Thats one good pvp build for shadow. There isnt much point to putting points in disc if you cant get the regen talents. If you dont like spirit tap max out blackout and max out MB, focus and weaving. Less point speccing this way pve cause of the agro ceiling and MB being the only thing that can crit. I was a constant top 5 on dm last night in the spider/DN/and plague wings, #1 on trash clearing toward raz (i mc). My profile's linked in my sig, ctprofiles updated the talent page too. I was also #1 on anub till like 15 secs before the end, but then a bug screwed me over and i dropped a few.
Anyways in pvp I find myself using MB the most so thats why i'd get the talents to boost that.
Thats one good pvp build for shadow. There isnt much point to putting points in disc if you cant get the regen talents. If you dont like spirit tap max out blackout and max out MB, focus and weaving. Less point speccing this way pve cause of the agro ceiling and MB being the only thing that can crit. I was a constant top 5 on dm last night in the spider/DN/and plague wings, #1 on trash clearing toward raz (i mc). My profile's linked in my sig, ctprofiles updated the talent page too. I was also #1 on anub till like 15 secs before the end, but then a bug screwed me over and i dropped a few.
Anyways in pvp I find myself using MB the most so thats why i'd get the talents to boost that.
For strictly pvp, I'd find it hard to consider not having unbreakable will and martyrdom. Ask rogues how much it annoys them to have their stuns resisted. Also, when rogues and warriors get in your grill, matyrdom will almost always be procced allowing you to flay with impunity.
You dont need to max out shadow focus, you only need 3 points for pvp. Now personally I run with 4, but I do some pve -- but he asked for a strict pvp build.
Don't underestimate VT in PvP. It's a decent second dot, which is what you'll use it for. Shadow Weaving is also plain strong in PvP. It does double duty most of the time, increasing your damage and soaking up dispels aimed for your dots.
You dont need to max out shadow focus, you only need 3 points for pvp. Now personally I run with 4, but I do some pve -- but he asked for a strict pvp build.
Against even level players you have a 4% chance to miss a spell (with a static 1% to always miss), so I can see 2 points being useful, since you don't need to wear any hit gear.
However, I don't understand exactly how the heartbeat resists work that well (when a DoT or Fear is going off, each tic has a chance at being resisted).
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
That is the most pure PvP build i could come up with. Sacrifice dps for utility and survivability.
Improved Psychic Scream, Silence, and Vampiric Touch are too good to live without, I think. Improved Psychic Scream gives a solid boost to your already excellent crowd control spell, Silence is an absurd disabling ability against any caster, and Vampiric Touch is bread-and-butter DPS. Currently, with no buffs, my VT deals about 1800 damage. I always open with VT -> SW:P; that's a 1.5 second combo that dishes out almost 5000 damage by itself. Really, way too good to pass up.
For strictly pvp, I'd find it hard to consider not having unbreakable will and martyrdom. Ask rogues how much it annoys them to have their stuns resisted. Also, when rogues and warriors get in your grill, matyrdom will almost always be procced allowing you to flay with impunity.
You dont need to max out shadow focus, you only need 3 points for pvp. Now personally I run with 4, but I do some pve -- but he asked for a strict pvp build.
Good point about the focus, but I wouldnt bother with will and martyrdom, I'd rather get the talents which increase damage in shadow. Of course, it depends on who you pvp with. I'm usually fine because i can get some heals and maybe an ES. For solo pvp, being that far into shadow im depending on my burst and dot dmg. Rogues can keep me stunned and will end up still dying to some combo of pain, VT, and plague.
If I could skip past putting 5 points in will and getting martyr then I would. But that will be saved for when we get 10 more talent points in tbc.
That is the most pure PvP build i could come up with. Sacrifice dps for utility and survivability.
Improved Psychic Scream, Silence, and Vampiric Touch are too good to live without, I think. Improved Psychic Scream gives a solid boost to your already excellent crowd control spell, Silence is an absurd disabling ability against any caster, and Vampiric Touch is bread-and-butter DPS. Currently, with no buffs, my VT deals about 1800 damage. I always open with VT -> SW:P; that's a 1.5 second combo that dishes out almost 5000 damage by itself. Really, way too good to pass up.
...if you're alliance or on Patchwerk or Loatheb. Once we get enough +dmg horde priests have to hold back too much because of agro. JoW, Wisdom, and (especially when considering specs) salvation give alliance alot of leeway. Horde totems just dont compare.
That is the most pure PvP build i could come up with. Sacrifice dps for utility and survivability.
Improved Psychic Scream, Silence, and Vampiric Touch are too good to live without, I think. Improved Psychic Scream gives a solid boost to your already excellent crowd control spell, Silence is an absurd disabling ability against any caster, and Vampiric Touch is bread-and-butter DPS. Currently, with no buffs, my VT deals about 1800 damage. I always open with VT -> SW:P; that's a 1.5 second combo that dishes out almost 5000 damage by itself. Really, way too good to pass up.
...if you're alliance or on Patchwerk or Loatheb. Once we get enough +dmg horde priests have to hold back too much because of agro. JoW, Wisdom, and (especially when considering specs) salvation give alliance alot of leeway. Horde totems just dont compare.
Agreed, as PvE I have to have the 5 points in Silent Resolve or aggro will get too tricky.
