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02/05/07, 9:32 AM
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#51 (permalink)
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Von Kaiser
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There are tricks avoiding that. On Moroes at least, wait for him to vanish, garrote and then back on the tank, and send the fiend then. You're guaranteed at least 15s until the next vanish so he can be safely used then without fear of breaking the shackles.
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I used my Shadowfiend after a vanish on Moroes. It ran towards Moroes and then made a b-line for my shackle and broke it. I reshackled my target and the Shadowfiend attacked another priest's shackle. I have no theory as to why it chose to attack those targets. Its current implementation is just too risky to use in some situations.
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02/05/07, 10:00 AM
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#52 (permalink)
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Piston Honda
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Also, a lot of people have mentioned the aggro component as being a good thing, but not as a bad thing. Don't get me wrong, I love just spamming it on a warrior in a 5 man (heroics especially) so that every mob in the pack is stuck on the tank, but it kind of sucks when someone pulls aggro or has unwanted aggro, and just makes the problem worse. Like, if taunt is down or gets resisted, and a pom is already up, it bounces between the tank and the person with aggro, only making the problem worse. It's nothing more than a minor inconvenience atm, but its something to think about in the future. For example, if I had this back on four horseman, it would initially seem extremely useful to use for healing melee on thane, but sticking all that healing aggro on the melee in such an aggro sensetive fight -- not a good idea.
The spirit thing with more time outside the 5sr is a big thing that I noticed as well. I really like when I have a fresh renew on a tank, and a gheal1 procs a clearcasting. I can then wait for a top rank gheal to be effective, and then immediately after use my inner focus for another top rank gheal, and I've just got myself like 10 seconds outside the FSR. I also like how in the small raids (mainly karazhan) where there aren't many other healers, you can communicate and actually get a good use out of this stuff, like on vent you can say "I have a clearcast" and the other healers can stop spamming on the mt for a sec to let you get some use out of it and for them to get some regen out of it. Likewise, if the other priest gets a clearcast, and then chains that with his inner focus and then a paladin uses divine favor, this can also buff your time outside the FSR.
My shadowfiend loves to attack cc'd targets for no reason, its really irritating. Shadowfiend also can be the target of or proc flame wreath on shade of aran, which isn't too bad as long as your melee clump on top of him, but our rogues tend to mute vent during strat talk because "it doesn't matter im rogue i just hit boss k" and wipe us because they don't know to do so.
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02/05/07, 11:01 AM
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#53 (permalink)
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I'm the girl that the ESRB warned you about.
Blood Elf Priest
Mal'Ganis
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Another odd note- was using a paladin tank the other night in Black Morass, and he claimed that he wasn't getting the mana from being PoM healed and actually requested that I take it easy on them if possible because my other heals really helped his regen keep up.
Odd, but possibly relevant note.
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Originally Posted by Shaker
"Too late...friends. McCain's corruption has taken hold. I cannot...control myself. I beg you Americans, flee! Flee before I lose all sense of control. The Black Fire rages within my heart. I must release it! FLAME! DEATH! DESTRUCTION! COWER AMERICANS BEFORE THE WRATH OF PRESID....NO! I MUST FIGHT THIS! AL GORE, HELP ME! I MUST FIGHT!"
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02/05/07, 11:49 AM
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#54 (permalink)
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Von Kaiser
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Originally Posted by Bekah
Another odd note- was using a paladin tank the other night in Black Morass, and he claimed that he wasn't getting the mana from being PoM healed and actually requested that I take it easy on them if possible because my other heals really helped his regen keep up.
Odd, but possibly relevant note.
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The reason for this is the way that the Paladin's Spiritual Attunement works. "A passive ability that gives the Paladin mana when healed by other friendly targets." Because the person reacieving the heal is the effective caster, the game treats it as if the paladin was healing themself.
