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Old 01/24/07, 4:22 PM   #1
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
At Level 70:

All Classes Ratings

1 Weapon skill = 3.9 Weapon Skill Rating
1% Chance to hit = 15.8 Hit rating
1% Physical crit = 22.1 Critical strike rating
1% Haste = 10.51 Haste rating

1% Spell hit = 12.6 Spell hit rating
1% Spell crit = 22.1 Spell Crit rating
1% Spell Haste = 15.8 Haste rating

1 Defense skill = 2.4 Defense Skill Rating
1% Dodge = 18.9 Dodge rating
1% Parry = 31.5 Parry rating
1% Chance to block = 7.9 Block chance rating

1% Resilience = 39.4 Resilience rating = 1% less chance to be crit, 2% less critical strike damage

Stat effect on ratings:

Warrior

1% crit = 33.33 Agility --- Confirmed
1% dodge = 30 Agility --- Confirmed

Rogue

1% crit = 40 agility --- Confirmed
1% dodge = 20 agility --- Unconfirmed

Shaman

1% crit = 33 Agility --- Unconfirmed
1% dodge = 30 Agility --- Unconfirmed
1% spell crit = 76.4 Intellect --- Unconfirmed

Priest

1% spell crit = 80 Intellect --- Confirmed

Druid

1% crit = 25 agility --- Confirmed
1% dodge = 14.73 agility --- Confirmed
1% spell crit = 79.97 Intellect --- Confirmed

Mage

1% spell crit = 78.5 Intellect --- Confirmed

Warlock

1% spell crit = 83.33 Intellect --- Confirmed

Hunter

1% crit = 40 Agility --- Confirmed
1% dodge = 25 Agility --- Confirmed

Paladin

1% crit = 33 Agility --- Unconfirmed
1% dodge = 30 Agility --- Unconfirmed
1% spell crit = x Intellect

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Old 01/24/07, 4:28 PM   #2
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
Most stat conversions I have seen represent a 58% increase over the cost at level 60. 22.1/14 = 15.8/10 = 31.5/20 = 18.9/12 = 12.6/8. I would wager if you take the value at 60 and multiply by 1.58, you'll have a pretty good initial guess.
 
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Old 01/24/07, 4:33 PM   #3
Glass
besides... it's all in the reflexes.
 
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Glassjaw
Orc Rogue
 
No WoW Account
Rogue 1% crit = 45.7 agility
Rogue 1% dodge = 14.08 agility
 
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Old 01/24/07, 5:31 PM   #4
Twid
Cilantro es el hombre, con el queso el diablo
 
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Human Warrior
 
Hyjal
Don't forget to add resilience ratings, though I am unsure of the values in game. Wowwiki states 39.4 Resilience per 1% crit reduction, and 2% crit damage reduction
 
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Old 01/24/07, 5:48 PM   #5
Athinira
Piston Honda
 
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Tauren Druid
 
Ravencrest (EU)
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility

Moderator and Organizer on The Druid Wiki
http://druid.wikispaces.com
The Druid Wiki is currently outdated and is scheduled for a major WotLK overhaul. If you are looking for information on druids, i would suggest browsing these forums for now.
 
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Old 01/24/07, 7:16 PM   #6
Zeboim
Von Kaiser
 
Orc Hunter
 
Daggerspine
Hunters:
Crit: 40
Dodge: 25
 
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Old 01/24/07, 8:01 PM   #7
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Glass
Rogue 1% crit = 45.7 agility
Rogue 1% dodge = 14.08 agility
Ive heard several reports of 1% crit = 40agi
and 1% dodge = 14agi is lvl 60ish, its most likely about 20agi per dodge.
 
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Old 01/25/07, 12:16 PM   #8
beann
Von Kaiser
 
Draenei Shaman
 
Madoran
1% crit = 25 agility
1% dodge = 14.71 agility
Wow! Is this really the druid formulas at 70? That is insanely low. There is almost no point in druids getting any gear with ratings on it when straight stats are so beneficial. It seems that they will be in the same place that hunters were, pre mechanic changes, where the value of agility was so high it made crit chance and straight AP gear worthless (of course druids will want to stack str as well). This works well with the "of the beast" type items, and it will also work extremely well with "survival of the fittest".

I am wondering if any raid class feral druids will comment, but would formulas this generous mean that druids will scale better with gear than any other melee dps class? Or is the lack of weapon scaling still enough of a limit?
 
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Old 01/25/07, 12:50 PM   #9
Glass
besides... it's all in the reflexes.
 
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Glassjaw
Orc Rogue
 
No WoW Account
Originally Posted by pf
Originally Posted by Glass
Rogue 1% crit = 45.7 agility
Rogue 1% dodge = 14.08 agility
Ive heard several reports of 1% crit = 40agi
and 1% dodge = 14agi is lvl 60ish, its most likely about 20agi per dodge.
Yeah, my mistake, the ~14agi to dodge is for 60.

The 45.7 agility was adjusted from 14 crit rating being ~29 agility, then adjusting it to 22.1 crit rating (1% crit at 70) = 45.7 agility. But I don't think anyone has really figured it out in real world, or at least posted it anywhere.

Pf would know more than anyone.
 
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Old 01/25/07, 12:57 PM   #10
beann
Von Kaiser
 
Draenei Shaman
 
Madoran
Originally Posted by Glass
Originally Posted by pf
Originally Posted by Glass
Rogue 1% crit = 45.7 agility
Rogue 1% dodge = 14.08 agility
Ive heard several reports of 1% crit = 40agi
and 1% dodge = 14agi is lvl 60ish, its most likely about 20agi per dodge.
Yeah, my mistake, the ~14agi to dodge is for 60.