That is the most pure PvP build i could come up with. Sacrifice dps for utility and survivability.
Improved Psychic Scream, Silence, and Vampiric Touch are too good to live without, I think. Improved Psychic Scream gives a solid boost to your already excellent crowd control spell, Silence is an absurd disabling ability against any caster, and Vampiric Touch is bread-and-butter DPS. Currently, with no buffs, my VT deals about 1800 damage. I always open with VT -> SW:P; that's a 1.5 second combo that dishes out almost 5000 damage by itself. Really, way too good to pass up.
Wait, no Misery? No VT? No Imp VE? How is this a PvP build?
I'd go with http://www.wowhead.com/?talent=rx0MZbZVMGpMpRhtVo for pure PvP. Unbreakable Will and Martyrdom are simply must haves in Disc. Healing Focus is one talent that is vastly underestimated for PvP, I could not play without it. And 41 in Shadow hitting all the important points - Blackout, MF, Silence, Shadow Reach, Imp VE, Darkness, Misery, VT.
I'm with Ayr. The two points in healing focus are very much dependant on your playstyle though, and could be placed in shadow vuln and imp MB to max those out, if one was inclined.
Wait, no Misery? No VT? No Imp VE? How is this a PvP build?
I'd go with http://www.wowhead.com/?talent=rx0MZbZVMGpMpRhtVo for pure PvP. Unbreakable Will and Martyrdom are simply must haves in Disc. Healing Focus is one talent that is vastly underestimated for PvP, I could not play without it. And 41 in Shadow hitting all the important points - Blackout, MF, Silence, Shadow Reach, Imp VE, Darkness, Misery, VT.
That's my current build -3 in mindblast, +1 in shadoweaving, +2 in the minus threat talent for some PvE.
Very simliar to Ayr's, I ended up going with: http://www.wowhead.com/?talent=rx0MZZVMGtMtRhtVo I had 3 points unallocated for a whole night of PVP since I couldn't decide how to spend them (7/0/41 with 3 to spend). Mind Blast refreshing faster quite simply gives you more KB's so I went with 5/5 IMB and haven't regretted it since. And now I'm trying to squeeze ST in to take advantage of the fact that I am getting quite a few KB's per run...bah see what I do to myself?
Here's some data from last night PW kill.
I'm not anything special in regards to gear, but flasked/potted I was up just over 800+ dmg to undead.
I also got 3 innervates, the third of which came with less than 20% on PW, and I couldnt burn the mana fast enough..
Interesting to see how much VT is returning to the party...
Very simliar to Ayr's, I ended up going with: http://www.wowhead.com/?talent=rx0MZZVMGtMtRhtVo I had 3 points unallocated for a whole night of PVP since I couldn't decide how to spend them (7/0/41 with 3 to spend). Mind Blast refreshing faster quite simply gives you more KB's so I went with 5/5 IMB and haven't regretted it since. And now I'm trying to squeeze ST in to take advantage of the fact that I am getting quite a few KB's per run...bah see what I do to myself?
I think of the spriest builds posted here, this is the one I agree with the most.
I wouldn't dream of stepping in PvP w/out UW, and my biggest disappointment with my current PvE Shadow build is that I don't have Martyrdom. Having PvP'd since 2.0 fairly hardcore, I'm not sure I can live w/out VT. Ever.
I have been considering moving points out of Shadow Weaving recently though. Generally, I'm thinking my targets do not last long enough for the stacking to be that beneficial. I know most of us take it without a second thought, but has anyone considered moving to 3/5 or less in Shadow Weaving?
I've done 4/5 and 3/5 before (before 2.0). 4/5 is doable but 3/5 you start missing it not being up. Helps with fights where theres a dispeller too cause they have to dispel the vuln before getting to dots sometimes. In pve it hurts even more cause vuln can get resisted alot as well.
If your goal is total output in terms of damage - wizard is probably best. (it makes each additional point of mana into more damage etc).
If your goal is total output in terms of mana to your party - wizard is still probably best (same thing).
If you are just looking at the total size of your mana pool, brilliant mana oil probably stretches your mana pool more for attainable +dmg values.
At some point in +dmg, wizard oil is just better. +crit scales your vt/ve/mb/deaths, so it's going to catch up eventually. I'd say Wizard oil is generally better, although I suppose for a fight where you were expecting to dps + dispel heavily, mana might be attractive.
First star to the right, and straight on till morning. in BSG 15
We have a shadow priest in our guild with amazing PVE gear and is spec'd PVE shadow. I think a shadow priest is a must have in a raid group since the latest patch due to their versatility and the buffs / VE / VT they can provide for the raid which greatly helps healing and raid dps. In particular our shadow priest on Thaddius / Loatheb is topping healing meters by at least 10% and all other fights he is usually pumping decent healing.
However, in regards to the question from the OP, we don't use him for VE healing on the tanks in Patchwerk mainly because of the class / raid makeup and the number of shamans needed for totems in melee groups means he can't go in the tanks group (for alliance I assume this could be different). He's usually just chucked in a fire mage and warlock group for VT / VE. In regard's to damage on Patchwerk he's anywhere from 5th-10th or so behind our fire mages and warlocks.
Looks like they buffed VE on the latest beta push, up to 30% from 20%. Improved VE is still 10% more for 2 talent points. This maybe a bug, but if it goes through live I am going to level full shadow.