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Old 07/26/07, 5:56 AM   #226
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Dralmoo View Post
Is there any chance the Warrior skill Slam has an extra threat component to it?

I ask because

* other rage dump skills (Cleave, HS, hamstring, execute) have some additional threat component
* I find that slam spam near the threshhold often pulls aggro when KTM/Omen indicate that not only am I not at the "Aggro Gain" bar, i'm in fact below the tank, meaning my actual threat must be a LOT higher than threat mods are indicating.

Testing seems a little problematic due to the need for a lot of rage - any suggestions on how to test? I can probably make a pally buddy of mine help out.
It should be rather easy to test.
While slamming, you don't do any auto attacks, so just let a mob beat upon you until you have enough rage for a slam. Then let somebody else equipped with a 1 DPS weapon and possibly naked beat on the mob until he gains aggro.

 
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Old 08/23/07, 1:04 PM   #227
Enkidu
Von Kaiser
 
Night Elf Warrior
 
Silvermoon (EU)
Some (belated) Spell Reflect numbers:

The aggro is on a 1:1 ratio, stance modifiers apply. Did not test if Defiance applies however.
numbers:
Defensive Stance 311 bolt reflected, expected 444.73 aggro swap, aggro swapped at 445.
Battle Stance 281 reflected. expected 247.28 aggro swap, aggro swapped at 250 (mob was casting at the time however so was probably 248-249).
 
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Old 09/15/07, 3:53 AM   #228
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
It's been a while since I've updated this data. I finally got around to comparing Threat/Omen and KTM.

The most significant differences / discrepancies are - revenge - the KTM and Threat estimates differ by a factor of 2.
And Mangle - Omen lists a multiplier of 1.3, while KTM uses 1.5.


There are also various cases where one or the other threat library simply doesn't implement specific ranks of abilities. Big ones are shield bash/cleave max rank (not in ktm) and many of the lower spell ranks for Threat

Last edited by Whiteknight : 09/15/07 at 4:20 AM.
 
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Old 09/15/07, 4:26 AM   #229
ramenchef
Piston Honda
 
Tauren Druid
 
<Bad>
Dragonmaw
I was under the impression that the druid talent for 15% threat was additive, not multiplicative.
 
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Old 09/15/07, 9:37 AM   #230
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
Originally Posted by Whiteknight View Post
It's been a while since I've updated this data. I finally got around to comparing Threat/Omen and KTM.

The most significant differences / discrepancies are - revenge - the KTM and Threat estimates differ by a factor of 2.
And Mangle - Omen lists a multiplier of 1.3, while KTM uses 1.5.


There are also various cases where one or the other threat library simply doesn't implement specific ranks of abilities. Big ones are shield bash/cleave max rank (not in ktm) and many of the lower spell ranks for Threat
Mangle was changed to 1.5threat with 1.0x weapon damage with the "druid nerf patch". A later patch increased the damage on mangle to be 1.15*weapon damage, but redcued the threat coefficent so that "overall threat would remain unchanged" This fits with the 1.3 figure (1.15*1.3=1.495)
 
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Old 09/15/07, 10:35 AM   #231
Darkstar
Glass Joe
 
Undead Mage
 
Scarshield Legion (EU)
Im sorry if i missed this going thru this thread, but any info on the various agro reduction trinkets out there ? Im thinking of getting the one from KoT for my dps warrior.

-Darkstar-SSL
 
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Old 09/15/07, 12:17 PM   #232
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Darkstar View Post
Im sorry if i missed this going thru this thread, but any info on the various agro reduction trinkets out there ? Im thinking of getting the one from KoT for my dps warrior.

-Darkstar-SSL
General consensus is that they are pretty junk. They reduce your threat on nearby targets (usually 30 yards) by a fixed amount.
You can get their data by looking them up on wowhead/thottbot and click their "Use:" ability to see how much threat they reduce.

Timelapse Shard - Items - World of Warcraft -901 threat, Shrouding Potion - Items - World of Warcraft -1500 threat

Prism of Inner Calm - Items - World of Warcraft causes your physical hits to reduce your global threat by 150, and your spell crits to reduce your global threat by 1000. It's considered to be quite nice for dual wielders.

