 |
| Welcome to Elitist Jerks |
|
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
To start viewing messages, select the forum that you want to visit from the selection below.
|
01/29/07, 9:56 PM
|
#51 (permalink)
|
|
Bald Bull
|
Priest
1% spell crit = 80 int (35 data points)
1% dodge = 20 agi (only 4 data points)
1% melee crit = 25 agi (also only 4 data points)
|
|
|
|
|
|
01/30/07, 5:02 AM
|
#52 (permalink)
|
|
Bald Bull
Night Elf Rogue
Wrathbringer (EU)
|
Ok then, I verified it and removing/adding 40 agility affects the crit rate by exactly 1% (and 10 agility by 0.25%, 30 by 0.75%).
I will then just stick to your statements and ignore the base stats (or, use the formula as pointed out by zeidrich).
|
Originally Posted by Vindicta
Thanks for all the info guys, still need the following info and/or confirmation:
Rogue
1% dodge = x agility
|
|
Originally Posted by sp00n
For dodge, this 10 agility means a difference of exactly 0.5% dodge.
So it is quite safe to assume that rogues need 20 agility for 1% dodge.
|
Also verified, 20 agility is 1% dodge.
|
|
|
|
|
01/30/07, 4:41 PM
|
#53 (permalink)
|
|
Von Kaiser
|
I think the warlock is still a bit off, 20 intellect converts into a solid .24% crit. Therefore, it's more like 83.33 (repeating) int for 1% crit at level 70.
|
|
|
|
|
|
01/30/07, 4:46 PM
|
#54 (permalink)
|
|
Von Kaiser
|
|
Originally Posted by chuckg
I think the warlock is still a bit off, 20 intellect converts into a solid .24% crit. Therefore, it's more like 83.33 (repeating) int for 1% crit at level 70.
|
That sounds solid. As long as you had no stat modifiers up thats exactly 83.33 like you say.
|
|
|
|
|
|
01/31/07, 12:54 AM
|
#55 (permalink)
|
|
Danger: Genius at work
Night Elf Druid
Dragonblight
|
|
Originally Posted by Cryect
|
Originally Posted by Vindicta
|
Originally Posted by Athinira
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility
|
After reviewing, these values seem very low, could any druids test this out please?
|
Well the dodge number is slightly wrong I'm getting 14.73 currently looking at my current stats :-P But, I've also seen 14.7 exactly before when I looked at it a while back. 25 per Crit is also correct for paladins and warriors from what I've been told.
|
Looking at this strange number druids get for dodge I am wondering if any of the druids have tested this amount without Survival of the Fittest?
|
|
|
|
|
|
01/31/07, 12:52 PM
|
#56 (permalink)
|
|
Von Kaiser
Night Elf Rogue
Zenedar (EU)
|
|
Originally Posted by Scheme
|
Originally Posted by Vindicta
|
Originally Posted by Athinira
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility
|
After reviewing, these values seem very low, could any druids test this out please?
|
No kidding. I will be [fruitlessly] angry if this is actually the case. I think it probably is, though. A level 67 feral druid in my guild still has something like 35% crit by stacking AGI.
|
Not uncommon to see druids with 35% crit and 2000-2500ap unbuffed.
Quite sickening, along with the kick in the nuts regarding 40agi = 1% crit vs the druids ... supposed to be penalties for being a hybrid but they gain everything from the equipment and lose aboslutely nothing.
|
|
|
|
|
|
01/31/07, 5:00 PM
|
#57 (permalink)
|
|
Piston Honda
|
|
Originally Posted by Ghiest
Not uncommon to see druids with 35% crit and 2000-2500ap unbuffed.
