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Old 02/21/07, 5:11 PM   #1251 (permalink)
Glass Joe
 
Murloc Shaman
 
Mug'thol
Originally Posted by sordee View Post
Untried macro, but may work.

/castsequence [reset=10] Multi Shot; Arcane Shot; Steady Shot; Steady Shot; Steady Shot

I.e. pad steady shots until enough. Only downside is only using arcane once in the rotation.
If any hunter uses this in a raid and that's what they do, I hope your guildless.
With the changes to macros there is no efficient way to do multi-shot, arcane shot and steady shot with 1 button press. You must separate them and do them individually for efficient results.
 
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Old 02/21/07, 5:13 PM   #1252 (permalink)
Server Dragoon
 
Lurchington's Avatar
 
Troll Priest
 
Mal'Ganis
I think the hourglass has some interesting interactions with GftT and Kill Command though. Like I said earlier, an extra 37.5 spell damage for the next Lightning Breath, coupled with ~44 (? guessing) on Kill Command adds up over time I'd think. This can be true for the other trinkets, but the fact that they all trigger off the same Crit event at least makes it easy to model.
 
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Old 02/21/07, 5:22 PM   #1253 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
I'm not sure I understand what you mean by it being easier to model due to being crit related. Well if it procced off every or most crits it would be interesting for GfTT and KC, but from the [few] times I've used it, that seemed to be far from the case . One proc per 2 minutes (roughly, since these were on Black Morass trash spawns) was about what I was getting, and I crit much much more often than that.

edit: thottbot claims it's a 10% chance (http://www.thottbot.com/?sp=33648) so I'd like to see some mathing up of it if you feel like it . That sounds like it should be better than the proc rate I was getting)

Last edited by alienangel : 02/21/07 at 5:24 PM. Reason: new info
 
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Old 02/21/07, 5:59 PM   #1254 (permalink)
Piston Honda
 
Avellyr's Avatar
 
Night Elf Hunter
 
Lightbringer
have a question for you hunters running Karazhan right now. What pet do you use on boss fights and do you actively having your pet on all boss, some, etc.?

I'm beast spec right now and would like to maximize my damage as best as I can throughout the dungeon. The melee unfriendly bosses just make things a pain as obviously my pet is lowest on heal priority if it even gets healed at all.

For reference at the moment I am using a wind serpent as my pet.
I use a wind serpent, since they're hands-down the best damage with a heavy marks spec. Whether or not my pet takes an active role in the fight varies with the fight. For Hunstman, Moroes, Opera house, Illhoof, and Netherspite, I keep my pet on the boss the entire time (one thing to note is that pets are entirely immune to Netherspite's nether burn aura ). On Maiden, Curator, Prince, and Nightbane, he's basically a 2% damage totem unless i feel like sacrificing him for big dps push. On Aran, I keep him dismissed until 40% so I can throw him at a water elemental to buy some time.
 
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Old 02/21/07, 6:31 PM   #1255 (permalink)
Server Dragoon
 
Lurchington's Avatar
 
Troll Priest
 
Mal'Ganis
Originally Posted by alienangel View Post
I'm not sure I understand what you mean by it being easier to model due to being crit related. Well if it procced off every or most crits it would be interesting for GfTT and KC, but from the [few] times I've used it, that seemed to be far from the case . One proc per 2 minutes (roughly, since these were on Black Morass trash spawns) was about what I was getting, and I crit much much more often than that.

edit: thottbot claims it's a 10% chance (http://www.thottbot.com/?sp=33648) so I'd like to see some mathing up of it if you feel like it . That sounds like it should be better than the proc rate I was getting)

I confess I had inferred a much higher proc chance than that, but still I'll take a crack at it.

