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Old 12/05/06, 8:41 PM   #16
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Fugazor
Originally Posted by Elendril
here's what i'm looking at as a pvp/pve hybrid build.

http://www.worldofwarcraft.com/info/...00000000000000
I would change:
- Imp Concussive for Imp Hunter Mark or Efficiency
- Rapid Killing for GFTT (+ tame son of hakkar)
- Entrapment for Careful Aim
note "pvp" :-P it's basically arena/BG focused while attempting to remain effective in raiding, which means GFTT and imp mark are certainly out, and there's no way i'm giving up entrapment, because it was a great talent even back when it cost 5 points :)

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Old 12/05/06, 8:44 PM   #17
Avellyr
Piston Honda
 
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Night Elf Hunter
 
Alterac Mountains
I replied to this in the other thread, but i think that my post was the one that broke it. People were wondering whether the global cooldown happened when multi shot cast or when it was activated. With regards to firing an arcane shot after it, it shouldn't matter, since at 5 seconds, arcane shot's cooldown is still a perfect factor of multi shot's cooldown, meaning the cooldowns should never crash if you have 5/5.

As to whether 5/5 is worth it or not, 5 points is a pretty large investment, but it makes your cycle perfect, you never waste a second (something that you couldn't acheive with the multi/aimed cycle). I think that this will end up having a much larger impact on dps than the fact that you can fire a few more arcane shots. Certainly there are other very nice talents that you could spend those points on, but I'm thinking that 5/5 imp arcane will definitely be worth more than 8 dps.

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Old 12/05/06, 9:04 PM   #18
Rabid Rob
Piston Honda
 
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Dwarf Hunter
 
Dragonblight
Eej, from screenshots I've seen elsewhere, and buried in the previous hunter thread, your numbers are just about perfect. One SS that I recall seeing back in there if you want to dig for it showed the average LB damage boing about 280, and that it accounted for slightly more than half the pet's overall DPS.

And 5% crit is right, the Wind Serpent only gets spell crit from the BM crit talent.

Overall, LB scales with our RAP better than any other pet ability (most of them don't scale at all), and GFTT makes it scale with our Crit rate as well. So yes, Wind Serpent >> *.

Personally, I hope Blizzard realizes LB is great because it scales with RAP, and fixes every other pet ability to scale as well. Once claw scales properly, it should easily dethrone LB, but they need to make sure pets w/o instant abilities get some. Plus are pets have been so heavily normalized, I've begun to despair of having pets be different...

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Old 12/05/06, 9:09 PM   #19
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
i actually think it's more likely that LB will get nerfed, but that's neither here nor there :-P

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Old 12/05/06, 9:35 PM   #20
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Avellyr
I replied to this in the other thread, but i think that my post was the one that broke it. People were wondering whether the global cooldown happened when multi shot cast or when it was activated. With regards to firing an arcane shot after it, it shouldn't matter, since at 5 seconds, arcane shot's cooldown is still a perfect factor of multi shot's cooldown, meaning the cooldowns should never crash if you have 5/5.
I actually think the question was (or should be): Does the 10 second cooldown of Multi-Shot start when you start casting Multi-Shot, or when Multi-Shot fires, which would be 0.5 seconds later?
In the first case, you can repeat Multi-Shot every 10 seconds, in the second case, you can repeat Multi-Shot every 10.5 seconds.

Edit: The question is actually a question now.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 12/05/06, 9:36 PM   #21
scootle
Banned
 
Murloc Hunter
 
Gilneas
i'm torn between focus fire and careful aim myself. :\

http://www.wowhead.com/?talent-bc=cxbZVViRVzhxst (focus fire)
http://www.wowhead.com/?talent-bc=mxZVViRVzhest (careful aim with only 4/5 iAotH)

le sigh!

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Old 12/05/06, 9:38 PM   #22
Gwaihir
Soda Popinski
 
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Gwaiihir
Orc Shaman
 
No WoW Account
Shhhh, don't give them any ideas.

