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Old 01/29/07, 9:56 PM   #51
 Shalas
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Priest
1% spell crit = 80 int (35 data points)
1% dodge = 20 agi (only 4 data points)
1% melee crit = 25 agi (also only 4 data points)
 
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Old 01/30/07, 5:02 AM   #52
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Ok then, I verified it and removing/adding 40 agility affects the crit rate by exactly 1% (and 10 agility by 0.25%, 30 by 0.75%).
I will then just stick to your statements and ignore the base stats (or, use the formula as pointed out by zeidrich).

Originally Posted by Vindicta
Thanks for all the info guys, still need the following info and/or confirmation:

Rogue

1% dodge = x agility
Originally Posted by sp00n
For dodge, this 10 agility means a difference of exactly 0.5% dodge.
So it is quite safe to assume that rogues need 20 agility for 1% dodge.
Also verified, 20 agility is 1% dodge.

 
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Old 01/30/07, 4:41 PM   #53
chuckg
Von Kaiser
 
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Orc Warlock
 
Executus
I think the warlock is still a bit off, 20 intellect converts into a solid .24% crit. Therefore, it's more like 83.33 (repeating) int for 1% crit at level 70.
 
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Old 01/30/07, 4:46 PM   #54
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Originally Posted by chuckg
I think the warlock is still a bit off, 20 intellect converts into a solid .24% crit. Therefore, it's more like 83.33 (repeating) int for 1% crit at level 70.
That sounds solid. As long as you had no stat modifiers up thats exactly 83.33 like you say.
 
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Old 01/31/07, 12:54 AM   #55
 Cluey
Danger: Genius at work
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Cryect
Originally Posted by Vindicta
Originally Posted by Athinira
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility
After reviewing, these values seem very low, could any druids test this out please?
Well the dodge number is slightly wrong I'm getting 14.73 currently looking at my current stats :-P But, I've also seen 14.7 exactly before when I looked at it a while back. 25 per Crit is also correct for paladins and warriors from what I've been told.
Looking at this strange number druids get for dodge I am wondering if any of the druids have tested this amount without Survival of the Fittest?
 
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Old 01/31/07, 12:52 PM   #56
Ghiest
Von Kaiser
 
Night Elf Rogue
 
Zenedar (EU)
Originally Posted by Scheme
Originally Posted by Vindicta
Originally Posted by Athinira
Druids:
1% crit = 25 agility
1% dodge = 14.71% agility
After reviewing, these values seem very low, could any druids test this out please?
No kidding. I will be [fruitlessly] angry if this is actually the case. I think it probably is, though. A level 67 feral druid in my guild still has something like 35% crit by stacking AGI.
Not uncommon to see druids with 35% crit and 2000-2500ap unbuffed.

Quite sickening, along with the kick in the nuts regarding 40agi = 1% crit vs the druids ... supposed to be penalties for being a hybrid but they gain everything from the equipment and lose aboslutely nothing.
 
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Old 01/31/07, 5:00 PM   #57
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Ghiest
Not uncommon to see druids with 35% crit and 2000-2500ap unbuffed.

Quite sickening, along with the kick in the nuts regarding 40agi = 1% crit vs the druids ... supposed to be penalties for being a hybrid but they gain everything from the equipment and lose aboslutely nothing.
Do bear in mind that that's 2500AP or similar with a 1.0 second attack speed used for special attacks - takes a hell of a lot more AP to put out similar yellow damage to a rogue and in terms of white damage we're not dual wielding either don't forget. The stats are on paper a lot higher simply because druids use a somewhat different approach to emulate rogue dps.
 
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Old 01/31/07, 5:02 PM   #58
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Crit and AP is the only way Druids scale. Rogues and Warriors scale with weapons as well. Be nice to the feral druid that gives you 5% crit too hehe.
 
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Old 01/31/07, 5:45 PM   #59
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Flesh out the numbers here. Debate them elsewhere.
 
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Old 02/04/07, 2:46 AM   #60
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
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Tauren Druid
 
Mal'Ganis
Seems like just about 80 Int/crit% for a Mage for me. Stripping naked:
(435-151)/(6.35-2.80)=80.0.

Yeah, it's only one data point, but the two-decimal precision of the default UI doesn't leave much room for rounding error.

This would yield a base crit for Mages of
0.9125 + Int/80.

Yielding an "intended" base Int value for Mages (defined as: Int required to attain precisely 5% crit) of exactly 327. Seems reasonable.


Probably a more handy way to think of it:

Crit = 5 + (Int-327)/80

Answers to Moonkin questions (pre-3.3):
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 02/04/07, 2:58 AM   #61
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
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Tauren Druid
 
Mal'Ganis
For those who hate rounding, the analytical value of the "scaling factor" of ratings from 60 to 70 is 41/26 (this is the value that OP approximates at 1.58).

i.e. The exact rating needed for a %crit at 70 = 14*41/26 = 287/13 = 22.077+

Answers to Moonkin questions (pre-3.3):
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 02/10/07, 5:41 PM   #62
chuckg
Von Kaiser
 
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Orc Warlock
 
Executus
Paladin spell crit = 73.75-74

It's somewhere in there, there's really no way of knowing for sure because blizzard only gives us a 10th of a decimal point to work with. But I'd say 74 is the solid number to post as the 'real' value.
 
