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Old 06/28/07, 1:30 AM   #2401
Idris
Glass Joe
 
Night Elf Rogue
 
Kul Tiras (EU)
Originally Posted by Duskmourn View Post
The whole daggers have to be behind the target crap gets thrown out the window, when you realize any other pve weapon spec does too, to be able to maximize dps. I've been swords forever and all the difference is in a pve setting is the amount of energy used and the ability used. Please stop jumping to this bad rationale.
It's not a bad rationale. Of course all rogues should ideally be behind the target but at times you really can't. Double Cave-in behind Gruul, Aran turning to face you during Flame Wreath, fighting adds when you have their aggro, etc. There are plenty of situations where dagger rogues are reduced to Shiving/Sinister Striking for pathetic damage (and get dodged more) while sword rogues can carry on with their normal SS spam and only get dodged more. It's pretty clear who suffers more.

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Old 06/28/07, 1:40 AM   #2402
rj
Piston Honda
 
rj's Avatar
 
Undead Rogue
 
Bloodscalp
Dodged more? Ever hear of parry? I notice a huge difference on boss mobs when I attack from the front. It is a rather large dps loss.

Not to mention some mobs you don't want to attack from the front because of this little thing called cleave.

I will admit I have an advantage on Gruul with swords, I've done it both ways and prefer swords due to cave-ins.

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Old 06/28/07, 2:58 AM   #2403
Idris
Glass Joe
 
Night Elf Rogue
 
Kul Tiras (EU)
Originally Posted by rj View Post
Dodged more? Ever hear of parry? I notice a huge difference on boss mobs when I attack from the front. It is a rather large dps loss.

Not to mention some mobs you don't want to attack from the front because of this little thing called cleave.
.
What's ýour point? Of course nobody should attack from the front if they can avoid it. It's dangerous, you lose dps, yadda yadda. But on some targets you can't avoid it 100% of the time and in those situations daggers lose more dps than swords.

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Old 06/28/07, 3:36 AM   #2404
Rosvall
Piston Honda
 
Rosvall's Avatar
 
Human Rogue
 
Tarren Mill (EU)
Well, Those 3sec of aran casting your way, the caveins (You can avoid two) and overaggroing on adds aint nearly enought to break a spec "Because you neeed to be behind"

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Old 06/28/07, 3:45 AM   #2405
Idris
Glass Joe
 
Night Elf Rogue
 
Kul Tiras (EU)
Originally Posted by Rosvall View Post
Well, Those 3sec of aran casting your way, the caveins (You can avoid two) and overaggroing on adds aint nearly enought to break a spec "Because you neeed to be behind"
In my opinion they (together with total lack of pvp utility) are enough that in ideal situation where you can dps constantly from the behind, daggers should do more dps than swords.

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Old 06/28/07, 5:09 AM   #2406
Mush
Glass Joe
 
Troll Rogue
 
Grim Batol (EU)
The brand new copy option buttons are hovering on dropdown menu, in gear_buffs page, so i can't change my gear. Btw using open office.

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Old 06/28/07, 5:15 AM   #2407
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
I don't see the point of any person condoning a rogue (or any melee dps for that matter) attacking form the front. The reason isn't DPS loss, it's the fact that you have a very good chance at killing your tank!

We all know a parry speeds up the swing timer on the mob, and through that eats shield blocks faster, which then causes an open time which you tank can be chain crushed. For example, on Na'jentus if you spread the melee out too far and get someone in front of him you will kill your tank in a very short period of time.

Basically no one should ever rely on swords because they 'don't have the positioning requirement', as EVERY pve spec you use has a built in positioning requirement due to game mechanics.

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Old 06/28/07, 5:19 AM   #2408
Backgoode
Von Kaiser
 
Tauren Warrior
 
Cenarion Circle
Originally Posted by Rosvall View Post
Well, Those 3sec of aran casting your way, the caveins (You can avoid two) and overaggroing on adds aint nearly enought to break a spec "Because you neeed to be behind"
I don't think this is the whole point. There should (Not always true) be some sort of balance between specs utilitywise. Swords far surpass daggers in solo/PvP utility (Combat only, ignoring mut/shadowstep) and is at least equivalent to daggers in raid viability.

