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05/15/07, 3:11 PM
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#1676
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Von Kaiser
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Originally Posted by LiteSabre
Did a little testing myself on the PTR with the Warp-Spring Coil, and try as I might I just can't bring myself to justify using this over my abacus, no matter how much I want to max my hit (312 with the WSC, so I can swap out a dawnstone for a topaz and be at hit cap) and use Shiny Purplz.
AFAIK, since it only procs on specials, it's considerably better with sword/fist spec than daggers, and haste has no effect on how it works, right? Seeing as I'm dagger specced, is it safe to say that I'd be better off using abacus until I get a Tsunami Talisman (which my guild's resident enh shammy is drooling over too D  ? :P
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Is the sheet correct about the Warpsprint Coil? I was so happy when I got it on our first kill of Void Reaver, but went to test it, and it seems it really sucks.. the procrate is about 3% from specials (ss, evis and swordproc for me).. and the sheet only adds 14,23dps from it... look at the difference:
Dragonspine: 65,59
Tsunami: 33,10
Romulo's: 30,20
Bloodlust: 28,02
Abacus: 25,38
Hourglass: 20,66
Drakefang: 20,33
Bladefist: 15,75
WSC: 14,23 <--- WTF
Is it really the worst trinket? This is so strange, it has an iLevel of 128! Even higher than Dragonspine.. o.O
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05/15/07, 3:17 PM
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#1677
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Von Kaiser
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One quick question
I'm trying to figure out what kinda gems to put on my gear, the sheets loves +hit gems, but isnt there a +hit cap? Man, I can go up to almost 400 hit, and my dps just keeps going up.. lol :~
What's the best gem to use? Is it really +hit? I like glinting noble topaz and the +16ap ruby one.. Im confused ;(
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05/15/07, 3:21 PM
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#1678
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by laforce
Is the sheet correct about the Warpsprint Coil? I was so happy when I got it on our first kill of Void Reaver, but went to test it, and it seems it really sucks.. the procrate is about 3% from specials (ss, evis and swordproc for me).. and the sheet only adds 14,23dps from it... look at the difference:
Dragonspine: 65,59
Tsunami: 33,10
Romulo's: 30,20
Bloodlust: 28,02
Abacus: 25,38
Hourglass: 20,66
Drakefang: 20,33
Bladefist: 15,75
WSC: 14,23 <--- WTF
Is it really the worst trinket? This is so strange, it has an iLevel of 128! Even higher than Dragonspine.. o.O
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Well, this spreadsheet doesn't model it particularly well, so that answer isn't entirely right - that said, WSC is pretty underpowered for where it drops.
In the rogue gear spreadsheet I've been working on ( Rogue Gear Spreadsheet if you haven't seen it) I have a more detailed model of it's functionality... which still shows it as being crap. Unless, of course, it turns out to proc off WF attacks, in which case it might be worth using.
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05/15/07, 3:24 PM
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#1679
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by laforce
I'm trying to figure out what kinda gems to put on my gear, the sheets loves +hit gems, but isnt there a +hit cap? Man, I can go up to almost 400 hit, and my dps just keeps going up.. lol :~
What's the best gem to use? Is it really +hit? I like glinting noble topaz and the +16ap ruby one.. Im confused ;(
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There is a hit cap... where it is depends on your gear/spec. For a combat rogue with precision and WEx but no other weapon skill, the maximum useful hit rating is believed to be 307.5. I would have expected the spreadsheet to correctly handle that, but maybe not.
Regardless: My general socketing strategy is to use a mix of Delicate Living Rubies, Glinting Noble Topaz, and Rigid Dawnstones to get as close as possible to that hit cap without going over.
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05/15/07, 3:35 PM
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#1680
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Von Kaiser
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A very tiny request, if I may. I constantly add in the calculation to total up uHit and figure out my hit % when swapping out gear. You have Crit and Dodge with a few spaces available... could you add in Hit% there as well? Would be a nice % to view along side of those.
edit: so that in future when people pull the ssheet and update, it's there and not missing each time...
