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Old 05/16/07, 6:11 AM   #1701
Animavilis
Glass Joe
 
Murloc Rogue
 
Vashj (EU)
Originally Posted by paper View Post
Hello.

I am wondering why is base miss rate in newer sheets still marked as 24.6% and not 25.5% as proven in the past. With the default miss of 24.6% and WE talent the actual hit cap is therefore much lower than 308 and also provides less dps for each hit rating gained.
Im confused. If 308 is the hit cap, why do I have 0.09% miss chance on mh/oh with 381 hit rating?

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Old 05/16/07, 6:26 AM   #1702
Wizardspike
Glass Joe
 
Undead Mage
 
Al'Akir (EU)
i highly doubt you have 381 hit rating

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Old 05/16/07, 6:36 AM   #1703
Animavilis
Glass Joe
 
Murloc Rogue
 
Vashj (EU)
Originally Posted by Wizardspike View Post
i highly doubt you have 381 hit rating
I mean in the spreadsheet. And why would u doubt? Its not like I put some super items in there. t4+kara+heroic stuff with dawnstones

Unbuffed totals: 100 590 486 272 381 1696 0 7 39 39 0 39 190 0


Hit Table - Main Hand
Miss % 0,09%
Dodge % 5,20%
Glancing % 40,00%
Crit % 27,56%
Hit % 27,15%

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Old 05/16/07, 6:50 AM   #1704
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Thats including the 5% from your spec. Usually when refering to hit rating we are talking about the number in your char screen, which is excluding the rating for the 5% from spec

Last edited by koaschten : 05/16/07 at 7:05 AM.

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Old 05/16/07, 7:38 AM   #1705
Siq
Von Kaiser
 
Troll Rogue
 
Blackrock (EU)
anyone tested wether the new sword spec extra hits can be glancing hits or not?

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Old 05/16/07, 7:49 AM   #1706
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Originally Posted by Siq View Post
anyone tested wether the new sword spec extra hits can be glancing hits or not?
As sword spec hits are a yellow special attack i doubt they can glance. which should put sword spec ahead of fist spec in raiding.

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Old 05/16/07, 9:20 AM   #1707
paper
Von Kaiser
 
Undead Rogue
 
Mazrigos (EU)
Originally Posted by Animavilis View Post
Unbuffed totals: 100 590 486 272 381 1696 0 7 39 39 0 39 190 0
That includes your talent points which is 79. So currently you have 302 on your gear while cap is supposed to be 308. Apparently as you mentioned before, you still miss. Which is a proof that spreadsheet is not calculating hit rate correctly, since it stopps adding you buffed&unbuffed dps when you go higher than ~284 (if i remember correctly) with hit rating on gear.

So my question still remains. Why is base miss rate still hardcoded as 24,6% in all new versions. Is it because simply changing it to 25,5% is not the right principe to do it, or because this has been overlooked ?

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Old 05/16/07, 11:14 AM   #1708
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
In case you didn't believe the numbers regarding Rupture, here's another way of phrasing the problem that walks through why Rupture tends to be superior in TBC.

http://forums.worldofwarcraft.com/th...02739816&sid=1

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Old 05/16/07, 11:21 AM   #1709
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
Originally Posted by Wodin View Post
In case you didn't believe the numbers regarding Rupture, here's another way of phrasing the problem that walks through why Rupture tends to be superior in TBC.

http://forums.worldofwarcraft.com/th...02739816&sid=1
I'm no number cruncher but I started switching to rupture for finishers last week and have noticed my damage go up by a noticeable amount.

That's a pretty cool thread and chart that poster setup Wodin. Has anyone dared to try raiding with some sort of hemo pve build with numbers to back it up? I personally can't grasp the idea of giving up Combat Potency to even experiment with it and Serrated Blades.

Sorry for going a little ot with this.

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Old 05/16/07, 11:22 AM   #1710
Backpain
Von Kaiser
 
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Gnome Rogue
 
Misha
Originally Posted by paper View Post
since it stopps adding you buffed&unbuffed dps when you go higher than ~284 (if i remember correctly) with hit rating on gear.
I noticed this as well when comparing certain items with +hit, vs other items with more AP. My dps goes up when I add the AP items - even though I'm clearly not at the 308 cap.

It appears to me that this spreadsheet is a tad in disrepair.

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Old 05/16/07, 11:24 AM   #1711
Backpain
Von Kaiser
 
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Gnome Rogue
 
Misha
Originally Posted by Sh@ft View Post
I'm no number cruncher but I started switching to rupture for finishers last week and have noticed my damage go up by a noticeable amount.