The loss of regen the paladin tank is complaining about is somewhat similar to Sheilding a warrior tank, which reduces their rage generation and therefore their ability to generate threat. The situation is slightly different, however, because pw:s does not generate aggro for the person it sheilds. If the paladin has righteous fury on (which any paladin tank will) the threat he gains from the heal is multiplied. You might bring this up to your tank. While he needs the mana to generate threat, your heal may be generating as much or more threat than he can. As a general rule, if it is the beginning of a multiple mob pull, the threat gained is probably worth more than the loss of mana, assuming your tank has enough mana to use his full barrage of threat gaining abilities. As long as he is able to do everything he can to lock down aggro on the mobs, you are actually helping him by generating even more threat than he could by himself(and assuming Righteous Fury works with pom, even more threat than it would generate on a bear or warrior tank) AND you are keeping him healed. Later on in a fight, as mana becomes an issue for a paladin, switch off pom.
The really big question is whether Righteous Fury works with PoM. Perhaps someone can test this out.
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02/05/07, 11:52 AM
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#55 (permalink)
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role != roll
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Possibly because PoM credits healing done to the target... means they get the threat, but no mana gain from Spiritual Attunement, I guess. I imagine Earth Shield would be similiar.
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02/05/07, 12:42 PM
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#56 (permalink)
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Von Kaiser
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Originally Posted by panny
Possibly because PoM credits healing done to the target... means they get the threat, but no mana gain from Spiritual Attunement, I guess. I imagine Earth Shield would be similiar.
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I think Earth Shield will not benefit because its heals are nature spells, and Righteous Fury only affects holy spells. It would still be worth testing, however.
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02/05/07, 1:22 PM
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#57 (permalink)
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Piston Honda
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From the Department of Redundancy Department.... After a weekend of faction runs, I just have to say again that PoM is freaking awesome.
We all know that the threat goes to the recipient but I have to reiterate that it is pretty much priceless for turning a mediocre pug tank into a really good one. If you are in a group with a tank that's constantly borderline with holding aggro, just get a PoM on him before the pull and get everyone else to hold off for 2-3 hits while you spam PoM on them. It will make a world of difference.
I've watched a "PoM Assisted" tank pull a group of 5 mobs, 2 of which are ranged, and even though he only shot one of the melee in the pack, I've watched the 2 ranged mobs continue to shoot/nuke the tank for half the fight even after a greater heal or two purely because of PoM threat.
And of course it makes an amazing compliment to a hunter pulling with Misdirection...
It's really nice to finally have something as a healer that can contribute so directly to our own survival like this.
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02/05/07, 8:55 PM
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#58 (permalink)
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King Hippo
Dwarf Priest
Ravencrest (EU)
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Originally Posted by Mearis
Not quite about raids, but I wanted to point out something about 5 mans. In 5 mans, I am finding that I am willing to eat a pretty huge stat loss for 8/8 T2 bonus, the extra HoT gives you amazing efficiency in non heroic 5 mans when you can use the extra healing to maximise the 5sr time.
It is expecially excellent on endurance fights with lower DPS like the 2nd shadowlabs boss. I really am having a hard time justifying breaking it up - of course, on harder fights where you are chain casting heals fast enough that the HoT is rather meaningless I break it up, but the transcendence bonus are all amazingly useful still.
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While my Kara epics have made me ditch the 8-piece bonus in all but extremely special situations (That boss would be one of them), I still wear 5 pieces on anything that won't 1-2 shot me. Reactive fade is a godsend for 5-mans and certain Kara trash (mana fishes, anyone?).
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02/05/07, 9:09 PM
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#59 (permalink)
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Gold Miner
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Originally Posted by beann
The reason for this is the way that the Paladin's Spiritual Attunement works. "A passive ability that gives the Paladin mana when healed by other friendly targets." Because the person reacieving the heal is the effective caster, the game treats it as if the paladin was healing themself.
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I wonder if POM when procced on a Paladin gets 50% threat like a heal spell would when cast by a Paladin?
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02/05/07, 10:35 PM
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#60 (permalink)
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role != roll
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Originally Posted by beann
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Originally Posted by panny
Possibly because PoM credits healing done to the target... means they get the threat, but no mana gain from Spiritual Attunement, I guess. I imagine Earth Shield would be similiar.
