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11/30/06, 7:37 AM
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#1
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King Hippo
Tauren Druid
Outland (EU)
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I know a lot of people suggest you bring along a shadowpriest to help your locks DPS on Patchwerk. But I am curious as to what sort of sustained DPS the priest themselves are getting on the fight.
Or failing that, what sort of DPS shadow priests expect to put out after the patch on any boss fight (assuming no specific reisstance or vulnerability).
I have never played a priest myself, shadow or otherwise, so I'll appeal to your desire to show off your DPS in answering this question =).
And I tried to search the forums for an answer but I keep getting:
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Which is just plain mean and tbh, a personal attack on me by the evil monorail cat.
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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11/30/06, 7:56 AM
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#3
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King Hippo
Tauren Druid
Outland (EU)
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Cheers.
If anyone has any numbers from current raids, I'd appreciate it too.
Mainly I am curious to see how Vampiric touch is going to affect our raids. So getting a good base DPS value should help calculate the average extra mana to be expected from a decently geared shadow priest able to keep this spell and all other damage abilities going.
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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11/30/06, 7:58 AM
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#4
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Piston Honda
Orc Warlock
Jaedenar (EU)
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we already have a priest with almost 500 spell damage (leveling gear :) ) that can`t wait to go shadow and check it out next tuesday. very excited about that as a warlock since i get 20% damage increase (15% shadow weaving + 5% misery).
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11/30/06, 8:10 AM
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#5
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Piston Honda
Undead Priest
Al'Akir (EU)
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A quick look into my very crude Excel mini-database yields the following:
-with +600 dmg from gear
-with a talent build that includes Vampiric Touch, Darkness, Shadowform, 5/5 Shadow Weaving, Misery, Focused Mind, Imp SW:P
-CoS on the target
-using lvl 60 spells and talents, after Wednesday's patch - so no Meditation
SW:P R8 will do 3512 dmg for 470 mana over 24s, for 146.33 DPS and 7.47 DPM
MF R6 will do 1290 dmg for 174 mana over 3s, for 430 DPS and 7.41 DPM
VT R1 will do 1764 dmg for 325 mana over 15s, for 117.60 DPS and 5.43 DPM
MB R8 will do 1302 dmg for 297 mana over 1.5s, for 868.00 DPS and 4.38 DPM (has 8s cooldown that can be reduced up to 5.5s with talents, and should probably be downranked for better DPM)
A simple "keep the dots up and spam MF" strategy will yield 694 DPS, that returns 35.74 MPS to everyone in their party (178 mp5) and heals for 214.2 HPS (equivalent to a 642.6 renew).
Over a 2 min period, the priest will be using 5 SW:P, 8 VT and 33 MF (rounded down), for a total of 10692 mana. He gains back 3712 mana from his VT alone, so that leaves roughly 7k mana spend in 2 min. MMPs are 1800 mana, Magebloods are another 12 mp5 = 288 mana, and NDBs are another 425 mana. Total mana expended in 2 min = 4467. Which means he will probably need at least 1 innervate to go through the whole fight, but the advantages are there: 5% extra spelldmg for every spellcaster, 15% extra shadow damage, 178 mp5 to every other person in his group (if they are healers already the innervate has paid off), and a 214.2 HPS for the warlocks - if any - in his group.
The DPS can be increased by interweaving downranked MB for roughly the same DPM but higher damage. It then gets really complicated to get the best cycle of MB in, how many talent points should one use in Imp MB, are JoW and BoW present (these 2 are pretty much vital before TBC), but this should do for a preliminary view on Shadowpriest DPS at 60.
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11/30/06, 8:15 AM
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#6
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King Hippo
Tauren Druid
Outland (EU)
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Originally Posted by Ayr
A quick look into my very crude Excel mini-database yields the following:
-with +600 dmg from gear
-with a talent build that includes Vampiric Touch, Darkness, Shadowform, 5/5 Shadow Weaving, Misery, Focused Mind, Imp SW:P
-CoS on the target
-using lvl 60 spells and talents, after Wednesday's patch - so no Meditation
SW:P R8 will do 3512 dmg for 470 mana over 24s, for 146.33 DPS and 7.47 DPM
MF R6 will do 1290 dmg for 174 mana over 3s, for 430 DPS and 7.41 DPM
VT R1 will do 1764 dmg for 325 mana over 15s, for 117.60 DPS and 5.43 DPM
MB R8 will do 1302 dmg for 297 mana over 1.5s, for 868.00 DPS and 4.38 DPM (has 8s cooldown that can be reduced up to 5.5s with talents, and should probably be downranked for better DPM)
A simple "keep the dots up and spam MF" strategy will yield 694 DPS, that returns 35.74 MPS to everyone in their party (178 mp5) and heals for 214.2 HPS (equivalent to a 642.6 renew).
