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Old 03/14/07, 1:11 PM   #1501
Sup
Glass Joe
 
Troll Hunter
 
Feathermoon
http://www.wowwiki.com/Useful_macros/Hunter


YMMV ofc.. I end up keeping my cheetah and hawk on my side toolbar anyway for those "oh crap, trap resisted" fights, and I don't like using modifiers since i have small hands and use esdf to move instead of wasd (makes it easier to type since I can index to the home keys)

the Hunter's Mark/Focus macro is awesome, and the focus/Misdirection macro IMHO should damn near be manditory since it works so amazingly well for such a simple idea.

on a side note, a guildie recomended Sorren's Hunter Timer and I am really impressed, having a visual for the autoshot timer helped me up my dps by 25 in BM just from minimizing clipping autoshot.

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Old 03/14/07, 3:38 PM   #1502
Greenpiggy
Piston Honda
 
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Tauren Hunter
 
Daggerspine (EU)
Some preliminary results:

3370 Autoshots
158 Poison Vial procs

Average Damage: 267
6%crit(Inline with my spellcrit from Intellect)

so thats a 4.68 proc chance.

Given that I have a 2.3 speed weapon after haste then I shoot *something* every 1.15 seconds.

267*0.0468 = 12.5 damage/shot

= 10.9dps

Iterating from spreadsheets that amounts to about..
37 Critrating
32 Agi
59 RAP

So, Much inline with other trinkets available up to this point i'd say, obviously you will have slightly more dps if your weapon is a bit faster but seeing as mine is 2.7 before haste, there's not much faster you can get without clobbering so we're near as good as it gets with these results

Last edited by Greenpiggy : 03/15/07 at 4:41 AM.

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Old 03/14/07, 7:02 PM   #1503
Trident
Glass Joe
 
Night Elf Hunter
 
Stormreaver (EU)
Hey there, first time poster so go easy on me!

I want to ask you guys about your opinion of the delay our mana shots cause to our Auto Shot. I'm sure you all know the delay I mean. If we shoot (say) an Arcane Shot with 0.1 seconds left on our Auto Shot timer, it is delayed for a short period of time. Same with Steady Shot; if this gets fired anywhere after ~0.5 seconds left on our Auto Shot firing, it's delayed. (I know I put this badly but I can't seem to write it clearly. I assume you all know the delay I'm talking about.)

Personally, it feels like this is a by-product of the code that prevents us from moving and Auto Shotting at the same time.
It just seems like it's a counter to the whole idea they had of introducing Steady Shot: to give us a choice of which speed of weapon we take.

What do you guys think of this? Apologies if this has been covered already, but I havn't seen any discussion about this delay being intentional or not.

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Old 03/14/07, 7:22 PM   #1504
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
Originally Posted by beathoven View Post
Tested it for several hours farming Cons rep in Netherstorm and i'm nearly 100% sure that MoC doesn't proc off of Arcane Shot. Arcane Shot isn't a ranged attack but basically an instant arcane damage spell, therefore doesn't seem to trigger it.

I used a modified version of the ProcWatch addon (made it work on 2.0.x and added Mark of Conquest procs as well) and after about 5000 auto+steady shots i got the same amount of MoC procs no matter if i added arcane shots or not to the rotation.

Haven't calculated the rough mp5 yet, but gut feeling is the same you guys came up with (30ish range) if i use Steady Shots.

Read ya, Wara
You can easily show that the Mark does proc off of Arcanes. Just head out to the Swinefarm in front of orgrimmar and oneshot them with Arcanes, and you will see that it procs, at least it does for me.

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Old 03/14/07, 8:44 PM   #1505
Eej
Soda Popinski
 
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Eej
Troll Hunter
 
No WoW Account
Originally Posted by Breakerone View Post
Btw, damn, you use a lot of keys...
I'm rather surprised at the huge list myself, it seems like I have a lot less keys bound when I'm actually playing. D:

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Old 03/14/07, 9:07 PM   #1506
Avellyr
Piston Honda
 
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Night Elf Hunter
 
Alterac Mountains
I just saw this DM that Fafhrd posted in this thread
Sustained DPS

While it doesn't convince me that BM is a superior raiding spec, it makes me wonder whether rezzing your pet with 2 points in improved revive would actually be worth the mana cost and dps downtime. Does anybody do this on a regular basis?

