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Old 06/26/07, 5:12 PM   #2376
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
Swordspec is pretty obviously best by a wide margin - it's completely free of the somewhat diminishing returns that raw crit ends up eating(the better your gear, the less benefit you get from dagger or fist spec) and can proc Windfury(which is rather important - I wish I had the fun screenshot Zerix showed me yesterday of him getting 5 attacks out of one swing) and poisons.

The relative value of weapon specs is breaking down at the high-end in my eyes. I don't care how awesome swordspec is, I should not be able to outdps a Rod of the Sun King/Swiftsteel Bludgeon combo with a pair of S2 swords.

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Old 06/26/07, 5:19 PM   #2377
Shaker
AUGH CHAMPION TIME
 
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Human Rogue
 
Elune
Originally Posted by Wodin View Post
The relative value of weapon specs is breaking down at the high-end in my eyes. I don't care how awesome swordspec is, I should not be able to outdps a Rod of the Sun King/Swiftsteel Bludgeon combo with a pair of S2 swords.
While I agree with your point (that weapon specs need to be balanced a little better and fist/daggers given a little love), I disagree with your example. S2 swords are T5-equivalent, except of course, for the lack of T5 offhand sword. Mace spec has some non-highend PvE utility, so with roughly equal weapons, mace spec should not be equal damage to sword spec.

That all being said, the current imbalance between combat daggers and combat swords is pretty silly. Daggers gives up quite a bit, and realistically should have higher end DPS than combat swords to make up for positional requirements. Would adding a 1% damage with the weapon to Dagger/Fist specs rebalance them?

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Old 06/26/07, 6:00 PM   #2378
ron9
Von Kaiser
 
Gnome Warlock
 
Arygos
When using the spreadsheet are you supposed to enable "New Blue Post on +skill"?

Are Grips of Deftness better then Tier5 Gloves(no set bonuses included) for sword spec?

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Old 06/26/07, 6:01 PM   #2379
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
Originally Posted by Urraca View Post
I haven't seen any solid information posted regarding deathmantle 4-piece bonus.

Does anyone have any numbers/info regarding it's proc rate? How good is it really?

I currently have 2/4 and my guild only has Kael left before hyjal/BT, so I'm trying to decide if I should keep trying for the 4 piece or just hold off until later.
I can say that it (seems) higher than 1.1 ppm. It could be because I'm raiding with mutilate but I can't say for sure. I could go poke some mobs in the blasted lands if anyone's interested in actual data. (Also I can confirm that there is no internal cooldown since I've seen it refreshing itself).

Originally Posted by ron9 View Post
When using the spreadsheet are you supposed to enable "New Blue Post on +skill"?

Are Grips of Deftness better then Tier5 Gloves(no set bonuses included) for sword spec?
No. Ignore it.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 06/26/07, 6:43 PM   #2380
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by Grunge View Post
I can say that it (seems) higher than 1.1 ppm. It could be because I'm raiding with mutilate but I can't say for sure. I could go poke some mobs in the blasted lands if anyone's interested in actual data. (Also I can confirm that there is no internal cooldown since I've seen it refreshing itself).
This is expected, the guy who quoted 1.1 PPM used autoattacks in Blasted Lands with Dragonspine Trophy and Thundering gem procs. With Mutilate I could see it going a fair bit higher. Would it be possible for you to track this over the course of a raid using Procwatch?

With a 1.1 PPM it gives me 21 DPS.
With a 1.5 PPM it gives me 29 DPS.
With a 2.0 PPM it gives me 38 DPS.

/drool

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Old 06/26/07, 9:13 PM   #2381
Cyn
Piston Honda
 
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Night Elf Rogue
 
Frostmourne
Yeah, im also currently combat mutilate, and this set bonus has some real potential. But unfortunately no-one really seems to have hard numbers for it :<

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Old 06/27/07, 5:08 AM   #2382
presagio
Glass Joe
 
Night Elf Rogue
 
Runetotem (EU)
we have a problem with the sheet right now.

till some version ago it was displaying aep values automatically.
and it worked well on open office.
now there is something with the script that broke open office and so the new funcionalities are usable only with excel.

