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02/02/07, 5:19 PM
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#26 (permalink)
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Soda Popinski
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Originally Posted by Exigent
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Originally Posted by Twid
According to the stat conversion thread in this forum, 30 agility = 1% dodge. At this ratio, 12 agility equals 0.4% dodge. Even with Blessing of Kings, it is only 0.44% dodge.
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Can someone confirm this? When I made the comment about 12 agility, I'd found it to be 0.6% dodge by simply equipping and then removing my Ring of Emperor Vek'lor, which adds exactly 12 agility. Was I high, blind or is there something else here at work that I have overlooked? I had no buffs at the time.
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You were certianly high or blind because defense gives dodge too.
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02/02/07, 6:38 PM
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#27 (permalink)
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Von Kaiser
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Gah, I was blind! Thanks for the correction. Now I've got to worry about finding Large Brilliants :)
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02/05/07, 11:36 AM
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#28 (permalink)
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Glass Joe
Murloc Warrior
Earthen Ring (EU)
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Does the threat enchant still actually say 2% threat? I would have expected this enchant to take the same hit every other %-based enchant or ability did to prevent it from scaling too well.
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02/05/07, 1:12 PM
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#29 (permalink)
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Fnutt
Does the threat enchant still actually say 2% threat?
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Yes, it does. I guess when the devs nerfed Crusader and the like, they forgot that enchant.
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03/03/07, 3:08 PM
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#30 (permalink)
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Von Kaiser
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I'm curious as to what gems people are using too. I suppose it depends what stat you might need at the time, but in general are people using Solid Star of Elune (+12 stam) for Blue slots and Subtle Living Ruby (+8 dodge rating) for Reds?
I used Shifting Nightseye's (+4 agi +6 sta) on a few Red slots until we got to Prince. His faster attack speed tends to eat up shield block charges too fast and crushing blows can sneak through before shield block CD is up (even with imp shield block). Boosting my avoidance with +8 dodge gems seemed to help prolong my shield block enough to where very few crushes got through in stage 2.
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03/03/07, 3:29 PM
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#31 (permalink)
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Piston Honda
Blood Elf Paladin
Doomhammer (EU)
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How would the ideal enchants/patches on gear differ for Paladin tanks? Mongoose vs +40 spelldamage, and so forth? +6stats vs 150hp?
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03/03/07, 6:08 PM
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#32 (permalink)
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Don Flamenco
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Originally Posted by Rand
I'm curious as to what gems people are using too.
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I'm starting to find that I'm looking at +8 hit gems.
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03/05/07, 8:10 AM
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#33 (permalink)
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Von Kaiser
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Yea, I suppose once you reach ~490 def +8 hit gems would be a nice way to go for yellow slots.
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03/05/07, 8:39 AM
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#34 (permalink)
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Piston Honda
Night Elf Warrior
Twilight's Hammer (EU)
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I'm finding it a bit hard to figure out what to put on Wrynn leggings before my Timewarden gets blown to bits.
I can go with 3x12sta and get 36sta but loose out on the 6sta bonus to cover for the loss of stamina on Timewarden. I could go with 4agi/6sta or 8 dodge rating and 2x Enduring Talasite.
So 36sta Vs 4agi 8 def rating 24sta. Or 18sta and 8 dodge rating but -4agi. Leaning towards 36stamina now though. So wish there was a blue version of Regal Tanzanite.
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03/05/07, 8:54 AM
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#35 (permalink)
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Von Kaiser
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Maybe those +hit/+agi ones are quite useful as well :p
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03/05/07, 11:04 AM
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#36 (permalink)
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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Originally Posted by Juno
I'm finding it a bit hard to figure out what to put on Wrynn leggings before my Timewarden gets blown to bits...
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I would go with 8 dodge and 2x 4def/6sta unless you really lack hitpoints. 18 sta for 16 def/dodge (which is almost the same for evasion) is a good tradeoff.
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03/05/07, 11:30 AM
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#37 (permalink)
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Who wants some? You want a little? HUH?
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Originally Posted by Juno
I'm finding it a bit hard to figure out what to put on Wrynn leggings before my Timewarden gets blown to bits.
