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04/20/07, 8:15 AM
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#2101
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Speaking of KTM, do you guys find it useful at all as a hunter? I know other dps classes live and die by it. And while we only reduce our threat using FD, it seems that using this consistently is a guranteed way to never aggro(unless the mob aggro wipes, or something like that) thus making KTM useless for us.
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04/20/07, 8:23 AM
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#2102
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Piston Honda
Tauren Hunter
Daggerspine (EU)
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I find KTM extremely useful.
I'm not really of the mind to feign whenever its up, i tend to find that it will cause too many issues with a perfect rotation for the next few autoshots until you can get back in the rhythm.
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04/20/07, 9:23 AM
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#2103
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Don Flamenco
Orc Hunter
Blackrock (EU)
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Originally Posted by Gorah
Im not using KTM very often, but if Blood fury does reset your threat in it, why dont you just pop it right after feign? You will still have valid value displayed after such move (well, at least in term of BF - i dont like KTM, as its flawed on all aggrodumping fights etc).
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Sure, thats what I do, but it takes away my freedom when to use it, because it can sure take some time until I am forced to use feign death, because on 95% of the fights I can watch my thread just perfectly with KTM, and then it might be too late to use blood fury for its full duration. So, not a satisfying solution.
Edit: As a comment on KTM itself. While many may argue to have the timings in their guts, I can only strongly recommend you to use it, because its the same argument as with autoshot bars and cooldown counts. You might think you are good, but no matter what you think, having the addon makes you better. And in the end, thats what leads the raid to victory. The only drawback with KTM is, you need to convince your tanks to use it.
Last edited by Breakerone : 04/20/07 at 10:21 AM.
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04/20/07, 10:20 AM
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#2104
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Don Flamenco
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In groups, I adore KTM, because it lets me evaluate at a glance whether the mob will beat feet back to the tank if I feign, or whether it will chase a squishy. In the latter case, I would greatly prefer the mob attack me, with all my tricks, 10k health and 6k armor. In fact, this type of decision-making is exactly what I look for when I'm evaluating Hunter recruits. The best candidates will already exercise similar judgement; the better candidates will respond to my comments on the matter; and the detritus will continue to Feign with abandon.
In raids, I prefer to not break my rotation if not strictly necessary, so I will push my DPS until I'm cresting the MT's threat, which can take a little while, given Misdirects and how my DPS ramps up as I start chaining procs (Imp Hawk, Trophy, Hourglass, etc.). Then I'll FD once and in most cases I don't have to worry again.
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04/20/07, 10:55 AM
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#2105
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Nobody knows the trouble I've seen.
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Originally Posted by Breakerone
Edit: As a comment on KTM itself. While many may argue to have the timings in their guts, I can only strongly recommend you to use it, because its the same argument as with autoshot bars and cooldown counts. You might think you are good, but no matter what you think, having the addon makes you better. And in the end, that's what leads the raid to victory. The only drawback with KTM is, you need to convince your tanks to use it.
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I second this emotion. Although I am rarely constrained by it you get the occasional freak burst of luck which can make you generate a lot more agro than you expect. For example this Wednesday I had a Moroes kill where I averaged a crit rate 5-10% above my expected one for the duration of the kill - without KTM I would likely have overaggroed, as it was well above my normal 'feel' for it.
As an aside, leading a raid I always have to have it up regardless to chastise the unobservant!
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04/20/07, 11:19 AM
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#2106
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by Breakerone
Sorry for derailing, but does someone else have the problem that the blood fury orc racial drops him down to 0 in KTM?
Thats really annoying, it seems to have the same effect on KTM as feign death, and that really makes me use it much less, because in the past time I really got used to watching my thread on KTM and messing it up on midfight makes me very uneasy.
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This is because Blood Fury has the same icon as Feign Death which is confusing KTM. This was fixed in version 19.17 which is in the beta section on Curse Gaming.
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04/20/07, 12:19 PM
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#2107
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Don Flamenco
Orc Hunter
Blackrock (EU)
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Originally Posted by Mikari
This is because Blood Fury has the same icon as Feign Death which is confusing KTM. This was fixed in version 19.17 which is in the beta section on Curse Gaming.
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Hm, I wonder how a displayed icon can confuse KTM, while not only the icon is different by default, but I also use a custom one. But anyway, a fix is all I needed, thanks for the tip. And btw, as far as I can see, in the last version (the last non-beta) they already made the misdirection damage go to the tank/target, which is great.
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04/20/07, 12:21 PM
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#2108
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Don Flamenco
Tauren Death Knight
Malfurion
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Ok I have to ask this. Is it normal to suffer 0.5 delay for autoshot to go off at the end of casting cycle?
I use ZHunter timers and ZAutoShot timer bar. And whenever bar fills up I wait about .5 seconds for shot to go off. I think it relates to the animation of auto Shot kickback. This is even with just using autoshot nothing else.
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Last night was pessimistic skydive in a foolish narcotic shell
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04/20/07, 12:53 PM
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#2109
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Von Kaiser
Night Elf Rogue
Skullcrusher
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Does the dragonspine trophy and other haste effects (abacus, Imp Aoth) big time dps boosters for hunters?
Or does it ruin the rhythm of your rotation too much?