That's a pretty cool thread and chart that poster setup Wodin. Has anyone dared to try raiding with some sort of hemo pve build (if that even exists)? I personally can't grasp the idea of giving up Combat Potency to even experiment with it and Serrated Blades.

Sorry for going a little ot with this.
AR/BF/Hemo build? Scary.

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Old 05/16/07, 11:27 AM   #1712
• Wodin
Thoroughly Inebriated
 
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Mal'Ganis
I think some people were trying the 11/21/29 builds for a while, but ultimately they didn't compare favorably to bog-standard combat.

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Old 05/16/07, 11:58 AM   #1713
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Wodin View Post
I think some people were trying the 11/21/29 builds for a while, but ultimately they didn't compare favorably to bog-standard combat.
The only person I remember strongly advocating that was Persona, who is currently Combat.

If I have some time tonight, I'm going to hop on the PTR and try to test some things with Sword Spec. Has it come out in any other threads wether SSPec can proc poisons/WF/etc.? I saw that it will proc Warp-Spring, so that's a good sign at least.

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Old 05/16/07, 12:23 PM   #1714
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Sh@ft View Post
That's a pretty cool thread and chart that poster setup Wodin. Has anyone dared to try raiding with some sort of hemo pve build with numbers to back it up? I personally can't grasp the idea of giving up Combat Potency to even experiment with it and Serrated Blades.

I'm trying a 39/0/22 build with Hemo and poison talents, finishing with Envenom, S'n'D and rupture. What's armour?

Not had a chance to try it in anything larger than non-heroic 5-man so far. Done two runs - in the first (SH) I came fractionally behind our best warlock (with shadow priest synergy), and in the second (Mechanar) I easily beat out the other DPS (s'priest and feral drood), but they were on undergeared alts. Didn't have Mangle up in either case, which means I was substantially worse off than I would have been with a bear tank.

It's frustrating coming from a combat build - I have considerably less energy income, which feels less interactive. Meant I lost quite a bit of damage due to mobs dying with 5CP up, simply because I mistimed waiting for the finisher.

Will try it in Kara. if I have a chance to get in, and see how it performs on longer fights. I don't have any real logs or records to compare against, so it'll literally be my standing on the DPS meters relative to where I've been on other Kara raids, and in particular relative to another rogue who usually has almost identical DPS and who's stayed combat.

Edit: note that I still came top of the meters in Mechanar, despite many of the mobs being immune to both poisons and bleeds.

Last edited by songster : 05/16/07 at 12:31 PM.

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Old 05/16/07, 1:43 PM   #1715
roq
Piston Honda
 
Troll Rogue
 
Uther
Originally Posted by Backpain View Post
I noticed this as well when comparing certain items with +hit, vs other items with more AP. My dps goes up when I add the AP items - even though I'm clearly not at the 308 cap.

It appears to me that this spreadsheet is a tad in disrepair.

Enjoy. Now you can do it yourself each time the spreadsheet comes out. Make sure you have the blue post selected.

Originally Posted by Roq
On Gear_Buffs in Cell AG, i changed, .2 to .1.
On the Unbuffed DPS sheet, i changed boss level dodge from 24.6 to 25.5

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Old 05/16/07, 2:48 PM   #1716
Cloak
Von Kaiser
 
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Troll Rogue
 
Lothar
Originally Posted by Zoro View Post
What gear you using Cloak?
I was finding un/buffed shiv cycles were the same for me.
With Slicer/Quickblade, 5s/5r/5e seems to be the best. When I switch it out to Slicer/Latro's, 2s/5r/3e is the best for unbuffed, while buffed is 3s/5r. The gear plugged in is 2pc netherblade (Helm/Chest), 2pc WW (Gloves/Shoulders), and the rest are kara purples tailored to reach the hit cap.

Also, is Shiv cycle DPS supposed to be lower than SS cycle DPS?

The more you know, the less you understand.

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Old 05/16/07, 3:06 PM   #1717
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
Originally Posted by songster View Post
I'm trying a 39/0/22 build with Hemo and poison talents, finishing with Envenom, S'n'D and rupture. What's armour?
I was talking more so about the rupture dmg bonus from the talent, not the armor reduction.

Thanks for the info. I may have to play around with it one of these days.

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Old 05/16/07, 5:21 PM   #1718
Supa918
Glass Joe
 
Undead Rogue
 
Destromath
Originally Posted by koaschten View Post
As sword spec hits are a yellow special attack i doubt they can glance. which should put sword spec ahead of fist spec in raiding.
what about combat daggers i wonder. even if swords become equal to daggers, (or even just a tiny bit inferior in terms of raw dps) swords will become the preferred build due to its non dependency on positioning. I havent picked up any swords recently as ive been daggers for as long as i can remember so i havent been able to test how they compare currently.

anyone have more info regarding how they might compare 2.1?

