 |
06/01/07, 7:54 PM
|
#1976
|
|
Von Kaiser
Troll Rogue
Alexstrasza (EU)
|
Originally Posted by Lucke
Not to derail, but my guild has made it to SSC in terms of progression but have yet to down a boss - how hard IS Morogrim now, and is there a post-patch strat somewhere please? 
|
Kill order in SSC ?
|
|
|
|
|
06/02/07, 4:05 AM
|
#1977
|
|
Von Kaiser
Human Death Knight
Lightbringer
|
Thanks kindly!
|
|
|
|
|
06/02/07, 9:46 AM
|
#1978
|
|
Glass Joe
Gnome Rogue
Thunderhorn (EU)
|
I think the spreadsheet assumes 5x Sunder Armor, fairie fire, and CoR
But no warlocks do it, or druids keepint it up (except feral ones)
my actuall dps are aprox. the same with what the spreadsheet says, once I input the right amount of armor ( i use 73% typically)
Kick = 110 damage, armor reduction should be actual kick damage/ 110
|
|
|
|
|
06/02/07, 10:46 AM
|
#1979
|
|
Von Kaiser
|
Originally Posted by Urraca
... daggers + WF doesn't compare to swords/fists/maces with WF. WF just scales so much better with them--and I do mean by ALOT (look at the raid buffs with WF/swords vs. WF/Daggers on the spreadsheet). There was a post a while back and I believe the number was something like 3500ap is needed for WF daggers to equal daggers with IP+DP.
|
Just running some quick numbers, there seems to be quite a large difference between swords and daggers with WF.
I have a 2.6 speed sword with around +50% haste (SnD + Dragonspine etc), giving 0.83 MH attacks per second. With an SS every 3.3 seconds, the WF proc rate is increased by 52%.
For a combat daggers build with a 1.8 speed MH and (I am guessing) one BS every 5 seconds, the WF proc rate is increased by only 24%. In this scenario, the sword build gets +23% WF effectiveness.
The other problem is that dagger rogues lose more dps from their MH poison.
|
|
|
|
|
06/02/07, 12:49 PM
|
#1980
|
|
Glass Joe
Undead Rogue
Wrathbringer (EU)
|
how to change values in openoffice? i think the value for the thundering skyfire diamond is wrong, there are 48 haste rating denoted. with 1PPM the gem should have 24 haste rating.
|
|
|
|
|
06/02/07, 4:28 PM
|
#1981
|
|
Von Kaiser
|
Originally Posted by crs
how to change values in openoffice? i think the value for the thundering skyfire diamond is wrong, there are 48 haste rating denoted. with 1PPM the gem should have 24 haste rating.
|
Unhide the sheet with the data for gems, it'll likely be called Gems.
Also, it's 1 PPM, but with a slice n' dice cycle and instant attacks, dragonspine trophy etc. It will proc more than once a minute. 48 is probably closer than 24.
|
|
|
|
|
06/02/07, 4:38 PM
|
#1982
|
|
Von Kaiser
|
Why on earth would you use Morogrim as a basis for comparing DPS. Unless by some miracle none of your rogues gets graved, its skewed, even if they get graved the same amount of times each.
|
|
|
|
|
06/02/07, 6:35 PM
|
#1983
|
|
Von Kaiser
|
There are not many better fights for comparing sustained dps as a rogue. Almost every fight in BC has adds or movement mechanics or phases.
|
|
|
|
|
06/02/07, 7:12 PM
|
#1984
|
|
Von Kaiser
Troll Rogue
Alexstrasza (EU)
|
Maiden is somewhat sustained aswell, although its very ery content and its a short fight.
|
|
|
|
|
06/02/07, 8:08 PM
|
#1985
|
|
Piston Honda
|
Originally Posted by Xizenta
Unhide the sheet with the data for gems, it'll likely be called Gems.