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Old 03/14/07, 10:36 PM   #1507
Rius
Von Kaiser
 
Dwarf Hunter
 
<NI>
Detheroc
For the last week or so, I've had Recap running, recording a little over 4 million damage as a Dwarven Hunter with Wolfslayer Sniper Rifle and 125 (7.93%) hit.

Arcane, Auto, Multi, and Steady Shot all show miss rates between 0.8 and 3.8% (o.O), as opposed to the 0.0% miss rates I was recording with a bow and 135 (greater than 8.6%) hit rating.

Sooooo, no more shaving down hit rating to gain a few extra stat points elsewhere. /Sad

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Old 03/14/07, 10:50 PM   #1508
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
I guess they changed Weapon Skill for ranged then? Either that or you're fighting a lot of rogues, etc.

Random thought: We know Steady Shot's damage isn't as was stated.
Now... anyone checked to see if the +dazed bonus is actually 150, or something else?
Fever-infused thoughts at almost 4AM are the best.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 03/14/07, 11:26 PM   #1509
Eej
Soda Popinski
 
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Eej
Troll Hunter
 
No WoW Account
Originally Posted by Lactose View Post
I guess they changed Weapon Skill for ranged then? Either that or you're fighting a lot of rogues, etc.

Random thought: We know Steady Shot's damage isn't as was stated.
Now... anyone checked to see if the +dazed bonus is actually 150, or something else?
Fever-infused thoughts at almost 4AM are the best.
I can tell you right now that it's not actually 150... because the tooltip says 175.

Oh ho ho ho, it's fun to make fun of people who are barely awake.

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Old 03/15/07, 1:37 AM   #1510
gimpynerd
Von Kaiser
 
Night Elf Rogue
 
Eredar
Originally Posted by Avellyr View Post
I just saw this DM that Fafhrd posted in this thread
Sustained DPS

While it doesn't convince me that BM is a superior raiding spec, it makes me wonder whether rezzing your pet with 2 points in improved revive would actually be worth the mana cost and dps downtime. Does anybody do this on a regular basis?
Slight miscommunication, my pet died twice, I did not resurrect it twice. My pet was dead for like last 5% or so that I was alive before my limited health pool and continued cave-ins so to it that I had an early demise. I never was too low on mana that I couldn't use steady shot and since it only took 4 seconds to resurrect my pet I thought it wise to do so.

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Old 03/15/07, 7:45 AM   #1511
beathoven
Von Kaiser
 
Night Elf Hunter
 
Silvermoon (EU)
Originally Posted by Miya Mirage View Post
You can easily show that the Mark does proc off of Arcanes. Just head out to the Swinefarm in front of orgrimmar and oneshot them with Arcanes, and you will see that it procs, at least it does for me.
Hm, weird.

I'll give it another try. Maybe it doesn't proc off of lower rank arcane shots as often? Because i got a few more procs with Arcane Shot (Rank 1), but i suspected that was because of statistical variations.

Will give it another try and see if different ranks will give different procs.

Read ya, Wara

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Old 03/15/07, 8:08 AM   #1512
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
an amendment to the wowwiki misdirection macro, that I set up last night:

/cast [target=help]Misdirection;[target=focus,exists]Misdirection;[target=pet]Misdirection

I think that's what it is. It will select your target for misdirection, otherwise the focus, and if neither our valid targets, your pet hits the buff.

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Old 03/15/07, 10:45 AM   #1513
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
I updated the spreadsheet some more, and added some constants near the front. Right now, the talents don't effect the mod AP, but they're good for affecting the Pawn estimate.

Corrected where some of the items drop and some of the notable item nerfs. Next step, I want to add in enchants/fill in the gem list. Primarily to balance a Two hander vs Two 1 handers

Last edited by Lurchington : 03/26/07 at 11:48 AM.

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Old 03/15/07, 11:05 AM   #1514
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Eej View Post
I can tell you right now that it's not actually 150... because the tooltip says 175.

Oh ho ho ho, it's fun to make fun of people who are barely awake.
I hate you.


Edit: I'm still curious though... is the dazed bonus what the tooltip says it to be?

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 03/15/07, 12:37 PM   #1515
Eej
Soda Popinski
 
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Eej
Troll Hunter
 
No WoW Account
I lack a weapon with a minimal damage range so it's hard for me to test Steady Shot damage. I will say though, that fighting some level 67 humanoids, my Steady shot was hitting for ~490 damage regularly and ~610 damage when target is dazed. Just some anecdotal evidence.

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