Whats currently the optimal cycle for non 2piece Nblade combat swords?
My spreadsheet appears to not work for some reason, probably the ancient version of Excel.
Edge effects. DP stack may not drop off once it's up, since that only requires 1 proc in 12 seconds, but it'll certainly build a bit slower at the start of each fight, and after each Envenom.
naxro, I noticed the same problem ages ago when I first specced mutilate. Having run through the numbers by hand it does not seem to be a bug. First, how much OH mutilate damage do you lose by changing weapon speeds?
- A base of (1.8 - 1.4) * 97.5 = 39
- * ~1.35 for critical strike chance
- * 1.5 for poisoned target bonus
- * 1.1 for find weakness
Then, depending on your spec,
- * 1.2 for opportunity
- * 0.5 or 0.75 for offhand damage
This comes to a total of 52 or 65 damage. My spreadsheet suggests one mutilate per ~6.4 seconds, giving 8-10 dps, or 6-7 after armor. The extra DP damage your offhand provides can exceed this. Although it may seem that DP never falls off with a 1.8 speed offhand, it is not uncommon. Your offhand hit rate is:
- a base of 1/1.8 = 0.55 hits per second
- * 1.3 for SnD
- * 0.85 for miss and dodge
- + 1/6.4 for mutilate
9 DP-misses in a row. On a +3 mob deadly poison has a 67% chance not to apply, giving an overall chance of 0.67^9 = 2.7%. This will happen every 1/37 hits, or ~30 seconds.
So, how does your OH weapon speed correspond to overall DP damage? Plugging some rough numbers into my spreadsheet gives an average DP stack count of 4.3 with the 1.8 offhand and 4.7 with the mainhand. Each DP stack does 15-18 dps depending on talents, for a dps increase of 6-7 dps.
With these rough calculations you are breaking even. Depending on the way DP is modelled and the other specifics of your gear I wouldn't be surprised to see a 1-5 dps difference.
I just got me the new arena sword, specced combat swords (19-42-0) and was wondering, what the best cycle was for it, so I thought I'd download the spreadsheet. Unfortunately http://rogue.bleedo.net seems to be offline.
I was hopeing you guys could help me then. I never played combat-swords before, so I'm quite unsure what the best cycle is, dpswise.
If you need any gear or talent information, please look @ my armory profile.
Alternatively it would be great, if someone could upload the latest version of the spreadsheet somewhere or pm me for my emailadress and mail it to me plz.
Thanks in advance.
*edit: added armory link to my profile, as i realised it wasn't created automatically from the other wow profile information.
I just got me the new arena sword, specced combat swords (19-42-0) and was wondering, what the best cycle was for it, so I thought I'd download the spreadsheet. Unfortunately http://rogue.bleedo.net seems to be offline.
I was hopeing you guys could help me then. I never played combat-swords before, so I'm quite unsure what the best cycle is, dpswise.
If you need any gear or talent information, please look @ my armory profile.
Alternatively it would be great, if someone could upload the latest version of the spreadsheet somewhere or pm me for my emailadress and mail it to me plz.
Thanks in advance.
*edit: added armory link to my profile, as i realised it wasn't created automatically from the other wow profile information.
If you managed to find this thread, why not manage to look a few pages back too?
1.) The spreadsheet says my optimum cycle is 3s/5s/5r, this is simple enough but what do you do to maximize damage when u get say, excessive energy procs? Say you finish out 5 combo points early when energy will spill over 100 waiting for slice and dice to run out (especially with netherblade bonus), is it best to rupture early and start into the optimum cycle again? With say, only one combo point slice and dice what is the best cycle to go into ideally?
I'd say slam your r/e(if immune to r, or r already active), then hope to get another combopoint in time.
What to waste?
1 Combotpoint worth = average finisher dmg / 5
2 seconds of energy wasted = average combogenerator dmg / (combogenerator energycost / 20)
2 seconds of without slice'n'dice = (white dps * 2)*0,3
The calculation above is missing alot of variables, but I don't think any of the variables will have any extreme impact on the results.
For me in a quick approximation (not checking exact numbers here, but I suspect others numbers w)
wasting 1 combopoint = wasting 300 dmg
wasting 2 seconds of energy = wasting 500 dmg
wasting 2 seconds of slice'n'dice = wasting 300 dmg
So anyway, from these calculations I'd say that energy is the last thing you want to spill, it's better to waste either slice'n'dice uptime or building more combopoints when already at 5.
I do personally believe that having a flexible cycle that is micromanaged is better than wasting stuff at all by trying to be too strict to a cycle. With all the stuff going on in a real fight, I have to do it anyway -- and that's one of the fun things with playing rogue imo.