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Precision in Paradise
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05/15/07, 3:42 PM
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#1681
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Piston Honda
Murloc Rogue
Aggramar (EU)
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Changed energy method for shiv to put cpot in shiv cost
Changed shiv normalisation to take account of dagger offhands
Changed procs to correctly spot that shiv is an offhand move
Changed cycles to 16s minimum for 5r cycles.
Horrified that 5s/5r/5e is best shiv cycle currently implemented.
Uploaded to http://www.savefile.com/files/724447
Awaiting reports for nubbish errors
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05/15/07, 3:55 PM
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#1682
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Von Kaiser
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Can someone explain to me what the 'optimum cycle' i am receiving means.
1s/5r snd out.
I get what the 1s/5r means--but what is snd out, and how can 1s be optimum?
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05/15/07, 4:02 PM
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#1683
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by Urraca
Can someone explain to me what the 'optimum cycle' i am receiving means.
1s/5r snd out.
I get what the 1s/5r means--but what is snd out, and how can 1s be optimum?
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I believe that actually says 1s/5r "cut", which distinguishes the two different models of the cycle in the code. In particular, it means that you waste SnD uptime if you have extra.
As for 1s being optimal - it provides enough SnD uptime to get a 5pt rupture off, so there's no particular need to use a larger SnD - doing so would just lower rupture uptime. The only reasonable alternative would be a 5s/5r/Xe rotation, but that's also in the sheet and proves to be inferior in the majority of cases.
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05/15/07, 4:05 PM
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#1684
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Von Kaiser
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Originally Posted by gwystyl
"Cut" means you don't wait out your SnD timer before you refresh it. The 1s/5r "cut" cycle is more about keeping 100% Rupture uptime.
You'll only see that as a result with the 2/5 NB bonus, I believe, which allows you a 17.4s SnD with 1 CP. That's enough time, assuming good ComPot procs, to get a 5CP Rupture up which requires 16s.
Once you have your 5r going, if Ruthlessness procs and you get your free CP, you immediately refresh SnD, you don't wait it out. Otherwise, you SS to grab CP and start SnD, again with no waiting on your part.
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I asked the same question a little while ago
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05/15/07, 5:05 PM
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#1685
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Don Flamenco
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Originally Posted by Zoro
Changed energy method for shiv to put cpot in shiv cost
Changed shiv normalisation to take account of dagger offhands
Changed procs to correctly spot that shiv is an offhand move
Changed cycles to 16s minimum for 5r cycles.
Horrified that 5s/5r/5e is best shiv cycle currently implemented.
Uploaded to http://www.savefile.com/files/724447
Awaiting reports for nubbish errors
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Cut cycles shorter than 16 seconds are not done properly (ie you need to uncut energy back to them).
I think the following should work (for row 46), but someone should double check the math:
Column J: append: +$L$8*K46*$U$7 to the end of the calculation (adding DPE*energy)
Column K: change to: =IF(B46>0,(M46-(E46-L46/(10*$N$4))),0)*$N$4*10 (calculate uncut energy)
Column L: change to: =b46 (avoid circular references)
Also, there is no reason for non-rupture cycles to be capped at 16 seconds. All cycles need to have an ap factor so that the next-stat sheet can function properly (average the 2 if more than one finisher is used).
You changed the weapon enchants to follow the correct hand swinging, but the weapons sheet needs a similar change for the 1-2 weapons that have procs. Next-stat sheet appears to have some problems with calculating just +1ap (+1ap was almost always 100% accurate when I kept up the sheet).
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05/15/07, 5:22 PM
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#1686
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Von Kaiser
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Originally Posted by Zoro
Changed energy method for shiv to put cpot in shiv cost
Changed shiv normalisation to take account of dagger offhands
Changed procs to correctly spot that shiv is an offhand move
Changed cycles to 16s minimum for 5r cycles.
Horrified that 5s/5r/5e is best shiv cycle currently implemented.
Uploaded to http://www.savefile.com/files/724447
Awaiting reports for nubbish errors
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have the Gladiator's weapons been updated for the latest PTR patch? The first few i looked at (Slicer, shiv & quickblade) all had higher min/max than actual.