Edit: Thanks for the info on the Prism.

Last edited by Roywyn : 09/19/07 at 5:48 AM.
 
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Old 09/15/07, 1:02 PM   #233
Duilliath
King Hippo
 
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Night Elf Druid
 
The Maelstrom (EU)
I honestly believe the biggest threat 'advantage' those trinkets and similar items (such as the cloak from Sporeggar) offer is that you're gimping your overall damage output, making you less likely of actually needing the 'On Use" ability...
 
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Old 09/16/07, 7:20 AM   #234
Abbi
Bald Bull
 
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Gnome Warrior
 
Earthen Ring
Originally Posted by Whiteknight View Post
It's been a while since I've updated this data. I finally got around to comparing Threat/Omen and KTM.

The most significant differences / discrepancies are - revenge - the KTM and Threat estimates differ by a factor of 2.
And Mangle - Omen lists a multiplier of 1.3, while KTM uses 1.5.
KTM is wrong on Revenge. He's using the old threat values; in 2.1, Revenge was altered to do more damage but less threat.
 
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Old 09/18/07, 6:43 PM   #235
Antiarc
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Human Rogue
 
Cenarion Circle
Originally Posted by Whiteknight View Post
There are also various cases where one or the other threat library simply doesn't implement specific ranks of abilities. Big ones are shield bash/cleave max rank (not in ktm) and many of the lower spell ranks for Threat
I forget how KTM handles this, but Threat guesses threat values for lower ranks by linear extrapolation. They likely aren't accurate, but they're close enough to provide reasonable data, and can be tested and entered explicitly if it ever becomes clear that a guessed value is grossly incorrect.
 
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Old 09/18/07, 11:44 PM   #236
Wuff
Von Kaiser
 
Undead Warlock
 
Antonidas (EU)
Originally Posted by Roywyn View Post
General consensus is that they are pretty junk. They reduce your threat on nearby targets (usually 30 yards) by a fixed amount.
You can get their data by looking them up on wowhead/thottbot and click their "Use:" ability to see how much threat they reduce.

Prism of Inner Calm reduces the threat of your physical crits by 150 and the threat of your spell crits by 1000 (?), it's considered to be quite nice for dual wielders.
You are wrong about the Prism of Inner Calm. It does not reduce the threat of your physical/spell crits at all. It removes the amount (150/1000) from your global threat.

As a destruction warlock I found some fun ways to exploit this mechanic (let my void taunt a melee mob once, then play aggro ping-pong with rank 1 shadow bolts for hours). You can constantly reduce your threat to 0 if you are using low dmg high crit rate spells.

Imagine two casters using this trinket with a very high crit rate and lots of long range instants (moonkins perhaps?) ...
This item is pretty much broken at the moment, I expect it to be changed a 3rd or 4th time.

PS: Sadly, this thing is worthless for warlock AoE (seed does not proc it) and it does not work with Omen currently.
 
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Old 09/19/07, 12:21 AM   #237
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
KTM is wrong on Revenge. He's using the old threat values; in 2.1, Revenge was altered to do more damage but less threat.
Not quite. I believe the change was that Revenge's innate threat was reduced while upping the damage to keep threat values the relatively the same. I say relatively because when translating the threat to damage, you're probably going to see some reduction if your target has a lot of armor.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 09/19/07, 1:57 AM   #238
JamesVZ
help how do i block where is the tank key
 
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Orc Warrior
 
Mal'Ganis
For the purposes of how KTM tracks threat, that would be a significant shift upwards in TPS if true (old threat value + new damage = damn near twice the threat from revenge). However, I thought he patched that in like 20.1, if not much earlier?
 
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Old 09/19/07, 5:31 PM   #239
Asmodeu
Von Kaiser
 
Human Warlock
 
Drenden
The AQ40 trinket is still a flat 50%?
 
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Old 10/01/07, 6:25 PM   #240
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Antiarc View Post
I forget how KTM handles this, but Threat guesses threat values for lower ranks by linear extrapolation. They likely aren't accurate, but they're close enough to provide reasonable data, and can be tested and entered explicitly if it ever becomes clear that a guessed value is grossly incorrect.
From what I've read in the KTM code, it has a table with all the known values for each rank. I wasn't aware that Threat uses an extrapolation technique - but that should provide for reasonable estimates.