Also, it's 1 PPM, but with a slice n' dice cycle and instant attacks, dragonspine trophy etc. It will proc more than once a minute. 48 is probably closer than 24.
|
Since it has a hidden cooldown of at least 35 secs and more likely 40, it is still not a haste add of 48 either though.
|
|
|
|
|
06/02/07, 8:12 PM
|
#1986
|
|
Mike Tyson
Night Elf Rogue
Doomhammer
|
My calculations indicate it probably sustains something like 11% uptime in sustained situations - which would make 24 a pretty good estimate on the whole (26 would probably be a bit closer, but as a ballpark figure...)
|
|
|
|
|
06/02/07, 8:49 PM
|
#1987
|
|
Glass Joe
Undead Rogue
Wrathbringer (EU)
|
Originally Posted by Xizenta
Unhide the sheet with the data for gems, it'll likely be called Gems.
Also, it's 1 PPM, but with a slice n' dice cycle and instant attacks, dragonspine trophy etc. It will proc more than once a minute. 48 is probably closer than 24.
|
i don't understand what you mean with "unhide the sheet with the data for gems" - where is this option?
and no, the gem has about 1PPM - it's not a proc with a xx% chance to proc like combat potency. the effect occurs approximately once per minute, regardless of the hits you do in this time.
for example:
100 hits per minute will give you a 0,6% chance to proc, so every hit has 0,6% chance to activate the gem.
50 hits per minute will give you a 1,2% chance to proc, so every hit has 1,2% chance to activate the gem.
correct me if i'm wrong. ^^
|
|
|
|
|
06/02/07, 9:03 PM
|
#1988
|
|
Mike Tyson
Night Elf Rogue
Doomhammer
|
1) That's not how PPM works. PPM means there is a base% chance to proc based on the speed of the weapon, but if you launch more attacks than just autoattacking (i.e. instant attacks, SnD, and haste bonuses) you can get more procs.
2) I don't think it's been totally determined whether it's PPM or % chance. What has been determined is that it has a hidden cooldown of ~40 sec and thus, on average, procs about 1/min in real combat situations - and somewhat less on autoattack.
|
|
|
|
|
06/02/07, 9:37 PM
|
#1989
|
|
Piston Honda
|
I just noticed that Badge of the Swarmguard is not one of the trinket choices. Is this because it has been determined that this trinket is not a contender for sustained boss encounters? Or is it too difficult to model without knowing the target's armor? Or something else...?
|
|
|
|
|
06/02/07, 9:37 PM
|
#1990
|
|
Glass Joe
Undead Rogue
Wrathbringer (EU)
|
Originally Posted by Aldriana
1) That's not how PPM works. PPM means there is a base% chance to proc based on the speed of the weapon, but if you launch more attacks than just autoattacking (i.e. instant attacks, SnD, and haste bonuses) you can get more procs.
|
yeah, my example was wrong but a % chance to proc based on the weapon speed has the same result (with autoattack only).
with a 1.3 weapon the proc chance is ~1,3%. with a 2,6 weapon it's a ~2,6% chance, right?
as soon as i receive the gem i will run some tests but an average haste rating of ~24-28 should be correct.
with 26 average haste rating the results should be very close to be accurate.
well, how to chance the value in the spreadsheet with openoffice? i can't find any option *shrug* -.-
|
|
|
|
|
06/02/07, 9:40 PM
|
#1991
|
|
Mike Tyson
Night Elf Rogue
Doomhammer
|
Originally Posted by Neckface
I just noticed that Badge of the Swarmguard is not one of the trinket choices. Is this because it has been determined that this trinket is not a contender for sustained boss encounters? Or is it too difficult to model without knowing the target's armor? Or something else...?
|
I don't belive it to be competitive at this stage of the game - it's sort of like Icon of Unyielding Courage without the passive 30 hit - aka, not that interesting.