The 45.7 agility was adjusted from 14 crit rating being ~29 agility, then adjusting it to 22.1 crit rating (1% crit at 70) = 45.7 agility. But I don't think anyone has really figured it out in real world, or at least posted it anywhere.

Pf would know more than anyone.
I know that the hunter numbers for agi at 60 are 33/1 and at 70 are 40/1 - at least that is what real game testing has shown. Simply applying the % increase from 60-70 found in ratings will not give accurate numbers. Rogues should be ~40/1 as well or just below, given that they are just below hunters at 60 with 29/1.

Of course there could be widely different class specific formulas at work, given that warriors go from 20/1 to 31/1, whereas druids go from 20/1 to 25/1 according to the OP.
 
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Old 01/25/07, 1:55 PM   #11
Ticon
Glass Joe
 
Ticon
Murloc Warrior
 
No WoW Account
Good job Vindicta
 
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Old 01/25/07, 2:00 PM   #12
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Might be nice to include which stats provide how much AP for the physical classes too. Hunters get 1 RAP per AGI, 0 from STR, 1 MAP from each of AGI and STR.
 
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Old 01/25/07, 2:03 PM   #13
 Lurchington
Engineering Deck
 
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Tauren Druid
 
Mannoroth
Originally Posted by alienangel
Might be nice to include which stats provide how much AP for the physical classes too. Hunters get 1 RAP per AGI, 0 from STR, 1 MAP from each of AGI and STR.
wowwiki is up to date on this information:
http://www.wowwiki.com/Formulas:Attack_Power

http://www.wowwiki.com/Formulas:Ranged_Attack_Power
 
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Old 01/25/07, 2:13 PM   #14
Sancus
Don Flamenco
 
Undead Mage
 
Executus
Taking gear on and off that provides only +Int and looking at crit% on the char sheet seems to imply that the crit% per int for Mages is roughly 1 per 78-79? Maybe 78.5?

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
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Old 01/25/07, 3:04 PM   #15
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
RAP and MAP values gained from stats haven't changed from lvl 60 to lvl 70 as far as I know, so I'm sure everyone knows what their values are for their classes :)
 
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Old 01/25/07, 3:17 PM   #16
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Originally Posted by Athinira
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility
After reviewing, these values seem very low, could any druids test this out please?
 
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Old 01/25/07, 5:55 PM   #17
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Vindicta
RAP and MAP values gained from stats haven't changed from lvl 60 to lvl 70 as far as I know, so I'm sure everyone knows what their values are for their classes :)
I am continually confused what the values might be for druids since I keep hearing confused accounts of changes, but I suppose that's just a personal problem of mine.
 
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Old 01/25/07, 6:02 PM   #18
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
In every form, Druids get 2 AP per 1 str. The only difference being druids also get 1 AP per Agi in catform only.
 
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Old 01/25/07, 6:29 PM   #19
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Not yet 70 so can't check those druid values personally, dodge rating matches what I've heard reported consistently the agility one however I haven't seen reported before - far as I'm aware we're still on the same agi/crit ratio as before so 20 per crit at 60 and therefore 20*1.57 (31.4) at 70.

Will be able to tell for certain in a few days time, currently 66 so will check what my current agi/crit ratio is tonight and whether that relates as expected to either the 25 or 31.4 figure.
 
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Old 01/25/07, 6:45 PM   #20
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Vindicta
Originally Posted by Athinira
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility
After reviewing, these values seem very low, could any druids test this out please?
Well the dodge number is slightly wrong I'm getting 14.73 currently looking at my current stats :-P But, I've also seen 14.7 exactly before when I looked at it a while back. 25 per Crit is also correct for paladins and warriors from what I've been told.

I need to do something useless.
 
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Old 01/25/07, 6:52 PM   #21
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
I thought I was probably wrong. Thanks for the info.
 
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Old 01/25/07, 7:00 PM   #22
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Also the druid formula for spell crit is TOTAL_INT/7997+1.85% so 79.97 Int per Crit

I need to do something useless.
 
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Old 01/26/07, 1:21 AM   #23
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Originally Posted by Glass
Rogue 1% crit = 45.7 agility
This isn't even remotely close - from basic testing with agi items at 70, i'm getting somewhere around the region of 34-35 agi for 1% crit (unequipping my Ring of the Exarchs, with 17 agi, drops me 0.5% crit according to the character sheet, other items produce similar numbers)
 
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Old 01/26/07, 9:15 AM   #24
Jakiri
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
~51.4 int for 1% crit at 70, for warlocks.
 
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Old 01/26/07, 10:55 AM   #25
Glass
besides... it's all in the reflexes.
 
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Glassjaw
Orc Rogue
 
No WoW Account
Originally Posted by kharen
Originally Posted by Glass
Rogue 1% crit = 45.7 agility
This isn't even remotely close - from basic testing with agi items at 70, i'm getting somewhere around the region of 34-35 agi for 1% crit (unequipping my Ring of the Exarchs, with 17 agi, drops me 0.5% crit according to the character sheet, other items produce similar numbers)
We already stated the original was based on 2.0 conversion and an estimate.

34-35 seems low. I was thinking it would be 39-40 for 1%. You aren't sub are you (sinister calling) by chance? Sounds like you may not be removing the extra 15% you're getting from sinister.
 
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