Originally Posted by SindirHH
Just curious what the rest of you think of this. Please read fully before commenting:
I have been toying with the idea of having multiple spell casting procs. You can check out my gear on armory but the current procs I have include the Masquerade Gown, Insightful Earthstorm Gem, Blue Dragon Deck, Clear casting, Surge of Light, and Scarab of Infinite Cycles (though not my favorite).
Assume I had access to any gear possible I would like to grab that new priest trinket and the following procs would be in play:
2% chance to restore 300 mana
6% chance to proc clear casting
2% chance to allow 100% mana regen for 15 sec.
10% chance to increase spirit by 145 for 15 sec.
???% chance to increase spirit by 220 for 15 sec.
50% chance for instant-cast no mana smite (If the fixed this!)
So far I have them all but the new priest trinket (currently using scarab) and I really enjoy it. Seems every other cast something is proc'ing.
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In order to get maximum efficiency out of all those procs, one would have to base one's healing strategy on procs .. instead of what the situation calls for.
If Clearcasting procs, obviously one would want to cast the highest rank heal possible. In some (probably most) cases, a healer will use lower rank heals more often than higher rank heals. If one chain casts heals, the proc on Clearcasting probably becomes apparent only after one starts to cast the next heal. This means the caster would have to cancel their current spell in favor for that highest rank heal. This obviously reduces your response time
If Blue Dragon Deck procs, one would want to chain cast short heals, or spam (low rank) renews around the party/raid, in order to stay well within the FSR (haven't done the math on this). This also goes for any increase in spirit. This means either a drop in healing output on the tank, or massive use of less mana efficient heals.
The 50% chance to smite proc means no heals for that global cooldown period.
All in all, if one wants to get the best mana efficiency out of these procs, and lets consider a raid setting, one's healing would become largely unpredictable, and purely based on procs.