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04/20/07, 2:02 PM
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#2110
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Von Kaiser
Orc Hunter
Argent Dawn (EU)
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Originally Posted by boomix
Ok I have to ask this. Is it normal to suffer 0.5 delay for autoshot to go off at the end of casting cycle?
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Yes, autoshot has that hidden delay.
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04/20/07, 2:10 PM
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#2111
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Piston Honda
Night Elf Hunter
Lightning's Blade
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I see that Gronnstalker stats are up on mmo-champion and world of raids. The stats are pretty impressive. I noticed that shoulders and gloves have an interesting bonus - "your attacks ignore ### of your opponent's armor." Also... no +to hit, but most pieces havel crit rating.
Last edited by Fenrus : 04/20/07 at 2:27 PM.
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04/20/07, 2:31 PM
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#2112
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Glass Joe
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the worth of +int and mp/5 on our set really annoys me.. look at the rogue set.. almost double the crit with a ton of +hit also along with more stam
the helm I think is an especially bad trade off... its like 26 int 7mp/5 vs 10 stam, 2 ap, 24 crit, 12 hit
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04/20/07, 2:35 PM
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#2113
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King Hippo
Orc Hunter
Stormscale (EU)
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Finally armor penetration. =)
Lets fix the spell -> armor...
Last edited by Osse : 04/20/07 at 2:48 PM.
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04/20/07, 2:39 PM
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#2114
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Don Flamenco
Tauren Death Knight
Malfurion
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Armor reduction should be passive skill given to hunters at level 10 that scales up form there. Nothing game breaking but something sufficient enough to justify having it. They could even limit it to the beasts/dragonking/demons only. So that way it would be useless in pvp.
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Last night was pessimistic skydive in a foolish narcotic shell
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04/20/07, 2:39 PM
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#2115
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Glass Joe
Tauren Hunter
Smolderthorn
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Originally Posted by Osse
Finally spell penetration. =)
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?
I'm confused at your statement.
Are you saying that you think int gives us spell penetration?
Are you saying that spell penetration gear helps our trap resists? Or that it should?
(I think it should so we aren't forced to go 17 pts in survival just to have reliable CC)
Or maybe you're replying to a post that I missed somewhere.
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04/20/07, 2:43 PM
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#2116
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Don Flamenco
Tauren Death Knight
Malfurion
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He is saying that new stat on tier 6 "Ignores xx amount of armor" equals to spell penetration.
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Last night was pessimistic skydive in a foolish narcotic shell
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04/20/07, 2:43 PM
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#2117
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Glass Joe
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hes talking about the shoulders that ignore armor
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04/20/07, 2:45 PM
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#2118
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BATTLE-FEVER BATTLE-READY
Eej
Troll Hunter
No WoW Account
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Originally Posted by boomix
Armor reduction should be passive skill given to hunters at level 10 that scales up form there. Nothing game breaking but something sufficient enough to justify having it. They could even limit it to the beasts/dragonking/demons only. So that way it would be useless in pvp.
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You do realize that more than half of all 25 man raid bosses are Humanoid, right?
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04/20/07, 2:52 PM
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#2119
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Von Kaiser
Night Elf Hunter
Laughing Skull
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Originally Posted by AndrewCarr
Speaking of KTM, do you guys find it useful at all as a hunter? .
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I find it useful because its the only way I ever know that my FD was resisted. I have the error text turned off, but even before that it would often get lost among SCT spam.
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04/20/07, 2:55 PM
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#2120
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Don Flamenco
Tauren Death Knight
Malfurion
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Off top of my head maybe 2 pop up and quick search on wowhead.com and thottbot most come up as uncategorized. Even if that's the case add boss classification to the list. Classification is in the game just adapt it to the new skill.
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Last night was pessimistic skydive in a foolish narcotic shell
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04/20/07, 3:11 PM
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#2121
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King Hippo
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Originally Posted by svengarlic
I find it useful because its the only way I ever know that my FD was resisted. I have the error text turned off, but even before that it would often get lost among SCT spam.
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A resisted FD still drops you to zero threat. It just does not take you out of combat.
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04/20/07, 3:14 PM
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#2122
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King Hippo
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Originally Posted by Greenpiggy
I find KTM extremely useful.
I'm not really of the mind to feign whenever its up, i tend to find that it will cause too many issues with a perfect rotation for the next few autoshots until you can get back in the rhythm.
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If you are in a sub 50ms latency situation you could just write a 30s long castsequence that has a FD at the end! That would probably dump you over the 255 characters though.
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04/20/07, 3:24 PM
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#2123
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Von Kaiser
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Originally Posted by Glaurong
A resisted FD still drops you to zero threat. It just does not take you out of combat.
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I'm confused. Are you telling me FD wipes the threat whether it is resisted or not? Sarcasm I hope.
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04/20/07, 3:27 PM
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#2124
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Von Kaiser
Night Elf Hunter
Laughing Skull
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Originally Posted by Glaurong
A resisted FD still drops you to zero threat. It just does not take you out of combat.
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If that is the case, then the version of KTM I'm using is bugged, because it doesn't always show me at 0 threat after an FD.
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04/20/07, 3:36 PM
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#2125
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King Hippo
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Hmm, can't find source now that I'm actually looking. I might just be mixing it up with the changes to multiple mob resists changes.
I swear I read that somewhere though. Guess I need more coffee
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