Assuming then that it's a 10% proc, and only taking into account 1 KC and 1 Lightning Breath per proc chance, isn't it as simple as?:

BonusRap_over_1sec=(attacks_per_sec)*(critChance)*(.10)*(300)

then BonusRap_over_1sec/8= bonus_LB_damage_per_second

1/8 of hunter RAP goes to pet spell damage, I confess I forget the coefficient of this spell damage that LB gets, so I'll give it full.

and
then BonusRap_over_1sec/(9/2)/(14/2)= bonus_KC_damage_per_second

.22 (I reckon it's 2/9) of hunter RAP goes to MAP, Pet's MAP/14 is the bonus DPS, and I suppose the game assumes the normalize 2.0 pet attack speed.

So for a made up gun of 2.0 hasted attack speed and 25% crit:

BonusRap_over_1sec=.5 * .25 * .10 * 300 = 3.75

so

3.75/8= .46875 bonus LB dps

and

3.75/4.5/7=.11904 bonus KC dps.

This seems a bit low, maybe implying an error, but I'm staying a bit late at work and need to head home, and figured I'd get something down, even if a bit hasty.
 
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Old 02/21/07, 6:41 PM   #1256 (permalink)
HOWAAAARDDOOOO MASOOON!
 
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Blood Elf Death Knight
 
Blackrock
That reminds me, anyone have any idea how often Romeo's Poison Vial procs? It looks like it might actually be kind of good, if the proc rate is decent.
 
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Old 02/21/07, 7:34 PM   #1257 (permalink)
Great Tiger
 
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Night Elf Hunter
 
Eredar
Originally Posted by Eej View Post
That reminds me, anyone have any idea how often Romeo's Poison Vial procs? It looks like it might actually be kind of good, if the proc rate is decent.
According to R&D, it procs in melee as often as the darkmoon card with a similar effect. Maybe a rogue can chime in with some info on how often that procs?

edit: why is it called Romeo's Poison Vial anyway, when they went to the trouble of naming the mobs Romulo and Julliane? I just wasted a minute searching Thottbot for Romulo's Poison Vial.

Still waiting to see a rogue with this, the darkmoon card, TF, MSA, and poisons up
 
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Old 02/22/07, 4:39 AM   #1258 (permalink)
Viking
 
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Orc Warrior
 
Bloodscalp (EU)
A quick question about pets in Outlands... Do the beasts of Outland have higher hp than the old world? I havent played my hunter yet to find out but wondered if it followed the theme of more hp for players in tbc..
 
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Old 02/22/07, 8:26 AM   #1259 (permalink)
Glass Joe
 
Dwarf Hunter
 
Al'Akir (EU)
It will be hard to compare, but there should be some tests possible, which I haven't done yet. Perhaps a few folks can post the HP for their Sons of Hakkar they leveled to 70, whereas people who tamed the Outlands Wind Serpent can post the HP for their pets.

My guess is that either the rate at which pets get HP after 60 has increased overall (not specific for Outland beasts) or that there is no significant change, because Blizzard would assume that: players get much more HP, pets get a percentage of the player's HP, thus pets will automatically receive a relatively higher amount of HP beyond 60.

In any case, I highly doubt Outland pets themselves have a higher HP, because up to this point HP (and other stats) have hardly been beast specific but rather beast family specific.
 
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Old 02/22/07, 8:46 AM   #1260 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Outland pets had higher HP and stuff in beta, but it got changed fairly quickly even then. Shouldn't be any difference as far as I know.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 02/22/07, 9:38 AM   #1261 (permalink)
Piston Honda
 
Human Rogue
 
Laughing Skull
I'm really suprised to have not seen this yet, but on the subject of Macro's, one of our hunters pointed out
/castsequence Steady Shot(Rank 1), Auto Shot
Which can be absolutely hammered to death and will never ever interrupt an autoshot. Perfect steady weaving.
 
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Old 02/22/07, 11:00 AM   #1262 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Since I'm not able to test right now... does that work? If so, how and why?