<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME

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Old 12/05/06, 9:39 PM   #23
Blaise
Von Kaiser
 
Draenei Shaman
 
Icecrown
Originally Posted by Lactose
Originally Posted by Avellyr
I replied to this in the other thread, but i think that my post was the one that broke it. People were wondering whether the global cooldown happened when multi shot cast or when it was activated. With regards to firing an arcane shot after it, it shouldn't matter, since at 5 seconds, arcane shot's cooldown is still a perfect factor of multi shot's cooldown, meaning the cooldowns should never crash if you have 5/5.
I actually think the question was (or should be): Does the 10 second cooldown of Multi-Shot start when you start casting Multi-Shot, or when Multi-Shot fires, which would be 0.5 seconds later?
In the first case, you can repeat Multi-Shot every 10 seconds, in the second case, you can repeat Multi-Shot every 10.5 seconds.

Edit: The question is actually a question now.
Should be the latter. As far as I remember it works like this;

Global Cooldown starts when you press Multi-shot. The 0.5 second delay is exactly like a 'cast timer'. Thus, when Multi-shot fires, you have 1 second left on the global cooldown, and the Multi-shot 10-second cooldown begins.

Which causes a staggered use of Multi-shot due to the 0.5 increment; never mind reaction time and latency.

[Edit: Clarified a little.]


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Old 12/05/06, 9:44 PM   #24
Zeboim
Von Kaiser
 
Orc Hunter
 
Daggerspine
OH DEAR GOD IT MADE IT TO LIVE!!!

Our base crit is -1.532. I'm sad.

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Old 12/05/06, 9:45 PM   #25
Keltan
Tayledras
 
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Tarkis
Orc Hunter
 
No WoW Account
Originally Posted by Avellyr
Certainly there are other very nice talents that you could spend those points on, but I'm thinking that 5/5 imp arcane will definitely be worth more than 8 dps.
When I ran the numbers on 5/5 Imp. Arcane Shot, I came up with a 17.82 dps increase, and that was without including Curse of Shadows for the additional +10% Arcane damage.

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Old 12/05/06, 10:05 PM   #26
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
As time spent increases, 5/5 Improved Arcane Shot yields a ~20% DPS increase from regular Arcane Shot DPS if spammed the moment cooldown is ready.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 12/06/06, 12:43 AM   #27
Keltan
Tayledras
 
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Tarkis
Orc Hunter
 
No WoW Account
Interesting. The pet attack speed normalization didn't go through.

Anyone have a source listing what mobs to tame to get the different ranks of Poison Spit and Gore?

Poison Spit:
Rank 1 off Wailing Caverns Adders
Rank 2 off Sunken Temple Slitherers
Rank 3 off Zul'Gurub Adders

Gore:

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Old 12/06/06, 12:57 AM   #28
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
so yeah...rapid killing is absolutely awesome in group PVP. i just aimed shotted someone for 3400 :)

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Old 12/06/06, 1:07 AM   #29
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
This isn't about talents specifically, but I found out a VERY interesting tidbit of information last night.

I had just gotten a sweet new gun from an instance run (telescopic sharprifle, if anyone's curious) and switched over to that from my etheral warp-bow. Thing is, my bow skill was 350 and my gun skill was 260. Naturally, I missed a lot.

However, the interesting thing was this: arcane shot's partial resist rate went absolutely through the roof. I didn't see a single full damage arcane shot until ~325 skill (fighting against level 68ish mobs). Until 300 or so, if arcane even hit it was a guaranteed 75% resist.

It seems to me that arcane shot does not use the spell hit/resist table at all. It uses skill vs defense or skill vs level to determine resist rate.

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Old 12/06/06, 2:43 AM   #30
Zeboim
Von Kaiser
 
Orc Hunter
 
Daggerspine
Figured out how the scorpid poison pet skill works now. The first application correctly applies the additional spell power your pet gets from your rap. Every succesive aplication only adds the default spell to it. So my pets first stack is 41 damage per tick, then 53, then 65, then 78, then 91. It really sucks since it should be doing 200 damage per tick with 5 stacks. It's possible this isn't a bug and its intentional so this pet isn't completely overpowered. But if thats the case then windserpents will be getting nerfed soon.

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