Over a 2 min period, the priest will be using 5 SW:P, 8 VT and 33 MF (rounded down), for a total of 10692 mana. He gains back 3712 mana from his VT alone, so that leaves roughly 7k mana spend in 2 min. MMPs are 1800 mana, Magebloods are another 12 mp5 = 288 mana, and NDBs are another 425 mana. Total mana expended in 2 min = 4467. Which means he will probably need at least 1 innervate to go through the whole fight, but the advantages are there: 5% extra spelldmg for every spellcaster, 15% extra shadow damage, 178 mp5 to every other person in his group (if they are healers already the innervate has paid off), and a 214.2 HPS for the warlocks - if any - in his group.
The DPS can be increased by interweaving downranked MB for roughly the same DPM but higher damage. It then gets really complicated to get the best cycle of MB in, how many talent points should one use in Imp MB, are JoW and BoW present (these 2 are pretty much vital before TBC), but this should do for a preliminary view on Shadowpriest DPS at 60.
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<3
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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11/30/06, 8:21 AM
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#7
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Bald Bull
Tauren Druid
Lightbringer
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Also consider the effects of VE Healing for Thaddius. A MB with +600 dmg from gear is going to be doing (assuming Ayr is correct) 3775 damage to Thaddius, resulting in a heal on your party for 755. Between MF and SW:P right now, our shadow priest never needs assistance healing his group.
edit: I know you mean well, but a post consisting of nothing but quoting and "ty" "grats" "lol" "<3" and the like are generally frowned upon here.
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11/30/06, 8:33 AM
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#8
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Bald Bull
Nfariessence
Worgen Warlock
No WoW Account
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Originally Posted by Ayr
Over a 2 min period, the priest will be using 5 SW:P, 8 VT and 33 MF (rounded down), for a total of 10692 mana. He gains back 3712 mana from his VT alone, so that leaves roughly 7k mana spend in 2 min. MMPs are 1800 mana, Magebloods are another 12 mp5 = 288 mana, and NDBs are another 425 mana.
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A SPriest would be much much better off using Dark or Demonic Runes for 1.5-3k mana (they can crit too!) and are on the same cooldown as NDB. Any warlock in your guild would likely be glad to go help you farm, especially if you had them assigned to your party on a fight like Patchwerk. Me and a pally farm 10-20 of them per hour in Azshara, and make decent gold while we do it (I take down about 25 mobs all at once in the one big camp - it takes about 60 seconds).
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11/30/06, 8:35 AM
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#9
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Piston Honda
Undead Priest
Al'Akir (EU)
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Indeed, up to now the biggest drawback to Shadowpriests being viable in Naxx was the limited number of debuffs. One Shadowpriest used 4 debuffs (SW:P, VE, MF, SW) by himself, with 3 others for every other Shadowpriest in the raid.
Fast forward to 70, with Paladins for BoW and the godly JoW for both sides, 40 debuffs, new ranks of spells, a very cool new spell in SW:D, shadowfiend for incredible mana regen, and easy to get gear (the 132 +dmg mace from Shadow Labs to name one), and Shadowpriests will be indeed viable for raiding. And if you stack 2 or 3 of them in the same group, they will feed each other mana to be able to spam max rank MB and SW:D on cooldown, for top tier DPS even in long fights. The fact that they can get massive aggro reduction doesn't hurt, either ;)
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11/30/06, 8:38 AM
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#10
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<Druid Trainer>
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This reminds me--will VE uber-healing on Thaddius disappear in the patch, much like giant Ignites?