I suspect Kenco will go and add the one or two missing ranks and such, but still I think the biggest difference between the threat libraries is the Mangle multiplier.


[edit:]
Looking at the latest KTM code, it seems Kenco has the proper value for revenge and mangle. It's done in a patch function and has probably been in place for a while - I just missed it when reading the file. (I haven't gone back and checked how long it's been in place - I just assume Kenco put it in when the relevant patch went live).

Also, KTM has a similar function for inferring missing ranks of abilities from the known ones. So for the most part it should get lowbie tanking right too.

Last edited by Whiteknight : 10/01/07 at 6:40 PM.
 
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Old 10/04/07, 5:51 PM   #241
Ronoran
Glass Joe
 
Dwarf Paladin
 
Eonar
Shared threat possible with Sunder Armor?

My GM/MT makes the following claim:
Warrior A casts sunder armor on C
Warrior B casts sunder armor on C
Warrior A casts sunder armor on C
Warrior B casts sunder armor on C
Warrior A casts sunder armor on C

Subsequently, every time either warrior casts sunder armor, both warriors gain the threat.
Is this real, made-up, ancient and patched, or just a bug in his threat meter?
Is there any known way that one warrior's casting sunder armor can contribute threat to an entirely different warrior (except by reducing physical damage mitigation)?
 
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Old 10/04/07, 11:26 PM   #242
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
@Ronoran:

Let's do some quick and dirty math. Assuming both Warriors are not auto-attacking, are in Defensive Stance and have 0/3 Defiance:

Each application of Sunder Armor rank 6 is going to apply (300 * 1.3) or 390 threat.

Warrior A Sunders the mob. The mob attacks Warrior A.
Warrior B Sunders the mob. The mob still attacks Warrior A, since both A and B have equal amounts of threat and B has not stepped over the 110% melee threshold yet.
Warrior A Sunders the mob. The mob is still attacking A. A now has 780 threat on the mob, B has 390 threat.
Warrior B Sunders the mob. The mob is still attacking A. Both Warriors now have 780 threat.
Warrior A Sunders the mob. The mob is still attacking A. A now has 1170 threat on the mob, B has 780 threat.
Warrior B Sunders the mob. The mob is still attacking A. Both Warriors now have 1170 threat.

Basically, the mob is never going to stop attacking A, assuming all the two Warriors do is keep Sundering in sequence, because B is never going to overstep the 110% threshold. If the rate and amount of threat generation from any x sources is equal, then aggro will always stay with the person who initially drew aggro.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 10/04/07, 11:54 PM   #243
 Playered
Debitum Naturae
 
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Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Prinsesa View Post
@Ronoran:

Let's do some quick and dirty math. Assuming both Warriors are not auto-attacking, are in Defensive Stance and have 0/3 Defiance:

Each application of Sunder Armor rank 6 is going to apply (300 * 1.3) or 390 threat.

Warrior A Sunders the mob. The mob attacks Warrior A.
Warrior B Sunders the mob. The mob still attacks Warrior A, since both A and B have equal amounts of threat and B has not stepped over the 110% melee threshold yet.
Warrior A Sunders the mob. The mob is still attacking A. A now has 780 threat on the mob, B has 390 threat.
Warrior B Sunders the mob. The mob is still attacking A. Both Warriors now have 780 threat.
Warrior A Sunders the mob. The mob is still attacking A. A now has 1170 threat on the mob, B has 780 threat.
Warrior B Sunders the mob. The mob is still attacking A. Both Warriors now have 1170 threat.

Basically, the mob is never going to stop attacking A, assuming all the two Warriors do is keep Sundering in sequence, because B is never going to overstep the 110% threshold. If the rate and amount of threat generation from any x sources is equal, then aggro will always stay with the person who initially drew aggro.
I think you misunderstand, he means everytime either of the warriors use sunder, both get the threat for it rather than just the one which casts it I believe
 
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Old 10/05/07, 12:00 AM   #244
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Originally Posted by Playered View Post
I think you misunderstand, he means everytime either of the warriors use sunder, both get the threat for it rather than just the one which casts it I believe
This is incorrect. Each warrior only receives threat for their own sunders.
 
