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03/17/07, 4:55 PM
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#76
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Glass Joe
Draenei Shaman
Draenor (EU)
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Originally Posted by Jendryn
I think the actual Agility:Crit ratio for shamans is 25 Agility = 1% crit, not 33 Agility.
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Checked that myself and 25agi = 1% crit is correct, yes.
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03/17/07, 5:10 PM
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#77
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Soda Popinski
Night Elf Druid
Frostmourne
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Originally Posted by Arawethion
Believe it's the same--all that matters is your level.
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I always thought ratings would be based on the levels of the targets... for example, running lower level instances like Stratholme for LBS, I would notice a crazy crit rate... it was half of what made bear-soloing (pre-nerf) a good portion of old content viable, since an iLOTP proc was guaranteed every ~6 seconds with swipe spam.
Anyone have any solid info on this? Or if crit/hit ratings even work the same way various higher/lower level mobs.
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03/17/07, 5:20 PM
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#78
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/facepalm
Blood Elf Paladin
Dragonblight
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I'm getting 80int = 1% spellcrit for paladins.
Removed 44 int, lost 0.55% spellcrit.
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03/17/07, 6:57 PM
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#79
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Piston Honda
Human Warrior
Ravencrest (EU)
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Originally Posted by falkon2
I always thought ratings would be based on the levels of the targets... for example, running lower level instances like Stratholme for LBS, I would notice a crazy crit rate... it was half of what made bear-soloing (pre-nerf) a good portion of old content viable, since an iLOTP proc was guaranteed every ~6 seconds with swipe spam.
Anyone have any solid info on this? Or if crit/hit ratings even work the same way various higher/lower level mobs.
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The rating conversions is based on your level. The reason you crit more against lower level mobs is because of your weapon skill is higher than their defense skill.
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03/17/07, 7:10 PM
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#80
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Throbbing Bollocks
Scheme
Undead Rogue
No WoW Account
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Originally Posted by woo-haa
The rating conversions is based on your level. The reason you crit more against lower level mobs is because of your weapon skill is higher than their defense skill.
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That's part of the picture, sure, but I don't think it's the whole picture. Just look at the tooltip for Hit Rating on your paperdoll: "Increase your melee chance to hit against a target of level 70...". From that wording I would assume ratings scale back up with each level you have over your target; so for example 180 hit rating, which is 11.41% at 70 against a level 70, would be 18% against a level 60 target. Same with crit rating. For some ratings, however, I'm not sure how it would make sense (Defense, for example).
Another reason I think it works this way is because I know for a fact the inverse is true. Before 2.0 hit in classic WoW, I had 20% to hit with gear, 25% with talents. All of a sudden I was seeing misses against raid bosses, and the only explanation for that was the fact that I now needed ~11.2 hit rating per % of hit, or ~219.5 hit rating, rather than 200.
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03/17/07, 8:01 PM
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#81
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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25 Agility is exactly 1% crit and 1% dodge for a Paladin at level 70.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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03/17/07, 8:23 PM
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#82
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Soda Popinski
Night Elf Druid
Frostmourne
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Originally Posted by woo-haa
The rating conversions is based on your level. The reason you crit more against lower level mobs is because of your weapon skill is higher than their defense skill.
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Loud and clear. Thanks.
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03/27/07, 10:13 PM
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#83
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Glass Joe
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Bump, is all the first page information correct/updated? Thanks 
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03/27/07, 10:37 PM
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#84
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Now with 100%* less failure.
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Originally Posted by Chicken
25 Agility is exactly 1% crit and 1% dodge for a Paladin at level 70.
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I confirm this. Here are some data points for Paladin spell crit per int. The left side is total int, the right side is spell crit as indicated by the tooltip, mousing over Intellect in my character sheet:
382 = 8.11%
352 = 7.74%
328 = 7.44%
308 = 7.19%
296 = 7.04%
284 = 6.89%
262 = 6.61%
245 = 6.40%
229 = 6.20%
207 = 5.92%
178 = 5.56%
163 = 5.37%
147 = 5.17%
125 = 4.90%
95 = 4.52%
You can see in several places that 16 int corresponds to 0.20% crit. Also, 24 int corresponds to 0.30% crit. 12 int corresponds to 0.15% crit. These values all nicely point to 80 int = 1% spell crit. Then you could trivially solve and find that Paladins have approximately 3.33% base spell crit.
However, if you do the math, you find that with 80 int per spell crit and 3.33% base, some of the top-end results don't quite line up. So it might be a slightly smaller base with a very slightly smaller conversion rate.