I'm currently using Malch/Sunblade as combat daggers. Switching to Spiteblade/Latro's without changing any of my current gear gives me a slight increase in dps (5 or so) with DP/IP, and a pretty big increase (35) with WF/DP. Now is it right that the build which is only "useful" in a raid setting is actually less damage than a build that is great in all aspects?

I do agree that throwing positional requirements into the mix isn't really fair. However, considering the nature of the fights I've experienced so far (first two bosses in SSC), a sword build excels even further in a raid situation due to faster combo point generation and cycles that are much easier to maintain.

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Old 06/28/07, 5:28 AM   #2409
lijana
Glass Joe
 
Troll Rogue
 
Burning Steppes (EU)
Originally Posted by Iquark View Post
We all know a parry speeds up the swing timer on the mob, and through that eats shield blocks faster
As a combat sword rogue I also try and get behnd the mob most of the time for obvious reasons (dodge, parry etc not to mention avoiding cleaves) but the statement above is prettty new to me. Where did you find that info? And if it indeed is common knowledge then please excuse my ignorance for not knowing about it. It's just that his is the first mention I see of it.

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Old 06/28/07, 5:34 AM   #2410
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
Originally Posted by lijana View Post
As a combat sword rogue I also try and get behnd the mob most of the time for obvious reasons (dodge, parry etc not to mention avoiding cleaves) but the statement above is prettty new to me. Where did you find that info? And if it indeed is common knowledge then please excuse my ignorance for not knowing about it. It's just that his is the first mention I see of it.
Off the top of my head, and on the EJ forums I can think of the Hydross + Shield block thread (Hydross + Shield Block) to give a bit of info on it? Also the prince tanking thread which you can look up has some stuff there as well.

Honestly I'm not sure exactly where in there you can find it, but a search on parry will give you some info.

Gist of it all is: NEVER attack from the front no matter what spec you are and for many bosses, it is what causes the "I just got hit 3 times in one time stamp, and it ate my shield block charges up" death statements form your MT.

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Old 06/28/07, 6:15 AM   #2411
Wings
Von Kaiser
 
Wings's Avatar
 
Night Elf Druid
 
Argent Dawn
Man I wish there was a spreadsheet like this, with Gear dropdown menus and everything, for Feral Druids. Back when I played Rogue I used to love Chalon's work, and the only spreadsheets I can find for druid are simple "paste stats and see your DPS number". Hardly comparable to this, where you can check the impact of every upgrade.

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Old 06/28/07, 6:32 AM   #2412
kazan
Glass Joe
 
Undead Rogue
 
Dalaran (EU)
Thank you Ellos for your job.

I think the hit score calculated in Gear _ Buffs!H77 should be SUM(H10:H75)+Y34+Y36 (instead Y33+Y35).

When I look on wow-armory to my UD rogue caracs, agility is 395 (159 + 236). In the spreadsheet, the base agi value for UD is 156 (Races!C8). I think it should be 159.

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Old 06/28/07, 6:42 AM   #2413
Backgoode
Von Kaiser
 
Tauren Warrior
 
Cenarion Circle
Originally Posted by kazan View Post
When I look on wow-armory to my UD rogue caracs, agility is 395 (159 + 236). In the spreadsheet, the base agi value for UD is 156 (Races!C8). I think it should be 159.
This is because you have Vitality.

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Old 06/28/07, 7:00 AM   #2414
Animavilis
Glass Joe
 
Murloc Rogue
 
Vashj (EU)
Originally Posted by Wings View Post
Man I wish there was a spreadsheet like this, with Gear dropdown menus and everything, for Feral Druids. Back when I played Rogue I used to love Chalon's work, and the only spreadsheets I can find for druid are simple "paste stats and see your DPS number". Hardly comparable to this, where you can check the impact of every upgrade.
thats how blizzard made us, 1 trick pony that made dps an art.