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11/30/06, 8:38 AM
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#11
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Piston Honda
Undead Priest
Al'Akir (EU)
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Originally Posted by Nfariessence
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Originally Posted by Ayr
Over a 2 min period, the priest will be using 5 SW:P, 8 VT and 33 MF (rounded down), for a total of 10692 mana. He gains back 3712 mana from his VT alone, so that leaves roughly 7k mana spend in 2 min. MMPs are 1800 mana, Magebloods are another 12 mp5 = 288 mana, and NDBs are another 425 mana.
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A SPriest would be much much better off using Dark or Demonic Runes for 1.5-3k mana (they can crit too!) and are on the same cooldown as NDB. Any warlock in your guild would likely be glad to go help you farm, especially if you had them assigned to your party on a fight like Patchwerk. Me and a pally farm 10-20 of them per hour in Azshara, and make decent gold while we do it (I take down about 25 mobs all at once in the one big camp - it takes about 60 seconds).
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Indeed, you are perfectly right. I'm just too used to NDBs from doing my herb farming runs in Felwood, but yes Runes are vastly superior. You don't even have to worry about accidentally killing yourself with a Rune crit, VE will heal you up (yes we actually had someone do that on one of our Patch kills, we still tease him to this day).
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11/30/06, 8:39 AM
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#12
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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One of the biggest impacts on shadow priest longevity is JoW/BoW. While learning Patchwerk, Horde generally doesn't give mana using dps mana totems (mana spring/mana tide). Alliance doesn't make any sacrifices from putting both of their mana buffs up (besides a global cooldown from a paladin I guess). Of course the next patch might give shadow priests enough dps to ignore that faction distinction.
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11/30/06, 8:53 AM
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#13
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Glass Joe
Murloc Priest
Smolderthorn
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Originally Posted by Lumi
One of the biggest impacts on shadow priest longevity is JoW/BoW. While learning Patchwerk, Horde generally doesn't give mana using dps mana totems (mana spring/mana tide). Alliance doesn't make any sacrifices from putting both of their mana buffs up (besides a global cooldown from a paladin I guess). Of course the next patch might give shadow priests enough dps to ignore that faction distinction.
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Very true, I have dpsed on most fights in Naxx as a priest and I spend a ton of money on dps and mana consumables just to keep up. I'll have to check my screenshots for any dmg meters but on patchwerk the locks seemed to do quite a bit better. The difference a shadow priest makes in a lock group on a fight like grob or an anub attempt where he evades a few times is pretty big.
I have pretty solid dps gear I think around ~640 shadow dmg at the moment. Can't wait for vampiric touch ; ).
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11/30/06, 9:45 AM
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#14
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King Hippo
Tauren Druid
Outland (EU)
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Originally Posted by Boevis
Also consider the effects of VE Healing for Thaddius. A MB with +600 dmg from gear is going to be doing (assuming Ayr is correct) 3775 damage to Thaddius, resulting in a heal on your party for 755. Between MF and SW:P right now, our shadow priest never needs assistance healing his group.
edit: I know you mean well, but a post consisting of nothing but quoting and "ty" "grats" "lol" "<3" and the like are generally frowned upon here.
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My bad, I was at work and found that post to be pretty much all I needed, so I just wanted to let him know I appreciated it in the small window I had between chasing up coders and yelling at my PC for not doing what it should have done =).
So far it looks like a shadow priest will be very useful as a healer/manaregen/DPs person in TBC given that they can do all of those jobs simultaneously and we are limited to 25man raids (currently)
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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11/30/06, 10:34 AM
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#15
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besides... it's all in the reflexes.
Glassjaw
Orc Rogue
No WoW Account
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I really like the viability of a shadowpriest at 70 in the expansion. They've given us alot of things that we have been asking for. Unfortunately, the biggest enemy of a shadow priest seems to be the stigma of being a "priest". It's difficult to even get the most level-headed well informed raid leaders to let you go full shadow and not have to heal. For as much as I love shadow, I hate healing.
I know I rolled the wrong class.. yadda yadda, but I don't want to dress like a drag queen (mage) or the pain of a pet class (warlock) and i'm sorry, but nothing in the game looks as cool as shadowform. With the expansion we're finally getting raid viability but IMO it's still going to be a precious few (as it is now) that will be "allowed" to stay full shadow.
It's a real shame, it's such a cool concept... I heal by doing damage, how awesome and twisted is that? /sigh.. back to my rogue where my only option is to damage... (grumble)
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