3pt SnD/5pt Rupture (similarly, anything of the form Xs/Yr is Xpt SnD, Ypt Rupture; Xs/Ye is snd/evis; Xs/Ys/Z(e|r) is snd/snd/(rupture|evis), etc etc).
Check the 'Unbuffed Cycles' sheet to see the gory details.
Thank you very much, you have no idea how much effort and private messaging to the moderator of the forum it took to get this answer! Once again ty mate!
Please don't link that page. First he started off with some completely wrong math, and then he followed it up with fixes by trying to say 7% was insignificant.
Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
I found two interesting things useing the spreadsheet, was wondering what you guys thought.
1. As combat daggers it gives me an optimal rotation of 5s/4r, even though I can easily pull off 5s/5r. I assume its because of the NB 2 piece set bonus which I read can actually be interperited incorrectly by the sheet as a waste of combo points or something like that, when in reality 5s/5r is extremely easy and I often have SnD to spare.
2. Recently I was looking at possibly grabbing the merciless gladiators shiv to replace my searing sunblade. I was suprised when I saw the spreadsheet tell me I actually lost 0.4 dps (buffed) when I did. I assume the 0.1 speed difference in the offhand allows for more combat potency procs, more WF procs and my other proc items(mongoose,DST,ect..). However I was still suprised at my finding.
So I was wondering if you guys thought these were errors in the spreadsheet (I'm almost positive #1 is) or if they really are correct.
As I write this I'm sitting in Area 52 with 2700 arena points and but one question: why are my Mutilates hitting for $#%?
According to version 2.27c of the spreadsheet, with 'Boss mob defense?' enabled, my self-buffed Mutilates should average 1339 non-crit (cell B4, 'Unbuffed DPS' tab), 3080 crit (cell E4, 'Unbuffed DPS' tab). Arena buffed (Battleshout and Blessing of Kings), they should be averaging 1454 non-crit (cell B4, 'Buffed DPS' tab), 3345 crit (cell E4, 'Buffed DPS').
So why is it that, according to Fubar Top ScoreFu, my highest non-crit Mutilate in three months of arena matches was for 823, and my highest crit, 1681?
For 3000-3500 crits I'll grab a s2 Shanker, keep poisons up, stay behind my target, coordinate Expose Armor / Find Weakness / trinkets, and so on.
For a 1/6 chance at an 1800 crit on cloth, I'll take my chances with combat maces.
Can anyone account for the discrepancy?
The poster below your original post is correct in that your mod is only recording one hand of the attack.
MutilateCrit Modhowever, will add both attacks together and keep track of record hits.
Alright, we've headed into SSC and jumped in for an attempt on VW in the last few days and it's apparent that the guild's dps needs work. Gearwise, we are okay - but it's apparent some players need some help. In the case of the rogues, we have rogues routinely finishing behind me in fights and they really shouldn't be - my gear is worse than theirs (my gear is mostly kara and hkm/gruul's gear with some decent blues mixed in - Emerald Ripper/Dirge in a cookie cutter combat daggers build).
So, I've been working with them on the spreadsheet to talk about the importance of their cycles and being aware of itemization, buffs, etc... Most are solid rogues and take direction well, so the dps spreadsheet is a major tool in helping in that regard so they can tool and re-tool theoretically themselves.
I do have a question though - I've been reading through this thread and I see people who are reporting dps from their parsers in the 1200s and 1300s. My spreadsheet puts my buffed dps at around 450, depending on which buffs I plug in.
What accounts for that disparity? Surely there aren't rogues putting out 3 times the dps I am and the other rogues are. I really appreciate it - and thanks for the hard work in the continued development and support of this spreadsheet. It's already helped and I've yet to implement changes.
That doesn't sound right at all. What spreadsheet are you using? Are you putting in your talents correctly? With your gear, and Combat Daggers with a 1.4 speed offhand, only 450 dps buffed, -on paper-, is simply impossible.
2.) In the same spirit as question one, how heavily does combat daggers rely on ruthlessness and relentless strikes procing, along with combat potency to keep up a cycle? Will this potential problem be mitigated in part by the netherblade bonus?
Thanks for your time, this is an awesome, knowledgeable community (so far the only one I've seen when it comes to rogues).
I also saw some mention of Void Reaver and DPS a few posts up. While not direclty on-topic, I did find some helpful hints for Rogues who will be attempting this shortly with the attunement veil lifted.
1.) His "red circle" on the ground is very small, but his hit box is very large. If you're at max melee range, you only need to backstep a few yards to get out of Pound range, and you can wait until about 1s left on the timer. It's really that short of a distance between melee and out-of-pound range.
2.) Pound does arcane damage. You can use Cloak of Shadows or a Major Arcane Protection to absorb all of this. So save your Cloak until you're ready to use AR or BF and stay in for the full duration, resisting all of the Pound damage.