I can go with 3x12sta and get 36sta but loose out on the 6sta bonus to cover for the loss of stamina on Timewarden. I could go with 4agi/6sta or 8 dodge rating and 2x Enduring Talasite.
So 36sta Vs 4agi 8 def rating 24sta. Or 18sta and 8 dodge rating but -4agi. Leaning towards 36stamina now though. So wish there was a blue version of Regal Tanzanite.
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If you really want to be choosey you could take a look at the gems that drop in heroic Mech. I think there's a dodge/stam or dodge/parry gem from pathaleon (it's a purple gem).
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03/05/07, 3:06 PM
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#38 (permalink)
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Glass Joe
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Originally Posted by Juno
I'm finding it a bit hard to figure out what to put on Wrynn leggings before my Timewarden gets blown to bits.
I can go with 3x12sta and get 36sta but loose out on the 6sta bonus to cover for the loss of stamina on Timewarden. I could go with 4agi/6sta or 8 dodge rating and 2x Enduring Talasite.
So 36sta Vs 4agi 8 def rating 24sta. Or 18sta and 8 dodge rating but -4agi. Leaning towards 36stamina now though. So wish there was a blue version of Regal Tanzanite.
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I'm probably going to go with a shifting nightseye (4 agil, 6 stam) and 2 enduring talasites (4 def, 6 stam). Overall you only lose a couple stam and you gain alot more avoidance.
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03/05/07, 4:20 PM
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#39 (permalink)
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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Originally Posted by jb55
I'm probably going to go with a shifting nightseye (4 agil, 6 stam) and 2 enduring talasites (4 def, 6 stam). Overall you only lose a couple stam and you gain alot more avoidance.
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Totally agree with this but 4 agi is really horrible for a warrior. Either go all the way with an 8 dodge gem or just go all stamina. The epic dodge/sta gem works but then again it's also unique.
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03/05/07, 5:00 PM
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#40 (permalink)
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Piston Honda
Night Elf Warrior
Twilight's Hammer (EU)
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Originally Posted by Dots
Totally agree with this but 4 agi is really horrible for a warrior. Either go all the way with an 8 dodge gem or just go all stamina. The epic dodge/sta gem works but then again it's also unique.
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Mm, thinking of this, 4 agi is like 0.13% dodge so pretty crap. 8 dodge rating is around 0.43% dodge, so 0.30% difference vs 6stamina. Regal Tanzanite would be ace though, that's the 5 dodge rating and 6 stamina gem. 2x 4 def 6sta would yield something like 0.15% dodge, parry, block, -hit. None of it is really that great. The reason I'm leaning to 3x12sta is that Wrynn has less stamina, no replacement for Junior bracers yet and I'm at 20.69% dodge at the moment with 17.something parry.
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03/05/07, 5:37 PM
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#41 (permalink)
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Von Kaiser
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You can try to grab a Regal Tanzanite off heroic Murmur. 5 dodge and 6 sta. That's what I put in my Wrynn's (and 2x Enduring Talasites).
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03/05/07, 5:44 PM
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#42 (permalink)
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Who wants some? You want a little? HUH?
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Originally Posted by jb55
I'm probably going to go with a shifting nightseye (4 agil, 6 stam) and 2 enduring talasites (4 def, 6 stam). Overall you only lose a couple stam and you gain alot more avoidance.
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Each talasite is only worth 1.67 to defense skill, that's 0.20% more avoidance and 0.07% more block. That really doesn't seem all that hot imo (especially when you figure my armor will soak 55% of those hits, making that little amount of avoidance that much less useful). I'd have to be taking some astonomical amounts of damage after mitigation to make that better than ~63 hp. I can see the point of using it on the prince, but that's really about it.
Personally, I'd take the 12 stam on the blue spot and find something better for the yellow. Defense skill really isn't worth stacking heavily beyond 490. You can get a lot more mileage from pure dodge or parry gems.
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03/05/07, 7:49 PM
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#43 (permalink)
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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Unfortunately those legs don't have a blue gemslot. Enduring Talasite is as good as it gets for a defensive yellow gem. Once you reach a certain level of max HP, I would always try to go for socket bonuses and such, 6 sta being a pretty nice one. On Timewarden's, 3x 12sta gems was an easy choice.