Currently i'm an linux only user, i play wow too under linux, and so for me it's a big issue

it's planned to solve this ?

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Old 06/27/07, 5:16 AM   #2383
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by Idk View Post
I tracked the problems to the new mutilate cycles on the "unbuffed cycles" and "buffed cycles" sheets. After learning a fair bit about spreadsheets (having known nothing before toying around tonight) the problems were resolved by replacing all instances of ":INDIRECT" with ";INDIRECT" across all sheets.

I'm using Open Office 2.2.0 on a 10.4.X mac.. perhaps this is a syntax discrepancy between excel and OOo?
The "fix" above is not correct.

OpenOffice dislikes constructing ranges like 'C202:INDIRECT() '

Correkt way to do it in OpenOffice (maybe in Excel as well; I dont have it) s is using the OFFSET function.
e.g for cell C213 in the unbuffed/buffed cycle sheet:
=AVERAGE(OFFSET(C202:C211;0;0;B213;1))

OFFSET returns a reference to a shifted and resized range.
OFFSET( original range; shift rows; shift cols; #rows; #cols)

P.S: I am not happy with the ever increasing features in that sheet that are Excel only. Some of those I can ignore.
But i fear there might be a version I cant use anymore with OpenOffice

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Old 06/27/07, 5:28 AM   #2384
Idris
Glass Joe
 
Night Elf Rogue
 
Kul Tiras (EU)
Have there been any comments from Blizzard re: weapon specs lately? Having recently respecced to Combat Daggers from Combat Mutilate due to the guild starting to raid SSC, I am seriously disappointed with Combat Daggers performance compared to both Mutilate and Combat Swords. I don't think I have gained enough raw dps to make up for the lack of utility outside tank and spank boss fights when comparing to my old build, and Combat Swords seem to me to have both substantially better utility, more flexibility about positioning and better dps. Frankly I'm starting to wonder if even loot distribution is good enough reason to stick with daggers (4/6 rogues in the guild are swords and us remaining two are daggers, for now but I don't know how long).

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Old 06/27/07, 6:16 AM   #2385
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
http://rogue.raidcal.com/
Updatet to Version 2.3.0c

Some updates and I hope Mutilate works now in Open Office.

Also, I hope the next update takes a bit longer

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Old 06/27/07, 7:17 AM   #2386
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by jarri View Post
I was wondering if there could be some kind of import/export functions added where user could export his armor/gem/talent spec from old spreadsheet into new sheet without having to manually redo the whole thing. kinda like the talent calculators online have coded string in the url. just one cell in the sheet where you could insert the coded string and then the sheet would select the right weapon/armor/gem choices.

nice sheet
Grammar police aside, the only way to prevent having to re-enter your old values every time, would be for the sheet to move to a website interface. If that were done it could be given a saving mechanism much like wowhead uses.
Ofcourse it'll hinder the updates and tinkering that currently goes on, but it's an option anyway.

Actually... now that i think about it, the spreadsheed might be able to use a binary export / import sting in such a manner. Not sure if xls can parse strings like that though....

Last edited by Zurgat : 06/27/07 at 7:31 AM.

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Old 06/27/07, 8:54 AM   #2387
Mikhael
Glass Joe
 
Night Elf Rogue
 
Doomhammer
Gems in 2.3c

You appear to have dropped Pristine Fire Opal.

- never mind - gems just got moved around and I was copying the gear_buffs from 2.3a

*edit again*

I see the gem on the socket sheet, but I am unable to select it in the gear_buffs.

Last edited by Mikhael : 06/27/07 at 8:59 AM.

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Old 06/27/07, 9:32 AM   #2388
Anddacin
Von Kaiser
 
Night Elf Rogue
 
Draenor
Originally Posted by Zurgat View Post
Grammar police aside, the only way to prevent having to re-enter your old values every time, would be for the sheet to move to a website interface. If that were done it could be given a saving mechanism much like wowhead uses.
Ofcourse it'll hinder the updates and tinkering that currently goes on, but it's an option anyway.

