tinkering as well.
The problem is not everything contained in the sheet si 100% verified fact.
I'd say 90% of it is, the 1/2 roll systems, stat interplays, cycle calculations are 100% spot on and verified and usually get caught within a wek of any changes.
Glancing blows will come out of the logs eventually. It took around a year the first time round to near accurately work them out, I'd imagine a couple of months and we'll have it.
Same for weapon skill, it's going to fall out of the works at some point.
Noss armour is a devil of a tricky thing though. For starters it certainly varies from boss to boss. Secondly, it's monsterously tricky to come up with a way to figure out what armour a boss has. If your raid is patient, you could have it tanked whilst you mess about with gear selsction/abilities with an exceptionally narrow range weapon to see the difference it makes.
I doubt many guilds though will have the patience to let a rogue equip a rusty dagger and pound a mob with one sunder for long enough to parse meaningful data.
Secondly, it's monsterously tricky to come up with a way to figure out what armour a boss has. If your raid is patient, you could have it tanked whilst you mess about with gear selsction/abilities with an exceptionally narrow range weapon to see the difference it makes.
I doubt many guilds though will have the patience to let a rogue equip a rusty dagger and pound a mob with one sunder for long enough to parse meaningful data.
I'm probably missing something, but can't you just use Kick (110 static damage) and eyeball what comes out for a pretty good armor estimate?
I'm probably missing something, but can't you just use Kick (110 static damage) and eyeball what comes out for a pretty good armor estimate?
You should be able to, as long as there aren't some odd debuffs on the mob (like hemo or gift of arthas) it should give you the mob's armor mitigation value.
32 minutes of autoattacking Servant of Razelikh with 1.8 Mainhand 1.4 Offhand. No haste buffs and no missed/dodged/parried attacks. Procwatch logged it at around 2ppm.
You should be able to, as long as there aren't some odd debuffs on the mob (like hemo or gift of arthas) it should give you the mob's armor mitigation value.
I'll kick all our farm raid bosses this week and see what numbers I get =)
Hi guys, I was trying to understand some combat logs and I dont get wtf is with the timeframe between the attacks.. the attacks below are all offhand attacks, I took off my MH.
Offhand speed: 1.6, no buffs, no mongoose, no haste trinkets. Pure 1.6.
5/10 11:32:36.765 You hit Teromoth for 167.
5/10 11:32:37.687 You hit Teromoth for 131.
5/10 11:32:38.328 You hit Teromoth for 138.
5/10 11:32:39.796 You crit Teromoth for 269.
5/10 11:32:40.109 You hit Teromoth for 152.
5/10 11:32:41.640 You hit Teromoth for 132.
5/10 11:32:41.640 You hit Teromoth for 145.
5/10 11:32:43.421 You hit Teromoth for 149.
5/10 11:32:44.828 You crit Teromoth for 272.
Why do the attacks all have different delay between each other.. and at 11.32.41.640 I had 2 attacks at the same time.. wtf.. is this lag factor or somethin?