Quite sickening, along with the kick in the nuts regarding 40agi = 1% crit vs the druids ... supposed to be penalties for being a hybrid but they gain everything from the equipment and lose aboslutely nothing.
|
Do bear in mind that that's 2500AP or similar with a 1.0 second attack speed used for special attacks - takes a hell of a lot more AP to put out similar yellow damage to a rogue and in terms of white damage we're not dual wielding either don't forget. The stats are on paper a lot higher simply because druids use a somewhat different approach to emulate rogue dps.
|
|
|
|
|
|
01/31/07, 5:02 PM
|
#58 (permalink)
|
|
Von Kaiser
|
Crit and AP is the only way Druids scale. Rogues and Warriors scale with weapons as well. Be nice to the feral druid that gives you 5% crit too hehe.
|
|
|
|
|
|
01/31/07, 5:45 PM
|
#59 (permalink)
|
|
Mike Tyson
|
Flesh out the numbers here. Debate them elsewhere.
|
|
|
|
|
|
02/04/07, 2:46 AM
|
#60 (permalink)
|
|
HP/MP restored, but you're still hungry
|
Seems like just about 80 Int/crit% for a Mage for me. Stripping naked:
(435-151)/(6.35-2.80)=80.0.
Yeah, it's only one data point, but the two-decimal precision of the default UI doesn't leave much room for rounding error.
This would yield a base crit for Mages of
0.9125 + Int/80.
Yielding an "intended" base Int value for Mages (defined as: Int required to attain precisely 5% crit) of exactly 327. Seems reasonable.
Probably a more handy way to think of it:
Crit = 5 + (Int-327)/80
|
Carrot Cake Soup is like the taste of watching girls make out.
|
|
|
|
02/04/07, 2:58 AM
|
#61 (permalink)
|
|
HP/MP restored, but you're still hungry
|
For those who hate rounding, the analytical value of the "scaling factor" of ratings from 60 to 70 is 41/26 (this is the value that OP approximates at 1.58).
i.e. The exact rating needed for a %crit at 70 = 14*41/26 = 287/13 = 22.077+
|
Carrot Cake Soup is like the taste of watching girls make out.
|
|
|
|
02/10/07, 5:41 PM
|
#62 (permalink)
|
|
Von Kaiser
|
Paladin spell crit = 73.75-74
It's somewhere in there, there's really no way of knowing for sure because blizzard only gives us a 10th of a decimal point to work with. But I'd say 74 is the solid number to post as the 'real' value.
|
|
|
|
|
|
02/11/07, 9:44 PM
|
#63 (permalink)
|
|
Glass Joe
Human Death Knight
The Venture Co (EU)
|
At level 70 does 1 strength still convert to 1 AP for Rogues?
|
|
|
|
|
|
02/12/07, 12:43 AM
|
#64 (permalink)
|
|
Divine Protector
Blood Elf Paladin
Mal'Ganis
|
|
Originally Posted by Pyr0
At level 70 does 1 strength still convert to 1 AP for Rogues?
|
It sure does.
|
|
|
|
|
|
02/12/07, 12:06 PM
|
#65 (permalink)
|
|
Von Kaiser
Draenei Shaman
Argent Dawn
|
I'm doing a rudimentary spreadsheet for my Enhancement Shaman - does anyone have (or know where to find posted) naked stats for level 70 Shaman? (Draenei preferred).
Base stats (for interaction with Kings), baseline melee and spell crit, health and mana.
|
|
|
|
|
|
02/12/07, 2:07 PM
|
#66 (permalink)
|
|
Hero of the Horde
Orc Death Knight
Mal'Ganis
|
What is the new haste conversion?
|
|
|
|
|
|
02/12/07, 8:41 PM
|
#67 (permalink)
|
|
Von Kaiser
|
erm. Reading the first post ftw?
1% Haste = 15.8 Haste rating
|
|
|
|
|
|
02/12/07, 9:20 PM
|
#68 (permalink)
|
|
And It's Delicious
|
|
Originally Posted by Vindicta
erm. Reading the first post ftw?
1% Haste = 15.8 Haste rating
|
You know they're changing it in 2.0.7, right?