(edit) I would do a linear regression here, but I don't actually have access to the tools for that, so yeah. Anyone feel like doing it for me? ;-)
Last edited by Vulajin : 03/27/07 at 10:53 PM.
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03/28/07, 6:06 AM
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#85
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Glass Joe
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Math on what 1 Def does for dodge,parry,block would be nice if anyone would care to take a shot at it.
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03/28/07, 11:25 AM
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#86
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Von Kaiser
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1 Defense skill gives .04% to parry/block/dodge and -.04% to be crit/hit by a mob.
AFAIK this does not change between classes.
Thus, since a druid cannot block or parry, he gets less benefit from defense.
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03/29/07, 12:09 AM
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#87
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Vindicta
At Level 70:Shaman
1% crit = 33 Agility --- Unconfirmed
1% dodge = 30 Agility --- Unconfirmed
1% spell crit = 76.4 Intellect --- Unconfirmed
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1% spell crit = 80 int with a base of 2.355%
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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04/10/07, 11:23 AM
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#88
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Piston Honda
Blood Elf Paladin
Bloodfeather (EU)
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Wanted to comment on the formulas for mages, because the ones, available at this thread's OP are somewhat crude.
Crit ratings for lvl70 are calculated with this formula: CritRate/1148*52, which is about equal to 22,076923 rating per crit%.
Formula taken from here: http://wowwiki.com/Combat_Ratings
The best explanation of how int works is found in this reply, earlier in this thread:
Originally Posted by Arawethion
Seems like just about 80 Int/crit% for a Mage for me. Stripping naked:
(435-151)/(6.35-2.80)=80.0.
Yeah, it's only one data point, but the two-decimal precision of the default UI doesn't leave much room for rounding error.
This would yield a base crit for Mages of
0.9125 + Int/80.
Yielding an "intended" base Int value for Mages (defined as: Int required to attain precisely 5% crit) of exactly 327. Seems reasonable.
Probably a more handy way to think of it:
Crit = 5 + (Int-327)/80
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Proof?
I am a 402 int mage with 249 crit rating, currently sitting at 17,21% crit for untalented spells (non-fire basically).
If we assume 22,1 crit rate for 1% crit and 78,5 int for 1% crit, the numbers add up only if you introduce a 0,82% base crit value.
However, if we assume that CritRate / 1148 * 52 + 5 + (Int - 327) / 80 formula, than the numbers add up nicely, with the formula giving us a 17,21625 crit rating (well within 17,21% crit, shown in Armory).
I won't provide my armory link, since it will expire as soon as i get an item upgrade  , but if you still want it feel free to look up Maxi on Defias Brotehrhood EU. Or check the numbers against your own mage stats.
Rundown: 1148 / 52 Crit rating for every 1% crit, as well as 80 Int for 1% crit, with (5 + (Int - 327) / 80 ) formula for int.
Yes, i am nitpicking, but stuff like that is important if you want to make a perfect mage dps spreadsheet :P
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05/10/07, 2:03 PM
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#89
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Great Tiger
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Originally Posted by Vulajin
I confirm this. Here are some data points for Paladin spell crit per int. The left side is total int, the right side is spell crit as indicated by the tooltip, mousing over Intellect in my character sheet:
382 = 8.11%
352 = 7.74%
328 = 7.44%
308 = 7.19%
296 = 7.04%
284 = 6.89%
262 = 6.61%
245 = 6.40%
229 = 6.20%
207 = 5.92%
178 = 5.56%
163 = 5.37%
147 = 5.17%
125 = 4.90%
95 = 4.52%
You can see in several places that 16 int corresponds to 0.20% crit. Also, 24 int corresponds to 0.30% crit. 12 int corresponds to 0.15% crit. These values all nicely point to 80 int = 1% spell crit. Then you could trivially solve and find that Paladins have approximately 3.33% base spell crit.
However, if you do the math, you find that with 80 int per spell crit and 3.33% base, some of the top-end results don't quite line up. So it might be a slightly smaller base with a very slightly smaller conversion rate.
(edit) I would do a linear regression here, but I don't actually have access to the tools for that, so yeah. Anyone feel like doing it for me? ;-)
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Doing a linear regression of those points I'm getting a 79.85 co-efficient for int to crit. Looking at base of 3.3309%. I know it's shocking, results are extremely significant and the fit couldn't be better (99.999% adjusted R^2).
If you can get a copy of excel or something like that it's got the tools for at least basic regression modeling. (Tools -> Addins and check analysis toolpak and then there's a regression option under Tools -> Data Analysis).
Last edited by Zraknul : 05/10/07 at 2:08 PM.
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