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I think Earth Shield will not benefit because its heals are nature spells, and Righteous Fury only affects holy spells. It would still be worth testing, however.
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I wasn't talking about Righteous Fury at all.
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02/06/07, 12:31 AM
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#61 (permalink)
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Priest for Hire
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Originally Posted by Elerion
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Originally Posted by Mearis
Not quite about raids, but I wanted to point out something about 5 mans. In 5 mans, I am finding that I am willing to eat a pretty huge stat loss for 8/8 T2 bonus, the extra HoT gives you amazing efficiency in non heroic 5 mans when you can use the extra healing to maximise the 5sr time.
It is expecially excellent on endurance fights with lower DPS like the 2nd shadowlabs boss. I really am having a hard time justifying breaking it up - of course, on harder fights where you are chain casting heals fast enough that the HoT is rather meaningless I break it up, but the transcendence bonus are all amazingly useful still.
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While my Kara epics have made me ditch the 8-piece bonus in all but extremely special situations (That boss would be one of them), I still wear 5 pieces on anything that won't 1-2 shot me. Reactive fade is a godsend for 5-mans and certain Kara trash (mana fishes, anyone?).
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I won't be hitting 70 till tonight, but up till now in all my 5-mans, I have yet to break my 5-piece, as that is biggest aggro reduction I can get.
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02/06/07, 1:57 AM
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#62 (permalink)
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Delusions of Competency
Dwarf Priest
Dragonblight
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Originally Posted by sanctuary
I wonder if POM when procced on a Paladin gets 50% threat like a heal spell would when cast by a Paladin?
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The half threat for paladin healing was removed in 1.11 (maybe 1.12 or 2.0 I'm not sure) I believe.
(I know during our last Naxx runs I was able to lock down healing aggro by clicking off salv, putting up RF and healing like normal, anything that got loose would make a beeline for me, even ahead of a non-subtlety priest)
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DeeNogger: "No dot timer? Get your belt off, its spanking time."
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02/06/07, 9:04 AM
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#63 (permalink)
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Von Kaiser
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I don't know if anyone else has noticed this, but I believe the trinket Scarab of the Infinite Cycle has a chance to proc for each target that is hit by a heal when using Prayer of Healing/Circle of Healing, rather than per spell cast. I'm currently specd for Circle of Healing (i'm not crazy about it), and the trinket seems to proc every 2-3 casts when I hit everyone in my group.
Scarab of the Infinite Cycle
Equip: Increases healing done by spells and effects by up to 70.
Equip: Your healing spells have a chance to increase your spell haste rating by 320 for 6 secs.
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02/06/07, 9:38 AM
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#64 (permalink)
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Stochastic
Blood Elf Priest
Mal'Ganis
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Originally Posted by subbawt
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There are tricks avoiding that. On Moroes at least, wait for him to vanish, garrote and then back on the tank, and send the fiend then. You're guaranteed at least 15s until the next vanish so he can be safely used then without fear of breaking the shackles.
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I used my Shadowfiend after a vanish on Moroes. It ran towards Moroes and then made a b-line for my shackle and broke it. I reshackled my target and the Shadowfiend attacked another priest's shackle. I have no theory as to why it chose to attack those targets. Its current implementation is just too risky to use in some situations.
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Have you tried /PetAttack? Servers are down so I can't check atm.
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02/06/07, 10:36 AM
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#65 (permalink)
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Piston Honda
Undead Priest
Burning Legion (EU)
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There's a new version of Mendwatch that fixes some issues, most important the annoying error popup:
UPDATE 02/05: Finally got around to fixing some of the problems:
1) I've updated all the underlying Ace2 mods. I hope this will solve some of the problems with localization for non-english players, and reports of problems with MendWatch and Chronometer.
2) The bug related to "attempt to concatenate local 'name' (a nil value)" has been fixed.
3) Tracking of pets is now included.
http://www.wowinterface.com/download...MendWatch.html
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Lightwell object increased in size to make it easier to click.