Given that the change is announced as +50%, I'd guess that it'll become 1% = 10.5 haste rating, but that's just on the basic assumption of a straight 50% boost to haste granted (i.e. 15.8 becomes 1.5% haste, rather than 1%).
|
http://mmorchive.net
The WoW forums, explained:
|
Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
|
|
|
|
|
02/13/07, 4:32 AM
|
#69 (permalink)
|
|
Don Flamenco
Dwarf Warrior
Eredar (EU)
|
it should be noted that their may be some kind of base dodge for every class.
dodge formula for warriors is:
y = 0.0333x + 0.76
warriors have a 0.76% base dodge.
besides that the increase is static, every 30agi = 1% dodge.
|
|
|
|
|
02/14/07, 2:07 PM
|
#70 (permalink)
|
|
Von Kaiser
|
|
Originally Posted by Kalman
|
Originally Posted by Vindicta
erm. Reading the first post ftw?
1% Haste = 15.8 Haste rating
|
You know they're changing it in 2.0.7, right?
Given that the change is announced as +50%, I'd guess that it'll become 1% = 10.5 haste rating, but that's just on the basic assumption of a straight 50% boost to haste granted (i.e. 15.8 becomes 1.5% haste, rather than 1%).
|
Oh my bad. Ill look into this and get some info up.
------
For the other stats posted, that spellcrit for paladins seems very high. I thought it was close to 20 int = 1 spellcrit before 2.0. If someone can confirm/bring up a different number that would be great
|
|
|
|
|
|
02/14/07, 2:09 PM
|
#71 (permalink)
|
|
Von Kaiser
|
|
Originally Posted by Arawethion
Seems like just about 80 Int/crit% for a Mage for me. Stripping naked:
(435-151)/(6.35-2.80)=80.0.
Yeah, it's only one data point, but the two-decimal precision of the default UI doesn't leave much room for rounding error.
This would yield a base crit for Mages of
0.9125 + Int/80.
Yielding an "intended" base Int value for Mages (defined as: Int required to attain precisely 5% crit) of exactly 327. Seems reasonable.
Probably a more handy way to think of it:
Crit = 5 + (Int-327)/80
|
Can someone confirm the 80 int/spellcrit for mages? I trust Arawethion's numbers, but we were pretty certain about 78.5 as well :)
|
|
|
|
|
|
02/14/07, 9:23 PM
|
#72 (permalink)
|
|
Glass Joe
|
|
Originally Posted by Kalman
Given that the change is announced as +50%, I'd guess that it'll become 1% = 10.5 haste rating, but that's just on the basic assumption of a straight 50% boost to haste granted (i.e. 15.8 becomes 1.5% haste, rather than 1%).
|
Yeah, I've tested three different haste values (132 from Blackout Truncheon, 160 from assassination 2 set, and both) and it comes to 10.51 haste rating per 1% haste.
|
|
|
|
|
|
03/09/07, 1:28 PM
|
#73 (permalink)
|
|
Glass Joe
Jendryn
Draenei Shaman
No WoW Account
|
Originally Posted by Vindicta
Shaman
1% crit = 33 Agility --- Unconfirmed
1% dodge = 30 Agility --- Unconfirmed
1% spell crit = 76.4 Intellect --- Unconfirmed
------
|
I think the actual Agility:Crit ratio for shamans is 25 Agility = 1% crit, not 33 Agility.
I tested this by equipping and unequipping the Sun-Gilded Shoulderpads (25 Agility, no crit rating); my crit changed by exactly 1% each time.
|
|
|
|
|
|
03/17/07, 2:18 PM
|
#74 (permalink)
|
|
Von Kaiser
|
Kind of curious about how spell hit rating works vs targets higher than level 70.
For example, 100 hit rating increases the chance to hit a level 70 target by 7.93%.
How about the same 100 hit rating vs a level 73?
|
|
|
|
|
|
03/17/07, 2:20 PM
|
#75 (permalink)
|
|
HP/MP restored, but you're still hungry
|
Originally Posted by Blooodshot
Kind of curious about how spell hit rating works vs targets higher than level 70.
For example, 100 hit rating increases the chance to hit a level 70 target by 7.93%.
How about the same 100 hit rating vs a level 73?
|
Believe it's the same--all that matters is your level.
|
Carrot Cake Soup is like the taste of watching girls make out.
|
|
|
|
|