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05/15/07, 5:24 PM
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#1687
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Von Kaiser
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There seems to be a disparity with the buffed and unbuffed Shiv cycles.
For the unbuffed tab, 2s/5r/3e is recommended as the best. However, for the buffed section, 3s/5r is the best cycle rotation. I just wanted to see if that's accurate because I can't find any reason something with less rupture uptime would outdps 2s/5r/3e. Unless 2s/5r/3e is a significant amount of SnD downtime, it should beat out 3s/5r.
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The more you know, the less you understand.
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05/15/07, 5:33 PM
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#1688
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Von Kaiser
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I'm starting to get a little confused here, I've seen multiple different spreadsheets posted over the past few pages, however most are by different people. Which is the most current and accurately done spreadsheet right now, the one from mid April by Pf, or has someone done a nice job at adding in new stuff without breaking anything else?
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05/15/07, 6:35 PM
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#1689
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Glass Joe
Human Rogue
Genjuros (EU)
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I'm starting to get a little confused here, I've seen multiple different spreadsheets posted over the past few pages, however most are by different people. Which is the most current and accurately done spreadsheet right now, the one from mid April by Pf, or has someone done a nice job at adding in new stuff without breaking anything else?
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Both Mif and Zoro keep their work on recently most updated sheets, the ones posted by Mif have all of the 2.1 item upgrades, whereas the ones posted by Zoro have the new work on shiv implemented, altho if you are looking for the most updated sheet thats accurate to current live servers, its the one you download from the link following the page 1, hosted on bleedo's web.
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Howmuch wood would a woodchuck chuck if a woodchuck would chuck wood?
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05/15/07, 8:35 PM
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#1690
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Von Kaiser
Undead Rogue
Mazrigos (EU)
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Hello.
I am wondering why is base miss rate in newer sheets still marked as 24.6% and not 25.5% as proven in the past. With the default miss of 24.6% and WE talent the actual hit cap is therefore much lower than 308 and also provides less dps for each hit rating gained.
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05/15/07, 8:46 PM
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#1691
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Von Kaiser
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Originally Posted by Fifty
Both Mif and Zoro keep their work on recently most updated sheets, the ones posted by Mif have all of the 2.1 item upgrades, whereas the ones posted by Zoro have the new work on shiv implemented, altho if you are looking for the most updated sheet thats accurate to current live servers, its the one you download from the link following the page 1, hosted on bleedo's web.
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Hmm, it looks like Zoro's latest update includes Mif's latest item changes, however, the Arena weapons differ from the screenshot at http://www.mmo-champion.com/images/n...na_weapons.jpg
The spreadsheet has:
Gladiator's Quickblade 99-182 at 1.5 speed, which translates to 93.7 DPS
The screenshot has:
Gladiator's Quickblade 95-178 at 1.5 speed, which translates to 91.0 DPS
The peripheral stats like stam, hit, etc match on both.
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05/16/07, 1:04 AM
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#1692
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Piston Honda
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Im curious about 1s/5r, is this still considered optimal without 2pc Netherblade, and with all builds or just combat?
Last edited by jaske : 05/16/07 at 1:18 AM.
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05/16/07, 1:58 AM
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#1693
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Von Kaiser
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Originally Posted by jaske
Im curious about 1s/5r, is this still considered optimal without 2pc Netherblade, and with all builds or just combat?
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It's for slower cp generating builds... Mutilate will finish the cycle before the ruptures fall off.
I don't know if I would use it w/o 2pc since that's the only reason i see it as beneficial (+3 sec is a bigger deal for a 1cp slice than it is for a 30 sec slice, where there's only 10% increase from set bonus.)
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05/16/07, 2:11 AM
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#1694
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Mike Tyson
Night Elf Rogue
Doomhammer
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You generally can't sustain 1s/5r without 2 pc Netherblade. Generally 3s/5r is what combat builds sans the set bonus go with... with a lot of hit, haste, and a fast OH you might be able to make 2s/5r, but 1s/5r is out of reach.