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 02/22/07, 11:10 AM   #1263 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by LurchDawg View Post
1/8 of hunter RAP goes to pet spell damage, I confess I forget the coefficient of this spell damage that LB gets, so I'll give it full.
Instant cast spells --> Coefficient = 1.5/3.5, isn't it? Then modified by Happiness, talents, etc...

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Old 02/22/07, 11:11 AM   #1264 (permalink)
King Hippo
 
Kolusius's Avatar
 
Night Elf Hunter
 
Argent Dawn
Originally Posted by Lactose View Post
Since I'm not able to test right now... does that work? If so, how and why?
It was posted on the hunter forums yesterday. I agree that it looks like it doesnt work, I didnt test it for just that reason. It seems like the autoshot would just reset each time or something, but admittedly I'm not good with macroing. Definately worth a look if it made it this far. I think someone else posted a modified version which swapped arrow types too.
 
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Old 02/22/07, 11:24 AM   #1265 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Indeed, I saw it there as well, but since it just looks... wrong... I didn't bother logging on to test it.
Also, aren't arrows / bullets consumed when the shot is fired? If I equip low-level ammo, press Aimed Shot, then equip high-level ammo before it fires... which ammo-type will be used?

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Old 02/22/07, 11:41 AM   #1266 (permalink)
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by Kolusius View Post
It was posted on the hunter forums yesterday. I agree that it looks like it doesnt work, I didnt test it for just that reason. It seems like the autoshot would just reset each time or something, but admittedly I'm not good with macroing. Definately worth a look if it made it this far. I think someone else posted a modified version which swapped arrow types too.
/castsequence has queue and resets only if reset=X (x = time in seconds) is present.
Edit: or other conditional like /target/alt... (switching target, etc..)

For instance
/castsequence [combat] reset=5 Steady Shot,Arcane Shot; [nocombat]Aimed Shot

This fires Aimed Shot if not in combat, then proceeds from start (combat)
Reset will happen in 5seconds if macro is not pressed again in that time (reset timer..)

If auto shot is considered valid skill for /castsequence... that macro works.

Last edited by Sapa : 02/22/07 at 12:40 PM.

 
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Old 02/22/07, 11:42 AM   #1267 (permalink)
King Hippo
 
Kolusius's Avatar
 
Night Elf Hunter
 
Argent Dawn
Not sure actually. I've never bothered switching arrows, aside from doomshot for the occasional bossfight pre BC, and I guess I've never paid attention to when I actually lose the arrow. I'm leaning towards when the shot is fired, since otherwise I could go through all my arrows spamming steady and then cancelling it. Unless the type of arrow is locked in when the shot is started I guess.
 
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Old 02/22/07, 11:44 AM   #1268 (permalink)
Server Dragoon
 
Lurchington's Avatar
 
Troll Priest
 
Mal'Ganis
Originally Posted by Lactose View Post
Instant cast spells --> Coefficient = 1.5/3.5, isn't it? Then modified by Happiness, talents, etc...

Well, I see a casting bar for my WS using ag_unitframes, but it may be some sort of global cooldown representation. Either way, I'm sure it is 1.5/3.5 cofficient. So multiply the bonus_spell_damage_per_second by .43 to get that info.

Also, I got my Hourglass late last night (on the same run as my Desolation helm no less ), and look forward to checking each and every patch notes obsessively until it affects RAP.

edit
I recently "re-discovered" that swapping weapons initiates a GCD, how will that play with your aim shot casting? Since the GCD won't mean much since you're casting anyway, will you be blocked from switching in new ammo? What about some sort of AP/crit heavy melee weapon you can switch in while casting aimed? Is that possible and what are the effects?

edit2:

To Kolusius: do you mean that autoshot is a valid skill you can use in a macro? If that's what you mean, then I can confirm, since my speed macro looks something like:

/stopcasting
/cast Berserking(Racial)
/stopcasting
/cast Rapid Fire
/stopcasting
/cast autoshot

Last edited by Lurchington : 02/22/07 at 11:51 AM. Reason: additional question avoiding a double post, and responding to post below
 
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Old 02/22/07, 11:46 AM   #1269 (permalink)
King Hippo
 
Kolusius's Avatar
 
Night Elf Hunter
 
Argent Dawn
I'm sure autoshot is a valid skill, I'm just thinking of the delay that happens when you turn autoshot on. It seems like you could definately time it better manually with faster bows, and I guess with slow ones it wouldnt make a difference.