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Old 06/28/07, 7:33 AM   #2415
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by lijana View Post
As a combat sword rogue I also try and get behnd the mob most of the time for obvious reasons (dodge, parry etc not to mention avoiding cleaves) but the statement above is prettty new to me. Where did you find that info? And if it indeed is common knowledge then please excuse my ignorance for not knowing about it. It's just that his is the first mention I see of it.
I've heard of it before.
http://www.wowwiki.com/Parry
http://www.wowwiki.com/Formulas:Parry
If you parry an attack, the auto attack timer seems to be modified. You actually swing faster after a successful parrying

Swing Timer
When a player Parries, their next normal melee swing becomes a counter-attack sped up by as much as 50%. There does not appear to be a discernible pattern which determines the amount of swing-time reduction a player receives, and it may indeed be possible for the attack to be sped up even faster depending on the circumstance.

It was previously posted that a Parry reduced swing-time by a flat amount of 40% and could not reduce it to less than 20%. Combat log parsing (taking server latency into account) shows this does not appear to be the case.
I'm not sure whether this mechanic applies to npcs as well though.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 06/28/07, 7:50 AM   #2416
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
Originally Posted by Zurgat View Post
I've heard of it before.
http://www.wowwiki.com/Parry
http://www.wowwiki.com/Formulas:Parry


I'm not sure whether this mechanic applies to npcs as well though.

If you'd like to test it, just go do high king, prince, basically any mob without a frontal cleave or similar ability. Attack from the front, with a couple rogues and see how long it takes for your tank to die.

Apart from this, get a combat log from your MT and look at the swing timer after the boss parries his attacks.

Part of the problems people had with tanking Hydross in the 250% nature style pre 2.1 was sloppy work by melee getting in front causing parries. If Hydross would parry a couple of attacks, and the tank got 2 75% resists from those faster attacks it was basically instant death. It was even hard to heal if he had 2 50% resists in the same time stamp!

I guess I should have been running my combatlog tonight on Na'jentus when I killed the tank by spreading out too far to the side. I wasn't paying attention to my SCT and just heard him yelling at me after he died to 3 hits in the same time stamp (then a crushing before the CD was up) while I was cursing the healers for slacking!

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Old 06/28/07, 10:24 AM   #2417
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Hmm, that would open a whole range of additional theorycrafts, probably best left to another thread.
* Should the tank use WF > extra attacks > extra parries, extra damage taken, more rage
* Should the tank use a fast, or a slow weapon > faster weapon allows more heroic strike spamming, but results in more parries, and more damage taken.

Interesting though.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 06/28/07, 10:41 AM   #2418
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
About one year ago I tested the parry -> reset (or speedup) of the swing timer with my warrior (indeed I just wanted to test if *I* attack faster after a parry).

As you can see, the Plaguehound's normal attack speed is 2 seconds, whereas on a parry, he was hitting me only 1.6 later again. And the following was only 1.8 seconds later, but this one I suspect to be combatlog inconsistency, as all other attacks in that log were on a 2 second delay if not parried.

5/16 11:45:00.250  Frenzied Plaguehound hits you for 50.        0
5/16 11:45:01.218  You attack. Frenzied Plaguehound parries.   +1
5/16 11:45:01.828  Frenzied Plaguehound attacks. You parry.    +1.61 (0.6 after the parry)
5/16 11:45:03.671  Frenzied Plaguehound hits you for 45.       +1.84


5/16 11:45:21.109  Frenzied Plaguehound hits you for 44.        0
5/16 11:45:23.125  Frenzied Plaguehound attacks. You parry.    +2
5/16 11:45:25.140  Frenzied Plaguehound hits you for 48.       +2

5/16 11:45:29.156  Frenzied Plaguehound hits you for 51.        0
5/16 11:45:31.156  Frenzied Plaguehound attacks. You parry.    +2
5/16 11:45:33.140  Frenzied Plaguehound hits you for 43.       +2


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Old 06/28/07, 1:24 PM   #2419
TX@
Glass Joe
 
Human Rogue
 
Turalyon (EU)
Anyone working on a sheet that doesn't have, seemingly useless, copy buttons all over it blocking access to the dropdown selection?