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Old 05/16/07, 5:31 PM   #1719
Xizenta
Von Kaiser
 
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Troll Rogue
 
Dark Iron
Originally Posted by Supa918 View Post
what about combat daggers i wonder. even if swords become equal to daggers, (or even just a tiny bit inferior in terms of raw dps) swords will become the preferred build due to its non dependency on positioning. I havent picked up any swords recently as ive been daggers for as long as i can remember so i havent been able to test how they compare currently.

anyone have more info regarding how they might compare 2.1?
Swords are likely better if you have access to weapons of the same quality for both...

It takes different stats though...

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Old 05/16/07, 7:12 PM   #1720
bredar
Glass Joe
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by koaschten View Post
As sword spec hits are a yellow special attack i doubt they can glance. which should put sword spec ahead of fist spec in raiding.
What about the change to glancing attacks? Isn't the % to glance and the reduced damage % being changed?

Can someone put out some math or something to prove the whole fist spec vs sword spec for the new patch?

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Old 05/17/07, 12:00 AM   #1721
paper
Von Kaiser
 
Undead Rogue
 
Mazrigos (EU)
to carry on with 2.1 swordspec debate. I'm wondering if this might be simple way to change it.

BUFFED&UNBUFFED DPS sheet:

I changed formula in Q18 to =+Q19*Q11, since SS is now raw 5% of hit/sec without interfiering with autoattack swing timer. And then H10 into =B2*(C21+C19+C20*2)/(C21+C19+C20). Glancing should be removed, but I'm not sure if i did the thing with swings correctly :s

In the end I'm getting 27more dps with gladiator swords than with gladiator fists with my gear, which is massive increase in case this might be correct. And this does include trinket/poison/wf procs of swordspec.

Comments or fixes are more than welcome.

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Old 05/17/07, 2:20 AM   #1722
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Originally Posted by paper View Post
to carry on with 2.1 swordspec debate. I'm wondering if this might be simple way to change it.

BUFFED&UNBUFFED DPS sheet:

I changed formula in Q18 to =+Q19*Q11, since SS is now raw 5% of hit/sec without interfiering with autoattack swing timer. And then H10 into =B2*(C21+C19+C20*2)/(C21+C19+C20). Glancing should be removed, but I'm not sure if i did the thing with swings correctly :s

In the end I'm getting 27more dps with gladiator swords than with gladiator fists with my gear, which is massive increase in case this might be correct. And this does include trinket/poison/wf procs of swordspec.

Comments or fixes are more than welcome.
Have you tested this without a non-sword OH?

Currently the spreadsheet puts shiv above a gladiator's quickblade by a good margin. I would imagine that it should be the opposite for sword spec?

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Old 05/17/07, 2:26 AM   #1723
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Originally Posted by Urraca View Post
Have you tested this without a non-sword OH?

Currently the spreadsheet puts shiv above a gladiator's quickblade by a good margin. I would imagine that it should be the opposite for sword spec?
I take that back--i must have been using a screwy version of the spreadsheet. Now quickblade edges it out by 4dps unbuffed. I would think that it should be much more than that?

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Old 05/17/07, 3:47 AM   #1724
Latito
Don Flamenco
 
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Human Rogue
 
Lightbringer
Sort of out of the current flow of the thread, but I was looking for general help with a swords build. I am currently and always have been daggers. I was Seal Fate for the longest time when I PvP'd as much as I raided, and have now been full Combat Dagger for the last several months with my raiding time going up and pvp time going down. I'm currently around 1480 AP, 282 hit, 25.5% crit with a Glad Shanker and Searing Sunblade.

With the recent changes to sword spec and the ever-rising number of bosses where positioning yourself behind the boss isn't always a viable option, I am considering trying out a sword spec. I have read in several posts that the gearing is slightly different for Combat Swords as opposed to Combat Daggers. What are the differences? Should I be focusing more on hit and AP and even less on Crit? Obviously the "fastest OH possible, slowest MH possible" rule still applies for maximizing cpots and yellow dmg.

I tend to test this out a bit with the spreadsheet, but I was just looking for general rules as to which stats are more important given a Combat Swords build instead of Combat Dagger.

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Old 05/17/07, 6:46 AM   #1725
fool
Glass Joe
 
Human Rogue
 
Magtheridon (EU)
Using Malchazeen/Shiv i am getting 8.5 - 9 Combat Potency procs a minute with ProcWatch

Using 2x swords Spiteblade / Quickblade i am getting 14-16 procs a minute...

Also 100 dps increase. Identical gear / enchants.

I guess if sword spec is like this bugged, it should be the best pve spec unbugged in 2.1

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