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12/06/06, 8:52 PM
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#51 (permalink)
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kind of a big deal
Night Elf Hunter
Ner'zhul
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still haven't had a shot at a shroud of dominion, so i'm stuck with fallen god for the time being :(
but yeah, i may pick up a cloak of the scourge if i get the chance.
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12/07/06, 3:01 AM
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#52 (permalink)
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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I have no idea if others find this slightly interesting at all, but I might as well post it.
With a lot of addons and such being outdated, not working properly, etc, I decided to make some macros to save some space and make it easier for me to sort out skills, etc. It's slightly PvE, due to having to click them instead of using keybindings.
Aspects macro
/Cast [modifier:ctrl, modifier:alt] Aspect of the Wild; [modifier:alt,button:2] Aspect of the Pack; [modifier:ctrl] Aspect of the Monkey; [modifier:alt] Aspect of the Cheetah; Aspect of the Hawk
Keys somewhat related to use; frequent aspects set to (for me) easier key holdings:
Clicking normally = Aspect of the Hawk
Clicking with Ctrl pressed = Aspect of the Monkey
Clicking with Alt pressed = Aspect of the Cheetah
Clicking with Alt and Ctrl pressed = Aspect of the Wild
Right-clicking with Alt pressed = Aspect of the Pack
Traps macro
/Cast [modifier:ctrl,modifier:alt] Frost Trap; [modifier:ctrl] Immolation Trap; [modifier:alt] Explosive Trap; Freezing Trap
Same deal here:
Clicking normally = Freezing Trap
Clicking with Ctrl pressed = Immolation Trap
Clicking with Alt pressed = Explosive Trap
Clicking with Ctrl and Alt pressed = Frost Trap
Might not be the most breaking news, but helped me save a lot of space, going from 9 buttons to 2.
Edit: +formatting
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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12/07/06, 3:05 AM
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#53 (permalink)
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Also, what was that about Arcane Shot resist rates being based on Weapon Skill? Does a higher Weapon Skill than [Level*5] by any chance increase damage dealt? Somewhat similar to the old vulnerability bonus stuff...
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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12/07/06, 3:51 AM
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#54 (permalink)
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HOWAAAARDDOOOO MASOOON!
Blood Elf Death Knight
Blackrock
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I would assume that Arcane Shot resist rates being based on Weapon Skill is just a facet of the fact that spell resists are based on skill level. Firing an Arcane Shot at 280 Gun Skill would be similar to a 56 Mage casting a Fireball (280 Fire skill). A level 60 Mage tossing Fireballs at a level 59 target doesn't get bonus damage.
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12/07/06, 4:00 AM
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#55 (permalink)
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Von Kaiser
Murloc Hunter
Terenas (EU)
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Originally Posted by Fugazor
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Originally Posted by Caradoc
Beast Within gives 20% mana reduction to all abilities, all the time.
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Wrong :( Only for duration, so 18 sec.
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On the PTR it was constant 20% mana reduction, only the damage buff was limited to 18 seconds. Has this changed on live?
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12/07/06, 4:02 AM
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#56 (permalink)
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Bald Bull
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Originally Posted by Caradoc
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Originally Posted by Fugazor
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Originally Posted by Caradoc
Beast Within gives 20% mana reduction to all abilities, all the time.
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Wrong :( Only for duration, so 18 sec.
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On the PTR it was constant 20% mana reduction, only the damage buff was limited to 18 seconds. Has this changed on live?
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This was brief. It was only a passive 20% for a day or a couple of days. The last few weeks of the PTR had the Beast Within functioning as it does on live.
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12/07/06, 4:29 AM
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#57 (permalink)
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kind of a big deal
Night Elf Hunter
Ner'zhul
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the 20% passive cost reduction was the most obvious bug in the history of hunters. it boggles my mind that people possibly thought that was working as intended.
in other news...after a few days of PVPing with the current talents/skills, i'm pretty stoked about the changes - for pvp, that is. i'd played a lot of beta arena, but actually doing group PVP in the battlegrounds gives a better feel for the differences.
arcane shot as our primary attack is fantastic - it gives us mobility in combat, which was previously sorely lacking (without giving up tons of damage, that is). aimed shot is a big scary opener that goes really well with rapid killing, but no longer our staple attack. multishot with a full MM build is devastating in big fights, with four digit numbers spamming my screen constantly. silencing shot is downright amazing.
i'm concerned for PVE sustainability still, but we haven't raided since the patch. the pug ony i did had me going OOM pretty absurdly fast, so i'm definitely worried. life without aimed shot and before steady shot does not look bright.
oh, and the pet growl taunt is pretty hilarious. my boar can hold aggro on anything, and tear it right off someone who's actually tanking :)
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12/07/06, 4:43 AM
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#58 (permalink)
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Piston Honda
Tauren Hunter
Arathor (EU)
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Forgive my ignorance but i hadn't heard of any changes to Growl(and i thought i'd read every post in these 2 threads) - is it now working like a druid growl?