I admit I'm not entirely sure about castsequence and its usage -- hitting the macro waits for the first skill to go off before the second will? Once steady is casting, it won't interrupt?
 
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Old 02/22/07, 12:07 PM   #1270 (permalink)
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by Kolusius View Post
I'm sure autoshot is a valid skill, I'm just thinking of the delay that happens when you turn autoshot on. It seems like you could definately time it better manually with faster bows, and I guess with slow ones it wouldnt make a difference.

I admit I'm not entirely sure about castsequence and its usage -- hitting the macro waits for the first skill to go off before the second will? Once steady is casting, it won't interrupt?
What happens if you press Steady Shot while you are charging Steady Shot?
You get, another action in progress warning.

So yes, spamming that macro.. is like spamming steady button, after Steady is done.. its spamming Auto Shot button.
And yes /castsequence waits, it has queue and it... goes from 1,2,3 and back to 1 after its done with 3. Or when it resets with reset= command.

Template:
/castsequence [<options>] reset=<#>/target/combat/alt/shift/ctrl <spell1>, <spell2>, <spell3>

-options: combat,nocombat...
-target/combat/alt (reset if target is changed or you fall in combat or you press alt...)
/ = or
, = next

Copied from somewhere:
*The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items as well as spells
* If the spell fails to cast (due to cooldown, out of range, not enough mana, whatever) then the sequence does NOT go to the next spell. The next time you click the macro, it'll try to cast again. (NOTE: A resist, dodge, parry, etc does NOT count as a failed cast. The spell/ability successfully went off, it just missed.)

Hope it helps.

 
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Old 02/22/07, 12:11 PM   #1271 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Apparently the macro doesn't make Steady Shot cast until after Auto Shot is fired (thus not missing any Auto Shots) by just spamming it.
Which doesn't make sense to me.

Edit:
Originally Posted by Kolusius View Post
So yes, spamming that macro.. is like spamming steady button, after Steady is done.. its spamming Auto Shot button.
Why then does this allow for Steady Shot to basically wait until Auto Shot fires?

Last edited by Lactose : 02/22/07 at 12:15 PM. Reason: Responding to post above.

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Old 02/22/07, 12:21 PM   #1272 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
Originally Posted by Lactose View Post
Apparently the macro doesn't make Steady Shot cast until after Auto Shot is fired (thus not missing any Auto Shots) by just spamming it.
Which doesn't make sense to me.

Edit: Why then does this allow for Steady Shot to basically wait until Auto Shot fires?

I think it might be that after Steady shot is done, and you're spamming auto shot, auto shot is still "casting" (due to bow speed) so it doesn't count as done yet. So the macro basically shields you from casting autoshot while steady shot is in cast, and it shields you from casting steady shot while autoshot is in cast.

Note: i haven't tried it either, but that looks like how it would work to me.
 
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Old 02/22/07, 12:24 PM   #1273 (permalink)
Piston Honda
 
Avellyr's Avatar
 
Night Elf Hunter
 
Lightbringer
Originally Posted by Demi9OD View Post
I'm really suprised to have not seen this yet, but on the subject of Macro's, one of our hunters pointed out
/castsequence Steady Shot(Rank 1), Auto Shot
Which can be absolutely hammered to death and will never ever interrupt an autoshot. Perfect steady weaving.
Forgive me if i'm mistaken, but why would you even wa