Actually... now that i think about it, the spreadsheed might be able to use a binary export / import sting in such a manner. Not sure if xls can parse strings like that though....
You can just copy and paste the gear column from one sheet to the next, hitting yes on all the errors that come up. Works great every time.

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Old 06/27/07, 9:33 AM   #2389
Anddacin
Von Kaiser
 
Night Elf Rogue
 
Draenor
Originally Posted by presagio View Post
we have a problem with the sheet right now.

till some version ago it was displaying aep values automatically.
and it worked well on open office.
now there is something with the script that broke open office and so the new funcionalities are usable only with excel.

Currently i'm an linux only user, i play wow too under linux, and so for me it's a big issue

it's planned to solve this ?
There's really nothing to solve... the old method was no longer accurate and the new method only works in Excel. Unless someone plans on making them compatible, it will probably stay that way.

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Old 06/27/07, 10:35 AM   #2390
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by Mikhael View Post
You appear to have dropped Pristine Fire Opal.

- never mind - gems just got moved around and I was copying the gear_buffs from 2.3a

*edit again*

I see the gem on the socket sheet, but I am unable to select it in the gear_buffs.
Uploaded a new Version 2.3.0c with a Gem fix. Now all able to select

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Old 06/27/07, 11:24 AM   #2391
Donoma
Glass Joe
 
Human Rogue
 
Frostwolf
Please update the stats on the Vambraces of Ending.

22 Agi ---> 24 Agi
21 Sta ---> 24 Sta
46 AP ---> 52 AP

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Old 06/27/07, 11:59 AM   #2392
Doink
Glass Joe
 
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Gnome Warlock
 
Sen'jin
Deathmantle 2pc partially broken!

Alright I believe I've found a bug.

I've already searched through this thread for this issue and found nothing. It involves the Deathmantle 2 piece bonus. The set bonus seems to do absolutely nothing to my damage. I unchecked the "allow rupture" box and set my spec to include imp evis, and still nothing. I did some experimenting, and realizing that TRUE = 1 and FALSE = 0 obviously, I decided to add to the dm2pc cell. My buffed dps would not budge until I reached the number 14, making the set bonus add (14*40), a total of 560 base damage per combo point to my eviscerates. At this point, when i increased the dm2pc cell value from 13 to 14, my buffed dps jumped up by 115.

I assume that theres some kind of print out error with the buffed dps on the main page, or something along those lines. Although I cant say for certain if 560 base damage per combo point =~ 115dps gain, but the spreadsheet IS calculating it on some level. I usually wouldn't care about this, but I'm on the edge of making temporary gear decisions between Deathmantle / Netherblade depending on the set bonuses. I've always assumed that the DM 2 piece was just bad, but a lot of that was because it never seemed to increase my dps on the spreadsheet, but today I was surprised to find out that I may have been mistaken.

I'm a fairly strong believer in rupture > evis, but I'd like to be proven wrong so I don't feel so bad loosing my t4 2 piece.

**On a side note, the Deathmantle 2 piece correctly changes my unbuffed dps when the value moves from 0 to 1, unfortunatly it lowers my dps by 10 lol... It changed my cycle in this case from 5s/5e to 4s/5e which i blame for the dps loss, but I dont see how a damage bonus on eviscerate would change my cycle to begin with. Anyway, My unbuffed dps behaves similarly to my buffed dps, but my dps jumps up around 60 when the dm2pc cell reaches 9. If it has any relevance, I noticed that on the last version of the spreadsheet, my buffed dps jumped up when the dm2pc cell reached 7.

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Old 06/27/07, 12:57 PM   #2393
presagio
Glass Joe
 
Night Elf Rogue
 
Runetotem (EU)
i have found a bug.

if i put poisons and select force shiv i had a buffed (not to many, buff but is not important) dps of = 906,90

if i remove poisons from the two weapons and select shiv my dps buffed dps go to: 912,90

if i leave deadly main hand e remove only the istant from the off hand i go to: 970,64

i'm currently dagger combat specced.
i was looking at it to understand if it's better for me to have my main hand in the bags for farming or if the shiv damage is reasonable

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Old 06/27/07, 1:03 PM   #2394
pillz
Glass Joe
 
Troll Rogue
 
Korgath
I was looking through the spreadsheet and i noticed that kiss of the spider doesn't have any haste in the column from the use effect. I had planed on replacing Kots with either warp spring coil or tsunami but when i tried to add the use effect of kots to the sheet it showed much higher dps than either tsunami or warp spring.