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12/07/06, 5:42 AM
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#59 (permalink)
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Don Flamenco
Night Elf Hunter
Ravencrest (EU)
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Lactose, are you going to update your spreadsheet or did you do it already?
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12/07/06, 6:39 AM
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#60 (permalink)
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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I'm planning on updating / making a new one, but at the moment it doesn't look like I'll have the time before the expansion ships.
You never know, though... :P
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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12/07/06, 8:02 AM
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#61 (permalink)
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does bad things
Tauren Druid
Hellscream (EU)
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Anyone who knows more about pet mechanics than me done any work on how much dps 2/2 GFTT is worth?
My main thought being if in a 51 point build you had to choose between 2/2 GFTT or 2/2 Rapid Killing what would you go for?
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12/07/06, 8:12 AM
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#62 (permalink)
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Piston Honda
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Originally Posted by Farstrider
Anyone who knows more about pet mechanics than me done any work on how much dps 2/2 GFTT is worth?
My main thought being if in a 51 point build you had to choose between 2/2 GFTT or 2/2 Rapid Killing what would you go for?
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I would go for reading the thread before posting, unless I've been dreaming, I've seen a few posts in this massive incredibly long 3 page thread detailing this very conundrum. But if you're only gonna read the end, I'll make it easy for you, get concussive barrage, cant go wrong there.
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My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!
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12/07/06, 8:23 AM
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#63 (permalink)
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does bad things
Tauren Druid
Hellscream (EU)
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Originally Posted by Moridin
I would go for reading the thread before posting, unless I've been dreaming, I've seen a few posts in this massive incredibly long 3 page thread detailing this very conundrum. But if you're only gonna read the end, I'll make it easy for you, get concussive barrage, cant go wrong there.
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I meant more generally i.e. NOT with a wind serpent as pet as that is a very special case, but thanks for your input.
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12/07/06, 8:31 AM
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#64 (permalink)
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Von Kaiser
Murloc Hunter
Terenas (EU)
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Originally Posted by Greenpiggy
Forgive my ignorance but i hadn't heard of any changes to Growl(and i thought i'd read every post in these 2 threads) - is it now working like a druid growl?
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Growl is definitely improved, but how or why is beyond me.
Pre patch I could pull a mob off my pet fairly easily if I went balls out on DPS. With the new patch and a full MM build (read - no pet improvement talents) my baby will still hold multiple mobs off me, even if my aimed shot hits home before the pet gets in a growl.
Sending in a pet without growl results in me pulling instant aggro from any mob my pet has only been tanking for a few seconds.
So either Growl has changed, or the increased pet DPS and growl interaction is providing a significant total threat boost.
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12/07/06, 10:58 AM
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#65 (permalink)
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Don Flamenco
Draenei Shaman
Proudmoore
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Did a partial Naxx run last night to Razuvious and Anub'rekhan, basically to get our mods straight and see the results of our new talents as a guild. I took my Son of Hakkar with me as a 7/44/0 build (Imp Hunter's Mark for Melee, no Imp Barrage) Wore 3/5 Striker's and Black Grasp to help with mana regen. Finished 3rd in overall dps, where I usually would be lucky to finish top 10.
Prior to this patch I hardly ever used my pet, but I remember being able to remove trained abilities (i.e. Growl) from the pet bar, and the pet would no longer use them. Wasn't the case last night as I checked my combat log to see that my pet was still using Growl, even though Lightning Breath was the only special ability in the bar.
Mana never became an issue for me on Anub'rekhan. I would open with Aimed Shot, then go into a rotation with Arcane and Multi. I also put Serpent Sting up whenever I had a break in the rotation. Next time I'll take off BGotD to compare the difference.
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Originally Posted by Praetorian
My sole vanity as a raid leader is to give myself an spriest at the expense of my fellow resto shamans. But they have better gear than I do, so fuck them.
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12/07/06, 11:17 AM
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#66 (permalink)
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Great Tiger
Orc Death Knight
Whisperwind
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Just right click to cancel autocast? Why go to the bother of removing it from the hotbar?
