Aimed Shot scales with RAP... it's just normalized to 2.80 speed. 2.80 / 14 = 0.20. Weapon Damage in my calculations meant the actual damage from the weapon itself (plus the ammo).
Actually what I notice is the grand total of +21 hit and +23 crit (just over 1% of each at 70)... and that's ilvl 120 gear compared to ilvl 66 GS (40 hit/42 crit) and ilvl 76 DS (20 hit/70 crit). Yeah, I know it's 5 pieces instead of 8, and I know there are sockets, rings, necklaces, trinkets... I'm not saying it's a bad thing as I plan on emphasizing RAP over crit in my gear selection anyway, but it's definitely an interesting turn in hunter itemization. Only 15 mp5, too.
Wasn't Stam supposed to be cheaper to put on items? Why is there so little on this set then?
I'm not sure if anyone's worked out how much the sockets cost in the new item formula, but 6 normal sockets and a meta socket definitely cost you something.
edit:- even with the bog standard green gems we were getting from the Thrallmar vendor on Beta, 7 sockets would give you anywhere up to 63 stamina if you chose to prioritise that, although it would mean foregoing your socket bonuses. With blue quality gems that's got to be somewhere around the 100 mark.
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At least, it's lower than it is on live. Max rank(level 67) is now 275 mana instead of 412 mana, current max rank(level 60) is 230, which I believe was approximately what it was pre-nerf.
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Far as itemization, your crit rate is goign to go down as you level, even as you get new gear. Crit is relatively much more expensive in the item budget at 70 than it was at 60.
Once you hit 70 and start hitting the heroics and raids it will start climbing again but probably not past where we are today.
Going from 60-70 and upgrading tier 2 stuff with dungeon/quest blues and my crit has dropped from ~23% to ~16% big gains in sta, int and RAP. Funny though, my melee AP is actually higher than my ranged AP before I kick on hawk (BM Still).
raid sets are supposed to be mostly dps. those high sta on lvl up gear is for casuals most likely so they don't get 1 shotted?
T5 added up T4 added up T3 added up for 5 piece
3435 armor 3022 armor 2582 armor
113 agi 114 agi 115 agi
103 sta 102 sta 127 sta
116 int 122 int 62 int
278 ap 282 ap 226 ap
18 hit rating 12 hit rating 10 hit rating
23 crit rating 16 crit rating 84 crit rating
19 mp5 14 mp5 17 mp5
5 red sockets 2 red sockets
1 yellow 2 yellow sockets
1 meta 2 blue
1 meta
Those stats are not exactly stellar for raiding. Why all that Int and the low MP/5? After all it's about sustainability in raids, not bursting till you are OOM. And 0.45 AP don't make Int more worthwile compared to Agi or AP either.
As to scaling, if Gore scales with AP, most likely Ravagers will be the raid pet of choice.
But more importantly, Blessing of Might now affects RAP. http://thottbot.com/beta?sp=27141
Can anyone in Beta verify that Steady Shot was not nerfed again? If not, that would be a pretty substantial buff to our DPS.
2389 armor
65 agi
30 sta
60 int
326 ap
15 hit rating
21 crit rating
21 mp5
6 blue sockets
Kind of skewed becase these are my stat light, heavy AP peices. I'm not spread pretty much evenly like a set it but worth mentioning.
Regarding steady shot.
Weapon
114-213
2.6 speed
62.9 dps
Without hawk, no talents, 1218 ap - Steady listed damage 515
With hawk, no talents, 1373 ap - Steadly listed damage 562
With hawk up I went and killed all the pigs in the farm outside org, lvl 3 critters
Over about a dozen shots steady hit for 545 - 648.
Edit - Since I am testing stuff and posting screens. You get to do this once every 3 minutes if you are a BM hunter.
Edit 2 - One last thing before I sleep but for a while ammo wasn't adding enough dps. Now it seems to be working correctly and being applied before any haste effects. So with 5/5 serpents swiftness and a 13% quiver the 32 dps ammo adds 43.2 dps.
When you trinket up and blow rapid fire it adds an ungodly amount of damage (62 dps to be precise).
raid sets are supposed to be mostly dps. those high sta on lvl up gear is for casuals most likely so they don't get 1 shotted?