Alternativly, what do i need to do to get rid of them?

This is what I'm seeing in OOffice with 2.3.0c

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Old 06/28/07, 1:33 PM   #2420
Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Human Rogue
 
Elune
Originally Posted by Duskmourn View Post
The whole daggers have to be behind the target crap gets thrown out the window, when you realize any other pve weapon spec does too, to be able to maximize dps. I've been swords forever and all the difference is in a pve setting is the amount of energy used and the ability used. Please stop jumping to this bad rationale.
I'm sorry, but you're comparing +5.6% parry and +5.6% block to the dps of a dagger rogue using sinister strike? I also get behind mobs every chance I can to maximize DPS, but a dagger rogue does PITIFUL dps in cases where you CANNOT get behind a mob - there's also lost time on mobs that turn regularly or need to be moved a lot. And since you're assuming I'm a dagger rogue whining about it, I'm not. :P I've been swords since level 10. :P

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Old 06/28/07, 1:36 PM   #2421
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by TX@ View Post
Anyone working on a sheet that doesn't have, seemingly useless, copy buttons all over it blocking access to the dropdown selection?

Alternativly, what do i need to do to get rid of them?

This is what I'm seeing in OOffice with 2.3.0c
I'll try to fix it soon. I've a idea how i'll make this.
But I haven't enough time at the moment, maybe tomorrow.

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Old 06/28/07, 1:38 PM   #2422
TX@
Glass Joe
 
Human Rogue
 
Turalyon (EU)
Cool thanks, and sorry about the "seemingly useless" comment, I was a bit annoyed whilst I posted, I'm sure there in for a reason I've yet to fathom

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Old 06/28/07, 1:54 PM   #2423
Tankenstein
Banned
 
Tauren Shaman
 
Cho'gall
Speaking of daggers vs swords, can any hardcore dagger rogues give me some advice on how to maximize my DPS on trash?

I do great on bosses, but on trash lately I've just ended up swapping out my merciless shanker for my regular gladiator's right ripper even though I'm not specced for it, because I seem to do more damage with it even so

The problem seems to be that I can't build up enough combo points for any worthwhile finishing moves and keep SnD up at the same time on trash when I'm backstabbing.. getting behind mobs isn't an issue, as all the people on page 97 have been saying, just because your DPS gets nerfed in front of a mob and your (warrior) tank gets pwned

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Old 06/28/07, 2:05 PM   #2424
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by presagio View Post
i have found a bug.

if i put poisons and select force shiv i had a buffed (not to many, buff but is not important) dps of = 906,90

if i remove poisons from the two weapons and select shiv my dps buffed dps go to: 912,90

if i leave deadly main hand e remove only the istant from the off hand i go to: 970,64

i'm currently dagger combat specced.
i was looking at it to understand if it's better for me to have my main hand in the bags for farming or if the shiv damage is reasonable
Shiv only works when you:
1. Have selected "Force Shiv"
2. You have Instant Poison on your Offhand.

Maybe what you've seen wasn't Shiv, but Sinister Strike or Backstab?

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Old 06/28/07, 2:08 PM   #2425
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Trash DPS strategy for combat daggers...basically don't look at the meters, just stab things. Seriously though, I'll generally just go in for two Backstabs followed immediately by Slice and Dice. I refresh pretty much every time I hit three points. There's almost no point to trying other finishers, you're not going to have the time to accumulate combo points for them. Just try to keep Slice and Dice up as much as possible.

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