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12/07/06, 11:25 AM
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#67 (permalink)
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Von Kaiser
Murloc Hunter
Tarren Mill (EU)
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I haven't been able to test it yet but maybe some of you did. What kind of Attack Power scale with pet? Melee or Ranged? (or both?) Because if melee helps that opens a lot of buffs we can use in raids now for pet dps increase. Also, is lightning breath from Son of Hakkar effected by +dmg?
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12/07/06, 11:33 AM
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#68 (permalink)
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King Hippo
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A little bit of mousing over your tooltip will show this.. Pets gain 25% of your ranged attack power as melee attack power, and something like 10% of your ranged attack power as spell damage.
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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12/07/06, 11:38 AM
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#69 (permalink)
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Von Kaiser
Murloc Hunter
Tarren Mill (EU)
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Thanks. I couldn't mouse over it because I was in AB for 2 mins when all BG crashed so I went to play on alt :)
So it gets both? I think it opens up alot of buffing options. I assume the spell damage from RAP is for Son of Hakkar? While its good to know my question is, shouldn't arcane elixirs and OMG Flask of Supreme Power effect him too? I'm just going to try to see how far a hunter can go when pushing the limits.
I'm posting from work and if none will post more info I'll test it when I get home and post results. I must say I'm very intrigued by all this.
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12/07/06, 11:51 AM
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#70 (permalink)
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Don Flamenco
Orc Death Knight
Al'Akir (EU)
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Maybe growl just scale. Anyway it just work like it should be from beginning.
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12/07/06, 12:02 PM
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#71 (permalink)
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Glass Joe
Draenei Warrior
Daggerspine (EU)
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Can somebody please explain again how to increse the range of Tab-targetting? I am sure i have already seen it somewhere but i cant find it.
Thank you in advance.
EDIT: I have found it :D
If anybody is interested, here is the link:
http://forums.elitistjerks.com/viewt...241453#p241453
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12/07/06, 12:19 PM
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#72 (permalink)
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King Hippo
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Originally Posted by Nightarcher
Thanks. I couldn't mouse over it because I was in AB for 2 mins when all BG crashed so I went to play on alt :)
So it gets both? I think it opens up alot of buffing options. I assume the spell damage from RAP is for Son of Hakkar? While its good to know my question is, shouldn't arcane elixirs and OMG Flask of Supreme Power effect him too? I'm just going to try to see how far a hunter can go when pushing the limits.
I'm posting from work and if none will post more info I'll test it when I get home and post results. I must say I'm very intrigued by all this.
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No, the only stat that scales is the one specific to your class. A warlock can drink a flask to buff his felguard's attack power, but a hunter would have to use a mongoose to do the same thing. Our one attribute scales both factors for our pet, whatever they may be.
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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12/07/06, 12:36 PM
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#73 (permalink)
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Don Flamenco
Draenei Shaman
Proudmoore
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Originally Posted by Zurai
Just right click to cancel autocast? Why go to the bother of removing it from the hotbar?
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Maybe it was a bug back when I noticed it, but I had an issue where after the pet would die, autocast would be turned on again. So, I just removed it from the bar altogether during raids incase I forgot to turn it off. I'm guessing that's probably not the case anymore now that you mention it.
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Originally Posted by Praetorian
My sole vanity as a raid leader is to give myself an spriest at the expense of my fellow resto shamans. But they have better gear than I do, so fuck them.
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12/07/06, 12:41 PM
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#74 (permalink)
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Don Flamenco
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Originally Posted by Elendril
the 20% passive cost reduction was the most obvious bug in the history of hunters. it boggles my mind that people possibly thought that was working as intended.
in other news...after a few days of PVPing with the current talents/skills, i'm pretty stoked about the changes - for pvp, that is. i'd played a lot of beta arena, but actually doing group PVP in the battlegrounds gives a better feel for the differences.
arcane shot as our primary attack is fantastic - it gives us mobility in combat, which was previously sorely lacking (without giving up tons of damage, that is). aimed shot is a big scary opener that goes really well with rapid killing, but no longer our staple attack. multishot with a full MM build is devastating in big fights, with four digit numbers spamming my screen constantly. silencing shot is downright amazing.
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Amen - I know it's a taboo word here, but I dare say we're a little overpowered. It's easy to frontload upwards of 2.5k damage against a caster, throw in a silencing for a further ~400 or so; and you've still got scatter, traps, and FD on cooldown. I'm having no trouble against similarly geared warlocks/priests if I get the jump, and with reasonable strategy I can win even without it.
Very much enjoying PvP again (first time since before I stepped in to MC, up to 4H now)... think I might try and pick up Rank 12 gloves and the AB Cloak =)
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