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Old 10/05/07, 12:04 AM   #245
Lazare
Piston Honda
 
Human Priest
 
Lightbringer
Originally Posted by Ronoran View Post
My GM/MT makes the following claim:


Is this real, made-up, ancient and patched, or just a bug in his threat meter?
Is there any known way that one warrior's casting sunder armor can contribute threat to an entirely different warrior (except by reducing physical damage mitigation)?
Because Sunder is a rolling debuff, it's a plausible area for odd behavior to crop up. It'd be easy to test however:

Warrior 1 builds up some threat without using sunder, then stops attacking.
Warrior 1 sunders (so the debuff stack might be considered to be "owned" by him).
Warrior 2 sunders until aggro swaps.

If your GM is correct, Warrior 2 is generating threat for Warrior 1 by refreshing Warrior 1's sunders, so aggro will never swap.

Edit: I can't imagine this actually occurs, however. But that is how you'd test...

Last edited by Lazare : 10/05/07 at 12:12 AM.
 
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Old 07/27/08, 4:35 AM   #246
Fierystix
Glass Joe
 
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Night Elf Druid
 
Proudmoore
Originally Posted by Whiteknight View Post
Has anyone done any threat testing on Lifebloom?

One of my guildmates and I spent a little while on it and basically concluded that it's complicated.
Being the druid of note in this post, I wanted to mention I have reconducted this test with more accuracy in regards to the end heal of lifebloom, and have videos to show how the tests were conducted and concluded.

For a brief summary of the first test:
  1. The warlock body pulled the mob with a health deficit (for no overheal).
  2. I taunted the mob off the warlock without attacking it.
  3. I cast lifebloom on the warlock.
  4. The lifebloom was then purged by a horde shaman before the HoT could tick, triggering the end heal.
The mob did not turn from the druid to the warlock, even though the druid started with 0 threat. This suggested the end heal did one of the following: a) generated threat for neither parties, b) generated threat for only the druid, c) generated the same amount of threat for both parties, or d) generated more threat for the druid than the lock.

To rule out these possibilities, we had to conduct a second test. Here is a brief summary:
  1. A warrior body pulled the mob with a health deficit (for no overheal).
  2. I taunted the mob off the warrior.
  3. A second druid taunted the mob off of me.
  4. The second druid cast lifebloom on the warrior.
  5. The lifebloom was then purged by a horde shaman before the HoT could tick, triggering the end heal.
  6. I then did exactly one damage to see if I would pull aggro.
The mob ended up aggroing me after only one damage, meaning the druid had 0 threat on the mob after the end heal of the bloom was triggered. And because the warrior failed to pull aggro from the druid that cast lifebloom, this meant the end heal also generated 0 threat for the warrior.

So we can conclude the end heal on lifebloom generates threat for neither the druid nor the recipient of the lifebloom.

A more detailed rundown of the tests with videos showing them can be found on my blog: Lume the Mad Blog Archive Lifebloom and Threat: The End Heal
 
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Old 08/18/08, 11:40 AM   #247
Intendrer
Glass Joe
 
Tauren Warrior
 
Burning Blade
I had a question in regards to Aggro and Threat, and figured this was the best place to bring it.

I have seen lately on my hunter where I pull agro from my pet despite the fact that I haven't crossed the 130% ranged limit, let alone surpassed 100%. Sometimes I even pull at 80 or 90. I used Omen for TM and it's up to date. Any ideas? I'd love to use KTH instead, but my guild uses Omen so hence I'm stuck.
 
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Old 08/18/08, 12:15 PM   #248
Liar
Bald Bull
 
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Human Warrior
 
Turalyon (EU)
Playermade Threat Meters are never 100% accurate (most often if the mob has an aggro resetting/reducing move) so that is probably all there is to it.

Come WotLK though, we will have 100% accurate meters since the data will use Blizzard threat values instead of tested ones.

Unexpected TankPoints error
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
 
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