:edit: to clarify I gave it 25 haste 15/120 * 200 = 25 which as far as i can tell is the same formula used for the abacus

Last edited by pillz : 06/27/07 at 1:12 PM.

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Old 06/27/07, 1:44 PM   #2395
Fyrestar
Glass Joe
 
Goblin Rogue
 
Bonechewer
snd cut?

my first time to use the spreadsheet, pardon me if this has been asked before but in the "optimum cp usage" what does "snd cut" mean? like 1s/5r snd cut. thanks in advance,

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Old 06/27/07, 3:37 PM   #2396
Rhiktif
Glass Joe
 
Gnome Rogue
 
Draenor
Originally Posted by Fyrestar View Post
my first time to use the spreadsheet, pardon me if this has been asked before but in the "optimum cp usage" what does "snd cut" mean? like 1s/5r snd cut. thanks in advance,

From what I understand, it means SnD at 1 cp, rupture at 5, then SnD at 1. The cut works in because by the time you'd be using SnD again, it still has some time left on it, so you cut it short.

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Old 06/27/07, 3:42 PM   #2397
Dyz
Von Kaiser
 
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Goblin Rogue
 
Turalyon
Originally Posted by Rhiktif View Post
From what I understand, it means SnD at 1 cp, rupture at 5, then SnD at 1. The cut works in because by the time you'd be using SnD again, it still has some time left on it, so you cut it short.
It only works with 2 Piece Tier 4 because of the amount of time your SND lasts. Prolly only works with Swords/maces/fists due to the amount of energy used to get 5 combo points is less than Combat Daggers.

It allows you to keep Rupture and SND up 24-7.

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Old 06/27/07, 4:44 PM   #2398
roq
Piston Honda
 
Troll Rogue
 
Uther
Originally Posted by Dyz View Post
It only works with 2 Piece Tier 4 because of the amount of time your SND lasts. Prolly only works with Swords/maces/fists due to the amount of energy used to get 5 combo points is less than Combat Daggers.

It allows you to keep Rupture and SND up 24-7.
That is correct. I am currently running 3s/3r with daggers and enjoy it very much so.

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Old 06/27/07, 8:18 PM   #2399
hashi825
Glass Joe
 
Night Elf Rogue
 
Jubei'Thos
I am partial to my dragonstrike, but also have access to a talon if it does drop. Would there be at some point that the haste proc would outweigh sword spec through sheer speed and combat potency procs? trying to test them out but my only real time comparison i have is the s1 sword. Its difficult because sword spec potentially scales as well but haste scales better for a multitude of things. feels like a waste of nether vortices sometimes though.

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Old 06/27/07, 11:18 PM   #2400
Duskmourn
Von Kaiser
 
Duskmourn's Avatar
 
Undead Rogue
 
Burning Blade
Originally Posted by Shaker View Post
While I agree with your point (that weapon specs need to be balanced a little better and fist/daggers given a little love), I disagree with your example. S2 swords are T5-equivalent, except of course, for the lack of T5 offhand sword. Mace spec has some non-highend PvE utility, so with roughly equal weapons, mace spec should not be equal damage to sword spec.

That all being said, the current imbalance between combat daggers and combat swords is pretty silly. Daggers gives up quite a bit, and realistically should have higher end DPS than combat swords to make up for positional requirements. Would adding a 1% damage with the weapon to Dagger/Fist specs rebalance them?
The whole daggers have to be behind the target crap gets thrown out the window, when you realize any other pve weapon spec does too, to be able to maximize dps. I've been swords forever and all the difference is in a pve setting is the amount of energy used and the ability used. Please stop jumping to this bad rationale.

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