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02/06/07, 10:44 PM
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#66 (permalink)
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Glass Joe
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Does anyone know if prayer of mending is capable of critting?
And if so, is it based on the spell crit of the caster or the target?
Though, if the +healing is based on the caster, then crit is likely to be carried over too. Or am I wrong?
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02/07/07, 2:30 AM
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#67 (permalink)
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Piston Honda
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Originally Posted by Saki
Does anyone know if prayer of mending is capable of critting?
And if so, is it based on the spell crit of the caster or the target?
Though, if the +healing is based on the caster, then crit is likely to be carried over too. Or am I wrong?
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AFAIK it does not crit and heals the same flat amount every time.
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02/07/07, 4:53 AM
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#68 (permalink)
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Piston Honda
Undead Priest
Al'Akir (EU)
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I've seen it crit in Beta, it produced the usual 1.5x normal heal. Interestingly enough, I haven't seen it crit in retail, but it may be simply because the tank's spellcrit is so low it went below the radar.
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02/07/07, 1:44 PM
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#69 (permalink)
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Piston Honda
Human Priest
Bleeding Hollow
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PoM is supposed to be able to crit, take a look at your tooltip for Inspiration.
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The last digit of Pi is delicious.
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02/07/07, 9:21 PM
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#70 (permalink)
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Piston Honda
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Originally Posted by Ignayshus
PoM is supposed to be able to crit, take a look at your tooltip for Inspiration.
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Inspiration procs from critical effects of "Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing". PoM isn't listed there.
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02/07/07, 10:29 PM
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#71 (permalink)
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King Hippo
Dwarf Priest
Ravencrest (EU)
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I have not seen PoM crit yet.
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02/08/07, 5:55 AM
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#72 (permalink)
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Von Kaiser
Troll Priest
Sunstrider (EU)
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It could be a good idea to test prayer of mending crits with recklessness
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02/08/07, 11:15 AM
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#73 (permalink)
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Not a silent 'E'
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Originally Posted by Khalikryst
Inspiration procs from critical effects of "Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing". PoM isn't listed there.
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Perhaps it was recently changed? The official blizzard online talent calculator still has it ( http://www.worldofwarcraft.com/info/...t/talents.html).
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02/08/07, 12:13 PM
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#74 (permalink)
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Piston Honda
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This is less a techniques thing than a mechanics rant/whine but since this has kind of become the new official "priest" thread, here we go...
We really need a reevaluation for Shadowfiend from the devs. This whole mindless pet thing is rather broken. I'm pretty sure they can fix the issue with it breaking CC and probably fix the issue with it aggroing on nearby mobs you aren't already in combat with. But it's rather lame that we can't control how it acquires targets or how it's positioned.
You can stand behind a mob and cast Shadowfiend and it's position to the mob seems somewhat random. I've stood behind a cleaving mob and cast it and watched it spawn in right in front of the mob while other times it spawns to the side or behind the mob while casting it from the same position. I'm guessing some of this is small movements by the mob as you cast and the Shadowfiends "chase" pathfinding but it's pretty annoying.
Similarly, if the fiend loses it's primary target, and there's 3 other mobs around, Murphy's law kicks in and it will always pick the one with the cleave.
I'm pretty sure they don't want to put a pet bar on this thing because it's only alive for 15 seconds. And if they made it last longer but mana tap for less, it would change the case where you could get the most out of this ability (for example the bosses where you really only have a short window where you can send in the fiend without it getting cleaved/ae'd/feared/etc).
So I think they really need to consider just treating it like a dot and making it untargettable and immune to all damage.
On the other hand, there are times I wonder if it wouldn't have been more fun if they hadn't just given us a normal pet that had the mana tap thing as an ability with a similar duration and cooldown. It would have given us additional fire and forget damage and the ability to yank it out of harms way or position it correctly before triggering the effect. Although if they did make it a normal pet, I think I'd prefer a disembodied weapon over a lump of retarded mutant.
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