My guild walked in and 3-shotted VR last night, and on all 3 attempts, I was #1 on the damage output - by a larger and larger margin each attempt as I figured out these little tricks. I think we had about 30s on the Enrage timer on the kill.
That doesn't sound right at all. What spreadsheet are you using? Are you putting in your talents correctly? With your gear, and Combat Daggers with a 1.4 speed offhand, only 450 dps buffed, -on paper-, is simply impossible.
Then I am reading it wrong, perhaps. Evidently doing something wrong.
I misclicked on a couple of talents and went back and fixed those, but this is what I am seeing on my screen:
and the premium cycle for me reporting that number is 3s/5s/5r
so I must be doing something wrong then if it's still only 519 and some people are reporting more than double that.
Unless the number people are looking at is this:
and reporting the lowest number - the total of 1154
Another tip for your melee on void reaver...grab a shaman and just eat the pounding. It takes approx. 2-3 chain heals to heal 4-5 melee through a pounding, and they gain about 6 seconds of DPS time per pounding.
Then I am reading it wrong, perhaps. Evidently doing something wrong.
I misclicked on a couple of talents and went back and fixed those, but this is what I am seeing on my screen:
and the premium cycle for me reporting that number is 3s/5s/5r
so I must be doing something wrong then if it's still only 519 and some people are reporting more than double that.
You're looking in completely the wrong place. Redownload the file so none of your changes are in there. The only 2 pages you should be changing anything on are "Talents" and "Gear_Buffs", where you enter your gear, buffs checklist at the bottom. There's a Unbuffed DPS box and a Buffed DPS box at the top of both of those sheets, which is where you should be looking.
so I must be doing something wrong then if it's still only 519 and some people are reporting more than double that.
That is just your cycle damage, as in the finishers that you use. Look up at the top of the spreadsheet in the yellow boxes on the other tabs, like Gear / Buffs.
You're looking in completely the wrong place. Redownload the sheet so none of your changes are in there. The only 2 sheets you should be changing anything on are "Talents" and "Gear_Buffs", where you enter your gear, buffs checklist at the bottom. There's a Unbuffed DPS box and a Buffed DPS box at the top of both of those sheets, which is where you should be looking.
I just edited my post as you were posting this - I didn't realize it wasn't taking into account the other things that the second image totals as well.
I found two interesting things useing the spreadsheet, was wondering what you guys thought.
1. As combat daggers it gives me an optimal rotation of 5s/4r, even though I can easily pull off 5s/5r. I assume its because of the NB 2 piece set bonus which I read can actually be interperited incorrectly by the sheet as a waste of combo points or something like that, when in reality 5s/5r is extremely easy and I often have SnD to spare.
2. Recently I was looking at possibly grabbing the merciless gladiators shiv to replace my searing sunblade. I was suprised when I saw the spreadsheet tell me I actually lost 0.4 dps (buffed) when I did. I assume the 0.1 speed difference in the offhand allows for more combat potency procs, more WF procs and my other proc items(mongoose,DST,ect..). However I was still suprised at my finding.
So I was wondering if you guys thought these were errors in the spreadsheet (I'm almost positive #1 is) or if they really are correct.
I'm not sure if this is working incorrectly or if the recent updates have produced more accurate calculations but...
I had been working with the 2.2.4J version of the spreadsheet for awhile now and using a 41/20/0 build it was calculated that I would exhibit 832.90 DPS unbuffed (4cp+ cycle).
However, upon downloading and filling in the new 2.2.7F version of the spreadsheet with the same gear/talents I am now determined to yield 649.11 DPS unbuffed (4cp+ cycle), which is quite obviously a huge difference.
I have all macros enabled and the AP/Crit/HP/Etc. calculated from my gear is identical to my stats in game on both spreadsheets.
Was there some huge reconstruction of the calculations or is one of these spreadsheets entirely wrong?
I'm not sure if this is working incorrectly or if the recent updates have produced more accurate calculations but...
I had been working with the 2.2.4J version of the spreadsheet for awhile now and using a 41/20/0 build it was calculated that I would exhibit 832.90 DPS unbuffed (4cp+ cycle).
However, upon downloading and filling in the new 2.2.7F version of the spreadsheet with the same gear/talents I am now determined to yield 649.11 DPS unbuffed (4cp+ cycle), which is quite obviously a huge difference.
I have all macros enabled and the AP/Crit/HP/Etc. calculated from my gear is identical to my stats in game on both spreadsheets.
Was there some huge reconstruction of the calculations or is one of these spreadsheets entirely wrong?
This spreadsheet depresses me so much combat daggers falls so far behind when you give WF to Sword or Fist spec =(((
Its not even worth the bother of playing combat daggers i mean you cant farm or pvp but with a SS spam spec you can uhg