Btw parry rating is a lot worse than defense or dodge (0.27% evasion for a gem with 8 rating compared to 0,4% and 0,42%, respectively). It's also nice to be high on defense for certain resist fights.
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03/06/07, 12:11 PM
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#44 (permalink)
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Glass Joe
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Well, then again, this is speaking from a Tauren perspective. I'm fortunate enough to have the extra hp to focus more on avoidance. I guess it's just preference.
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03/16/07, 2:27 PM
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#45 (permalink)
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Who wants some? You want a little? HUH?
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Sorry for the bit of thread necromancy here, but has anyone done any definitive testing on PPM for mongoose? My guildmate got the recipe this week, so I'm probably going to petition for a few voidcrystals rather than throwing 15 agi on my blazeguard.
If this has already been covered elsewhere please let me know, I didn't see it anywhere in my search.
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03/16/07, 6:31 PM
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#46 (permalink)
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Don Flamenco
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Originally Posted by Fellwraith
Sorry for the bit of thread necromancy here, but has anyone done any definitive testing on PPM for mongoose? My guildmate got the recipe this week, so I'm probably going to petition for a few voidcrystals rather than throwing 15 agi on my blazeguard.
If this has already been covered elsewhere please let me know, I didn't see it anywhere in my search.
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I havent done any research but I can say that its more than Crusader.
For head slot enchant, I am out of ZG mats. How easy is Jindo or Bloodlord at 70?
Right now I am using the Cenarion head enchant on tank stuff, AP/Hit. Hit is hard to come by on tank gear while def/dodge are not.
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03/18/07, 8:16 PM
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#47 (permalink)
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Piston Honda
Gnome Warrior
Ravencrest (EU)
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Originally Posted by Dots
Unfortunately those legs don't have a blue gemslot. Enduring Talasite is as good as it gets for a defensive yellow gem. Once you reach a certain level of max HP, I would always try to go for socket bonuses and such, 6 sta being a pretty nice one. On Timewarden's, 3x 12sta gems was an easy choice.
Btw parry rating is a lot worse than defense or dodge (0.27% evasion for a gem with 8 rating compared to 0,4% and 0,42%, respectively). It's also nice to be high on defense for certain resist fights.
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On this I just have to add that I agree that some people forget that defense gives a decent amount of avoidance aswell. Comparing ratings it's almost as good as dodge on average. But you have to take into consideration that it's only when it hits a defense skills breakpoint on the spot it will be worth that. Sometimes it will be worth more, and sometimes less. But still it's way better than parry or agility.
I socketed my Wrynn with 4def/6sta x 2 plus the one from Mechanaar with 4parry/6sta.
I actually enchanted 2 of my cloaks with armor.
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03/18/07, 8:41 PM
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#48 (permalink)
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heal fast and massive
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I've generally been avoiding dodge like the plague. I guess I'm just not that big a fan of avoidance at the moment, but I'm currently prefering shifting nightseyes (+4agi/+6stam) over the dodge ruby (+8 dodge). Sure, 4 agi isnt very much dodge at all, but it is also armour (only 8, but it all builds up over your entire gear), and more importantly - crit. Crit is a pretty decent way to increase threat generation, particularly since it scales up abilities such as revenge and shield slam which don't gain scale on AP. Overall I think that getting some dodge, some armour and some crit, plus 6 stam, is better than just blowing everything on dodge.
Also, like mentioned previously, I like to spend my yellow slots on +hit where I can, though unfortunately my defence is skirting quite low at the moment so I think I've only got one +hit gem socketed currently.
I just wish they'd add some more variety to tank gems. WTB +armour gems and +block value gems (I'd kill for +block value, decent mitigation AND aggro).
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Ijago <Casual Jerks>
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03/21/07, 12:06 PM
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#50 (permalink)
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Von Kaiser
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Originally Posted by Morghulis
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Jupp, but I would say most of that healing comes from Prayer of Mending and not Battlemaster. It procs less than crusader so it isn't something you should count on, I just consider it as a nice bonus.
Last edited by slitz : 03/21/07 at 12:13 PM.
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