However, I think it would also be hard for this sheet to model.
|
|
|
|
|
06/03/07, 6:15 AM
|
#1992
|
|
|
oops, never mind (edited)
Last edited by Surfer74 : 06/03/07 at 6:25 AM.
|
|
|
|
|
06/03/07, 7:44 AM
|
#1993
|
|
banned
Night Elf Rogue
Wrathbringer (EU)
|
Badge of the Swarmguard was modelled before BC hit but was removed in the process of updating the sheet.
|
|
|
|
06/03/07, 9:27 AM
|
#1994
|
|
Von Kaiser
|
2.2.5b
http://www.savefile.com/files/776985
added
some new items
changed
Warp-Spring Coil 250 -> 200 armor reduce
Romulo's Poison Vial 2,5% chance
Thundering Skyfire Diamond 2ppm -> 1,5ppm
updated
Choker of Serrated Blades
ToDo:
Sword spec
TNB new procrate
Syphon of the Nathrezim (procchance? added as 2ppm)
|
|
|
|
|
06/03/07, 2:55 PM
|
#1995
|
|
Von Kaiser
Goblin Warrior
Burning Legion
|
Originally Posted by rj
Since it has a hidden cooldown of at least 35 secs and more likely 40, it is still not a haste add of 48 either though.
|
I wish I would have taken a screenshot, but I got two procs on two turtles about 10 seconds from eachother. Maybe the "hidden cooldown" resets when you drop combat and engage a new target?
|
|
|
|
|
06/04/07, 3:45 PM
|
#1996
|
|
Von Kaiser
|
Hey guys,
Amazing discussion regarding the +skill and hit cap back there.. Now I need to get my +hit to 309.. damn!
I was just curious if you guys ever came up with a conclusion on how +skill affects crit% and how it reduces your chance to get dodged/parried/blocked, as I was trying to measure the reliability of Mace Spec in a PvE environment :P
Thanks 
|
|
|
|
|
06/04/07, 6:17 PM
|
#1997
|
|
Von Kaiser
|
Originally Posted by laforce
Hey guys,
Amazing discussion regarding the +skill and hit cap back there.. Now I need to get my +hit to 309.. damn!
I was just curious if you guys ever came up with a conclusion on how +skill affects crit% and how it reduces your chance to get dodged/parried/blocked, as I was trying to measure the reliability of Mace Spec in a PvE environment :P
Thanks 
|
|
Originally Posted by Aldriana
Under the best known model for weapon expertise, it gives 1% hit;
|
In other words, you will not be at the hit cap (@308 hit rating) without Weapon Expertise, or in your case - Mace spec.
|
|
|
|
|
06/05/07, 11:53 AM
|
#1998
|
|
Von Kaiser
|
Does anyone know if the modeling for the pre2.1 sword spec included the MH swing timer reset? If it didn't, i'd imagine that modeling the new sword spec would be as easy as changing the glancing on sword spec hits to 0 and the miss chance the lower percentage that specials have, no?
|
|
|
|
|
06/05/07, 12:02 PM
|
#1999
|
|
Bald Bull
Toroko
Blood Elf Paladin
No WoW Account
|
Originally Posted by laforce
I was just curious if you guys ever came up with a conclusion on how +skill affects crit% and how it reduces your chance to get dodged/parried/blocked, as I was trying to measure the reliability of Mace Spec in a PvE environment :P
Thanks 
|
Going by the information provided by blues on the WoW forums, (yes, I know they've had a tendency to be fairly inaccurate when talking about weapon skill) against targets above your level, you gain .14% crit per point (.04% which is visible on your char sheet and affects same lvl targets as well, and an additional .1% per point vs targets above your level (per blue post)) making 2/2 WEx or 5/5 mace spec worth 1% hit, 1.4% crit vs +lvl targets. I don't believe there is any concrete data regarding the effect on mob dodge rates, and parry/block aren't really a concern for rogues since we do it from behind. :p
|
|
|
|
|
06/05/07, 12:23 PM
|
#2000
|
|
μ
|
Actually, the blue post says '.1% of critical strike rating'. Depending on how you take it, and I've always interpreted it one way, this can mean your total critical strike rating (take your character screen crit, convert it to critical strike rating, take .1% of that per point of weapon skill, add that to your weapon), or the way that some people want to take it, as '.1% crit' -- something it doesn't say. It's really hard to guess, though, since we can only parse and no one has fledged out what weapon skill itself does more fully.
|
|
|
|
|
|