T5 added up T4 added up T3 added up for 5 piece
3435 armor 3022 armor 2582 armor
113 agi 114 agi 115 agi
103 sta 102 sta 127 sta
116 int 122 int 62 int
278 ap 282 ap 226 ap
18 hit rating 12 hit rating 10 hit rating
23 crit rating 16 crit rating 84 crit rating
19 mp5 14 mp5 17 mp5
5 red sockets 2 red sockets
1 yellow 2 yellow sockets
1 meta 2 blue
1 meta
Seems like they want to really make a differant between the Pvp sets and the Pve ones....
Bite scaling, this was my lvl 69 windserpent unbuffed against a lvl 66 ogre. He is using Bite rank 8, 81-99 listed damage
Are you sure? That only looks like it's taking into account the 25% damage boost from the pet being fed to max happiness, and he is attacking what I assume is a caster type ogre with low armor.
I hate to be a nay-sayer, but I either think it's not scaling, or it's scaling very badly. It seems especially apparent to me when it's taken into account how well Lightning Breath scales with RAP.
This is very disheartening. Nobody wants to see Fluffy stabled in favor of that rascal flying snake that is the pet du jour. There are two possibilities:
1) RAP -> dmg/healing scaling on wind serpents were unexpected/unintended
2) RAP -> +AP scaling bite/claw is not implemented yet
With #1 I'm very concerned because GFTT/LB6 contributes a significant amount of damage that makes me competitive with the other geared "DPS" classes in our raids (rogues, mages, warlocks).
With #2 I'm just confused. Fido and Fluffy are hitting like they got a portion of my +AP but simply not performing on specials.
The power of GFTT will, if we are to judge from the crit on t5 vs t3, be reduced A LOT, so I hope they will add RAP -> AP scaling on bite/claw and other specials.
On a side note, has anyone compared cat with claw vs wind serpent on loatheb for alliance? I'd imagine the claw coupled with jol would make it's survivability higher and thus the dps for the encoutner as a whole.
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At least, it's lower than it is on live. Max rank(level 67) is now 275 mana instead of 412 mana, current max rank(level 60) is 230, which I believe was approximately what it was pre-nerf.
Rank five of multi-shot used to be 310 mana (279 with efficiency). It's rather interesting to see that they made a 180° turn and made multi-shot less mana intensive than it was before WoW 2.0.
raid sets are supposed to be mostly dps. those high sta on lvl up gear is for casuals most likely so they don't get 1 shotted?
T5 added up T4 added up T3 added up for 5 piece
3435 armor 3022 armor 2582 armor
113 agi 114 agi 115 agi
103 sta 102 sta 127 sta
116 int 122 int 62 int
278 ap 282 ap 226 ap
18 hit rating 12 hit rating 10 hit rating
23 crit rating 16 crit rating 84 crit rating
19 mp5 14 mp5 17 mp5
5 red sockets 2 red sockets
1 yellow 2 yellow sockets
1 meta 2 blue
1 meta
How can it seriously be worth getting both T4 and then T5 when they are the same besides some armor and differently colored gems?
raid sets are supposed to be mostly dps. those high sta on lvl up gear is for casuals most likely so they don't get 1 shotted?
T5 added up T4 added up T3 added up for 5 piece
3435 armor 3022 armor 2582 armor
113 agi 114 agi 115 agi
103 sta 102 sta 127 sta
116 int 122 int 62 int
278 ap 282 ap 226 ap
18 hit rating 12 hit rating 10 hit rating
23 crit rating 16 crit rating 84 crit rating
19 mp5 14 mp5 17 mp5
5 red sockets 2 red sockets
1 yellow 2 yellow sockets
1 meta 2 blue
1 meta
How can it seriously be worth getting both T4 and then T5 when they are the same besides some armor and differently colored gems?
The Set Bonuses, Tier 5 seems so much better compared to Tier 4. Its really that simple, Pet Healing it self and increased (damage I believe) for Steady Shot on T5, compared to the -5% FD resist and reduced mana cost of multi on Tier 4. Thats what essentially would want us to upgrade, t3 to t4 is just cause of the general stats.
How can it seriously be worth getting both T4 and then T5 when they are the same besides some armor and differently colored gems?
Incremental upgrades, they are scared to death of mudflation now that they realize how huge a segment of their player base is into PvP.
Between the sockets, especially the meta socket, tier 5 is an upgrade. Tier 4 is supposed to be roughly equivalent to tier 3, you can just get it in a 10 man.