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Old 02/11/07, 9:44 PM   #63
Pyr0
Glass Joe
 
Dwarf Paladin
 
The Venture Co (EU)
At level 70 does 1 strength still convert to 1 AP for Rogues?
 
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Old 02/12/07, 12:43 AM   #64
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Pyr0
At level 70 does 1 strength still convert to 1 AP for Rogues?
It sure does.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 02/12/07, 12:06 PM   #65
Hamilburg
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
I'm doing a rudimentary spreadsheet for my Enhancement Shaman - does anyone have (or know where to find posted) naked stats for level 70 Shaman? (Draenei preferred).
Base stats (for interaction with Kings), baseline melee and spell crit, health and mana.
 
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Old 02/12/07, 2:07 PM   #66
diospadre
Hero of the Horde
 
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Orc Death Knight
 
Mal'Ganis
What is the new haste conversion?
 
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Old 02/12/07, 8:41 PM   #67
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
erm. Reading the first post ftw?

1% Haste = 15.8 Haste rating
 
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Old 02/12/07, 9:20 PM   #68
 Kalman
And It's Delicious
 
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Orc Shaman
 
No WoW Account
Originally Posted by Vindicta
erm. Reading the first post ftw?

1% Haste = 15.8 Haste rating
You know they're changing it in 2.0.7, right?

Given that the change is announced as +50%, I'd guess that it'll become 1% = 10.5 haste rating, but that's just on the basic assumption of a straight 50% boost to haste granted (i.e. 15.8 becomes 1.5% haste, rather than 1%).

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 02/13/07, 4:32 AM   #69
zork
Don Flamenco
 
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Dwarf Warrior
 
Eredar (EU)
it should be noted that their may be some kind of base dodge for every class.

dodge formula for warriors is:

y = 0.0333x + 0.76

warriors have a 0.76% base dodge.
besides that the increase is static, every 30agi = 1% dodge.

 
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Old 02/14/07, 2:07 PM   #70
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Originally Posted by Kalman
Originally Posted by Vindicta
erm. Reading the first post ftw?

1% Haste = 15.8 Haste rating
You know they're changing it in 2.0.7, right?

Given that the change is announced as +50%, I'd guess that it'll become 1% = 10.5 haste rating, but that's just on the basic assumption of a straight 50% boost to haste granted (i.e. 15.8 becomes 1.5% haste, rather than 1%).
Oh my bad. Ill look into this and get some info up.

------

For the other stats posted, that spellcrit for paladins seems very high. I thought it was close to 20 int = 1 spellcrit before 2.0. If someone can confirm/bring up a different number that would be great
 
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Old 02/14/07, 2:09 PM   #71
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Originally Posted by Arawethion
Seems like just about 80 Int/crit% for a Mage for me. Stripping naked:
(435-151)/(6.35-2.80)=80.0.

Yeah, it's only one data point, but the two-decimal precision of the default UI doesn't leave much room for rounding error.

This would yield a base crit for Mages of
0.9125 + Int/80.

Yielding an "intended" base Int value for Mages (defined as: Int required to attain precisely 5% crit) of exactly 327. Seems reasonable.


Probably a more handy way to think of it:

Crit = 5 + (Int-327)/80
Can someone confirm the 80 int/spellcrit for mages? I trust Arawethion's numbers, but we were pretty certain about 78.5 as well :)
 
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Old 02/14/07, 9:23 PM   #72
Keydar
Glass Joe
 
Human Rogue
 
Lightbringer
Originally Posted by Kalman
Given that the change is announced as +50%, I'd guess that it'll become 1% = 10.5 haste rating, but that's just on the basic assumption of a straight 50% boost to haste granted (i.e. 15.8 becomes 1.5% haste, rather than 1%).
Yeah, I've tested three different haste values (132 from Blackout Truncheon, 160 from assassination 2 set, and both) and it comes to 10.51 haste rating per 1% haste.
 
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Old 03/09/07, 1:28 PM   #73
Jendryn
Glass Joe
 
Night Elf Rogue
 
Sargeras
Originally Posted by Vindicta View Post
Shaman

1% crit = 33 Agility --- Unconfirmed
1% dodge = 30 Agility --- Unconfirmed
1% spell crit = 76.4 Intellect --- Unconfirmed

------
I think the actual Agility:Crit ratio for shamans is 25 Agility = 1% crit, not 33 Agility.

I tested this by equipping and unequipping the Sun-Gilded Shoulderpads (25 Agility, no crit rating); my crit changed by exactly 1% each time.
 
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Old 03/17/07, 2:18 PM   #74
Blooodshot
Von Kaiser
 
Gnome Mage
 
Korgath
Kind of curious about how spell hit rating works vs targets higher than level 70.

For example, 100 hit rating increases the chance to hit a level 70 target by 7.93%.

How about the same 100 hit rating vs a level 73?
 
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Old 03/17/07, 2:20 PM   #75
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Blooodshot View Post
Kind of curious about how spell hit rating works vs targets higher than level 70.

For example, 100 hit rating increases the chance to hit a level 70 target by 7.93%.

How about the same 100 hit rating vs a level 73?
Believe it's the same--all that matters is your level.

Answers to Moonkin questions (pre-3.3):
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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