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05/16/07, 3:14 AM
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#1695
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Piston Honda
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Great replies as usual thanks.
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05/16/07, 3:14 AM
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#1696
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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i got some time to waste on the ptr, if you have something to be tested on blasted lands servants, let me know, i got an offhand fish, a dagger and a sword without any specc yet 
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05/16/07, 3:17 AM
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#1697
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Glass Joe
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In the latest version of Mih's sheet the Night Blade is shown to still outperform weapons such as Malch/Gladiator's MH etc -- just curious if this is accurate or if it's using the pre-patch proc rate.
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05/16/07, 3:42 AM
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#1698
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by koaschten
i got some time to waste on the ptr, if you have something to be tested on blasted lands servants, let me know, i got an offhand fish, a dagger and a sword without any specc yet 
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I'd be curious to see some numbers on proc rate on Deathmantle 4/5. And, for that matter, Romulo's Poison Vial and Thundering Skyfire Diamond, myself.
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05/16/07, 3:56 AM
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#1699
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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i'll specc sword then and check out 4/5 t5, buff is called coup de grace, wasnt it? sadly i havent found a jewelcrafter that can make the thundering skyfire diamond, i will see what i can do on saturday, we have a regular scheduled PTR raid then. Sadly i trashed my poison vial before i copied my char to the PTR a while back but i got another on live, but no copy left :/
But i'll get back with the t5 4pc bonus.
update:
no cooldowns beside evasion and heal pots, styles -> snd, ss, evi, rupture
log: http://www.koaschten.de/wow/ptr-chan...p_de_Grace.txt
white hits: 763
white crits: 375
sinister strike hits: 179
sinister strike crits: 83
eviscerate hits: 15
eviscerate crits: 9
sword specialization hits: 56
sword specialization crits: 22
rupture: 10
Coup de Grace (4p t5): 22
mongoose: 26
combat potency: 154
Fury of the Crashing Waves: 27
Perceive Weakness: 40
Stats: 1650ap, 18.44% hit, 27.4% crit, 369 weapon skill, hope ender, latro's
next update: mainhand wound offhand instant, lets see if we can throw off some different proc rates
http://www.koaschten.de/wow/ptr-chan...ce_poisons.txt
update3: forgot to remove the sinister strike spammage from the logs *whistles innocently*
Last edited by koaschten : 05/16/07 at 5:59 AM.
Reason: update
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05/16/07, 6:00 AM
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#1700
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Piston Honda
Murloc Rogue
Aggramar (EU)
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Originally Posted by pf
Cut cycles shorter than 16 seconds are not done properly (ie you need to uncut energy back to them).
I think the following should work (for row 46), but someone should double check the math:
Column J: append: +$L$8*K46*$U$7 to the end of the calculation (adding DPE*energy)
Column K: change to: =IF(B46>0,(M46-(E46-L46/(10*$N$4))),0)*$N$4*10 (calculate uncut energy)
Column L: change to: =b46 (avoid circular references)
Also, there is no reason for non-rupture cycles to be capped at 16 seconds. All cycles need to have an ap factor so that the next-stat sheet can function properly (average the 2 if more than one finisher is used).
You changed the weapon enchants to follow the correct hand swinging, but the weapons sheet needs a similar change for the 1-2 weapons that have procs. Next-stat sheet appears to have some problems with calculating just +1ap (+1ap was almost always 100% accurate when I kept up the sheet).
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Didn't think I'd changed any non-rupture cycles to forced 16s, but you're right about needing to re-insert the cut energy for cut cycles.
Previously I'd just been giving combined cycles the greater ap factor as usually the rupture dominates any evic component.
The next stat +1ap part threw up some odd changes just by changing the name of the strike when I started modifying for shiv. I had a poke around and tried to sort it so that it works out right, but it's eniterly possible I broke it in a new way. I've never been entirely happy with how nextstat is handled, but appreciate it was done the way it was to conserve sheet memory.
If I get time today, I'll have another play around.
What gear you using Cloak?
I was finding un/buffed shiv cycles were the same for me.
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